Mobs spawn at a much higher than normal rate in Nether fortresses, especially in soul sand valleys
Linked Issues
is duplicated by9
- Unresolved
CallMeChris
Justin McKee- 49
- 24
- Confirmed
Normal
- Platform
- Mob spawning
20w18a - 1.21.2
20w18a 20w19a 20w21a 20w22a 1.16-pre1 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre6 1.16-pre7 1.16-pre8 1.16-rc1 1.16 1.16.1 20w27a 20w28a 1.16.2-pre1 1.16.2-pre3 1.16.2 1.16.3 1.16.4-pre2 1.16.4 20w46a 20w48a 20w51a 21w17a 21w19a 1.17-pre3 1.17.1-pre1 1.17.1 21w37a 21w39a 21w42a 21w43a 21w44a 1.18-pre8 1.18 1.18.1-pre1 1.18.1 22w03a 22w05a 22w06a 1.18.2 22w11a 22w14a 22w15a 1.19-pre4 1.19 1.19.1-pre5 1.19.1-rc2 1.19.1-rc3 1.19.1 1.19.2 22w42a 23w06a 1.19.4 23w14a 1.20-pre6 1.20.1 1.20.2-rc2 1.20.2 23w42a 1.20.3-pre2 24w21b 1.21 1.21.1 1.21.2-rc2 1.21.2
Created Issue:
Mobs spawn at a much higher than normal rate in nether fortresses
regardless of difficulty settings, mobs are spawning much higher in nether fortresses than they used to. This includes wither skeletons and blazes.
Blaze mob spawners seem to be spawning the same amount that they used to, it's just the random spawning within the fortress that seems far too high.
(Running dedicated java server 20w18a)
Environment
Windows 10 (1909), java v8u251
Windows 10 (1909), java v8u251
regardless of difficulty settings, mobs are spawning much higher in nether fortresses than they used to. This includes wither skeletons and blazes.Blaze mob spawners seem to be spawning the same amount that they used to, it's just the random spawning within the fortress that seems far too high.
(Running dedicated java server 20w18a)
The bug
Regardless of difficulty settings, mobs are spawning much higher in nether fortresses than they used to. This includes wither skeletons and blazes.
Blaze mob spawners seem to be spawning the same amount that they used to, it's just the random spawning within the fortress that seems far too high.
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No, this is just how the mob spawning algorithm works. If anything is to be considered a bug, it should be that there are not enough mobs spawning outside the Fortress which causes this imbalance. Also, the comment about wither skeleton spawning supposed to be much less than blazes is simply incorrect since wither skeletons have a spawn chance of 8/28 (out of every 28 mobs that spawn about 8 should be wither skeletons) while blazes have a spawn chance of 10/28.
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Died in a hardcore world that i played hours on and had a solid base on, from about 40 blocks away due to hundreds of blazes and no mob cap.
Mobs spawn at a much higher than normal rate innether fortressesMobs spawn at a much higher than normal rate in Nether fortresses, especially in soul sand valleys
The bug
Regardless of difficulty settings, mobs are spawning much higher in nether fortresses than they used to. This includes wither skeletons and blazes.Blaze mob spawners seem to be spawning the same amount that they used to, it's just the random spawning within the fortress that seems far too high.
Thank you for your report!
We're actually already tracking this issue in MC-182170, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
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Thank you for your report!
We're actually already tracking this issue in MC-182170, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-182170.
Please use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-182170, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-182170, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
Alright, I'll throw in MC-182170 - as for ghasts and endermen, I am unable to reproduce.
Thank you for your report!
We're tracking this issue in MC-182170, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-182170, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
The excessive spawning is tracked separately at MC-182170.







Relates to
MC-170840Confirmed. This is even worse when a fortress spawns in a soul sand valley. Too many blazes, wither skeletons, zombified piglins, and magma cubes are spawning at the fortress. To reproduce, use the seed -3350813633069355746 and run the following command:
They are not spawning more frequently due to any changes with Fortresses, rather since less mobs are spawning outside a Fortress in Soulsand Valley, or near a Warped Forest, more mobs will spawn in the Fortress. If the mob spawning rate is decreased inside the Fortress, then Fortresses in Nether Wastes or near Crimson Forests will have a lot fewer mobs than they should have. Technically speaking, this is not actually a bug since this behavior could be observed in Fortresses completely surrounded by a large lava lake prior to the Nether Update.
This is a bug, it has to be a bug. Something that would allow there to be that many wither skeletons all at once is a bug. The fact that this only happens because not enough mobs are spawning outside of the fortress in those areas does not change the fact that Nether Fortresses in these areas are entirely unapproachable. There has to be a work-around of sorts.
It is definitely a bug. Wither Skeleton spawns aren't supposed to be frequent. Even if it was just the soul sand valley, it would just be an excess of blazes, since blaze spawns are frequent. Wither Skeleton spawning should be infrequent spawns no matter which biome the fortress is in, so this is definitely a bug.
No, this is just how the mob spawning algorithm works. If anything is to be considered a bug, it should be that there are not enough mobs spawning outside the Fortress which causes this imbalance. Also, the comment about wither skeleton spawning supposed to be much less than blazes is simply incorrect since wither skeletons have a spawn chance of 8/28 (out of every 28 mobs that spawn in a Fortress about 8 should be wither skeletons) while blazes have a spawn chance of 10/28.
Might be a soul sand valley specific issue since my nether fortress in a nether waste biome (and a portion spread into a crimson forest) barely spawns any wither skeletons or natural blazes.
Even if it isn't a bug, something needs to be changed with the spawns because fortresses in soul sand valleys aren't even approachable.
Can someone confirm please if it is in Pre-Release 4? Thanks!
Yes, still occur in pre4
Can confirm, still happens
Those new images are after I did /kill on all the nearby mobs multiple times
Even though skeleton spawning was fixed, this still happens. I have actually seen this glitch happen with fortresses in soul sand valleys, basalt deltas, crimson forests, warped forests, and sometimes even nether wastes (if other biomes are nearby).
Confirmed in 1.16 Pre-release 8.
ongoing with ghasts and skeletons
I sincerely hope this is a bug bc we were not even by a fortress but a soul sand area n hubby n i had to stop playing, even though we started a new game for the nether update but its Unplayable in its current condition. There were at least 50 skeletons n they n the ghast immediately re-spawned after death and esp on soul sand.... its pointless and aggravating to even try...i really hope it gets fixed, bug or not. Thanks!
Can I have ownership of this ticket as the owner has not been active since may?
thecrafter06 if you want your request to be seen better by a mod go to the mojira discord here
Oh, okay.
Shouldn't a mod take ownership of this ticket? Only helpers and mods are updating this.
I don't think this is a bug, as this is intended behavior because the fortress is over a soul sand valley (which has few mob spawning). So majority of the mobcap is taken by the fortress mobs (no zombiefied piglins). That's why wither skeleton farms are very efficient in soul-sand valleys.
This is an issue, especially when the spawn rate is so high that you're swarmed by 6 wither skeletons and 6 blazes all at once, and as soon as you kill them you turn around, walk back, and there's 6 more to merk your face.
Strange thing, I can't seem to replicate even though this is confirmed. I ran around for around an hour waiting for mobs to spawn and only got a couple blazes, very few withers and skeletons, and practically no zombie piglins; it seemed the rate was low, possibly even more than normal. It was in the basalt delta biome, though, so maybe that affected it.So I generated a new fortress in the soul sand valley biome, and sure enough, it does depend on the biome. Extremely high spawn rates, especially compared to my other fortress which is in the nether wastes and basalt delta biome.
Does this occur in warped forest biomes as well, or just soul sand valleys?
Can confirm for 1.17.1 Prelease 1.
To me, this only seems to occur in soul sand valleys. I have a fortress partially on a warped forest and the spawn rate is normal. Though according to gaspoweredpick's comment, it happens on all biomes.
Requesting ownership as the owner hasn’t been active in over a year and this issue no longer gets properly updated.
Can confirm in 22w11a.
Can confirm in 1.20 pre-release 6. Happened upon a nether fortress in a soul sand valley and it has an overwhelming amount of blazes and wither skeletons especially.
This is because the only mobs that spawn in soul sand valleys are skeletons, Minecraft limits the mob spawning in soul sand valleys and warped forests because they want it to appear more sparse. This means that you don't have to spawnproof these biomes for wither skeleton farms, as this is what this mechanic is most useful for mainly.
In 23w40a