Performance issue with particles causing lag
Update:
Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
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Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.
Code analysis
Environment
OS: Windows 10 Pro latest update
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Java: 1.8.0_25 64 bit
Linked Issues
is duplicated by26
relates to6
- Fixed
Nagy Richárd
[Mojang] Georgii Gavrichev- 81
- 36
- Confirmed
- Particles Performance
- lag particles
18w02a - 1.14.3-pre1
18w02a 18w03b 18w05a 18w06a 18w07b 18w07c 18w08a 18w08b 18w11a 18w14a 18w15a 18w16a 18w19a 18w19b 18w20a 18w20c 18w21a 18w21b 1.13-pre4 1.13-pre5 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43b 18w43c 18w44a 18w45a 18w46a 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w04b 19w05a 19w06a 19w07a 19w08b 19w09a 19w11a 19w11b 19w12a 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre1 1.14-pre2 1.14-pre3 1.14-pre4 1.14-pre5 1.14 1.14.1-pre1 1.14.1-pre2 1.14.1 1.14.2-pre1 1.14.2-pre2 1.14.2-pre3 1.14.2 1.14.3-pre1- 1.14.3-pre2
Created Issue:
Particle effects are creating lag spikes
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
So the 17w50a-18w02a snapshots are more laggy than 1.12.2.Sorry for the bad English.
Environment
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
is duplicated by
relates to
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
-Xmx1G
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
So the 17w50a-18w02a snapshotsaremorelaggythan 1.12.2.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the 17w50a-18w02a snapshots are more laggy than 1.12.2.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
Sothe 17w50a-18w02a snapshots are more laggy than 1.12.2.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
This bug is more related to https://bugs.mojang.com/browse/MC-114618
ThanMC-123263
Particles will always make lag when there is too many...
Performance withparticles was way better in 1.12.2Performance with Natural-generated Particles was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance.So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. Only natural generation particles
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance.Only natural generation particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance withNatural-generatedParticles was way better in 1.12.2Performance with Some Particles was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particles_So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particles_So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:_In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
{color:#59afe1}}In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
{color:#59afe1}}In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with commandSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
*In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
*-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
*In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block*-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
- angry_villager(100 particle) 33-35 fps*
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
- angry_villager(100 particle) 33-35 fps*
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fpsand more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
And very laggy some natural generated particles:
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc. was way better in 1.12.2
Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc.) was way better in 1.12.2
§7Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc.) was way better in 1.12.2
§7Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc.) was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath,rain particles etc.) was way better in 1.12.2
relates to
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
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Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath,rain particles etc.) was way better in 1.12.2Performance issue with particles causing lag
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Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03bsnapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
is duplicated by
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
is duplicated by
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
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Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
-Xmx1GOS: Windows 10 Pro latest update
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Java: 1.8.0_25 64 bit
Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
Update:
Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
------------------------------------------------------------------------
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
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MC-148517
relates to
relates to
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MC-153301
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This might or might not be the same issue as MC-124170. Marking as related.
I can't play minecraft anymore because its very laggy.
Please who also have this problem write a good comment and I'll paste it into my bugreport.
And I have this second big problem: MC-124170
Thank you for your report!
However, this issue is a Duplicate of MC-124170.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
The environment is only supposed to contain PC details.
Thank you for your report!
However, this issue is a Duplicate of MC-124170.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Bubble columns are particles. Use the seed 107038380838084 and hit F3, you will notice that the particle count is around 1000. Run the command /tp @s 257.46 26.36 212.04 with render distance set to 15 chunks. You will see that the particle count is around 16k. Another proof is /particle minecraft:bubble_column_up. So, this would be the same issue as MC-124170.
Thank you for your report!
However, this issue is a Duplicate of MC-124170.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-124170.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Awakened Redstone, please stop updating this ticket. The particle lag is MC-124170 and the block lag is MC-137931.
The bug
Using the latest snapshot for 1.14, particles, even in smaller amounts, create an unusually large amount of lag which is not the case in older versions. Note that this is a separate bug and is not a duplicate of MC-124170.
How to reproduce
- Get yourself a Command Block with this command:
/give @p command_block - Place the Command Block and set it to Repeat mode and Always Active. Set this command on the Command Block:
/particle firework ~ ~1 ~ 0.01 0.01 0.01 0.01 10 force - Repeat steps 1-2 until it reaches at least four Command Blocks.
→
Notice that it eventually causes an extremely large amount of lag. What makes it significant is that it does not affect older versions (such as 1.13).
Seems like MC-124170 actually.
Campfires in 19w04b (and some earlier snapshots) cause extreme lag when there is a hayblock below and some other block some distance above them (for me it's down to 1-3 fps from the usual 50-60).
Retracting the block above the campfire or destroying the piston that keeps it in place instantly kills the lag, while just dousing the campfire with a water bucket only improves frame rate over time. Also for the setup and steps to reproduce, see image:

Relates to: MC-124170
Thank you for your report!
We're actually already tracking this issue at MC-124170, so we will resolve and link this ticket as a duplicate.
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Related to, but not the same as MC-124170, which seems to be client-side only.
Duplicate of MC-124170
Whenever (long-lived) rising particles are confined by a block above (or inside) and an extended piston head to the West, the game's framerate drops sharply, easily to single-digit levels.
I originally encountered this when crushing large quantities of Blazes using sticky pistons and blocks, but I can also reproduce the lag using a row of campfires and extended normal pistons.
Steps to reproduce:
1. Build a row of pistons, at least 12 long, all of which will extend to the East. Place a line of redstone to extend them all at once, but leave them retracted for now.
2. 2 blocks east and 2 blocks down from the pistons, place a row of campfires with hay bales beneath them (so the smoke lasts longer)
3. 2 blocks east and 1 block up from the pistons, place a row of blocks which will block the smoke particles (e.g. stone or glass)
4. Extend the pistons and watch the framerate quickly drop to single digits.
5. Retract the pistons and watch the framerate instantly return to its previous level.
If the setup is rotated to face in any other direction, the lag is much less severe but is still noticeable in the Alt+F3 framerate graph.
This is quite bad with campfires, because the lag will be felt by any players within about 200 blocks regardless of the direction they are facing, and setting Particles to "Minimum" has no effect (unlike with Blazes, whose smoke will promptly disappear), making this a significant risk for griefing on servers.
Possibly related to MC-124170, though that one was marked as Resolved in 1.14.2 while this one still happens in 1.14.4 (as well as in earlier 1.14 releases).
Does not occur in version 1.13.2 or earlier.
















Possible clone of
MC-122324. Probably not, that is still fixed.Agreed, VERY laggy compared to 1.12.
Just a large firework which is red and orange with trails, and fades to black/dark gray brings me from 600 fps to like 30
Confirmed. Performance with particles was way better in 1.12.2.
Please use the preview feature (tiny blue card) to preview your changes instead of constantly editing this report, hence spamming the mail account of everyone who watches this ticket.
Is this still an issue in 18w09a? The changelog mentions
Some fixed in 18w09a, but not all. I cant't kill the dragon because the game is freezing. The dragon breathe is the most laggiest thing in 1.13 snapshots. And some other laggy particles: explosion, smoke, rain and blockcrack particles.
I think in 18w22a this bug fixed!
Please re-check to make sure it's really fixed.
Nagy Richárd can you confirm if this is fixed in newer snapshots/pre-releases ?
I think this bug fixed in the newest snapshots and prereleases.
It is again in 1.13-pre4.
Confirmed in 1.13
XP orb is considered a particle? because I tested my lag with xp orbs and really lags... I can throw 2x more Bottle o' Enchanting in 1.12.2 than in 1.13 before lag starts
XP Orbs are considered as entities. They are another thing to render and calculate.
Firework Particles have this effect
Confirmed in 1.13.1
Dranitsin Roman, Minecraft 1.13.1 is already an affected version.
I'd like to just comment, and say that it even affects complete overkill hardware in 1.13.1. I've attached an image above, showing the issue with an i7-7700k and a GTX 1080 Ti displayed in the F3 screen. Sorry if this comment is unneeded. I just figured someone may have come to the false conclusion that since the original reporter has low-end hardware, that may have been a factor.
Just want to mention that this issue persists in 1.13.2-pre2. Command used was /particle minecraft:firework ~ ~10 ~ 1 1 1 1 10000
I might want to add that I've got this problem as well without needing to use /particle. If it rains, the game lags very much until I disable particles. (Nvidia GeForce GTX 1050 Ti)
Can confirm that some are very laggy compared to others without the particle command. Having enough blaze in one area really hurts due to the smoke even though I have a gtx 1060.
Sorry if this is spam at this point, but I'd like to comment again and show that it still exists in the full 1.13.2 release, this time even without the aforementioned particle command:
This is at a generic enderman farm that worked fine prior to 1.13+ versions.
I'm not certain exactly what is triggering it but when entering a cave if my particles are set any higher than minimal my game get a massive lag spike. any further in or out of the cave and it ceases. there are no mob farms or anything more advanced than 3 furnaces nearby. I'm hoping it's relevant in some way.
Am having insane lag from Blaze spawners in for a blaze farm in 1.13.2. Particles have to be turned down to minimal or I have to walk two chunks away.
I have a insane lag with soul sand burbles underwater, and i have a decent pc, i7, 8gb and a GTX 760, my fps drops from 200-300 to only 2-3 fps! I'm using 1.13.2
Is there a chance that this gets fixed soon? Already tried to play my SP & MP maps with 1.13 but it is not reliable. The issue is quite old and the particle performance is much better in 1.12.2.
In 1.13.2 the fps drops to 3- on my computer when lots of mobs are falling down and dying (killing them by hand won't cause the fps drop), which is unimaginable in 1.12.2. Turning particles to minimal seems to be the only solution now.
Well, it seems that sp614x (the OptiFine creator) discovered what was causing the issue. He explained what it was in his Discord server, so I simply took a screenshot of it. I'm not certain if I can link an invite to the Discord here. Although, here's what he said: https://i.imgur.com/9a9l1yo.png
Thanks, Kveiuorna.
I was having trouble with fireworks on a server. The only way to stop it was to turn off firework particles with optifine.
Optifine E5 pre5, released three days ago, has an applied fixed for particle lag. Is there a way to implement that into the current snapshots?
Some particles are inherently laggy based on durtion, physics, etc..
I was able to get some weird behaviour with piston-pushed blocks above campfires, which influenced performance related to particles in
MC-143274.It was marked as duplicate of this issue but others apparently couldn't reproduce it there.
Confirmed for 19w05a
Confirmed for 19w06a
Confirmed for 19w07a
Confirmed for 19w09a
Confirmed for 19w11a
Confirmed for 19w11b
Confirmed for 19w12a
Confirmed for 19w12b
Confirmed for 19w13a
Confirmed for 19w13b
Confirmed for 19w14a
Confirmed for 19w14b
Confirmed for 1.14 pre-1
Confirmed for 1.14 pre-2
Confirmed for 1.14 pre-3
Confirmed for 1.14 pre-4
Confirmed for 1.14 pre-5
Confirmed for 1.14
As others have said the particle lag is incredible. I'm testing out a "World Eater" (https://drive.google.com/drive/folders/1Qbeydk87OdmJV3nkVHzN0_XGxnCc5Sr_ from this YouTube video: https://www.youtube.com/watch?v=I7BOA5Hl6yE) in 1.14 to see how it handles it. The good news is that it works but if I'm within render range of the TNT explosion particles then my frames drop to 1 FPS. 1.12 never had these issues, please spend some time on a 1.14.x release focused just on performance and please include a fix for this issue. Thanks <3
Confirmed for 1.14.1 pre-1
Very much confirmed in 1.14.1. The game is currently unplayable. How has this issue not been fixed at all? A single tree on fire will drop me 100+FPS even down to 23FPS sometimes when walking around the tree on fire. Lighting the ground on fire causes stutter every time, a single piece of TNT causes a lag spike, and the same for any entities that have particles. It is terrible. I am running on a GTX 1070 with 5960X. Many players have this issue.
This doesn't happen on windows I am running Ubuntu 19.04 with the latest nvidia drivers. The same happens on my identicle system, and my other ryzen 3 1200 GTX 760 system. Anyone without a $1000+ cannot even play the game.
This has all started since the 1.14 release for me. 1.13 was much better, and 1.12 was the best performance. Optifine seems like a standard now. Looking like hytale really will be the replacement everyone can play.
Confirmed for 1.14.1 pre-2
Confirmed for 1.14.1
Can also confirm in 1.14.1 Release
Confirmed in 1.13.2 and 1.14.2-pre1. If you run Optifine (1.13.2) with explosion animations turned off then this World Eater runs at normal FPS. It would be really good to fix the particle lag in general without the need for a client-side mod. Maybe at least an option to turn off particles all together rather than just the Minimal option that we currently have.
Still in 1.14.2 Pre-Release 2
The dust and smoke particles has also become significantly more laggier than when it was in 1.12, in 1.12 you could have 1000+ on a repeating command block and only have minor issues, in 1.13 with that many particles fps drops to 1. Extreme case, but only mentioning it because that is what my testing did
In my testing it also appeared that in 1.12 when a large amount of particles were displayed, their lifetime appeared to be shortened. Not sure if this is from lag or if it was intended, but I could not see this happening in 1.13. This may be contributing to the issue, but the main reason has been found above.
Confirmed fixed for 1.14.3-pre2. For at least my example instance of the issue (campfire particles)
how did you get the lagometer? did you use a mod like optifine? try removing the lagometer.
Pressing Alt + F3 enables the FPS and TPS chart in standard (vanilla) Minecraft. Optifine is not required to see that.
Also this bug is fixed.
Not sure if this is the same issue described here, but Blazes cause an extreme amount of lag in 1.14.4 when suffocating inside a wall (e.g. by a crusher trap) - 24 blazes cause very little lag by themselves, but once I start crushing them my framerate drops to 1-2fps. Other sources of damage (e.g. water) cause no issues.
That sounds like it should be a new bug report, assuming other particles aren't causing issues.
Turns out it wasn't from them suffocating, but from being next to an extended East-facing piston (yes, it's THAT specific), and it happens with campfires too (and possibly any other rising particles) - see
MC-158037.