Top of high woodland mansion corridors do not replace old blocks
The bug
The top of the high woodland mansion corridors have no air blocks, causing mountains, for example, to generate in the top of the corridors.
Seed: -1681023348413992357 Coordinates: /execute in minecraft:overworld run tp @s -31172.05 82.07 508.38 -534.10 11.36
The fix
Adding a new structure file for the high corridors which is 3 blocks taller.
Linked Issues
is duplicated by11
relates to5
- Unresolved
user-f2760- 35
- 16
- Confirmed
Low
- Gameplay
- Structures World generation
- air corridor customized-world hall hallway mansion replace woodland
16w39a - 1.21
16w39a 16w39b 16w39c 16w40a 1.11.2 1.12 1.12.1-pre1 1.12.2 18w02a 18w19b 1.13.2 18w48a 18w48b 18w49a 18w50a 1.14 20w51a 1.16.5 21w15a 1.17 1.17.1-pre1 1.17.1 21w38a 21w43a 1.18-pre5 1.18-pre7 1.18 1.18.1 1.18.2 22w14a 22w16b 1.19 22w24a 1.19.2 1.19.3 1.19.4 23w33a 1.20.2 23w43b 1.20.6 24w21b 1.21-rc1 1.21
Created Issue:
Top of high woodland mansion corridors do not replace old blocks
The bug
The top of the high woodland mansion corridors have no air blocks, causing mountains, for example (customized used to test), to generate in the top of the corridors.
How to reproduce
- Create a default world with the seed 2832539179481424575
- /execute in minecraft:overworld run tp @s -13307.62 74.51 5523.03 -517.29 -56.84
The fix
Make the removing of blocks 3 blocks higher by adding a new structure file for the high corridors.
Linked Issues
is duplicated by10
- Unresolved
- Open
- Confirmed
Normal
- Structures World generation
- air corridor customized-world hall hallway mansion replace woodland
- 16w39a 16w39b 16w39c 16w40a 1.11.2 1.12 1.12.1-pre1 1.12.2 18w02a 18w19b 1.13.2 18w48a 18w48b 18w49a 18w50a 1.14 20w51a 1.16.5 21w15a 1.17 1.17.1-pre1 1.17.1 21w38a 21w43a 1.18-pre5 1.18-pre7 1.18 1.18.1 1.18.2 22w14a 22w16b 1.19 22w24a 1.19.2 1.19.3 1.19.4
The bug
The top of the high woodland mansion corridors have no air blocks, causing mountains, for example (customized used to test), to generate in the top of the corridors.
How to reproduce
- Create a default world with the seed 2832539179481424575
- /execute in minecraft:overworld run tp @s -13307.62 74.51 5523.03 -517.29 -56.84
The fix
Make the removing of blocks 3 blocks higher by adding a new structure file for the high corridors.The bug
The top of the high woodland mansion corridors have no air blocks, causing mountains, for example (customized used to test), to generate in the top of the corridors.
Seed: -1681023348413992357 Coordinates: /execute in minecraft:overworld run tp @s -31172.05 82.07 508.38 -534.10 11.36The fix
Adding a new structure file for the high corridors which is 3 blocks taller.
The bug
The top of the high woodland mansion corridors have no air blocks, causing mountains, for example
(customized used to test), to generate in the top of the corridors.Seed: -1681023348413992357 Coordinates: /execute in minecraft:overworld run tp @s -31172.05 82.07 508.38 -534.10 11.36The fix
Adding a new structure file for the high corridors which is 3 blocks taller.
relates to
relates to
is duplicated by
Relates to MC-107594
This report is about multiple issues, and I think you should keep it only about cutting through terrain.
For terrain that appears inside the mansion there is MC-140727 / MC-107594. For lakes generating inside mansions there is MC-107916.
The trees issue seems to have been fixed. Grass is still not replaced at the bottom, and if you remove it from here I could create a separate report for that.
For trees interrupting the foundation there is MC-129117.
Hey there! This is a duplicate of MC-107594.
Thank you for your report!
We're tracking this issue in MC-107594, so this ticket is being resolved and linked as a duplicate.
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I'm not too sure but I think that the core issue here is MC-107594.
Thank you for your report!
We're tracking this issue in MC-107594, so this ticket is being resolved and linked as a duplicate.
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I believe that this is a duplicate of MC-107594.
Yup, I agree that this is definitely a duplicate of MC-107594.
Duplicate of MC-107594
The image 2021-02-14_14.22.03.png actually showcases MC-107594, which has a very different cause.
I'd still link them as related though, as it may look like the same bug to the end user.
Duplicate of MC-107594.
Duplicate of MC-107594.
Thank you for your report!
We're tracking this issue in MC-107594, so this ticket is being resolved and linked as a duplicate.
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Highly relates to MC-107594, which is the same issue, but for corridors.
The bug
The top of some of the the high woodland mansion rooms have no air blocks, causing mountains, for example, to generate in the top of said rooms.
Seed: -1681023348413992357 Coordinates: /execute in minecraft:overworld run tp @s -31172.05 82.07 508.38 -534.10 11.36
Affected structures:
minecraft:woodland_mansion/1x1_as1 minecraft:woodland_mansion/1x1_as2 minecraft:woodland_mansion/1x1_as3 minecraft:woodland_mansion/1x1_as4 minecraft:woodland_mansion/1x2_s1 minecraft:woodland_mansion/1x2_s2 minecraft:woodland_mansion/1x2_se1
While all but 1x2_se1 are designed to also be placable on the lower floor, them generating on the higher floor causes this issue to arise.
1x2_se1 seems to have air blocks in the provided locations, some blocks that are not part of the structure still seem to get generated/kept on the top 4 layers of the structure.
The fix
For non-1x2_se1 structures, adding a 3 block taller variant should do the trick, not sure how 1x2_se1 happens though.
Why is this Won't Fix while MC-107594 (which is the same issue, but in a more noticeable part of the building) has had priority assigned quite a while ago?
Thank you for your report!
We're tracking this issue in MC-107422, MC-107594, MC-240221, and MC-263930, so this ticket is being resolved and linked as a duplicate.
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Still in 16w40a
Still in 18w50a.
Still in 20w13b.
Confirmed for 20w51a, using -1681023348413992357 at
If you don't mind, uriel, may I get the report back?
Can confirm for 1.16.5.
Relates to MC-140727.No it's not; this is a certain section of blocks not replaced with air, that is post-structure generation blocks being placed inside.
It's actually the same issue. Grass generates, and then structures don't replace blocks inside them with air.
As shown in
MC-223305, structures generate after plants. Otherwise, you wouldn't see only the top part of tall grass generating.I suggest keeping either this issue or MC-140727, and using a better name, such as "Some structures don't replace terrain inside them with air".
The fix is correct that a woodland_mansion:corridor_floor_hight.nbt piece needs to be made that is 3 blocks taller. In code, within the WoodlandMansionPieces$MansionPiecePlacer.createMansion method,
list.add(new WoodlandMansionPieces.WoodlandMansionPiece(this.structureManager, "corridor_floor", blockPos3, rotation));
should be replaced with
list.add(new WoodlandMansionPieces.WoodlandMansionPiece(this.structureManager, (floorIndex == 0 ? "corridor_floor" : "corridor_floor_high"), blockPos3, rotation));
That way the second and third floors of the mansion can use the taller corridor floor piece that can replace the terrain in the 3 block taller hallways.
[^2021-11-23_11.12.05.png] This problem exists in 1.18 Pre 7. In one area the terrain generates floor to sealing even taking out part of the floor. Also added pics of a bunch of areas I found. Seed is 4132146605620838058 on pre release 7
Also terrain is generating on the lower roof on the outside.
That screenshot is a different bug than this one (MC-107637); there's no structure piece at all being placed there.
It would be best if you added that screenshot there, and removed it here.
Can confirm this behavior in 1.18. MC-107594.png
Can confirm in 1.18.2. MC-107594 - 1.18.2.png
Affects 22w14a:
Can confirm in 1.19 and 22w24a.
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