Blazes continue to follow/attack you in spectator mode
Linked Issues
is duplicated by4
relates to5
Created Issue:
Ghast attack you in spectator mode.
Environment
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Changed Summary:
Ghast attack you in spectator mode.Ghasts continue to attack you in spectator mode
Added Linked Issues:
relates to
Added Linked Issues:
is duplicated by
Added Affects Versions: 1.8.1
Added Linked Issues:
is duplicated by
Changed Summary:
Ghasts continue to attack you in spectator modeHostile mobs continue to follow/attack you in spectator mode
Added Linked Issues:
is duplicated by
Added Assignee:
[Mojang] Searge (Michael Stoyke)
Added Fixed Versions: 1.8.2-pre1
Deleted Comment:
Added Linked Issues:
relates to
Added Affects Versions: 1.10.2
Changed Summary:
Hostile mobs continue to follow/attack you in spectator modeBlazes continue to follow/attack you in spectator mode
Added Linked Issues:
is duplicated by
Added Affects Versions: 16w50a
Added Affects Versions: 1.12
Removed Assignee:
[Mojang] Searge (Michael Stoyke)
Added Fixed Versions: 1.12.2
Deleted Comment:
In the latest snapshot (18w20c currently) the blaze immediately stops burning and does'nt attack/follow you. Both tested in multiplayer and singleplayer with and without other players around
Added Linked Issues:
relates to
Added Labels: game-mode-switch spectator survival
Confirmed, but they must be angry at you to begin with.
Any mobs must ignore you spectator because in spectator mode you neither the mob cannot interact with each other.
someone in multiplayer has to test this, because in 18a, hostile mobs now despawn in spectator when there are only spectators around (such as in singleplayer)
Fixed as hostile mobs now despawn when switching to Spectator mode.No, it is still an issue if other non-spectators are in range of it and prevent it despawning.
Confirmed for 14w30c
Confirmed for 1.8.
confirmed for 1.8.1
here are more information:
SLIME: after it attack me, i switch to spectator and it follow me, and when i stay above ground, it keep jumping in circle trying to get me. back to normal when i switch back to creative
MAGMA CUBE: same with slime
GHAST: after it sees me, and attack me, i switch to spectator, and it keep chasing me and shooting fireball at me, and when i become the point of view of ghast (make sense?) it try to kill itself (but never success)
i tested all the mobs that are hostile/neutral and these three are the only one that still remain hostile
i tested it only in 1.8.1 in single player world
This is still present : https://drive.google.com/file/d/0Bwh-rUpGiETGcGRrUkx3c1EtTHc/view?usp=sharing
Cannot confirm in a fresh world in 1.8.2-pre1.
Yes, since it marked as fixed
Try with this world : https://66ed39aec3765da25cfb6002b5fe7930221b5f18.googledrive.com/host/0Bwh-rUpGiETGWEtvc3E5Rm5zdE0/MC-51573.zip
This bug is partially fixed.
Only changing gamemode from survival or adventure to spectator make tracking mobs ignore you, changing from creative to spectator doesn't. Also if zombies that spawned were too far to track target, they will follow you when you get close to them even if the player was in spectator mode.
Ok, reopen please, at least for Blazes. As I said, didn't test other mobs.
Confirmed in 1.11 with endermen survival->creative->spectator
bob, that ticket specifically is about Blazes, confirming it for Endermen doesn't help much here, even though I agree if it does apply to other mobs as well, the ticket might need to be updated to cover other mobs, too. But in the very first instance, you should have tested it with Blazes.
Confirmed 1.11 from
MC-111483Can confirm 16w50a
1.12 confirmed
Cannot reproduce it in 1.12.2 either. Resolving as fixed for 1.12.2 for now.