Christopher Lewis
- DieselDorky16
- dieseldorky16
- America/New_York
- Yes
- No
Using /give commandto make an enchantmentcrashesthe game.Using /give command for enchanting items crash the game
When I load a texture pack and apply changes, the game would brick.
This includes when I go and load a shader pack into the game, and then turn it on, it just sticks there.
When I load a texture pack and apply changes, the game would brick.
This includes when I go and load a shader pack into the game, and then turn it on, it
just sticks there.When I load a texture pack and apply changes, the game would brick.
This includes when I go and load a shader pack into the game, and then turn it on, it would be completely frozen on the loading screen.
When destroying the crafting table in 1.8.1, the game would downright crash.
I tapped and held the crafting table, and it just freezes then crashes.
How to reproduce:
- Load a world on Minecraft PE (iOS)
- Find a village or place a crafting table
- Try to destroy the table.
When destroying the crafting table in 1.8.1, the game would downright crash.
I tapped and held the crafting table, and it just freezes then crashes.
How to reproduce:
- Load a world on Minecraft PE (iOS)
Find a village or place a crafting tableTry to destroy thetable.When destroying the crafting table in 1.8.1, the game would downright crash.
I tapped and held the crafting table, and it just freezes then crashes.
How to reproduce:
- Load a world on Minecraft PE (iOS)
- Chose which gamemode between Creative and Survival
- Find a village or craft/place a crafting table
- Try to destroy the table. The game will crash.
When playing in full screen in Minecraft: Java Edition, for some reason, a cursor will appear in the middle of the screen, in which it is really annoying, it can be triggered when leaving any type of UI, but more common when leaving the chat screen.
Reproduce:
- Load game in fullscreen
- Open chat box or GUI
- Close it, and mouse should appear.
When placing glass next to a wall or fence block, it will connect to it as if it is a regular solid block, but it IS a transparent block. Walls/fences connecting to transparent blocks don't go together. This is unintended behavior
I was working in Hogwarts: Ultimate Project map when I noticed some issues involving the invisible item frame and invisible sign (acacia sign when textures are used). These will be more noticeable in Hogsmeade (tp to location: /tp @p 421 82 868), along the signs on walls (Owl Post, Honeydukes, etc.). They render a background when they shouldn't. This issue also applies to paintings.
What is supposed to happen: Item frame and Acacia Sign textures in the pack (link listed below, will expire without warning) will show nothing, as if it's invisible. Making it perfect for invisible text.
What happened instead in 19w42a: Acacia signs will have a white background, while Item Frames will render a black background. It is incredibly annoying!
Download link containing the textures mentioned: http://www.mediafire.com/file/nmvfo8ic5e34apo/UNZIP_FILE_FIRST_%2528Y19W41a%2529.zip/file (Link will expire without warning)
Original Name: Custom Textures Involving Invisible Blocks Don't Render Correctly (Ex: Invisible Item Frames)
I was working in Hogwarts: Ultimate Project map when I noticed some issues involving the invisible item frame and invisible sign (acacia sign when textures are used). These will be more noticeable in Hogsmeade (tp to location: /tp @p 421 82 868), along the signs on walls (Owl Post, Honeydukes, etc.). They render a background when they shouldn't. This issue also applies to paintings.
What is supposed to happen: Item frame and Acacia Sign textures in the pack (link listed below, will expire without warning) will show nothing, as if it's invisible. Making it perfect for invisible text.
What happened instead in 19w42a: Acacia signs will have a white background, while Item Frames will render a black background. It is incredibly annoying!
Download link containing the textures mentioned: http://www.mediafire.com/file/nmvfo8ic5e34apo/UNZIP_FILE_FIRST_%2528Y19W41a%2529.zip/file (Link will expire without warning)
Custom Textures Involving Invisible Blocks Don't Render Correctly (Ex: Invisible Item Frames)Certain textures without transparency by default ignore transparency in custom textures
Certaintextures without transparencyby default ignore transparency in custom texturesCertain models with opaque textures by default ignore transparency in custom textures
The bug
Certain textures no longer can be retextured with a texture that is partially transparent. This affects textures that are completely opaque in the vanilla resource pack, such as:
Signs(20w06a)- Paintings
- Item frames
- Shields (WAI, see
MC-165403)- Beds (Won't Fix, see
MC-167243)- Beacon beam
- Book on the enchanting table
This list may be incomplete.
Original description
I was working in Hogwarts: Ultimate Project map when I noticed some issues involving the invisible item frame and invisible sign (acacia sign when textures are used). These will be more noticeable in Hogsmeade (tp to location: /tp @p 421 82 868), along the signs on walls (Owl Post, Honeydukes, etc.). They render a background when they shouldn't. This issue also applies to paintings.
What is supposed to happen: Item frame and
Acacia Sign textures in the pack (link listed below, will expire without warning)will show nothing, as if it's invisible.Making it perfect for invisible text.What happened instead in 19w42a: Acacia signs will have a white background, while Item Frames will render a black background. It is incredibly annoying!
Download link containing the textures mentioned: http://www.mediafire.com/file/nmvfo8ic5e34apo/UNZIP_FILE_FIRST_%2528Y19W41a%2529.zip/file (Link will expire without warning)
The bug
Certain textures no longer can be retextured with a texture that is partially transparent. This affects textures that are completely opaque in the vanilla resource pack, such as:
Signs(20w06a)- Paintings
- Item frames
- Shields (WAI, see
MC-165403)- Beds (Won't Fix, see
MC-167243)- Beacon beam
- Book on the enchanting table
- Conduit
This list may be incomplete.
Original description
I was working in Hogwarts: Ultimate Project map (bit.ly/2wc9G4l) when I noticed some issues involving the invisible item frame and invisible sign (acacia sign when textures are used). These will be more noticeable in Hogsmeade (tp to location: /tp @p 421 82 868), along the signs on walls (Owl Post, Honeydukes, etc.). They render a background when they shouldn't. This issue also applies to paintings.
What is supposed to happen: Item frame and some blocks such as conduits will show nothing, as if it's invisible.
What happened instead in 19w42a and later versions: Item Frames and conduits will render a black background. It is incredibly annoying!
The bug
Certain textures no longer can be retextured with a texture that is partially transparent. This affects textures that are completely opaque in the vanilla resource pack, such as:
Signs(20w06a)- Paintings
- Item frames
- Shields (WAI, see
MC-165403)- Beds (Won't Fix, see
MC-167243)- Beacon beam
- Book on the enchanting table
- Conduit
- Trident (entity form)
This list may be incomplete.
Original description
I was working in Hogwarts: Ultimate Project map (bit.ly/2wc9G4l) when I noticed some issues involving the invisible item frame and invisible sign (acacia sign when textures are used). These will be more noticeable in Hogsmeade (tp to location: /tp @p 421 82 868), along the signs on walls (Owl Post, Honeydukes, etc.). They render a background when they shouldn't. This issue also applies to paintings.
What is supposed to happen: Item frame and some blocks such as conduits will show nothing, as if it's invisible.
What happened instead in 19w42a and later versions: Item Frames and conduits will render a black background. It is incredibly annoying!
I tried creating a superflat world to generate a Woodland Mansion, but it crashes all of the sudden. This issue is confirmed in 1.14.4 and 19w42a
Steps to reproduce:
- Open MC 1.14.4 or later
- Create new superflat world
- create CUSTOM preset (not the preset ones, include biome to be dark forest, add woodland mansion (minecraft:dark_forest,stronghold,biome_1,mansion,dungeon)
- Click Done (or whatever button it was)
I was playing minecraft last night when my computer suddenly is low on space. So I ran CleanMyMac X and used the Space Lens feature and I found out there is this text file that takes up several gigabytes.
At one point the file became 8 gigabytes large for no apparent reason.
launcher_log.txtfor some reason takes up spacelauncher_log.txt takes up a lot of space on disk
A couple of days ago, I was messing around in the Hogwarts Map I've been working on when I noticed that when using the /function command, the functions are not there, even though the datapack is there.
Steps to Reproduce:
- Download Map (Skip if you have done so): https://www.planetminecraft.com/project/mrkaspersson-s-hogwarts-map-ultimate-continuation-no-download/
- Run Snapshot 20w09a or later
- Load that map
- Try using /function
All functions disappear. This can be fixed temporarily by disabling one of the datapacks and then re-enabling it (not the vanilla datapack)
I tried loading the Hogwarts Map Snapshot Y20W14a and it crashed when it tried to load the project map ( https://www.mediafire.com/file/ihvkc1ky0jecpyt/UNZIP_FILE_FIRST_%28Y20W14a%29.zip/file):
This crash makes the game unplayable to some worlds.
In Bedrock Edition, the water tint color is much more appealing and unique whereas Java Edition's water tint is
more boring.In Bedrock Edition, the water tint color is much more appealing and unique whereas Java Edition's water tint is different, and it's really annoying for both Java and Bedrock users who alternate at the same time.
Parity Issue: Ancient Debris spawningis inconsistent with Bedrock EditionParity Issue: Ancient Debris spawning seems inconsistent with Bedrock Edition
I've been playing Minecraft today, and all of the sudden, I am experiencing higher ms ticks in the world.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
The lag can happen for no reason whatsoever.
Seed: 732795237935697572
I've been playing Minecraft today, and all of the sudden, I am experiencing higher ms ticks in the world.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
The lag can happen for no reason whatsoever.
Seed: 732795237935697572
In the log, this seems to come up often:
[11:43:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running [x]ms or [y] ticks behind
Severe Lag / High ms ticks in 1.16.1Abnormally and consistently high ms ticks in 1.16.1
Abnormally and consistently high ms ticks in 1.16.1Unreasonably high ms ticks in 1.16.1 - delays in player and entity interaction
Unreasonably high ms ticks in 1.16.1- delays in player and entity interaction
I've been playing Minecraft today, and all of the sudden, I am experiencing higher ms ticks in the world.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
The lag can happen for no reason whatsoever.
Seed: 732795237935697572
In the log, this seems to come up often:
[11:43:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running [x]ms or [y] ticks behind
This has happened before during the 1.14 snapshots (see
MC-138550) (but far worse), but it seems to make a comeback, unfortunately.
macOS Mojave
Version 10.14.5MacBook Air (11-inch, Early 2015)
Processor 1.6 GHz Intel Core i5
Memory 4 GB 1600 MHz DDR3
Graphics Intel HD Graphics 6000 1536 MBRandom Tick Speed is set to 3, if you are curious. It is also specifically mentioned in the log file.
I've been playing Minecraft today, and all of the sudden, I am experiencing higher ms ticks in the world.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
The lag can happen for no reason whatsoever.
Seed: 732795237935697572
In the log, this seems to come up often:
[11:43:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running [x]ms or [y] ticks behind
This has happened before during the 1.14 snapshots (see
MC-138550) (but far worse), but it seems to make a comeback, unfortunately.
I've been playing Minecraft today, and all of the sudden, I am experiencing higher ms ticks in the world.
The lag can happen for no reason whatsoever.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
What I Tried To Do:
- Lower Render Distance
- Lower Mipmap Levels
- Lower Entity Distance
- Decreased Particles
- Checked Random Tick Speed
What Ended Up Happening:
- ms ticks remain between 50-150, where it should be way less...
Other Notes:
Random Tick Speed is set to 3
Seed: 732795237935697572
In the log, this seems to come up often:
[11:43:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running [x]ms or [y] ticks behind
This has happened before during the 1.14 snapshots (see
MC-138550) (but far worse), but it seems to make a comeback, unfortunately.
I've been playing Minecraft today, and all of the sudden, I am experiencing higher ms ticks in the world.
The lag can happen for no reason whatsoever.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
What I Tried To Do:
- Lower Render Distance
- Lower Mipmap Levels
- Lower Entity Distance
- Decreased Particles
- Checked Random Tick Speed
What Ended Up Happening:
- ms ticks remain between 50-150, where it should be way less...
Other Notes:
Random Tick Speed is set to 3
Seed: 732795237935697572
In the log, this seems to come up often:
[11:43:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running [x]ms or [y] ticks behind
This has happened before during the 1.14 snapshots (see
MC-138550) (but far worse), but it seems to make a comeback, unfortunately.
I've been playing Minecraft today, and all of the sudden, I am experiencing unreasonably higher ms ticks in the world.
This has happened before during the 1.14 snapshots (see
MC-138550) (but far worse), but it seems to make a comeback, unfortunately.
The Problems That Occur:
- Breaking a block in Survival will reappear for a few seconds before dropping
- Entities are much slower than usual, especially while attacking
- Eating will take a long time before it registers
What I Tried To Do:
- Lower Render Distance
- Lower Mipmap Levels
- Lower Entity Distance
- Decreased Particles
- Checked Random Tick Speed
What Ended Up Happening:
- ms ticks remain between 50-150, where it should be way less...
Other Notes:
Random Tick Speed is set to 3
Seed: 732795237935697572
In the log, this seems to come up often:
[11:43:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running [x]ms or [y] ticks behind
I have attached the world download for those who want to confirm. Please refer to the Environment tab of this issue to get the specs. If you have an old MacBook Air lying around, use it to test the issue.
Unreasonably high ms ticks in 1.16.1 - severe delays in world interaction
Unreasonably high ms ticks in 1.16.1 - severe delays in world interaction and ticks per second lower than 20
Unreasonably high ms ticks in 1.16.1 - severe delays in world interactionand ticks per second lower than 20
Technically, this has been an issue since 1.17-rc2, but regardless if cheats are enabled or not, you cannot use F3 commands, meaning you can't reload texture packs, reload chunks, switch to spectator mode. How did this make it into the full release of 1.17?
The Cause of the Bug
With the bug being caused by new shortcuts in macOS Monterey, on laptops, using FN and a certain key will trigger a shortcut, like FN + A for Finder, FN + N for notifications, etc. Apparently, Minecraft cannot cancel these actions, and therefore is triggering this bug.
You cannot use F3 commands on macOS Monterey (Laptop only)
Technically, this has been an issue since 1.17-rc2, but regardless if cheats are enabled or not, you cannot use F3 commands, meaning you can't reload texture packs, reload chunks, switch to spectator mode. How did this make it into the full release of 1.17?
The Cause of the Bug
With the bug being caused by new shortcuts in macOS Monterey, on laptops, using FN and a certain key will trigger a shortcut, like FN + A for Finder, FN + N for notifications, etc. Apparently, Minecraft cannot cancel these actions, and therefore is triggering this bug.
As of right now, you can disable FN + Q in Keyboard settings, which will allow you to use FN+F3+Q again in-game.
macOS 11.4, macOS 12 Beta 1
Windswept Hills Completely SubmergedLand Biomes Can Be an Ocean in Some Circumstances
Land Biomes Can Be an Ocean in Some Circumstances When Using Large Biomes
For some reason, when on the seed attached in Large Biomes, and then teleport to coordinates 1907 79 -1722, the biome (Windswept Hills) is supposed to be a land biome, but is an ocean.
@ampolive this bug is different. This bug affects biomes registered incorrectly. The one referenced is in regards to player spawn rules.
Christopher Lewis, your opinion is not a valid source for resolving a ticket as working as intended.
Christopher Lewis, please create a new ticket and specify what entities are still affected.
@Christopher Lewis, no this issue is only about pumpkin and melon stems and is based on the game code.
See MC-73963 which confirms that not being able to use bone meal on sugar cane is intended.














I cannot attack any entity for several seconds. Annoying attack indicator says it's loaded, keeps loading, no result. Sometimes, game would crash after clicking on villager. So Annoying!
Mojang did this intentionally: This is what they added under Illager Patrol page on the wiki under History: "Illager patrols now spawn in the world less often."
Mojang intentionally did it. I don't know why, but I was told that they did it on purpose.
Same thing happened to me (twice!)
When I encounter something like this, make sure /gamerule keep inventory is set to true, then use /kill whenever you're stuck in bed. That way, you can force yourself out of bed.
Same! Happened to me when working on a Hogwarts Project!
Affected in 19w04b
Did you try to enter the game again? If not, please upload the crash log. Using just images cannot help me understand.
This issue should be marked as invalid. This feature requires a mod.
It's been that way since 17w43a.
The following versions are affected in:
17w43a 17w43b 17w45a 17w45b 17w46a 17w47a 17w47b 17w48a 17w49a 17w49b 17w50a 18w01a 18w02a 18w03a 18w03b 18w05a 18w06a 18w07a 18w07b 18w07c 18w08a 18w08b 18w09a 18w10a 18w10b 18w10c 18w10d 18w11a 18w14a 18w14b 18w15a 18w16a 18w19a 18w19b 18w20a 18w20b 18w20c 18w21a 18w21b 18w22a 18w22b 18w22c 1.13-pre1 1.13-pre2 1.13-pre3 1.13-pre4 1.13-pre5 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30a 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43a 18w43b 18w43c 18w44a 18w45a 18w46a 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03a 19w03b 19w03c and 19w04a
Did you lock the map in any circumstances? If so, that might be..
In the event you are stuck in bed, do /kill @p and you'll get out of bed. Doing this way, you need to use /gamerule keepinventory true or you'll lose all your items!
This issue is very serious and has been around for a while? Shall Mojang be jumping in to fix the issue for the next snapshot.
This bug is becoming much worse... Please fix it for the next snapshot, I have had it!
Affected devices on macOS 10.13.6
Added some logs and images as well. It doesn't matter what resource pack you use, the bug will still persist.
This bug is a duplicate of
MC-142134Please search before creating a new report, as there is one already there.
Affected in Minecraft Bedrock Edition 1.8
Can confirm in MCPE 1.8.1
Works as intended
Can confirm in 19w06a
Can confirm in 19w08b
Cannot reproduce
Confirmed since 18w11a onwards
Can confirm in 19w08b
Still happening in 19w08b, but it is bloody hell worse than the past snapshots.
If you leave the grounds as a book, then return (like the map: https://www.planetminecraft.com/project/mrkaspersson-s-hogwarts-map-ultimate-continuation-no-download/) back to the grounds, that is how you reproduce the bug.
Works as intended, sir. Sorry. Read the snapshot notes for 18w44a. (https://minecraft.gamepedia.com/18w44a)
THAT WAS WORKED AS INTENDED SIR, CHECK THE 19W07A NOTES.
Works as intended, sir
Mojang, mark this as resolved, the VBOs option is intended to be removed.
This bug existed since the 1.13 snapshots
Realms are not supposed to work in Snapshots.
Here's why:
Stated by Minecraft Wiki (on Gamepedia), "Realms cannot be used in old versions of the game, snapshots, or betas."^^
Please read the realms page for more information.
Same
Affects in MCBE 1.10.0
Affects MCBE 1.10.0
Confirmed in MCPE 1.10.0
Confirmed in 19w11a onwards
Same. Fix the damn bug!
Confirmed. Now I have to stay on 19w14b until Mojang fixes the **** bug! Please release 1.14 pre-2 ASAP! But, keep up the good work. Trust me, this bug is much, much worse than a world generating issue in 18w19a last year.
This issue can be reproduced after using the /fill command. I did this numerous times and most of the time, this bug happens. You can stop this issue temporarily by reloading the world. Although, this isn't always the case.
This happened when I was working on a Hogwarts Project (see my profile on PMC for details, Username: DieselDorky 16).
Works as intended. Sorry.
Based on knowledge. Apparently, the signs are supposed to give off their actual color when dyed. For some reason at the start of 1.14 development, signs never gave off their supposed color. Not until now as of 19w39a... They give off the correct color text. If this becomes an issue, consider making a patch where it won't glow as bright as it is in this snapshot, without altering the correct color of text.
Not the way I see it: It did glow in the first three 1.14 Snapshot (18w43a to 18w43c)...
Affected in 19w40a
How is this fixed? I tried my Hogwarts Map, and the invisible item frame and invisible sign is still showing a background.
What is supposed to happen: Item frame and Acacia Sign textures in the pack (link listed below, will expire without warning) will show nothing, as if it's invisible. Making it perfect for invisible text.
What happened instead in 19w42a: Acacia signs will have a white background, while Item Frames will render a black background. It is incredibly annoying!
Download link containing the textures mentioned: http://www.mediafire.com/file/nmvfo8ic5e34apo/UNZIP_FILE_FIRST_%2528Y19W41a%2529.zip/file (Link will expire without warning)
@violine1101, New issue ticket is created regarding the issue mentioned above (MC-164001)
In that resource pack/map (new link: https://www.mediafire.com/file/ufz8kx4ay5my3e3/UNZIP_FILE_%28Y19W43a%29.zip/file), the issue mainly is referencing to the issues with Item Frames and with Acacia Signs (if the textures is turned on).
Noticable in coordinates 421 82 868 when using the Hogwarts Map (in the link listed above.)
Still an issue in 1.15 snapshots
This issue is confirmed
Same here
I opened it, I don't remember what it was, but the screenshot will show part of it.
All it shown as I remember was a bunch of data strings in the log file.
Also, this issue started last night. I have attached the gameplay logs in case there is something causing it.
Can confirm
Works as intended. Dead bushes can only be placed on sand
Can confirm in 1.14.30
This is still an issue in Snapshot 20w07a
And it was still an issue in snapshots ranging from 19w13a and beyond, counting all prereleases and official updates, patches, etc. All of 1.15, included.
This issue affects sugar cane and netherwart
affects 20w09a
Can confirm for me
Still happening in 20w10a
Can confirm for snapshots, pre-releases and releases starting from 18w43a all the way up to 20w13b.
This issue affects Pillagers and other ranged mobs too
Describe the issue please. How to reproduce it.
Attached the crash report
Can confirm. This is happening to me too.
Still an issue in 20w17a and snapshots/release versions before that.
The bug is fixed in beta 1.16.0.51, with the exception of Oak Sign, which is still the issue.
Do you have /gamerule dofiretick set to false?
Can you post a video describing the issue?
Are you logged on to Xbox Live? If not, then this is intentional. Achievements are only to be unlocked when you are logged into Xbox on Minecraft: Bedrock edition.
Wasn't that issue fixed?
Seems to work just fine... At least for me. What device were you using?
How good is your internet connection. I suggest you take a online speed test (like fast.com) and see.
Please attach a crash log to this issue, to make it easier for the developers to identify.
This bug is actually intended. It's just that the block ids have not been updated for bedrock users, unlike java edition. Have you tried using /give @p hardened_clay?
Check gamepedia for more information on data values for bedrock edition.
Works as intended. Sorry, sir.
Works as intended. Sorry.
Have you tried using the /locatebiome command? Are you using the large biomes generation?
Can you upload images describing the issue?
https://minecraft.gamepedia.com/Java_Edition_20w17a#Gameplay
Excerpt from the article:
Creative Inventory
Right. It doesn't say it anywhere in the changelog on the official page.
This is still an issue in 20w18a
A small work around involves setting up a scoreboard command and some redstone-related geeks (I have already set that in place in my Hogwarts map, I'll release it Wednesday.) It's kinda hard to explain, but you could try something like for one command block.
Just warning you, cheats need to be enabled if you don't have them already...
But for now, here are the steps:
Steps to workaround:
Consider changing the title to Parity Issue: Steve & Alex aren't updated on Java like they are on Bedrock & Earth
Affects 20w20b.
When was your world initially created?
@Chandler The tint has been an issue since the Update Aquatic.
@Andrii is this still an issue now?
Duplicate of
MC-184059Sorry sir, we can only take reports in English. Please create a new issue ticket in English explaining the issue.
This is because there is a dialog asking for permissions. Try creating a new space, drag Minecraft into it.
Does anyone know if this is still an issue in the latest snapshot?
It's WAI, sorry.
Can confirm this issue on macOS Mojave with 4 GB RAM
If anyone has a workaround solution, please reply to this comment.
Anyone still noticing this issue in 20w22a?
If you command-Tab out of Minecraft and back in, it should fix the problem partially...
Can you upload the attachment again? It didn't upload all the way.
Try deleting the shaders folder in that resource pack in path assets/minecraft
This issue is a duplicate!
This issue is a duplicate
This is a feature
This is intentional. You're only able to obtain Minecart Spawners by using commands.
These wolves could have spawned within a nearby biome or something and just headed over to the plains.
This might be intentional
Crimson and Warped are not supposed to burn, as they are non-burnable materials.
Affects 1.16 Prerelease 7
Can confirm for 1.16 Prerelease 7
Affects 1.16 Release Candidate 1
I don't think this is valid...
Sorry, we can only take reports written in English.
This issue is a troll
WAI
This is intended behavior. Grass was never meant to grow underwater.
If you were intending to tag this report for 1.16, its intentional. Sorry.
I don't think so... Did a quick search through Google on that topic, nothing else... At least for now...
Other than that, this video listed is the only source there is for this bug
Please fix this!
Are you sure about this guys? Isn't VBOs removed since 18w44a?
@Ethan Lessard, try using FN + F3 + F4.
It's set to 3, the default tick speed. That never changed.
Render distance was at like seven, Biome Blend is at 3x3 blocks and Smooth Lighting was on. The world was created today in 1.16.1.
Added debug reports from 1.16-pre2 and 20w20a
Check your texture pack...
A guy was running 1.16.1 on macOS 11 (Big Sur) beta, and he was experiencing the same issue with high ms ticks. But I don't know what settings he has enabled...
Link: https://www.youtube.com/watch?v=9GJXLIv5JQc
Excuse me, but why is it resolved as intended? Isn't it obviously a parity issue...
This issue is similar to
MC-192134I'm pretty sure this is intentional...
I'm pretty sure this is intended.
Sorry, this issue is works as intended...
Is anyone still noticing this issue in the latest versions?
I'm pretty sure this is also a parity issue, as mobs spawn less frequently on Java.
This issue may be duplicated by MCPE-65762.
Do you have any data packs enabled?
Please attach a crash report to this issue ticket.
It's an illegal character. Try using \u00a7 then the format id
I've seen this on Hypixel lately...
Still affects 20w46a. However, the bug only lasts a few minutes when bees are spawned via /summon command.
Probably a texturing mistake
First of all, why did the devs completely fall for this bogus bug report?
You can, but you can't use other features like F3+Q (if Quick Note shortcut is enabled), F3+A, F3+N, etc. And yes, I am using fn+f3+<key>.
Found what's causing it: With the bug being caused by new shortcuts in macOS Monterey, on laptops, using FN and a certain key will trigger a shortcut, like FN + A for Finder, FN + N for notifications, etc. Apparently, Minecraft cannot cancel these actions, and therefore is triggering this bug.
When you try to leave the client while in full screen, the issue will occur. The issue ends you return to the client, but returns when you tab out again.
Provide the seed and the coordinates where the bug occurred.