When the new chunks are loading the client create huge lag spikes in singleplayer.( when loading 5-20 FPS, when loaded back to normal 50-60 fps.)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
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Links for similar problems:
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Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
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My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
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My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
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Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
Environment
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Linked Issues
is duplicated by13
- Awaiting Response
Nagy Richárd- 46
- 24
- Confirmed
- (Unassigned)
- chunk-loading fps-drop lag rendering
18w01a - 19w02a
18w01a 18w02a 18w03b 18w05a 18w08b 18w09a 18w11a 18w14a 18w15a 18w16a 18w19b 18w20a 18w20c 18w21a 18w21b 18w22a 18w22b 18w22c 1.13-pre1 1.13-pre2 1.13-pre3 1.13-pre4 1.13-pre5 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30a 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43b 18w43c 18w44a 18w45a 18w46a 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a- 1.13-pre6
Created Issue:
Chunk loading are more laggy than 1.12 in the new snapshot
When I creating a new world the chunks load very slow and the fps is going to decrease.
Environment
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
-Xmx1G
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2.
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death.
is duplicated by
is duplicated by
is duplicated by
MC-126512
Chunk loadingare more laggy than 1.12 in the newsnapshotSlow chunk loading in 1.13 snapshots
is duplicated by
is duplicated by
Slow chunk loading and laggy game rendering in 1.13 snapshots
is duplicated by
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death.
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always is ading.
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always
isading.When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
Slowchunk loadingand laggy game rendering in 1.13 snapshotsWhen the chunks are loading the client/server overload and create huge lag spikes
When
I creating a new worldthe chunks loadvery slow andthe fps is going to decrease.Much slower game rendering than 1.12.2.Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
^[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
^
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
^[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
^When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
+[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s) +
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
+[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s) +When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
-Xmx1GWindows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16MWindows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w20a snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks are loading the client/server overload and create huge lag spikes + extra lag is superflat worlds
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w20a snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)*When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.*
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
*When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.*
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks are loading the client/server overload and create huge lag spikes+ extra lag is superflat worldsWhen the chunks are loading the client/server overload and create huge lag spikes.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6. These attachments isn't this bug.I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6.These attachments isn't this bug.I can't remove these because I didn't attached it .
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6. These attachments isn't this bug.
h6. I can't remove these because I didn't attached it .
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6. These attachments isn't this bug.
h6. I can't remove these because I didn't attached it .When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflat worlds always overloading.The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflat worlds always overloading.The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflat worlds always overloading.The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes
of death.The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12 I had no such problems.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks are loading the client/serveroverload andcreate huge lag spikes.
When the new chunks are loading the client/server create huge lag spikes.
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes
(1-10 fps) and stop ticking the world and the entities are floating in the air.(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load(only new chunks) the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps) and stop ticking the world and the entities are floating in the air.
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.
In 1.13-pre 5 the client skipping some ticks and sometimes the entities floating in the air and when begin ticking the world creating lag spikes.
But the 1.13-pre 5 version is much better than the previous ones.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the new chunks are loading the client/servercreate huge lag spikes.
The bug
When the chunks load(only new chunks) the fps is going to decrease
and sometimes overload the client/server. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps)and stop ticking the world and the entities are floating in the air.(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop
and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.In 1.13-pre 5 the client skipping some ticks and sometimes the entities floating in the air and when begin ticking the world creating lag spikes.
But the1.13-pre5 version is much better than the previous ones.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
In 1.13-pre6 fixed the ticking bug.
Still an issue in 1.13-pre6, mobs lag when I generate new chunks.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
In 1.13-pre6 fixed the ticking bug.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed thehuge lag in superflat worlds.)But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
When the new chunks are loading the client create huge lag spikes.( when loading 5-20 FPS)
When the new chunks are loading the client create huge lag spikes.( when loading 5-20 FPS, when loaded back to normal 50-60 fps.)
When the new chunks are loading the client create huge lag spikes in singleplayer.( when loading 5-20 FPS, when loaded back to normal 50-60 fps.)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
*https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing*
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
*https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
*
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
relates to
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunk around the world spawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunk around the world
spawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunks around the worldspawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunks around the worldspawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
is duplicated by
is duplicated by
is duplicated by
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
However, this issue is a Duplicate of MC-123779.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
As you haven't uploaded a screenshot showing your problem, it's not that easy to determine what your exact issue is.
From reading your description it sounds a lot like MC-123779. Please attach a screenshot of the missing chunks with debug screen (F3) activated.
Yep, I took a look at MC-123779, It's basically the same problem.
MC-123779 is describing my problem a little bit better. But its like, its loading new chunks and when I press F3 there is e.g. 20 FPS (350 Chunk updates) and this happends like everytime.
The bug!
I have a low-end pc and a want to play my favourite game. So I created a new bug report that similar to MC-123779(similar but it can be the solution to fix that bug and it is not a duplicate) and I discovered a strange thing. I tested on a superflat world. The world was laggy if I selected the "classic flat" world present. After I tried the "overworld" present and the world was smooth and optimised.
In the "classic flat" world present:
Game running with: 50-130 ms
Framerate: 10-30 fps
In the "overworld" world present:
Game running with: 7-24 ms
Framerate: 45-60 fps
Solution:
I am not a dev and I can't help you with code but I think if some developer look after about this I guess the devs can finally fix the default world chunk loading lag bug(I think this bug about chunk loading but I don't know). I hope helped something about this because many people waiting for optifine mod to optimise the vanilla game.
Thank you for your report!
However, this issue is a Duplicate of MC-123779.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Duplicate of MC-123779. Please search before reporting by using the search function.


Do the chunks ever load? If not then this is a duplicate/clone of a much older issue.
Can confirm, I get massive lag even on superflat worlds, a fix for now is to decrease the render distance.
Still an issue in 18w20a
Can confirm. Lag builds up within smallest time frames, to the point of OutOfMemoryError crashes without warning. (I have the quadruple of the regular RAM allocated.)
Can confirm. I can't play 1.13 due to this huge lag issue.
This issue still occurs on superflat worlds but it's only lag spikes when you generate new chunks.
This is not fixed in 1.13-pre6. Please open again this issue.
Also affected 1.13-pre8.
also affected 1.13 with unloaded chunks and is worse when using linux with official oracle java 8 also the world is a brand new 1.13 world also here is a video where i test does fps lock settings affect it at all and i can say not so chunk rendering is at fault here https://youtu.be/0MxGdhDQpH8
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
I can't play minecraft anymore because its very laggy.
Please who also have this problem write a good comment and I'll paste it into my bugreport.
And I have this second big problem:
MC-124170Did any of you "optimize" the worlds in 1.13 before playing?
I can't play in the 1.13 worlds. I have a little bit bad laptop but the 1.12.2 version ran fine.
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
So yeah! Not only low end PCs affected. Martin Oláh made a useful video.
I have a bad laptop with only 2 GB of RAM. Minecraft 1.12 was playable... now with 1.13+ seems like I have to say goodbye to Minecraft or stay in 1.12.
Anybody who has this bug please write a good comment!
Thank God I not the only one who has this issue, even with Optifine, my game is unplayable when a world is loaded........and my FPS took a huge dip when I'm moving through terrain, I need a temporary workaround for this while this is unresolved.
Tabbing in and out of the game after loading a save resolves the issue for me entirely.
Please check if that's still an issue for you in 19w45a.