Drowned with tridents can have them be changed into fishing rods when attacking a target and still shoot tridents. A nautilus shell can also be suddenly in their offhand after attacking a target.
Steps to reproduce
- Open MCPE-40288.mcworld
. This word contains a trapped villager, a short minecart track, and a saved drowned-with-trident-in-minecart structure. - Flip the lever. This will load a drowned with a trident in a minecart and start sending it back-and-forth along the track.
Expected result
The drowned with the trident keeps the same equipment.
Observed result
If you wait long enough the drowned will eventually acquire both a fishing rod and a nautilus shell.
Analysis
This is a bug in the vanilla behavior file. Every time a ranged drowned switches to melee mode because its target is close it also loads the melee equipment table, which gives it a chance of getting fishing rod and nautilus shell. To fix the bug, move the melee equipment table to its own component group that would be added only when spawning a melee drowned. (This bug and the fix needed is analogous to MCPE-137149; compare zombies who have a separate component group for spawned equipment.)
Ok, so I was randomly messing around in my world when I suddenly noticed that after a drowned with a trident threw it at a villager and killed it, the drowned suddenly had a fishing rod. Hours later, I was testing to see what was the issue and another drowned with a trident suddenly had a nautilus shell in its offhand. After spawning loads of villagers, its trident became a fishing rod and another bug was discovered: it could still shoot tridents even though it had been replaced by a rod. This is confusing but if I had to guess, the chance of the drowned's trident of changing into a rod (and the drowned to suddenly have a nautilus shell in its offhand) are the same as the chance of finding a drowned with the item. The video I recorded was too long to upload but you could try to test it by:
- Spawning a drowned with a trident in a river or ocean in Creative Mode with Easy difficulty (so no zombie villagers), and clearing other drowned from the area.
- Spawn one villager at a time in the same river/ocean as the drowned, but at a distance such that the drowned wants to use its trident instead of melee.
- Let the drowned kill the villager and repeat, until its trident turns into a rod. This may take a while. Also, a nautilus shell may also suddenly appear in its offhand.
- Once the trident turns into a rod, test whether the drowned can still shoot tridents, using villagers. Note that the drowned can drop the rod like normal.
Is there a way to send the video to anybody so I can show more proof?
Linked Issues
is duplicated by19
Created Issue:
Drowned with tridents can have them be changed into fishing rods when attacking a target and still shoot tridents. A nautilus shell can also be suddenly in their offhand after attacking a target.
Ok, so I was randomly messing around in my world when I suddenly noticed that after a drowned with a trident threw it at a villager and killed it, the drowned suddenly had a fishing rod. Hours later, I was testing to see what was the issue and another drowned with a trident suddenly had a nautilus shell in its offhand. After spawning loads of villagers, its trident became a fishing rod and another bug was discovered: it could still shoot tridents even though it had been replaced by a rod. This is confusing but if I had to guess, the chance of the drowned's trident of changing into a rod (and the drowned to suddenly have a nautilus shell in its offhand) are the same as the chance of finding a drowned with the item. The video I recorded was too long to upload but you could try to test it by:
- Spawning a drowned with a trident in a river or ocean in Creative Mode with Easy difficulty (so no zombie villagers), and clearing other drowned from the area.
- Spawn one villager at a time in the same river/ocean as the drowned, but at a distance such that the drowned wants to use its trident instead of melee.
- Let the drowned kill the villager and repeat, until its trident turns into a rod. This may take a while. Also, a nautilus shell may also suddenly appear in its offhand.
- Once the trident turns into a rod, test whether the drowned can still shoot tridents, using villagers. Note that the drowned can drop the rod like normal.
Is there a way to send the video to anybody so I can show more proof?
[^24C03725-FC46-4130-942C-E21BC3904EA4.MP4] [^B748EE65-65AB-4FEE-B6ED-6BB4B989460F.MOV] [^684748BB-F4E0-4D0D-A3B4-7F1584A608FD.MOV]
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Steps to reproduce
- Open . This word contains a trapped villager, a short minecart track, and a saved drowned-with-trident-in-minecart structure.
- Flip the lever. This will load a drowned with a trident in a minecart and start sending it back-and-forth along the track.
Expected result
The drowned with the trident keeps the same equipment.
Observed result
If you wait long enough the drowned will eventually acquire both a fishing rod and a nautilus shell.
Analysis
This is a bug in the vanilla behavior file. Every time a ranged drowned switches to melee mode because its target is close it also loads the melee equipment table, which gives it a chance of getting fishing rod and nautilus shell. To fix the bug, move the melee equipment table to its own component group that would be added only when spawning a melee drowned. (This bug and the fix needed is analogous to MCPE-137149; compare zombies who have a separate component group for spawned equipment.)
Ok, so I was randomly messing around in my world when I suddenly noticed that after a drowned with a trident threw it at a villager and killed it, the drowned suddenly had a fishing rod. Hours later, I was testing to see what was the issue and another drowned with a trident suddenly had a nautilus shell in its offhand. After spawning loads of villagers, its trident became a fishing rod and another bug was discovered: it could still shoot tridents even though it had been replaced by a rod. This is confusing but if I had to guess, the chance of the drowned's trident of changing into a rod (and the drowned to suddenly have a nautilus shell in its offhand) are the same as the chance of finding a drowned with the item. The video I recorded was too long to upload but you could try to test it by:
- Spawning a drowned with a trident in a river or ocean in Creative Mode with Easy difficulty (so no zombie villagers), and clearing other drowned from the area.
- Spawn one villager at a time in the same river/ocean as the drowned, but at a distance such that the drowned wants to use its trident instead of melee.
- Let the drowned kill the villager and repeat, until its trident turns into a rod. This may take a while. Also, a nautilus shell may also suddenly appear in its offhand.
- Once the trident turns into a rod, test whether the drowned can still shoot tridents, using villagers. Note that the drowned can drop the rod like normal.
Is there a way to send the video to anybody so I can show more proof?
Steps to reproduce
- Open . This word contains a trapped villager, a short minecart track, and a saved drowned-with-trident-in-minecart structure.
- Flip the lever. This will load a drowned with a trident in a minecart and start sending it back-and-forth along the track.
Expected result
The drowned with the trident keeps the same equipment.
Observed result
If you wait long enough the drowned will eventually acquire both a fishing rod and a nautilus shell.
Analysis
This is a bug in the vanilla behavior file. Every time a ranged drowned switches to melee mode because its target is close it also loads the melee equipment table, which gives it a chance of getting fishing rod and nautilus shell. To fix the bug, move the melee equipment table to its own component group that would be added only when spawning a melee drowned. (This bug and the fix needed is analogous to MCPE-137149; compare zombies who have a separate component group for spawned equipment.)
Ok, so I was randomly messing around in my world when I suddenly noticed that after a drowned with a trident threw it at a villager and killed it, the drowned suddenly had a fishing rod. Hours later, I was testing to see what was the issue and another drowned with a trident suddenly had a nautilus shell in its offhand. After spawning loads of villagers, its trident became a fishing rod and another bug was discovered: it could still shoot tridents even though it had been replaced by a rod. This is confusing but if I had to guess, the chance of the drowned's trident of changing into a rod (and the drowned to suddenly have a nautilus shell in its offhand) are the same as the chance of finding a drowned with the item. The video I recorded was too long to upload but you could try to test it by:
- Spawning a drowned with a trident in a river or ocean in Creative Mode with Easy difficulty (so no zombie villagers), and clearing other drowned from the area.
- Spawn one villager at a time in the same river/ocean as the drowned, but at a distance such that the drowned wants to use its trident instead of melee.
- Let the drowned kill the villager and repeat, until its trident turns into a rod. This may take a while. Also, a nautilus shell may also suddenly appear in its offhand.
- Once the trident turns into a rod, test whether the drowned can still shoot tridents, using villagers. Note that the drowned can drop the rod like normal.
Is there a way to send the video to anybody so I can show more proof?
Steps to reproduce
- Open MCPE-40288.mcworld
. This word contains a trapped villager, a short minecart track, and a saved drowned-with-trident-in-minecart structure.
- Flip the lever. This will load a drowned with a trident in a minecart and start sending it back-and-forth along the track.
Expected result
The drowned with the trident keeps the same equipment.
Observed result
If you wait long enough the drowned will eventually acquire both a fishing rod and a nautilus shell.
Analysis
This is a bug in the vanilla behavior file. Every time a ranged drowned switches to melee mode because its target is close it also loads the melee equipment table, which gives it a chance of getting fishing rod and nautilus shell. To fix the bug, move the melee equipment table to its own component group that would be added only when spawning a melee drowned. (This bug and the fix needed is analogous to MCPE-137149; compare zombies who have a separate component group for spawned equipment.)
Ok, so I was randomly messing around in my world when I suddenly noticed that after a drowned with a trident threw it at a villager and killed it, the drowned suddenly had a fishing rod. Hours later, I was testing to see what was the issue and another drowned with a trident suddenly had a nautilus shell in its offhand. After spawning loads of villagers, its trident became a fishing rod and another bug was discovered: it could still shoot tridents even though it had been replaced by a rod. This is confusing but if I had to guess, the chance of the drowned's trident of changing into a rod (and the drowned to suddenly have a nautilus shell in its offhand) are the same as the chance of finding a drowned with the item. The video I recorded was too long to upload but you could try to test it by:
- Spawning a drowned with a trident in a river or ocean in Creative Mode with Easy difficulty (so no zombie villagers), and clearing other drowned from the area.
- Spawn one villager at a time in the same river/ocean as the drowned, but at a distance such that the drowned wants to use its trident instead of melee.
- Let the drowned kill the villager and repeat, until its trident turns into a rod. This may take a while. Also, a nautilus shell may also suddenly appear in its offhand.
- Once the trident turns into a rod, test whether the drowned can still shoot tridents, using villagers. Note that the drowned can drop the rod like normal.
Is there a way to send the video to anybody so I can show more proof?
relates to
Thank you for taking the time to report this on the bugtracker. However, we're already tracking this issue as MCPE-40288. You can leave a vote if you feel like it on that ticket. If you haven't already, try out the search feature for if you report another bug
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Thank you for taking the time to report this on the bugtracker. However, we're already tracking this issue as MCPE-40288. You can leave a vote if you feel like it on that ticket. If you haven't already, try out the search feature for if you report another bug
.
Thank you for your report!
We're already tracking this issue at MCPE-40288, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated. If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links: 📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're already tracking this issue at MCPE-40288, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-40288, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-40288, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-40288, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-40288, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-40288, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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duplicates MCPE-40288
Duplicate of MCPE-40288
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Duplicate of MCPE-40288
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Duplicate of MCPE-40288
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We're tracking this issue in MCPE-40288, so this ticket is being resolved and linked as a duplicate.
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Also note that that even though the glitched fishing-rod drowned can throw tridents at targets, the melee damage it deals is still that of a non-trident drowned.
I think I have noticed this also. A drowned threw a trident at me while I was crossing a river, and when I looked for the drowned to kill it, all I could find was a drowned with a fishing rod.
Hmm does this affect the beta? I have no access to it as I only have Bedrock on iOS.
Are you sure that it's the same drowned?
Yes, and sadly the video I recorded was too long...
UPDATE: I can confirm that this bug still occurs on 1.12.0, as I tried reproducing it in a test flat world. I spawned a drowned with a trident in a one block high pool, made it hostile by walking into the water in Survival mode, then the drowned who was in range to hit me with the trident hit me, and suddenly had a nautilus shell in its offhand and even dropped the shell. It’s almost like the drowned became a completely new drowned. This is very much reproducible, just that the drowned must hit you with a fishing rod or trident in its main hand for the bug to occur. It might take a few hits in your face for the bug to occur but it’d happen eventually.
Also when I said 'hit me', I meant melee hitting, not ranged hitting.
Same here, I've been killing been killing trident wielding drowned with a looting 2 iron sword and they haven't been dropping tridents, and the ones whose tridents turn into fishing rods will drop the rods or the shell or gold but never a trident. Before the 1.16.1 hotfix they didn't have this behavior.
I've been seeing tridents turn into fishing rods for 20%-ish (rough estimate/guess) of trident-wielding Drowned in 1.16.1/1.16.10. I had never seen it prior to 1.16, and now it happens quite often.
Nothing complicated to reproduce - just go to an ocean and use a sword to attack Drowned carrying tridents until it happens.
I almost died recording a drowned with a fishing rod trident only to find this bug report. lol
can confirm, just caught this on camera as well (also too big to upload here, that 10mb limit is killer). Was pleasantly surprised to witness this one first hand
playing in 1.16.201.2 on windows 10
Drown Loadout Switch.mp4
Here is video proof of this occurrence btw. Just in case you needed it. Not too annoying at my stage, yet still its a multiplayer world so we can share and trade.
Silentwhisperer, to compress a video you need to go into your files (assuming you are using windows 10) and right-click your selected video than click "open with..." choose VLC Media Player (It's a traffic cone) and then wait for it to load, go to this video https://www.youtube.com/watch?v=rlVmreWMAVk at time marker 1:29 for the rest. That should compress it for you. I got my 19.3 MB down to an 8.41 MB this way.
+1 confirm, it has nothing to do with villagers or anything, it has happened twice to me just trying to kill drowneds for their trident.
Affects 1.17.40.20
Still affects 1.18.12. Probably the latest 1.19 releases too
Can this be marked as "related" to my report about Drowneds dropping their weapon when they pick up a nautilus shell? How related do the bugs have to be?
If it helps, the report was MCPE-155739
EDIT: I also haven't updated that report in a while...