(Marker) Armor stands create bubbles in water
Since at least 21w20a, Marker-true-armor stands don't show bubbles if submerged into water as described below, in case there is a block below it. It doesn't matter if it's a full opaque or transparent block, and not only glass, but also e.g. slabs or a banner works.
As soon as there is a block, Air replenishes immediately back to 300s, even if Air went already into negative values and thus bubble appeared prior.
I don't know if this is WaI, I couldn't find anything in the Wiki's armor stand history, but the as-is status could be a potential workaround.
Note to map/contraption makers: If you need the space below a water-submerged, invisible Marker-true-AS to be a nonobstructive void, a barrier block would of course not be an option, but you can use e.g. a structure void block (or e.g. the newish light block). You'll surely come up with better ideas as well.
I don't know if it's WaI that Marker-false-AS still create bubbles if fully submerged in water as described below, and if the above workaround for Marker-true-AS is sufficient for mapmakers, or if they'd prefer a full fix.
I hope Mojang can ask the mapmaking community for their requirements, and, dependent on that, this bugpost may be closed.
As long as this is not officially decided, I'll continue to update this bugpost.
Leaving the old bugpost text below for history and comprehension purposes.
Armor stands with Marker set to true create bubbles underwater which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand's "eye height" is underneath water, bubbles appear after 300 ticks (15 seconds).
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water, after 300 ticks.
An easy way to solve this without ugly special cases could be to just let canBreatheUnderwater() return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}
Wait for 300 ticks on newly summoned armour stands for bubbles to appear.
Linked Issues
is duplicated by3
relates to7
- Fixed
Meri DianaPoshAlpaca
- 32
- 18
- Confirmed
Low
- Platform
- Particles
- armor armor-stand armor_stand bubble eye-level hitbox marker underwater
1.8.3 - 23w33a
1.8.3 1.8.8 15w36c 15w47c 16w38a 1.11.2 17w06a 1.12 1.12.1 1.12.2-pre1 1.12.2-pre2 1.12.2 17w43a 17w43b 17w45b 17w46a 17w47a 17w47b 17w48a 18w01a 18w03b 18w16a 18w19b 18w21a 18w21b 18w22a 1.13-pre1 1.13-pre2 1.13-pre3 1.13-pre4 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30a 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03b 19w03c 19w04b 19w05a 19w06a 19w07a 19w12b 19w13b 19w14a 19w14b 1.15.2-pre1 1.15.2 20w06a 20w09a 20w12a 20w13a 20w13b 20w14a 20w17a 20w19a 1.16-pre5 1.16.1 1.16.2-pre1 1.16.2-rc1 1.16.4 20w46a 20w48a 20w49a 20w51a 21w03a 1.16.5 21w05b 21w06a 21w07a 21w11a 21w18a 1.17-pre3 1.17 1.17.1 1.18.2 22w13a 22w14a 22w18a 1.19-pre1 1.19 1.19.1 1.19.2 1.19.3 1.19.4-pre2 23w33a- 23w40a
Created Issue:
Marker armor stands create bubbles in water
When an armor stand with the attribute marker:1 is under water bubbles appear as if it was a swimming mob or something similar.
Environment
Mac OS X 10.9.3
is duplicated by
Markerarmor stands create bubbles in water(Marker) Armor stands create bubbles in water
When an armor stand
with the attribute marker:1is under water bubbles appear as if it was a swimming mob or something similar.When an armor stand is under water bubbles appear as if it was a swimming mob or something similar. Applies too for Marker Armor Stands with the attribute marker:1
relates to
is duplicated by
Mac OS X 10.9.3
Armor stands with Marker set to true create bubbles underwater, which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand hitbox/eye height is underneath water, bubbles appear.
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-false armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water.
An easy way to solve this without ugly special cases could be to just let
canBreateUnderwater()return true for armor stands.
Armor stands with Marker set to true create bubbles underwater, which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand hitbox/eye height is underneath water, bubbles appear.
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-false armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water.
An easy way to solve this without ugly special cases could be to just let
canBreatheUnderwater()return true for armor stands.
Confirmed for 1.12 release.
Confirmed for 1.12.1.
Confirmed for 1.12.2 pre-2.
[Mod] Michael Wobst Sure, it was on my "to-check-list-of-other-bughosts" anyway
Good weekend to everyone, sorry for the notification here.
is duplicated by
relates to
Armor stands with Marker set to true create bubbles underwater, which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand hitbox/eye height is underneath water, bubbles appear.
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-
false armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water.
An easy way to solve this without ugly special cases could be to just let
canBreatheUnderwater()
return true for armor stands.Armor stands with Marker set to true create bubbles underwater, which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand hitbox/eye height is underneath water, bubbles appear.
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water.
An easy way to solve this without ugly special cases could be to just let
canBreatheUnderwater()return true for armor stands.
relates to
Armor stands with Marker set to true create bubbles underwater, which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand hitbox/eye height is underneath water, bubbles appear.
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water.
An easy way to solve this without ugly special cases could be to just let
canBreatheUnderwater()return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}
Armor stands with Marker set to true create bubbles underwater, which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand hitbox/eye height is underneath water, bubbles appear.
That's why an armor stand with Marker false does not create bubbles, as long as it's solely withits"feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water.
An easy way to solve this without ugly special cases could be to just let
canBreatheUnderwater()return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}Armor stands with Marker set to true create bubbles underwater which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand's "eye height" is underneath water, bubbles appear after 300 ticks (15 seconds).
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water, after 300 ticks.An easy way to solve this without ugly special cases could be to just let canBreatheUnderwater() return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}Wait for 300 ticks on newly summoned armour stands for bubbles to appear.
Since at least 21w20a, Marker-true-armor stands don't show bubbles if submerged into water as described below, in case there is a block below it. It doesn't matter if it's a full opaque or transparent block, and not only glass, but also e.g. slabs or a banner works.
![]()
As soon as there is a block, Air replenishes immediately back to 300s, even if Air went already into negative values and thus bubble appeared prior.
![]()
I don't know if this is WaI, I couldn't find anything in the Wiki's armor stand history, but the as-is status could be a potential workaround.
Note to map/contraption makers: If you need the space below a water-submerged, invisible Marker-true-AS to be a nonobstructive void, a barrier block would of course not be an option, but you can use e.g. a structure void block. You'll surely come up with better ideas as well.
I don't know if it's WaI that Marker-false-AS still create bubbles if fully submerged in water as described below, and if the above workaround for Marker-true-AS is sufficient for mapmakers, or if they'd prefer a full fix.
I hope Mojang can ask the mapmaking community for their requirements, and, dependent on that, this bugpost may be closed.
Leaving the old bugpost text below for history and comprehension purposes.
Armor stands with Marker set to true create bubbles underwater which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand's "eye height" is underneath water, bubbles appear after 300 ticks (15 seconds).
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water, after 300 ticks.An easy way to solve this without ugly special cases could be to just let canBreatheUnderwater() return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}Wait for 300 ticks on newly summoned armour stands for bubbles to appear.
Since at least 21w20a, Marker-true-armor stands don't show bubbles if submerged into water as described below, in case there is a block below it. It doesn't matter if it's a full opaque or transparent block, and not only glass, but also e.g. slabs or a banner works.
![]()
As soon as there is a block, Air replenishes immediately back to 300s, even if Air went already into negative values and thus bubble appeared prior.
![]()
I don't know if this is WaI, I couldn't find anything in the Wiki's armor stand history, but the as-is status could be a potential workaround.
Note to map/contraption makers: If you need the space below a water-submerged, invisible Marker-true-AS to be a nonobstructive void, a barrier block would of course not be an option, but you can use e.g. a structure void block. You'll surely come up with better ideas as well.
I don't know if it's WaI that Marker-false-AS still create bubbles if fully submerged in water as described below, and if the above workaround for Marker-true-AS is sufficient for mapmakers, or if they'd prefer a full fix.
I hope Mojang canaskthe mapmaking community for their requirements, and, dependent on that,this bugpostmay be closed.Leaving the old bugpost text below for history and comprehension purposes.
Armor stands with Marker set to true create bubbles underwater which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand's "eye height" is underneath water, bubbles appear after 300 ticks (15 seconds).
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water, after 300 ticks.An easy way to solve this without ugly special cases could be to just let canBreatheUnderwater() return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}Wait for 300 ticks on newly summoned armour stands for bubbles to appear.
Since at least 21w20a, Marker-true-armor stands don't show bubbles if submerged into water as described below, in case there is a block below it. It doesn't matter if it's a full opaque or transparent block, and not only glass, but also e.g. slabs or a banner works.
![]()
As soon as there is a block, Air replenishes immediately back to 300s, even if Air went already into negative values and thus bubble appeared prior.
![]()
I don't know if this is WaI, I couldn't find anything in the Wiki's armor stand history, but the as-is status could be a potential workaround.
Note to map/contraption makers: If you need the space below a water-submerged, invisible Marker-true-AS to be a nonobstructive void, a barrier block would of course not be an option, but you can use e.g. a structure void block (or e.g. the newish light block). You'll surely come up with better ideas as well.
I don't know if it's WaI that Marker-false-AS still create bubbles if fully submerged in water as described below, and if the above workaround for Marker-true-AS is sufficient for mapmakers, or if they'd prefer a full fix.
I hope Mojang can ask the mapmaking community for their requirements, and, dependent on that, this bugpost may be closed.
As long as this is not officially decided, I'll continue to update this bugpost.Leaving the old bugpost text below for history and comprehension purposes.
Armor stands with Marker set to true create bubbles underwater which breaks immersion, as those marker-armor stands are only usable/producible in Creative and valuable mapmaker tools. Armor stands get this behaviour as they are part of EntityLiving. As soon as the armor stand's "eye height" is underneath water, bubbles appear after 300 ticks (15 seconds).
That's why an armor stand with Marker false does not create bubbles, as long as it's solely with its "feet" in water, but not with its "head" or rather at its eye height:
As soon as a Marker-false armor stand is underwater at eye height, it'll also create bubbles like the Marker-true armor stand:
As the Marker true armor stand got its tiny hitbox only at its "feet", bubbles appear in any case, when standing in water, after 300 ticks.An easy way to solve this without ugly special cases could be to just let canBreatheUnderwater() return true for armor stands.
Summon command:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}Wait for 300 ticks on newly summoned armour stands for bubbles to appear.
relates to
relates to
relates to








Confirmed, also affects normal Armor stands.
Affects 15w47c
Slightly misleading title and description, as [Mod] Sonicwave stated above:
Summary change:
Armor stands create bubbles in water
Description change:
When an armor stand is under water bubbles appear as if it was a swimming mob or something similar.
Cannot reproduce in 1.11.2 and 17w06a. For me it only creates bubbles at the moment when it hits the water. Can someone verify if the issue has been fixed?
Can reproduce both in 17w06a and 1.11.2. You need to wait a little for the bubbles to appear
Ticket is yours now, Meri Diana
Can confirm for 1.13pre3.
Confirmed for 1.13pre4.
Confirmed for 1.13-pre6.
Confirmed for 1.13-pre7.
Confirmed for 1.13-pre8 (tested it with normal armor stands).
Confirmed for 1.13-pre9 (tested it with normal armor stands).
Confirmed for 1.13-pre10 (tested it with normal armor stands).
Confirmed for 1.13 (tested it with normal armor stands).
Confirmed for 18w30a (tested it with normal armor stands).
Confirmed for 18w30b (tested it with normal armor stands).
Confirmed for 18w31a (tested it with normal armor stands).
Confirmed for 18w32a (tested it with normal armor stands).
Confirmed for 18w33a (tested it with normal armor stands).
Confirmed for 1.13.1-Pre-1
Confirmed for 1.13.1.
Confirmed for 1.13.2-pre1.
Confirmed for 1.13.2-pre2.
Can confirm in 20w51a.
Can confirm in 21w03a. Use the following command to reproduce this issue:
/summon minecraft:armor_stand ~ ~ ~ {Marker:1b}Can confirm in 21w05b.
Can confirm in 21w06a.
Video attached. Please note that when reproducing this, you must wait a while in order for the bubbles to appear.
[Mod] Avoma Thank you, however, there are already 2 videos implemented, and with those also why it takes a bit until those bubbles appear in newly placed or summoned armour stands
But good call, it might still not be that directly obvious to everyone 300 ticks have to pass by, I will add that to the description.
All good.
Can confirm in 21w07a.
Can confirm in 21w11a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.2.
Can confirm in 22w13a.
Cannot reproduce in 1.19 Pre-release 1.Nevermind, I forgot that the armor stand needs to not have a block beneath it. This is still present in 1.19 Pre-release 1.Can confirm in 1.19.3.