block-entity issues
MC-7254Furnace Tile Entities reproducing - Internal performance bug
Fixed
MC-10718Hopper inventory stops existing / Hopper Turns into Furnace
Invalid
MC-15151Game crash upon block update of a Tile Entity with a changed block ID
Invalid
MC-18631Some redstone components (block entities) do not update themselves when placed
Duplicate
MC-31365/summon and /setblock cannot specify chests, furnaces, dispensers, rails and droppers orientation
Fixed
MC-45345/fill Tile Entity: java.lang.ClassCastException
Fixed
MC-51340Certain blocks do not update when falling, placed or cloned next to a power source
Low
MC-56678Cloning a piston mid-extension only clones the piston block entity
Duplicate
MC-59134Block entities in spawn chunks are no longer updated upon player disconnecting/changing dimension
Works As Intended
MC-69683Enchantment Glint effect doesn't render on block entities
Normal
MC-70127Some block state changes aren't communicated to clients
Fixed
MC-76274Minecart CustomDisplayTile / DisplayState not rendering specific blocks
Confirmed
MC-80901Landed Falling Block does not trigger redstone updates for block entities (Command Blocks, ...)
Duplicate
MC-82703Block Entities are not properly removed when 64 or more blocks are changed at the same time in a single chunk
Fixed
MCPE-12004Block Entities renamed from an anvil don't keep their name when placed and broken.
Fixed
MCPE-12281Renamed Containers Still Show Default Name in GUI (inc. Enchantment Table, Furnace, Brewing Stand, Dropper, Hopper, Chests etc)
Fixed
MC-105206Some blocks in the debug world don't always render
Won't Fix
MC-108039Not needed entity tags are not removed from entity NBT when it is saved in structure
Awaiting Response
MC-108149NBT tags storing block positions or entity UUIDs are not written and read correctly in structures
Low
MC-112730Beacon beam and structure block render twice per frame
Normal
MC-113869Shulker boxes restore custom name after deleting it and placing them down
Fixed
MC-114030Structure blocks take and apply NBT data of entities and tile entities directly instead of a copy when loading and saving structures
Fixed
MC-114104Some actions apply the same NBT object instance to multiple items entities or tile entities instead of applying a copy
Confirmed
MC-114394Structure block mode is saved in both block state and nbt data
Confirmed
MC-114881Some entity block models do not render
Fixed
MC-115813Old (non-dyed) beds are invisible
Fixed
MC-115816During the destruction of the beds, cracks do not appear
Fixed