Health indicator flashes incorrect number of hearts when the player takes damage quickly
The bug
When you take damage, the hearts you lost are supposed to flash white 3 times. However, If you take damage again while the health bar is still flashing, it will reset the flash animation with the same number of hearts flashing. Instead of there being 2 overlapping animations like there should be, they will be combined into one.
For example, if you take 2 hearts damage, then after 1 flash you take 1 heart damage, what should have happened is that 3 hearts flash twice, then 1 heart flashes once. What really happened is that 3 hearts flashed 3 times.
How to reproduce
To replicate, stand on a cactus. As you take damage, the number of hearts that flash will keep increasing, and will always be equal to your starting health minus your current health.
Created Issue:
Hearts don't stop blinking if player gets next damage to quick
Relates to:
MC-34815When a player takes damage, his hearts blink to indicate how much damage he took, but when he takes too quick damage again, the hearts from the damage taken before don't stop blinking.
is duplicated by
Relates to:
MC-34815
When a player takes damage, his hearts blink to indicate how much damage he took, but when he takes too quick damage again, the hearts from the damage taken before don't stop blinking.Relates to:
MC-34815The bug
When a player takes damage, his hearts blink to indicate how much damage he took, but when he takes too quick damage again, the hearts from the damage taken before don't stop blinking.
How to reproduce
Stand next to a cactus and see that your hearts do not stop blinking
Relates to:
MC-34815The bug
When a player takes damage, his hearts blink to indicate how much damage he took, but when he takes too quick damage again, the hearts from the damage taken before don't stop blinking.
How to reproduce
Stand next to a cactus and see that your hearts do not stop blinking
relates to
Hearts don't stop blinking if player gets nextdamagetooquickHealth indicator flashes incorrect number of hearts when the player takes damage quickly
When you take damage, the hearts you lost are supposed to flash white 3 times. However, If you take damage again while the health bar is still flashing, it will reset the flash animation with the same number of hearts flashing. Instead of there being 2 overlapping animations like there should be, they will be combined into one.
For example, if you take 2 hearts damage, then after 1 flash you take 1 heart damage, what should have happened is that 3 hearts flash twice, then 1 heart flashes once. What really happened is that 3 hearts flashed 3 times.
To replicate, stand on a cactus. As you take damage, the number of hearts that flash will keep increasing, and will always be equal to your starting health minus your current health.
The bug
When you take damage, the hearts you lost are supposed to flash white 3 times. However, If you take damage again while the health bar is still flashing, it will reset the flash animation with the same number of hearts flashing. Instead of there being 2 overlapping animations like there should be, they will be combined into one.
For example, if you take 2 hearts damage, then after 1 flash you take 1 heart damage, what should have happened is that 3 hearts flash twice, then 1 heart flashes once. What really happened is that 3 hearts flashed 3 times.
How to reproduce
To replicate, stand on a cactus. As you take damage, the number of hearts that flash will keep increasing, and will always be equal to your starting health minus your current health.
relates to
Does MC-73655 describe your issue?
Do the "previous" hearts ever stop blinking? If you continuously take .5 hearts of damage, will your entire health bar be blinking by the end?
Yes that is what happens
Confirmed for 1.10.2.
I haven't delved deep into experimentation, but I cautiously conclude that if damage is taken from two different sources (Such as being punched by a zombie while being pricked by a cactus) that taking damage from one source removes the "blinking" effect from damage from the other source.
Can confirm for 1.11
Confirmed for 18w30b
Confirmed for 18w31a
Confirmed for 18w32a
Confirmed for 18w33a
Confirmed for 1.13.1-pre1
Confirmed in 1.15.2 and 1.16 Pre-release 2.
Can confirm in 20w51a.
Can confirm in 1.17.1 and 21w40a.