Texture map for magma cube (magmacube.png) has unused pixels
The magma cube UV map has random sections that are not used in the model at all.
The images attatched show:
1. The unused art selected, and colored
2. The unused art selected
3. The default UV map currently used
The top right bit seems to be left over from the devs presumably copying the slime texture (which has 3D eyes) over to use as the magma cube, along with unused bits of lava, and a bit of a mess in the rop left area.
Linked Issues
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Created Issue:
TheMagma Cube UV texture has unused bits
The magma cube UV map has random sections that are not used in the model at all.
The images attatched show:
1. The unused art selected, and colored
2. The unused art selected
3. The default UV map currently usedThe top right bit seems to be left over from the devs presumably copying the slime texture (which has 3D eyes) over to use as the magma cube, along with unused bits of lava, and a bit of a mess in the rop left area.
TheMagma Cube UV texture has unused bits
MagmaCubeUV texturehas unusedbitsTexture map for magma cube (magmacube.png) has unused pixels
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This issue clones MC-242092
Also relates to MC-176309 MC-199662 MC-201150 MC-242092 MC-242395 MC-242396 MC-242397 MC-242398 MC-242591 MC-242592 MC-248562 MC-251254 MC-264467 MC-265438 MC-267860 MC-267873 MC-268027 MC-268042 MC-268056 MC-268057 MC-268287 MC-268288 MC-268290 MC-268373 MC-268376 MC-270639 MC-271008 MC-271010
I have no idea why this was marked as related to the duplicate reports 262453, 262467 and 262468 - these should be removed.
Relates to MC-176309 MC-199662 MC-201150 MC-242092 MC-242395 MC-242396 MC-242397 MC-242398 MC-242591 MC-242592 MC-248553 MC-248554 MC-248562 MC-251254 MC-257432 MC-261715 MC-262454 MC-262465 MC-262587 MC-262588 MC-262589 MC-262628 MC-262643 MC-264467 MC-264552 MC-265305 MC-265438 MC-266280 MC-267291 MC-267292 MC-267294 MC-267305 MC-267307 MC-267860 MC-267873 MC-268027 MC-268042 MC-268056 MC-268057 MC-268287 MC-268288 MC-268290 MC-268373 MC-268376 MC-270639 MC-271008 MC-271010, as all of these tickets concern unused or unneeded pixels in textures.
The unused-pixels label would also be useful if added to this ticket.
This is less to do with parity and more to do with potential differences in resolution, but there are oddities which may be worth addressing, such as MC-269437 being a feature request compared to MC-273060 being triaged, or MC-275238 being a feature request versus MC-242092, MC-242395, MC-242396, MC-242397, MC-242592, MC-248562, MC-250985 and MC-264467 all being fixed outright and many more remaining triaged.
Perhaps there are other weird cases specifically relating to parity but I can't think of any currently.





I'm assuming this is an issue in 1.17.1 as well?
Yes this is an issue in 1.17.1 as well
In 1.18.2 and 22w15a.
Can confirm in 1.19.
You missed a couple of them at the left cube, which correspond to the eye height of the cube (leaving left and back side textures unused; the front/right are used due to overlapping UV mappings, see

MC-225367), and additionally you accidentally highlighted a used part of the lava cube: the bottom face.I've attached magma cube unused pixels.png to correctly highlight the unused pixels.
Can confirm in 1.19.3 and 23w03a