Low light emitting full blocks darken shadows around on low brightness settings
I don't think the light is supposed to look like this.
Affected blocks:
- Respawn anchor (1, 2 or 3 charges)
- Redstone ore (when lit)
- Crying obsidian
- Furnace (when lit, very subtly yellow)
- Blast Furnace (when lit, very subtly yellow)
- Smoker (when lit, very subtly yellow)
Linked Issues
testing discovered1
is duplicated by4
relates to5
- Unresolved
Connor Steppie
- 27
- 8
- Confirmed
Low
- Platform
- Rendering
- smooth-lighting smooth-lighting-interpolation-incorrect
1.14.4 - 1.21
1.14.4 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w44a 19w45b 19w46a 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre6 1.15-pre7 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13a 20w15a 20w20a 20w21a 20w22a 1.16-pre2 1.16-pre3 1.16-pre5 1.16.1 20w28a 20w29a 20w30a 1.16.2-pre1 21w03a 1.16.5 21w06a 21w08b 21w15a 21w20a 1.17-pre1 1.18-pre1 1.18.1 22w05a 1.18.2 1.19-pre4 1.19.2 1.19.3 23w06a 1.20.1 1.21
Created Issue:
Redstone ore causes a dramatic darkening of surrounding blocks when lit
Very closely related to
MC-145317.I don't think the light is supposed to look like this.
relates to
testing discovered
relates to
Appears to be fixed in 1.15.2 pre2, please confirm and resolve
I don't think the light is supposed to look like this.
relates to
In 20w28a
even though i obviously marked 20w28a as affected four days ago?
Redstone ore causes a dramatic darkening of surrounding blocks when litLight emiting blocks darken shadows around on low brightness settings
I don't think the light is supposed to look like this.I don't think the light is supposed to look like this.
Examples of effected blocks are: Redstone ore, Crying obsidian, Respawn anchors, lit furnaces of any kind,
I don't think the light is supposed to look like this.
Examples of effected blocks are: Redstone ore, Crying obsidian, Respawn anchors
,lit furnaces of any kind,I don't think the light is supposed to look like this.
Examples of effected blocks are: Redstone ore, Crying obsidian, Respawn anchors and lit furnaces of any kind.
is duplicated by
relates to
Didn't notice, sorry.
I don't think the light is supposed to look like this.
Examples of effected blocks are: Redstone ore, Crying obsidian, Respawn anchors and lit furnaces of any kind.
I don't think the light is supposed to look like this.
Affected blocks:
- Respawn anchor (1, 2 or 3 charges)
- Redstone ore (when lit)
- Crying obsidian
- Furnace (when lit, very subtly yellow)
- Blast Furnace (when lit, very subtly yellow)
- Smoker (when lit, very subtly yellow)
is duplicated by
Low light emitting full blocks darken shadows around on low brightness settings
relates to
relates to
relates to
Duplicate of MC-161150
Thank you for your report!
However, this issue is a Duplicate of MC-161150.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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I do indeed see your point. If not a duplicate, then definitely related to MC-161150.


I cannot reproduce this on 1.14.4 or 19w38b. What is required for this to happen? Is it only a problem in certain lighting conditions?
I'll check more thoroughly when I get home but the world is a custom superflat with white concrete roughly within the y=20-30 range and created in the early 1.14 snapshots. If I can't reproduce this on other worlds I'll upload the world file (assuming it isn't too big).
Can reproduce on a freshly created superflat world with the following preset:
minecraft:bedrock,20*minecraft:dirt,minecraft:white_concrete;minecraft:the_void;village
Brightness at or close to Moody.
Yep. Can be reproduced quite easy with the aforementioned reproduction steps.
Great, thank you!
Also affects 1.16.1
no prob
This is caused by ambient occlusion of emitting opaque blocks are achieved by modifing smoothed skylight. This can be easily seen when loading with Optifine and a shaderpack. Lots of shader features uses skylight, for example, puddles in rainy weather. You can see there is no puddles near these blocks.
And for emitting opaque blocks with light level less than 14, their ambient occlusion seems also modify smoothed block light map. Smoothed block light of pixels near them can even drop to 1 (since this is smoothed light map in rendering, the light value in F3 screen is normal).
Can confirm in 21w06a.
Can confirm in 1.16.5 and 21w08b.
Can confirm in 21w15a.
Could this be fixed by simply making light emitting blocks NOT cast shadows onto other blocks? That was their behavior in versions from beta 1.3 (smooth lighting added) to beta 1.7.3, and got broken in beta 1.8, when the lighting engine was changed.
Can confirm in 1.18.2 and 1.19 Pre-release 4.
Can confirm in 1.19.2.