Tamed horse does kicking animation while you ride it, temporarily keeping you from controlling the horse
- Works As Intended
[Helper] gaspoweredpick- 46
- 22
- Confirmed
Important
- Mob behaviour
1.10.2 - 1.19.2
1.10.2 16w35a 16w36a 1.11 1.11.2 1.13.1 1.13.2-pre2 1.13.2 18w45a 18w46a 19w14b 1.14-pre1 1.14.1 1.14.3-pre2 1.14.4 19w36a 19w38a 1.15-pre1 1.15.1 1.15.2 20w06a 1.16-pre1 1.16.1 1.16.2-pre1 1.16.2-rc1 1.16.3 1.16.4-pre2 1.16.4-rc1 1.16.4 20w46a 20w48a 20w51a 21w03a 21w05b 21w07a 21w15a 21w16a 1.17-pre1 1.17-pre5 1.17-rc1 1.17.1-pre1 21w39a 21w40a 21w41a 1.18 1.18.2 1.19 1.19.1-rc2 1.19.1 1.19.2
Created Issue:
Tamed horse does kicking animation randomly while riding, slowing you down.
The horse randomly kicks like a horse that kicks you off, but it does not kick you off, instead it randomly refuses to move.
ride a tamed horse for a few minutes to reproduce, works with all ridable horses.
duplicates
Tamed horse does kicking animationrandomly while riding, slowing you down.Tamed horse does kicking animation and refuses to move while riding.
Tamed horse does kicking animation and refuses tomovewhile riding.Tamed horse does kicking animation and refuses to be controlled while riding.
This is a duplicate.
duplicates
is duplicated by
is duplicated by
The horse randomly kicks like a horse that kicks you off, but it does not kick you off, instead it randomly refuses to move.
ride a tamed horse for a few minutes to reproduce, works with all ridable horses.Horses do a kicking animation randomly as an ambient feature, but now they can do this while you ride the horse, keeping you from controlling it. To reproduce, ride a horse, and when it kicks around (a random event), you cannot move or jump using the horse for a small amount of time.
Tamed horse does kicking animationand refuses to be controlled while riding.Tamed horse does kicking animation while you ride it, temporarily keeping you from controlling the horse
Horses do a kicking animation randomly as an ambient feature, but now they can do this while you ride the horse, keeping you from controlling it.
To reproduce, ride a horse, and when it kicks around (a random event), you cannot move or jump using the horse for a small amount of time.
Still an issue in 1.14.4. Can also be caused by MC-107057 if the player dismounts while the horse is rearing on its own.
The behavior of horses disabling movement when kicking is WAI based off the resolution of MC-107057. (While the issue is not an exact match, the title states "...temporarily keeping you from controlling the horse")
The issue here seems to be inverted stating 'disables movement sometimes', instead of 'doesn't disable movement all the time'
This issue duplicates
MC-97157.this is about WHEN riding a tamed horse, not WHILE taming the horse, as you ride a tamed horse, it does a kicking animation, keeping you from controlling the horse.
Please provide a video or screenshot.
Confirmed for 1.10.2
This is not a duplicate. I attached a video displaying the bug, taken in 1.11.
Confirmed for 1.11.2
Is this still an issue in the most recent versions (currently that is 1.12.2, or the latest 1.13 development snapshot 18w20c) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Is this still an issue in the most recent versions (currently that is 1.13, or the latest snapshot 18w31a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Confirmed 1.14.3 pre-2
Still an issue in 1.14.4.
Horses have always done this in my experience, but only today did I bother to read up on why... but here we are and apparently, it's not normal after all.
I'm running 1.15.1 (Java edition), and it happened a bit ago while out riding. Oddly, it's not easy to reproduce this (I just now ran around an are for a couple of minutes and it didn't happen). Is it related to chunk loading perhaps? If I get any useful data I'll reply with it.
Can confirm in 20w48a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w07a.
Can confirm in 21w11a.
Can confirm in 21w16a.
This is caused by this code in AbstractHorse:
Neither the NoAI nor the Silent flag have any impact on this behavior.
Even modifying the server can't resolve this issue because getAmbientSound() gets called by both the client and the server.
This unfortunately breaks horse racing games.
Also confirmed for 1.17-pre4 (and presumably pre5 as well).
Can confirm in 1.17.1-pre1
Can confirm in 1.17.1-pre2
Can confirm in 21w39a.
Can confirm for 21w41a
Can confirm for 1.19
can confirm in 1.19
can confirm for 21w39a
Can confirm in 1.19.2.
As this was closed as "works as intended" I want to add a clarification:
I understand that the main issue here might work as intended.
However there is another issue within this "issue" then. The animation is triggered by the client riding the horse. That means that the server and thus other clients are not aware of this animation being played. So the client riding the horse sees the horse standing up, but other clients just see the horse and rider randomly standing still for a short time for no apparent reason. This is a desync issue and can't be classified as working as intended.
Maybe a new issue should be opened for this underlying issue?
Gero Cammans Please create a new ticket for this issue.
Seems to be fixed in 1.19.3, thank you Mojang