Redstone does not visually connect when going up non-full blocks
When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Linked Issues
is duplicated by3
relates to5
Created Issue:
Redstone does not visually connect when going up top-half slabs
Relates to
MC-181524When ascending a staircase of top-half slabs, redstone will not actually visually connect when going up said staircase, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Relates to
MC-181524When ascending a staircase of top-half slabs, redstone will not actually visually connect on the side of the block when going up said staircase, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Redstone does not visually connect when going up top-half slabs or stairs
relates to
relates to
Redstone does not visually connect when going uptop-half slabs or stairsRedstone does not visually connect when going up non-full blocks
Relates to
MC-181524When
ascending a staircase of top-half slabs, redstone will not actually visually connect on the side of the block when going up saidstaircase, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
is duplicated by
relates to
is duplicated by
relates to
Relates to
MC-2255,MC-181636,MC-181524,MC-181564,MC-181764,MC-181778When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Relates to
MC-,2255MC-181,636MC-181524,MC-181564,MC-181764,MC-181778When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Relates to
MC-181564,MC-181778When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Relates to
MC-181564,MC-181778When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
Relates to
MC-181564When connecting up onto a non-full block, redstone will not actually visually connect on the side of the block when going up said block, even though it does actually connect when powered. This has been the case for a long while but as 20w18a and onward plan to fix redstone visual logic this should probably be paid attention to.
relates to
is duplicated by
Resolved as a duplicate of MC-181636
Thank you for your report!
We're actually already tracking this issue in MC-181636 and MC-181524, so I resolved and linked this ticket as a duplicate.
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Relates to MC-2255, MC-181512, MC-181524 and MC-181636
When a line of redstone dust is travelling up the side of a block, and is directly next to another line of redstone doing the same thing, the length of redstone which is travelling upwards will not actually visually connect to the adjacent lines, which makes no sense as the lines are indeed connected logically, as can be seen by powering them. Visually the result is several directly adjacent parallel lines of redstone, which is impossible to get on flat ground surfaces and is just nonsensical.
This could be fixed by introducing new block states for redstone - currently each compass direction can have the values none, side and up - this could be expanded so that each compass direction has six different possibilities, namely none, side, up, up_left, up_right and up_left_right. There could perhaps be a way to achieve this in even less states, but I'm not entirely sure.
Duplicate of MC-181636.





This is a tough one, the three options I can think of are:
Affects 1.16 pre5
Can confirm in 20w51a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 1.16.5 and 21w08b.
Can confirm in 21w10a. Video attached.
Can confirm in 21w15a.
Can confirm in 1.17.
Can confirm in 1.17.1.
If RS wire were to connect completely upwards, this is how it would look like (for visualization purposes I additionally used a pack that alters the wire model):
In my personal opinion, the wire upwards would look more logical if there was no wire in the "air gap", but solely where an actual block was (at slabs' side):
If memory serves well, I achieved that back in 2014 or so by adding an additional block model - the visualization pack I used for half of the screenshots uses 2 additional wire block models as well, to circumvent the optical gap of upwards-redstone other model packs have.