Atom clark
- atomclk00
- atomclk00
- Europe/Stockholm
- Yes
- No
When ininventory mode whilst ridinga renamed horse, the name tag will appear even though it shouldn'tWhen in a renamed horse's inventory, the name tag will appear even though it shouldn't
Steps to reproduce
- Tame and rename a horse
Ridethe horse and open inventory- You should notice that the horse has a nametag in the inventory window, the only other entity that uses an inventory window in the player who does not appear to have one in the inventory window
Steps to reproduce
- Tame and rename a horse
- Shift click on the horse and open inventory
- You should notice that the horse has a nametag in the inventory window, the only other entity that uses an inventory window in the player who does not appear to have one in the inventory window
Steps to reproduce
- THIS WILL ONLY WORK ON A FRENCH KEYBOARD
- Open chat and attempt to type any of the following é è à ù ç ^ ¨
- None of them will work, even if you have French language setting on
Shearing sound does not play when shearing a mushroomShearing sound does not play when shearing a mooshroom
Steps to reproduce
- Find or make some suspended vines
- Place the gravel block on any block above the bottom block of the vine
- Make sure you place it on the right side!
The sand/gravel will
break the vine below them, but will remain suspended in the airSteps to reproduce
- Find or make some suspended vines
- Place the gravel block on any block above the bottom block of the vine
- Make sure you place it on the right side!
- This can also work by placing it on top of the vine
The sand/gravel will break the vine below them, but will remain suspended in the air
This is because the sand/gravel will have some vines on its bottom side, which suspends it (although experimenting has revealed that this should not happen)
Bug with placing gravel/sand againstsuspendedvinesBug with placing gravel/sand against on vines
Steps to reproduce
- Spawn an
ocelot (you don't necessarily need to tame it, but it would be easier if you would)- Grab a sword and kill it
- Listen carefully, and compare when hitting it with your hand as to not insta-kill it, the sounds will match
- You can confirm this by searching the the
cat's sound folder in the minecraft assets folder(exceptions are pig, villager, bat, wolf and horse)
Steps to reproduce
- Spawn any passive mobs except any exceptions (shown above)
- Grab a sword and kill it
- Listen carefully, and compare when hitting it with your hand as to not insta-kill it, the sounds will match
- You can confirm this by searching the the mob's sound folder in the minecraft assets folder
Catsdo not have a death sound, they use the hit sound effectAll passive mobs (with exceptions) do not have a death sound, they use the hit sound effect
(exceptions are pig, villager, bat, wolf and horse)
Steps to reproduce
- Spawn any passive mobs except any exceptions (shown above)
- Grab a sword and kill it
- Listen carefully, and compare when hitting it with your hand as to not insta-kill it, the sounds will match
- You can confirm this by searching the the mob's sound folder in the minecraft assets folder
(exceptions are pig, villager, bat, wolf, iron golem, snow golem and horse)
Steps to reproduce
- Spawn any passive mobs except any exceptions (shown above)
- Grab a sword and kill it
- Listen carefully, and compare when hitting it with your hand as to not insta-kill it, the sounds will match
(sheep don't even have a hit sound, they just play the 'say' sound)
- You can confirm this by searching the the mob's sound folder in the minecraft assets folder
2 block tall grass/fern does not produce seeds when broken
@Atom clark: Have you actually got the achievement without visiting Frozen Ocean and Extreme Hills Edge?
Atom clark, because you can't interact with blocks if their hitbox isn't visible.
The bug that the hitbox is visible has been fixed, therefore Mojang wants it to be invisible and wants to stop the player from interacting with the block.














































i used my proper name (atomoclk00)
Yes but it is still a drop, and therefore should count
also this game rule was made either for adventure map as well as to prevent having a bunch of xp/items all over your world
can confirm, i dont think its work as intended either
this is works as intended, look at the changelog on the MC wiki for 1.6.1 pre-release
can confirm but i think that's actually kind of cool
do you mean the chest automatically kicks you out when the block lands on it?
check the development versions tab, in the 1.6.1 pre-release section, not the official release
confirmed but please NEVER fix this bug
yes it is but i cant update
also if your going to update this wolves attack invisible sheep and snow golems will chuck snowballs at invisible mobs
i know, but then compare with the /playsound command, compare random.successful_hit and random.orb, they will be exactly the same
i wasnt using a resource pack, and its a bug, it does not match the sound you hear on multiplayer PvP servers
yes but once i accidently had it on and pretty much couldnt do anythnig in my inventory, if it happens again ill know, but other people will have a terrible time, and if it isnt a touchscreen computer, then the touchscreen button shldnt show up anyway
well then the sound doesnt play when opening the donkey inventory
well we'll see when a mod resolves/confirms this, in fact when is a mod gona check this report along with
MC-28401well thats kind of a bug, it should really randomise
hows it non-solid, it has a collision box
also, all plants should be flammable
slabs can be set on fire, as well as stairs
well my account strangely disappeared and i had to replace, but thats all fixed now and it wasnt related to the mods
did you have an empty hand?
how is this works as intended
oh yh i see what you mean
Yes, but these sounds do play when a mob/player 'float' in water
ok, out of interest where do you send feature/improvement suggestions
thx
if you vote then it is more likely to be seen, and therefore, more likely to be fixed
there, it shows where the gravel was placed and what happened afterwards
I know but joking aside they don't take any damage but they hate you more, thats technically a bug, and it says that damaging a villager is the only thing other than killing them or their iron golem that makes them like you less, not hitting them with a snowball
yes zombie hunter but that's hostiles were talking about, they are will go towards the snow golem whatever projectile is launched, same goes for the player, its not a villager thing
ok, ill post as a suggestion on reddit then
ok I repeated this, yes i am getting what you are getting, but the gravel block is still suspended in the air, that's the bug, vines are not meant to suspend gravel, you can prove this by dropping gravel so that it lands on the top of a vine
this is not works as intended, the villager should't be angry at you bcos he didn't take any damage what so ever
but fields, extreme hills and forests remain very easy to find, even though there are more biomes, there seems to be a lot less variety
ive been looking for a total of what is now an hour i haven't found a single taiga, nor ice plains for that matter, or mesa, redwood or flower forest, this update has new biomes but less variation, I'm not finding anything, just forests, plains, birch forests, deserts, taiga (not snowy) and roofed forests
well anything else you can do to confirm/resolve this bug
PS.
MC-30160needs cheking, thank you.oh! thank you lots, thaats very helpful
but does it even work with stats, hows that meant to work, im sory but it is a bug, and anyway, its fo the mods to decide
but how about the time when he's hostile
cool thanks, so is it confirmed then?
Yes but fields, which are a lot like savannahs (both have horses and the same type of village), do contain flowers (maybe the savannah shoudln't contain small flowers, but at least the rose bushes and lilac
definitely not intended
um... dude wrong bug report
this must be fixed!
can confirm
why do people report these bugs which nobody wants fixed, treat it as a feature!
flowers do burn now, so this bug is 1/3 fixed
thats great but i need a mod to officially confirm
it is possible you used the spawn egg aginst the sides accidentally, or you misunderstood the bug, have a deep pit of lava and try to use the egg directly on top of the lava
but it is still a bug, you can't just say this feature is likely to be bugged and then decide to ignore it, ive noticed a lot of bugs involving stacked items which have been confirmed
ok put it this way, the 2 biomes are very similar, they are both hot biomes, also it makes no sense to have lakes in Mesas but not in Deserts, the fact that there is a variation is not relavent, its a variation not the proper biome
yes but unless its a crash report you cn say that about most bugs in Minecraft, you cant just say, oh well MC makes no sense so we'll consider that a feature!
Refer toMC-31143.how is this works as intended!!
yes but on MC terms, it is unusual for deserts (except Desert M) not to have lakes and Mesas to have lakes, by all means they should add a rare Mesa M, but thats for reddit/MC forums, not here
doesn't work for me, i spawn the enderman using the following /summon Enderman
{carried:22}(lapis block) and it doesnt work, it spawns an enderman without him carrying anything
also it doesn't work with 'carried:ID', i can only get it to work with 'carried:{id:ID}}', and for both it can't spawn an enderman holding something it can't nautrally pick up, this is definitely not works as intended
oh, do you need the '~'s how does that change anything
well thats a bug, it shouldn't do all that, and im sure most people would agree
I updated description (made a mistake), its the particles
yeah i know, but still i doubt it is a feature, jeb probably accidentally removed them whilst recoding the forests or something
possible missed biomes: Mesa (Bryce), Jungle Edge, Jungle Edge M, Cold Beach, Desert M, Birch Forest Hills M, Mesa Plateau F M, Savanna Plateau M, Mega Spruce Taiga, Mega Taiga M...
im sorry but im pretty sure its because you've missed a biome/have not properly been in a certain biome
isnt this intended? read the snapshot page in the 2 block tall flowers section.
no... good point that could be it, but i think Frozen Ocean does generate does it not?
in the mean time though you should probably check for any other missed biomes such as the ones i listed above
if a mod could check this (not a duplicate of
MC-29405, i was asked to file a different report due to insufficient descriptionyou realise they still generate in Jungles
oh, can't this be reopened in favour of a better description (because large oak trees still generate in Jungles and Extreme Hills, just not in forests)
glad you guys agree, there are loads of new biomes, but with this new temperature algorithm, a lot less variation (well not as much as one would like what with so many new biomes)
they spawn as frequently in flower forest biomes as in any other biomes, whereas flower forests are meant to have excess dandelions and poppies, but they don't. Basically, all flowers spawn a lot in flower forests but dandelions and poppies spawn just as much as they would in normal forests or any other biome
excuse me how is this works as intended, who resolved this? this clearly is not works as intended
Zombie Hunter, no i like the biome sizes, here are the biomes that spawn really frequently: Forest, Birch Forest, Taiga, Plains, Sunflower Plains, Roofed Forest, Ocean and Deep Ocean
they are not really related, this is about unbalanced biome generation whereas that one is about a single technical biome not generating at all
i searched so much and was surprised by the lack of villages, definitely confirmed, hope they fix this soon, major bug
i do know what your talking about desert temples in Swamps, it probably isn't fixed, it is just EXTREMELY rare, so I wouldn't really consider reporting it
oh! so that explains the mysterious witch hanging around the desert temple! it is all becoming clear to me now
challenge accepted Zombie Hunter
its not missing, its intended, its just still somewhere buried in the code of Minecraft, it was replaced by the Cold Beach biome
please can this be reopened in favor of better description, this doesn't apply to Jungles and Extreme Hills
you didn't do the right thing, put item ID = anything you want, and enchantment id at any number between 36 and 47
cool
this took ages, but heres a tally count prooving what I mean, i went in a single direction and did a count for every biome I bumped into (the ones nearer to the top are the ones I found first), this does not include technical biomes (e.g. river, beach...), and doesn't include Ocean/Deep Ocean biomes:
Plains: 68
Desert: 25
Desert Hills: 13
Savanna: 26
Savanna M: 7
Sunflower Plains: 14
Forest: 65
Mesa F (no such biome, just applies to a Mesa with Mesa Plateau F): 2
Mesa: 2
Forest Hills: 24
Extreme Hills: 41
Extreme Hills+: 32
Swampland: 14
Roofed Forest: 12
Birch Forest Hills: 9
Birch Forest: 18
Taiga: 29
Taiga Hills: 9
Swampland M: 1
Flower Forest: 7
Jungle: 3
Desert M: 3
Extreme Hills+ M: 3
Extreme Hills M: 3
Mega Taiga Hills: 1
Mega Taiga: 3
Birch Forest M: 3
Birch Forest Hills M: 1
Ice Plains: 8
Ice Mountains: 8
Cold taiga: 7
Mesa (Bryce): 1
Jungle Hills: 1
so are you saying you've found a 13w39b server! can i have the ip plz.
since this has been reopened can a mod confirm it please?
the gravel/sand is being held up by vines
the vine shouldn't be there, and vines shouldn't suspend vines
what do you mean know what Im doing, it crashed, its a genuine bug which will most likely be encountered in future, you can't really say that about crash bugs, and now that this uses /give, NBT via commands will be becoming a much more used part of the game.
can this be checked, i believe it demands attention
well I think it is, flower forests are meant to be very colourful, but there is no yellow in them, and since dandelions are the most frequent flower, it is obviously an issue when they do not occur in Flower forests
I request that this bug report be closed, I do now think it is intended, and also I dont think there should be any flowers in Savannas in the first place
feature suggestions go on reddit at /mincraftsuggestions or the Minecraft forums, this site is for bug reports only!
i dont know whether or not they made redwood forests more common, but I generated 2 worlds in a row and I spawned right near them
ive also noticed that F3 and F1 do not have controls options, so ive added them into the description
if you were to ask a member of Mojang about this they would definitely say Works as Intended
um.. still experiencing this in 1.7.1pre
still awaiting confirmation
what? how is this work as intended, I miss those frozen biomes
before, but the AI of the chicken isn't completely altered to be a hostile mob, for example, it doesn't take fall damage and makes chicken noises
Aha! Read the MCwiki page on achievements, for the DIAMONDS achievements it says 'pick up diamonds from a crafting table or the ground' http://minecraft.gamepedia.com/Achievements
also, if it is only pick up a diamond to get the achievement, that is also a bug, on multiplayer you may well be given a diamond block, or on singleplayer you may get a silk touch pickaxe and mine diamond ore with it, but dont get an achievement for either
The tooltip says many things. The Acquire Hardware achievement can be earned simply by picking up an iron ingot, but the tooltip says smelt iron ore to get an iron ingot.
The point is, you can acquire diamonds by using a silk touch pick on diamond ore and then smelting it or by being given a diamond block on multiplayer, and neither will get you the achievement even though you rightly got diamonds
but it still involves a fight, and you kill it, you should at least get an achievement for killing something that is attacking you
doesn't give you much xp, and also I don't think they'd return the xp bottles to their pre-1.3 creative-only state intentionally
agreed, this hasn't been fixed at all!
you are misunderstanding my point, the syntax does not match the actual command, x-rot comes before y-rot but this is mixed up in the syntax which can get confusing
description updated
is that really necessary, if it is here is an example: I want to fill a certain area with player skulls which belong to a specific player, I can't do that with /fill because there is no available data tags
confirmed
confirmed, and this means that the command doesn't work, at all
thats odd, i generated a world in 14w04a too and found no brown robe villagers, any explanation/suggestions?
oh, if its working for you then can you send me the exact command you used (I can't get it to work for some reason)
this is not a duplicate, according to the person who wrote other version of this report, he cannot reproduce this one, and trust me i am using valid particle names (examples: lava, slime, angryVillager)
i know all that, but it doesn't work for me, so can you supply the exact command you used to make it work
um.. no not a good thing at all! Brown robe villagers are important!
can some PLEASE close this as Works As Intended!
um... still present bro, look in any forest other than that seed (cos that may just be a mix up in terrain)
still awaiting confirmation
well i wouldn't be so sure, thats sugar cane and sugar cane ONLY which is not changing color, the leaves and grass are changing color, but they look the way they did back in classic (brightly coloured and ugly)
really? look at the 2 attachments i just added
extra details: this is on Mac, don't know how that could affect anything but just in case
it wasn't a desert it was a beach biome, but i am not photoshopping or anything, my Minecraft looks like classic and its really pissing me off
in which case this should be reopened and marked as confirmed
this is intended bro
Duplicate of
MC-47598indeed
MC-45571is completely different, it applies to super flat and claims to be fixed in 14w07a, this issue is still present in 14w08a and occurs in all instances of villages with not yet clear exceptions, it also affects spawn rates of other villagers like clerics and librarianscan someone update the description, they ONLY fail to generate in Forest Biomes, Jungles, Extreme Hills+ and River biomes are unaffected
can confirm
versions have been updated
version has been updated
its not cannot reproduced its fixed
i went back and tested it on 1.5.1 and the bug is very much present
it was actually fixed in a pre 1.7.9 version, but is present in 1.6.4 or earlier, so I'm guessing it was fixed in a 1.7 snapshot
OMG! you found one, please oh please can u provide a seed and coords!?
swimming in lava is intentional and you shouldn't post 2 bugs in 1 report anyways
totally confirm, and this is a bummer as it means you cannot use /summon with them
and no i really don't think it is working as intended
thank you so much!
yes but you have to use the
{Elder:}tag, whereas if they are separate you can just use (for example): /summon ElderGuardian or /summon GuardianBoss
ah ok, so would this still count as a bug or... should i just update the description to say thats only when re-entering a world that the brewing stands which DO have data values >0 turn into regular brewing stands, seems a bit long, also, is this a problem with debug mode or is it affecting all world types??
i don't really get ur point on the cake thing, you can't craft a lot of things with doMobLoot false, thats why its for mapmakers like most game rules, and i don't want eggs spamming my mini games/maps just cos i have a couple of chickens in it
and
MC-28400was confirmed to be true despite it not affecting mobs UPON DEATH as you sayThis bug makes 2 of my previously reported bugs
MC-61052andMC-61039Duplicates, please close those 2 reports please.I request that this report be closed as it is replaced by
MC-61081I request that this report be closed as it is replaced by
MC-61081Bear in mind that large oaks still generate by the side of Rivers so it may have actually been in a river biome which happened to border a Forest.
yes i can confirm that, sorry i was only verifying for mobs, just tested it with arrows and didn't work, can you at least confirm
MC-47878as it is causing problems for my mini game I'm makingNOOOO! why was this fixed! Noooo! why would anyone report this bug it's so cool why!
Yeah bugs don't exactly make sense, just do the following: run the /worldborder get command in a command block and look at your chat, how much do you bet you won't see any success message.
how is this dupe of
MC-9553i have never noticed this bug until 14w29a!so im guessing this should be confirmed, i have reproduced it several times including in 14w29b!
what is this new model! i hate it! what happened to the old one i mean srsly though wtf!!!
this is still requiring confirmation, we need to be clear on whether or not this is Works as Intended
this is still requiring confirmation/resolution after nearly a year!
can someone confirm this bug report please.
this is ridiculous, it got fixed only for grass in 14w25a but still affected fern and now its back for both grass and fern!
well they could at least have made a less shit model!
you can be as sure as you want it has still been confirmed as a bug
it doesnt spam the player if commandBlockOutput or sendCommandFeedback are false though, because command blocks really spam when those gamerules are true
OMG! thank you Searge!
It can't be intended because the creative inventory is sorted in order of numerical id value and then data values, and 15 comes first (which is incorrect) and white comes first (which is correct).
Also I don't think they intentionally reversed the IDs.
how could it be intended? pick block any other coloured block and you get that colour
if you can name a single other place in the creative inventory where it fails to sort by data value then i will accept your logic and accept that this is works as intended
may be fine by you but its not fine by me, i want my dandelions!
ok soz my golem was just being inconsistent
should i change the description to computer crashes then?
well that bug which is works as intended in most cases isn't in this case because it is only logical for that dispenser to fulfil its task
thank you, i wish someone would reopen this it is obviously not works as intended
plus
MC-46435does not prove whether or not this is works as intended, why should hitboxes affect any of thisif your in spectator mode nothing ever has a hitbox, you can't interact with a chest but you can still view its contents, well same should go with command blocks, its a bug
thank you for summing that up for me!
but the default banners do not, i know this is intended when using it on a customised banner and that you can use ctrl+pick block, but the fact that it doesn't work on regular banners is a bug!
WHAT! how on earth is this works as intended! this is madness!
searge didn't work on the new controls menu dinner bone did and i and many others think it shouldn't be works as intended at all, why is there the F2 screenshot key but not the F4, F1 and F3 keys! it doesn't make sense.
yay fixed!
hey this has been fixed! is it gona be a squelchy sound!
Hasn't been fixed, still confirmed in snapshot 14w31a.
WHAT! How, yes it may be that this is part of villages bad spawning, but that doesn't stop it being a separate bug, it is completely different this feature of cobblestone bridging was made to prevent bad spawning by stopping gravel paths from falling into caves, but it doesn't always do so which is a bug. It is separate to the bad spawning!
Confirmed in 14w31a
this was fixed in 14w31a
Coordinates can be seen on the screenshots
Seed is -7905820873307869008
how could you possibly like it, just annoying meaningless out of place square brackets! its ridiculous
umm... no not caused by curvy landscape, theres clearly a missing piece of mesa in the screenshots i provided, if that was filled with clay it would look more like a curvy landscape frankly
right
ah ok thanks for that
I am getting this a lot. Should definitely be confirmed and fixed.
thanks for reopening it
ah, still a bug though
This is a bug but its the other way round, the old door is too short, the new door icons are actually the right size.
Duplicate of
MC-66970.Also affects stairs, redstone and fences.
So? This doesn't make my bug report invalid, every command should print either a success or a failure message.
well thats one step back from before, 3D is better than 2D therefore its the oak and iron doors that should've changed
Another thing that makes 3D textures essential for the new doors is the hotboxes, what with a 2D texture you can actually view the hitbox from behind but not the texture (making it look like there is an invisible block there even though the door is there).
While this wasn't really a problem with oak and iron it is very apparent with jungle and especially acacia doors.
This isn't works as intended because the data values were there before, then they were replaced by the square brackets which WERE a bug.
When they were fixed the data values hadn't come back, which IS also bug.
^^^ thank you