Indirect breaking of minecraft:fire or minecraft:soul_fire does not make the "hissing"/"extinguishing" sound
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way.
Such other ways include when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (MC-206473).
The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game. It should also produce the smoke particles as well.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
It is also worth noting that particles using the fire textures would also be produced, specifically when replaced directly with a fluid. These were considered a bug and eventually removed.
Linked Issues
is duplicated by46
- Unresolved
Connor Steppie
- 9
- 7
- Confirmed
Low
- Gameplay
- Sound
- general-breaking-zone incorrect-block-sound missing-sound
1.6.2 - 1.21.4
1.6.2 13w39b 13w41b 1.7.2 1.7.8 14w29b 14w30c 1.8-pre3 1.8 1.8.1-pre1 1.8.1-pre2 1.8.1 1.8.3 1.8.8 15w31c 15w36d 15w37a 15w38a 15w38b 15w39b 15w39c 15w40a 15w41b 15w42a 15w43b 15w43c 15w44a 15w46a 15w47a 15w47c 1.10.2 18w20c 18w22b 1.13-pre1 1.13-pre3 1.13-pre6 1.13-pre9 1.13 18w30a 1.13.1 1.13.2 18w43a 18w43b 18w43c 18w44a 18w47b 18w50a 19w02a 19w03c 19w07a 19w08b 1.14-pre2 1.14-pre3 1.14-pre4 1.14-pre5 1.14 1.14.4-pre5 1.14.4 19w34a 19w37a 19w41a 1.15 1.15.2 20w06a 20w18a 20w20b 20w21a 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre7 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.4 20w46a 20w49a 20w51a 21w03a 21w05b 21w06a 21w18a 21w20a 1.17-pre1 1.17 1.17.1 1.18.1 1.18.2 22w18a 22w19a 1.19 1.19.2 1.19.4 23w17a 1.20.4 1.21.4
Created Issue:
Fire does not hiss when supporting block is broken
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Fire does not hiss when supporting block is brokenIndirect breaking of minecraft:fire or minecraft:soul_fire does not make the "hissing"/"extinguishing" sound
As putting out fire produces a hissing sound, this is the sound associated with the destruction of fire blocks. However, removing fire's supporting block does not play this sound.
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way, such as when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976 , as all other fluid replacements would be expected to play a sound for every other block but do not).
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way, such as when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976 , as all other fluid replacements would be expected to play a sound for every other block but do not
).Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way, such as when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976 , as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703 ), or replaced by another block via commands (
MC-206473).
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way, such as when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976 , as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703 ), or replaced by another block via commands (
MC-206473).The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
relates to
is duplicated by
Indirect breaking of minecraft:fire or minecraft:soul_fire does not make the "hissing"/"extinguishing" sound nor produce smoke particles
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way, such as when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (
MC-206473).The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
Fire "particles" were also produced for a period of time, which were also correct, but this has also since been fixed.
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way, such as when its supporting block is removed, when directly replaced by a placed fluid source (see also
MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound isMC-136703), or replaced by another block via commands (MC-206473).
The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game.For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
Fire "particles" were also produced for a period of time, which were also correct, but this has also since been fixed.
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way.
Such other ways include when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (
MC-206473).Also worth noting is that extinguishing fire directly produces smoke particles, however indirect destruction produces no particles at all.
The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game. It should also produce the smoke particles as well.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
Fire "particles" were also produced for a period of time, which were also correct, but this has also since been fixed.
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Indirect breaking of minecraft:fire or minecraft:soul_fire does not make the "hissing"/"extinguishing" soundnor produce smoke particles
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way.
Such other ways include when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (
MC-206473).
Also worth noting is that extinguishing fire directly produces smoke particles, however indirect destruction produces noparticles at all.The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game. It should also produce the smoke particles as well.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
Fire "particles" were also produced for a period of time, which were also correct, but this has also since been fixed.
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way.
Such other ways include when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (
MC-206473).The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game. It should also produce the smoke particles as well.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
Fire "particles" were also produced for a period of time, which were also correct, but this has also since been fixed.
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way.
Such other ways include when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (
MC-206473).The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game. It should also produce the smoke particles as well.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
Fire "particles" were also produced for a period of time, which were also correct, but this has also since been fixed.
Fire is a rather unusual block in that while it can be broken like any other block can, the sound event used when it is broken is not the same as other sound events: the "fire extinguishing" sound only plays when the block is directly targeted and broken, and will never play when broken any other way.
Such other ways include when its supporting block is removed, when directly replaced by a placed fluid source (see also MC-25976, as all other fluid replacements would be expected to play a sound for every other block but do not, and replaced by blocks not making a sound is MC-136703), or replaced by another block via commands (
MC-206473).The expected behaviour would be that the fire extinguishing sound would play in all cases of a fire block being destroyed (with the exception of fire just burning out by itself, and potentially it burning its supporting block), as to be consistent with literally every other block in the game. It should also produce the smoke particles as well.
For a period of time, the wood sound was played in such cases, after which the wool sound was used. From 1.16 onwards, there is now silence.
It is also worth noting that particles using the fire textures would also be produced, specifically when replaced directly with a fluid. These were considered a bug and eventually removed.
MC-171366 may be causative of this.
When a fire block (or equivalently soul fire) is broken by hand, a hissing noise plays, equivalently to the breaking sounds of other blocks. However, when broken with a setblock command with destroy specified, the fire block just disappears without making a single sound.
A screenshot of breaking sand under the same conditions is shown - note how Block broken appears in the subtitles of said screenshot, signifying that the sand made a sound.
To reproduce:
- /setblock ~ ~ ~ fire
- /setblock ~ ~ ~ air destroy
- Observe total silence
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Already covered by
MC-91091.It instead plays wool sounds.
Can confirm in 20w51a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.1.
Can confirm in 1.18.2 and 22w18a.
Can confirm in 1.19.
Can confirm in 1.19.2.