Portals don't stay linked and multiple overworld portals connect to the same nether portal.
Nether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game uses the coordinates of the entry point to calculate where to go in the target dimension. It then searches the target dimension for the closest portal and sends the player there, or if it can't find a portal close enough to qualify, it automatically creates a new portal as close as possible to the calculated coordinates and sends the player to it.
Here's how that works:
1. Start with the exact starting coordinates (Xstart,Y,Zstart) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
Xend = Xstart / 8 | Zend = Zstart / 8
If traveling from Nether to Overworld multiply by 8:
Xend = Xstart x 8 | Zend = Zstart x 8
In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17×17 chunk area centered on the calculated coordinates (Xend,Y,Zend). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.
Note that when going from the Overworld to the Nether, it often happens that the target Nether coordinates are inside a mountain of netherrack from floor to ceiling, which leaves the game nowhere it can build a portal near the calculated coordinates. If this is the case and the game can't find an existing portal within the 17×17 chunk area, it creates a new portal as close as possible to the calculated coordinates, but this new portal may be displaced so far that it can't reach the original Overworld portal. This is one reason you sometimes can't return to the original Overworld portal you entered.
For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
Linked Issues
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Created Issue:
Can only place 3 netherportals without linking
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game will use the corresponding coordinates calculate where to go. It will use the closest portal within a specific search area and automatically create a new portal if necessary.
Here's how that works:
1. Start with the exact starting coordinates (X~start~,Y,Z~start~) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
X~end~ = X~start~ / 8 Z~end~ = Z~start~ / 8If traveling from Nether to Overworld multiply by 8:
X~end~ = X~start~ x 8 Z~end~ = Z~start~ x 8In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17x17 chunk area centered on those coordinates (X~end~,Y,Z~end~). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.
For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game will use the corresponding coordinates calculate where to go. It will use the closest portal within a specific search area and automatically create a new portal if necessary.
Here's how that works:
1. Start with the exact starting coordinates (X
~start~,Y,Z~start~) when entering the portal.2. If traveling from Overworld to Nether divide by 8:
X~end~= X~start~/ 8 Z~end~= Z~start~/ 8If traveling from Nether to Overworld multiply by 8:
X~end~= X~start~x 8 Z~end~= Z~start~ x 8In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17x17 chunk area centered on those coordinates (X
~end~,Y,Z~end~). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game will use the corresponding coordinates calculate where to go. It will use the closest portal within a specific search area and automatically create a new portal if necessary.
Here's how that works:
1. Start with the exact starting coordinates (Xstart,Y,Zstart) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
Xend = Xstart / 8 | Zend = Zstart / 8If traveling from Nether to Overworld multiply by 8:
Xend = Xstart x 8 | Zend = Zstart~ x 8In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17x17 chunk area centered on those coordinates (Xend,Y,Zend). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.
For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game will use the corresponding coordinates calculate where to go. It will use the closest portal within a specific search area and automatically create a new portal if necessary.
Here's how that works:
1. Start with the exact starting coordinates (Xstart,Y,Zstart) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
Xend = Xstart / 8 | Zend = Zstart / 8If traveling from Nether to Overworld multiply by 8:
Xend = Xstart x 8 | Zend = Zstart~x 8In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17x17 chunk area centered on those coordinates (Xend,Y,Zend). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.
For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
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Can only place 3 netherportals without linkingPortals don't stay linked and multiple overworld portals connect to the same nether portal.
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Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game
willuse the corresponding coordinates calculate where to go. It will use the closest portal within a specific search area andautomatically create a new portalif necessary.Here's how that works:
1. Start with the exact starting coordinates (Xstart,Y,Zstart) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
Xend = Xstart / 8|Zend = Zstart / 8
If traveling from Nether to Overworld multiply by 8:
Xend = Xstart x 8|Zend = Zstart x 8
In both cases, keep the Y coordinate unchanged.3. Use the closest active portal within a 17
x17 chunk area centered on thosecoordinates (Xend,Y,Zend). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game uses the coordinates of the entry point to calculate where to go in the target dimension. It then searches the target dimension for the closest portal and sends the player there, or if it can't find a portal close enough to qualify, it automatically creates a new portal as close as possible to the calculated coordinates and sends the player to it.
Here's how that works:
1. Start with the exact starting coordinates (Xstart,Y,Zstart) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
Xend = Xstart / 8 | Zend = Zstart / 8If traveling from Nether to Overworld multiply by 8:
Xend = Xstart x 8 | Zend = Zstart x 8In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17×17 chunk area centered on the calculated coordinates (Xend,Y,Zend). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.
Note that when going from the Overworld to the Nether, it often happens that the target Nether coordinates are inside a mountain of netherrack from floor to ceiling, which leaves the game nowhere it can build a portal near the calculated coordinates. If this is the case and the game can't find an existing portal within the 17×17 chunk area, it creates a new portal as close as possible to the calculated coordinates, but this new portal may be displaced so far that it can't reach the original Overworld portal. This is one reason you sometimes can't return to the original Overworld portal you entered.
For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
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Nether Portal LinkingNether portals do not permanently "remember" what portal in the other dimension they connect to. Often this can result in multiple Overworld portals connecting to the same Nether portal, or in returning to the Overworld at a different portal than you started at.
This happens because whenever the player or other entity enters the portal, the game uses the coordinates of the entry point to calculate where to go in the target dimension. It then searches the target dimension for the closest portal and sends the player there, or if it can't find a portal close enough to qualify, it automatically creates a new portal as close as possible to the calculated coordinates and sends the player to it.
Here's how that works:
1. Start with the exact starting coordinates (Xstart,Y,Zstart) when entering the portal.
2. If traveling from Overworld to Nether divide by 8:
Xend = Xstart / 8 | Zend = Zstart / 8If traveling from Nether to Overworld multiply by 8:
Xend = Xstart x 8 | Zend = Zstart x 8In both cases, keep the Y coordinate unchanged.
3. Use the closest active portal within a 17×17 chunk area centered on the calculated coordinates (Xend,Y,Zend). If there is no portal close enough, create a new portal at a "safe" location. In some cases the game may create a platform around the portal over lava or water.
Note that when going from the Overworld to the Nether, it often happens that the target Nether coordinates are inside a mountain of netherrack from floor to ceiling, which leaves the game nowhere it can build a portal near the calculated coordinates. If this is the case and the game can't find an existing portal within the 17×17 chunk area, it creates a new portal as close as possible to the calculated coordinates, but this new portal may be displaced so far that it can't reach the original Overworld portal. This is one reason you sometimes can't return to the original Overworld portal you entered.
For a more detailed explanation visit the Minecraft Wiki.
We were working on a nether hub, but we can only build 3 portals. From the 4 portal it is linked with the first portal. The portals are more then 500 block away from each other pls fix it.
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This is probably working as intended. Please see the comments and suggestions I added to MCPE-39609.
If these comments don't explain your situation, we'll need you to provide the coordinates of each portal in both dimensions. This report will automatically reopen when you reply.
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
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Thank you for your report!
We're tracking this issue as MCPE-39609 which has been resolved as "Working as Intended", this ticket is being resolved and linked as a duplicate.
There are some intricacies to portal linking that can sometimes be misinterpreted as a bug. The mod team here as well as Mojang have done significant testing based on the reports that have been made and are unable to reproduce unexpected behaviour.
Please head over to the linked ticket which has a bunch of information in it to help with portal linking issues.
If you believe there to still be a bug, please feel free to head over to the Mojira Discord and discuss it with us in a relevant channel.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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It is very likely that this is a duplicate of MCPE-39609, which is working as intended. However, to be certain, please provide the exact coordinates of the portals at the time the player enters and exits along where you expect them to link to.
Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version. You will need to provide the coordinates of each of the portals that you have. (Please bear in mind that the way the game calculates the portals is explained a bit more in this ticket: MCPE-39609)
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Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version.
For more information about how portals align, please see MCPE-39609.
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Thank you for your report!
However, this issue has been closed as Cannot Reproduce.
We were unable to reproduce the problem you are describing in the latest version.
For more information about how nether portals link and work, please see MCPE-39609.
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500 blocks in the overworld is only 62 or so blocks in the nether, so that is not far enough away. For best results, build portals in the nether at exactly X/8 ~ Z/8 from overworld and they should always link up.
See MCPE-39609 for some additional information about portal linking formulas and searching.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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The Y coordinate difference matters in the calculation.
When you travel from Portal 1 the expected nether location is (-14 65 -31).
Distance to (-13 33 -31) is 32.01. Distance to (-31 56 -38) is 21.66. So the portal in nether at (-31 56 -38) is closer.
Based on this information, this issue is a duplicate of MCPE-39609 and is working as intended.
Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket. You can visit the MCPE-39609 ticket for a brief explanation of how portal linking works.
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This ticket is being resolved and linked as a duplicate of MCPE-39609. Based on analysis of the portal coordinates, it is working as intended.
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This is very likely a duplicate of MCPE-39609 and is working as intended. There is a brief explanation on that ticket for how portal linking works.
However, if you provide the exact coordinates of the portals at the moment the player enters/exits along with where you expect to go this can be checked to see if it is in fact a bug.
When you leave the nether through your portal at 30 10 36, the corresponding overworld coordinates are 240 10 288. More importantly, the search range for that is X: 112-383 and Z: 160-431. Your original portal is barely inside the search range and so if your actual departure coordinates from the Nether are only slightly different it will be outside the range.
I'm assume you broke each of the generated portals in the overworld before another was created close by.
Your best approach would be to move the portal on the Nether side to the precise corresponding coordinates to your original overworld portal, which would be at 31 10 20 in the Nether.
Based on the coordinates provided, this is working as described in the MCPE-39609 ticket and so this will be resolved as a duplicate.
Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate. This ticket has a brief explanation of how portal linking works.
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Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate.
Please note though, this project is for the Bedrock Dedicated Server software only. For any future reports please head over to the appropriate project (links below).
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket. The main ticket has a brief explanation about how nether portal connecting works.
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Thank you for your report!
We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket. The main ticket has a brief explanation about how portal connecting works that you might find helpful.
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We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket. The linked ticket has a brief description of how portal connecting works that you may find helpful.
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We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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In this specific case, the explanation goes as follows:
- The first overworld portal (I'll call it O1) corresponded to a partially obstructed position in the Nether, so the game built a nether-side portal (N1) slightly offset from the nominal position. It was close enough that it could return to O1, though.
- The second overworld portal (O2) corresponded to a position deep inside solid netherrack, but N1 was within 128 blocks of the nominal position so O2 linked to N1.
- Returning to the overworld via N1 should have linked back to O1, and when I tested it with O1 ignited it did, so at some point you must have tried to return via N1 while O1 was extinguished. Since there was no longer any overworld portal within 128 blocks of where N1 wanted to return, the game created an overworld portal (O3) as close as possible to the overworld coordinates corresponding to N1. (O3 is the portal next to the fence.)
- Once O3 was created, it became the closest overworld portal to N1's corresponding coordinates in the overworld, so even after you reignited O1, N1 still returned to O3.
To solve this problem, you need to build a new portal N2 in the Nether closer than N1 is to O2's corresponding coordinates. O2 is at approximately 497, 91, 666, so its corresponding nether coordinates are 62, 91, 83. That's deep inside solid netherrack, so you'd have to dig a tunnel and make a room to put N2 in, and if you go to that much trouble, O2 and N2 will reliably link to each other forever, no matter what you build later. You don't necessarily have to do all that digging, though. There's a ledge above N1 where you can get close enough to link back to O2. If you break O3, go to the Nether, and build N2 at 62, 88, 68, O2 and N2 will link to each other reliably at least until you try to add another portal in the area, in either the overworld or the nether.
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We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket. Please see MCPE-39609 for a brief explanation of how portal connecting works.
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We're tracking this issue as MCPE-39609, so this ticket is being resolved and linked as a duplicate.
Please visit MCPE-39609 for a brief summary of how nether portal connecting works. That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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As the note says, using third-party tools is not recommended - in fact I think this bug should be resolved as invalid, but let the staff decide.
However if you wish to delete portal data use the following steps - to my memory I had to delete all portal data for it to resolve. This will not delete the portal blocks themselves.
MCC ToolChest:
- Open your world
- On the left, click data -> portals
- On the right, open data -> PortalRecords
- Click the first one that says 7 entries, then press Shift + Down arrow until you reach the end (the last 7 entries "folder")
- Press Delete on your keyboard
- Save
Universal Minecraft Editor (UME):
- Open your world
- On the left, click View Files
- Double-click db or click the > to expand
- Double-click portals
- Repeat steps 4-6 (and possibly also step 3 first) of the MCC ToolChest instructions
Please note that after deleting the Nether, the Nether Fortress data from the previous Nether will still be carried over, i.e. Wither Skeletons, Blazes will spawn in the same location where a Fortress once was. This is also probably not supported by the bug tracker.
If you are experiencing portals not linking up correctly even though you have never used a 3rd-party tool, you are likely not affected by this bug and in fact you are doing it incorrectly - when you go from the Overworld to the Nether, the game will search for another portal within 128 blocks of the pre-calculated spawning position. It is also 128 blocks the other way around, so if you have a portal at 0, 0 Nether, a portal at 450, 300 Overworld will link to it because divided by 8 is around 56, 38 Nether, less than 128 blocks.
Alternatively the game will try to spawn a portal at the nearest valid location, so a portal at 0,0 Overworld can spawn one at 80, 60 Nether if everything from -79, -59 to 79, 59 is blocked (unable to spawn portal "safely"), which is why when you go back you will end up at a new 640, 480 Overworld portal.
A detailed write-up by a mod of this incorrect linking is done in MCPE-39609 and MCPE-96247.
tldr, resolve this "bug" by deleting all portal data, if your portals still arent linking correctly and/or you have never used 3rd party tools you are probably doing it wrongly
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. That ticket also has a brief explanation for how portal connecting works.
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. That ticket has a brief explanation of how portal connecting works.
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Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. That ticket has a brief explanation about how portal connecting works.
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets.
However, please review the Bug Tracker Guidelines before creating new reports. Be sure to search for an existing issue as it is likely to have already been reported. The issue with missing chunks is tracked as MCPE-98789. For portal linking issues, please see MCPE-39609.
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. Please see this ticket for a brief explanation of how portal connecting works.
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Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate.
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. That ticket has a brief description of how portal connecting works.
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Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. Please see that ticket for a brief explanation of portal linking.
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Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. Please see that ticket for a brief explanation of portal linking.
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We're actually already tracking this issue at MCPE-39609, so I will resolve and link this ticket as a duplicate.
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We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate. Please see that ticket for a brief explanation of portal linking.
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We're actually already tracking this issue at MCPE-39609, so I will resolve and link this ticket as a duplicate.
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Duplicate of MCPE-39609, which is working as intended. You can read the description of that ticket to understand how nether portals work.
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However, this issue is Invalid.
You have posted a feature request or a suggestion. This site is for bug reports only.
For suggestions, please visit Minecraft Suggestions on Reddit or visit the Feedback website.
The portal location in the nether is dependent on where the entry portal on the overworld side was placed. If you want to control how the nether portals connect, there is a brief summary of how that works in MCPE-39609.
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Looks like a duplicate of MCPE-39609, which is working as intended
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No. Pardon my snarkiness but this is NOT the same as MCPE-39609. This doesn't concern MULTIPLE Overworld portals. It's singular.
If the rule is: "This happens because whenever the player or other entity enters the portal, the game uses the coordinates of the entry point to calculate where to go in the target dimension. It then searches the target dimension for the closest portal and sends the player there"
I understood this mechanism and the mathematics from the start. What I'm basically describing is a situation where I build ONE portal in the Overworld at 104,11,104, I teleport from it to the Nether at 13,29,13. If the math going back is simply the former equation but reversed (multiplying by 8 instead of dividing) it should be searching, finding and teleporting me back to my portal at 104,11,104....
...but it didn't.
Instead, it was teleporting me to a different set of coordinates about 40+ blocks away on x,y, and z axis and creating a brand new portal there. This behavior doesn't track with the stated math. Even if there was rounding involved from trying to divide coordinates that don't divide evenly by 8, the deviation should not be this extreme. Something doesn't add up here.
Plus send help.
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This is not the issue.
I would understand if it, instead of going to the 'wrong' coordinates (0,0) created the portal at the 'right' coordinates (56, 56) and consistently went there. But that is not how this is working.
When the portal at 56, 56 is created, it does not link there permanently. In fact, most times, it still takes you to 0, 0, the wrong coordinates. But occasionally, it will take you to 56, 56. (or any other coordinates, 56, 56 is just an example).
That is the inconsistency that I am reporting: it does not send the player to the "new portal as close as possible to the calculated coordinates".
I'd also like to note that the information provided in MCPE-39609 is contradicted by the world NBT data: portals do actually have a set 'list' of 'target portal coordinates' that they're linked with, if you open the world up in MCCToolchest or UME, you will see this. Presumably, the issue is that the NBT data is either incorrectly overwritten, wrongly prioritized, or incorrectly called.
We would need a specific set of steps (and possibly a copy of the world) so that the issue can be replicated. Having only general examples is not enough to show that this is a separate issue from MCPE-39609. If you think this is indeed a different issue, please clarify using this format:
Steps to Reproduce:
1. (be complete and precise so someone else can repeat your exact steps)
2.
3.
Observed Results:
(briefly describe what actually happens, including exactly where you exit the portal)
Expected Results:
(briefly describe what should happen)
(attach video to help explain the issue)
Attach or link a copy of the world.
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Duplicate of MCPE-39609. Please read the description of that ticket to know, how nether portals work.
Duplicate of MCPE-39609, which is working as intended. Read the description for an explanation how nether portals work.
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This issue is not similar to MCPE-39609 and should be re-opened. The other issue works as intended because nether portals close to each other are supposed to link up.
Now THIS issue is that when entering the nether and going straight back out through the same portal, the game creates a new portal in overworld instead of using the existing one. I believe this is not intentional.
When you return to the overworld from your portal in the nether, the calculated coordinates are 32, 39, 112. This is more than 128 blocks away from your original portal in the overworld (10, 4, -14), so the game creates a new portal. This calculation is described in more detail in MCPE-39609.
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Does either MCPE-39609 or MCPE-115933 describe your issue? If not, what are the exact coordinates of the existing and new portals and how do they connect?
This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you add information. Tickets that do not contain enough information may be closed as Incomplete.
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Thank you for updating the description. However, I am still not clear on the coordinates. Did the nether portal send you to roughly the same coordinates in the overworld that you were at in the nether (MCPE-115933), or did it convert the coordinates but still send you to a different portal than you had gone to the the nether through (MCPE-39609)?
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Thank you for the screenshots. Based on the coordinates, I am going to resolve this report as a duplicate of MCPE-39609. On that ticket you will find and explanation of how portal linking works.
In your case, if you move the nether-side portal a few blocks in the +X and/or -Y direction and then break the newer overworld-side portal, it should send you back to the portal by your base.
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Thank you for your report!
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Thank you for your report!
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Your issue is probably covered by either MCPE-39609 or MCPE-115933.
What are the exact coordinates of the portals in each dimension?
This ticket has been temporarily closed as Awaiting Response. It will automatically reopen when you comment with new information. Please be sure to answer all questions in a comment (not by editing the Description) so that the responses can be followed. Tickets that do not contain enough information may be closed as Incomplete.
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Thank you for your report!
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Thank you for your report!
However, this issue is Incomplete.
Your report does not contain enough information. As such, we're unable to understand or reproduce the problem.
It is very likely you are either experiencing MCPE-39609 or MCPE-115933.
You are welcome to create a new ticket about your issue with more detailed information.
However, please review the Bug Tracker Guidelines and be sure to search for existing issues before writing a new bug report. If you do create a new report on this issue be sure to note the coordinates where you enter and exit each portal.
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Unless you provide the exact coordinates of the portals (where you step in, and where you exit) we cannot determine if you are having a different issue. As described, your issue seems to be the same as MCPE-39609. Be sure to read the note on that ticket if you have not already.
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The corresponding 1/8 coordinates for your 3 portals are:
Original 322 69 68
Second 282 66 20
Third 259 65 8
All of these are well within the search area described in MCPE-39609 (~128 blocks) and so they all will link to the nether portal at 330 75 69. If you want to control how portals connect you need to build portals in the Nether closer to (or exactly at) the calculated (X and Z) coordinates noted above.
When you return from the Nether, the corresponding Overworld coordinates are 2640 75 552. This is closest to your "Original" portal and so that is the one you will go to.
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However, this issue is Incomplete.
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However, please review the Bug Tracker Guidelines and be sure to search for existing issues before writing a new bug report.
Please see MCPE-39609 for a brief explanation of portal linking. If you believe your issue is different, please provide exact coordinates of all of the portals and how they seem to connect.
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The bug
In 1.16.2, Java Edition updated portal mechanics with two major new features:
- The search radius is now proportional to the dimension scale factor, meaning portals will only search a range of 16 blocks in the nether, compared to 128 in the overworld
- Portals use the POI system to cache links, meaning two portals that are linked will stay linked until one of the portals is destroyed
These changes were not ported to Bedrock Edition, meaning the confusing behavior described in MCPE-39609 still persists.
More information about this change can be found in MC-197538
You may find this Report Creation Form helpful for any future reports you create.
In particular, it is best to focus on the steps to reproduce the issue along with brief statements of observed and expected results.
Please see MCPE-39609 for a brief explanation of how portals currently connect.
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snakedad daggerbyte: please see if MCPE-154926 and MCPE-39609 together explain the issues you are having.
Mobs will not enter nether portals if there is no portal in the opposite dimension within range where they could exit. This is especially confusing because of the mechanics described in MCPE-39609. A player can make portal in the overworld, go through it, then on the nether side push a mob into the portal, and find that the mob will not go in.
Steps to reproduce
- Create a new world.
- Create a nether portal.
- Spawn a mob and push it into the portal.
- Kill the mob, then go in the portal yourself.
- Once in the nether, travel 100 blocks away.
- Create a nether portal.
- Spawn a mob and push it into the portal.
Expected results
The mobs goes into the portal in steps (3) and (7).
Observed results
The mobs do not go into the portals.
I went to transport villagers through the nether I made the portal in the normal world they passed through the portal normally I took them to my base in the nether where is the portal that leads to my house getting there I put them in the portal and the portal made a sound that the villagers were being teleported but they remained in the nether they were not transported to the normal world and this happened to other creatures such as wolf cats and wizards
This is working as intended per MCPE-39609.
Based on the numbers you’ve given, all of the portals you have made are taking you to the same portal in the nether. In order to generate a new portal in the nether you need to create your overworld portal at least 1024 blocks from the first one you created, and possibly as much as 2048 blocks away. See MCPE-39609 for details.
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This is working as intended, see MCPE-39609
Also, for further explanation as to why a new portal was created, see Auldrick's comments in MCPE-28243
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Duplicate of MCPE-151181. For now, you can workaround the issue with the information in MCPE-39609.
Duplicates MCPE-39609
This is intentional.
Please see MCPE-39609 for a brief explanation of how portal linking works.
For precise controlled portal linking, please use the coordinate formulas from MCPE-39609.
As far as I can tell from the limited information you've given, this is working as intended. Linking nether portals can be quite tricky, but I've never yet seen a case where it was not working as it's designed to.
The most common reason that two Overworld portals link to the same Nether portal even when they are far apart is that an obstruction in the Nether is keeping the game from generating the Nether side near its nominal position (i.e. at coordinates calculated by dividing the Overworld X and Z coordinates by 8). For example, mountains of netherrack that run from the floor to the ceiling of the Nether are very common. If you activate an Overworld portal whose nominal Nether side would be within such a mountain, the game must look for the nearest location where it can generate the Nether side portal. If there is already a portal there, or within 128 blocks of there, it will be used instead of generating a new portal.
To solve this problem, use the coordinates of your Overworld portals to calculate the nominal positions of their Nether side portals. At least one of them will be a substantial distance away from the Nether side portal that it actually links to. Use that one to go to the Nether, then dig into the netherrack mountain in the direction of the nominal coordinates. You don't have to go all the way, just make an open space somewhat closer to them. Build a new portal at the location you've reached, and use it to return to the Overworld. You should come out in one of your original Overworld portals. If it's not the one you want, repeat the process using the other Overworld portal.
Also, remember that the game only remembers links between the Overworld and Nether side portals for a short time after you use one. After a minute or two, it falls back to calculating the nominal coordinates in the other dimension, then searching for any portal within 128 blocks before it gives up and generates a new portal as close as possible to the nominal destination. When you're trying to link portals, you can become confused if you travel one way, then quickly return via the same portal. It may seem like they're linked the way you want, but then after a few minutes it stops linking that way. So be sure to test links in both directions and wait a couple of minutes between trips before you decide it's working reliably.
If this discussion doesn't help you resolve your problem, we'll need information about where each portal is (in both dimensions), which ones link with each other, and what you expected to be different. This report will automatically reopen when you reply.
Okay I can try that but we have already tried 4 new portals but all 4 links
So today i run to the location in the nether with help of locator map because coordinates are cheats and the location is not in lava or in netherrack so why will the portal not open from the overworld to the nether ?
Coordinates have not been classified as cheats in the game for quite a long time, although perhaps you meant that you regard using them as cheating per the rules you've all agreed to.
If your map shows that you're at the correct corresponding location in the Nether but the game still doesn't generate a portal there, the only possible reason (other than a bug) is that there was already an existing portal in the Nether within 128 blocks. This is the problem with trying to link a portal starting on the Overworld side: It can very easily link to an existing portal that's, say, 100 blocks away in the Nether, but when you try to return, the Nether side tries to link back to the Overworld 800 blocks away from the original portal, which is too far so it generates a new Overworld side. That's why it's always much easier to link portals by starting from the Nether side, because wherever it generates the Overworld portal, when you return the Nether side will almost always be within range and can be found. (I think the only exception is if it tries to generate the Overworld side in the middle of an ocean.)
What should work is for you to go back to that location you found in the Nether and build a new portal there. Then use it to return to the Overworld. I think you'll find that you come out at the Overworld portal you wanted, and that from then on the Overworld side will link back to the Nether side reliably. Please try that and let us know if it works.
By the way, I should have thought more carefully about what you said above, that your portals are 500 blocks apart. 500 blocks in the Overworld is the equivalent of about 63 blocks in the Nether. If all your Overworld portals were exactly 500 blocks apart, all their corresponding points in the Nether are within a 64x64 block area. Since the game searches up to 128 blocks when looking for a portal to link to, they could all link to a single Nether side portal if it happens to generate at the right spot. Again, it's always easier to start on the Nether side and let it generate the Overworld portals. Once you've established a link, you can break and rebuild the Overworld side a small distance away and it will usually link back to the same Nether side. (You can also reposition the Nether side this way, but you can only move it a very few blocks—no more than 15—before it won't relink properly any more, because 16 blocks in the Nether corresponds to 128 blocks in the Overworld.)
Problem solved thnx for the help !!!
This is NOT resolved. As seen here:
https://youtu.be/EWHnEmWMU3o
I still need to see where this is resolved and working as intended as well.
The panel in the description of this report explains how portal linking works. It is intentionally coded to work that way, so it is not considered a bug. The video linked by Nicky Grimson shows exactly what the panel describes:
Ok so I get a portal over lava and it is okay. As long as it is unobstructed.
I understand the frustration, here is a good place to calculate the nether to overworld coords since this has been a bug since the nether was launched. https://nethercalculator.com/