Guardian Eye will follow players in Spectator mode
The Bug
If you are in spectator mode, the eye will follow you.
Steps to Reproduce
- Summon a guardian.
/summon minecraft:guardian ~ ~ ~ {NoAI:1b} - Switch into spectator mode and look at the eye of the guardian.
- Move left and right.
- Take note as to whether or not the eyes of guardians follow players in spectator mode.
Observed Behavior
The eyes of guardians follow players in spectator mode.
Expected Behavior
The eyes of guardians would not follow players in spectator mode.
Linked Issues
- Unresolved
Connor Steppie
TheMaxShaft
- 21
- 12
- Confirmed
Low
- Gameplay
- Mob behaviour
- Spectator
- floodlight-zone guardian
1.8 - 1.21.4
1.8 1.8.1 1.8.4 1.13 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2 18w43b 18w45a 18w46a 18w48a 18w48b 18w49a 18w50a 19w11b 19w12b 19w13b 19w14a 19w14b 1.14.4 1.15.2 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w19a 20w20a 20w20b 20w21a 1.16-pre2 1.16-pre3 1.16-pre5 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.2 1.16.4 20w46a 20w51a 21w03a 1.16.5 21w05b 21w06a 21w07a 21w10a 21w11a 21w17a 21w20a 1.17-pre1 1.17 1.17.1 21w41a 1.18.1 1.18.2 1.19 22w24a 1.19.2 1.19.3 1.20.1 1.20.2 1.20.4 1.20.6 1.21 1.21.4
Created Issue:
Guardian Eye Following Bug(s)
If you summon a guardian with NoAI, the eye will still follow you. Adding on, if you are in spectator mode, the eye will follow you
If you summon a guardian with NoAI, the eye will
stillfollow you. Adding on, if you are in spectator mode, the eye will follow youIf you summon a guardian with NoAI, the eye will follow you. Adding on, if you are in spectator mode, the eye will follow you.
Guardian EyeFollowing Bug(s)Guardian Eye will follow players in Spectator mode
If you summon a guardian with NoAI, the eye will follow you. Adding on,if you are in spectator mode, the eye will follow you.
A comment with security level 'global-moderators' was removed.
relates to
is duplicated by
The Bug
If you are in spectator mode, the eye will follow you.
Steps to Reproduce
- Summon a guardian.
/summon minecraft:guardian ~ ~ ~ {NoAI:1b}- Switch into spectator mode and look at the eye of the guardian.
- Move left and right.
- Take note as to whether or not the eyes of guardians follow players in spectator mode.
Observed Behavior
The eyes of guardians follow players in spectator mode.
Expected Behavior
The eyes of guardians would not follow players in spectator mode.
relates to
I tested all mobs from the table in 19w12a. I did not test any other mobs. Here my results:
Horse: Hitbox is a bit higher than the torse, head is mostly outside. Eye height is right at the top, causing it to suffocate in water below solid blocks.
Donkeys have the same hitbox and eye height, despite being smaller.
Baby horses have too low hitboxes and the same suffocation problem.
Giant: Fixed.
Small armor stands: Eye height too low, hitbox a bit too low.
Baby zombie pigman: Hitbox too small, eye height slightly too low.
Baby zombies: Hitbox too small all around (very annoying), eye height ok.
Baby drowned: Hitbox too small, eye height ok.
Baby villager: Looks good. It's debatable whether the arms should be inside the hitbox.
Zombie pigman: Hitbox not high enough, eye height ok.
Baby zombie pigmen are in the list twice.
Baby husk: Hitbox too small, eye height too low.
Guardian: Hitbox too small all around, except for the bottom, eye position is hard to test due to MC-77576, but seems either ok or slightly too low.
Elder guardian: Same as regular guardian.
Ghast: Hitbox too small all around, eye position ok (but it's kind of weird that the eye position line isn't long enough to stick out).
Bat: Hitbox too far back, too high (not sure if intentionally wrong to be easier to hit), eye position is only correct on the lowest point of the up/down animation. It should probably be correct for the average.
Ender crystal hitbox is all kinds of weird, because there's the bedrock part, the up/down movement, it's probably meant to have a big hitbox to make it easier to hit it in the end fight, the eye position is pretty much irrelevant, … No idea what is intended here.
Zombie pigmen are in the list twice.
Zombie: Hitbox just about not high enough, width is debatable, because of torse, head, arms. Eye height ok.
Villager: See zombie.
Witch: See zombie and villager, but there's also the big witches hat.
Skeleton: Hitbox height good, width is debatable, eye height good.
Cave spider: Hitbox just about not high enough and not nearly wide/long enough. Eye position matches the top pair of eyes, not sure if that's intended or if it should be the average.
Vindicator: See zombie and villager.
Evoker: See zombie, villager and vindicator.
Parrot: Hitbox is too far back, height good, width debatable, eye height good.
Polar bear: Hitbox just about not high enough, width is debatable: should be longer and narrower, but all hitboxes are square, so I guess there has to be compromise. The hitbox should also probably be further forward. Eye position is way too high.
Panda: See polar bear, except that they are wider, so the short front/back length of the hitbox is a worse compromise.
Baby panda: See panda, but more extreme.
Fox: Hitbox is way too short in the forward/back direction, height looks good, but is hard to see, because the hitbox is so short that it doesn't even reach to the ears. Eye position looks good.
Llama spit: Can be tested now, hitbox is too small all around, eye position is arbitrary.
Player, not sneaking: Hitbox not high enough, eye position ok. Width debatable, like zombie, villager, vindicator and evoker.
Player, sneaking: Hitbox height looks ok, but is a bit hard to see, width debatable, eye height slightly too high.
Player, gliding: Very unclear, due to MC-90594. Looks pretty messed up when swimming at least.
Ender dragon: Hitbox looks reasonable for the farthest reaches of the head, wings, tail and feet in their animation, except that the tail sticks out slightly. Eye position is way too high.
Thank you for your report!
We're actually already tracking this issue in MC-77576, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Guardian (elder or not) eyes will follow the player when the game is frozen using the /tick command.
Steps to Reproduce:
- Freeze the game
/tick freeze
- Spawn an elder guardian, or guardian
- Walk around it, viewing it's eye
Observed Behavior:
The guardian's eye will follow you.
Expected Result:
The eye would not follow you, because the game is frozen.

Anything flowing out of noAI is intended and won't be changed. They're not going to rewrite a large chunk of code just so the eye doesn't follow with noAI.
could be problematic, but they have to decide if they consider it as a bug
Confirmed for
Simplifying to the remaining issue that isn't already covered by other issues.
I just tested it and it always focuses the nearest the player watching it as it is rendered client side.
However it would be still fixable by just adding this condition in front of the eye rendering in the ModelGuardian.java (1.8) class (1.8 MCP names):
if (!Minecraft.getMinecraft().playerController.isSpectatorMode())So it would look like this:
Note however that it can still be considered as a bug that a guardian is not looking at the closest player.
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Can confirm for 1.13.1-pre1
Affects 1.13.1-pre2
Confirmed for 1.13.1.
Kraif you mean for 1.13.1?
Confirmed for 1.13.2-pre1.
Can confirm for 20w07a. Can I request ownership?
@[~Awesoman3000], you are the reporter now.
Confirmed for 20w19a
20b
Can confirm in 20w51a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a. Video attached.
Can confirm in 1.16.5 and 21w10a.
Can confirm in 21w11a.
Can confirm in 21w17a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm this behavior in 21w41a. Here are some extra details regarding this problem.
The Bug:
The eyes of guardians follow players in spectator mode.
Steps to Reproduce:
/summon minecraft:guardian ~ ~ ~ {NoAI:1b}Observed Behavior:
The eyes of guardians follow players in spectator mode.
Expected Behavior:
The eyes of guardians would not follow players in spectator mode.
Can confirm in 1.18.1.
Can confirm in 1.18.2.
Can confirm in 1.19 and 22w24a.
Can confirm in 1.19.2.