Jeuv
- jeuvke
- jeuvke
- America/Sao_Paulo
- Yes
- No
Rain doesn't make any sound in the Extreme Hills
andExtreme Hills+ biomes.Rain doesn't make any sound in the Extreme Hills, Extreme Hills+ and Stone Beach biomes.
The well in a village generated in a desert is made out of Cobblestone and Gravel intead out of Sandstone. The rest of the village however, is made out of the proper materials.
(ps. If this is a duplicate, then sorry)The well in a village generated in a desert is made out of Cobblestone and Gravel intead out of Sandstone. The rest of the village however, is made out of the proper materials.
The well in a village generated in a desert is made out of Cobblestone and Gravel intead out of Sandstone. The rest of the village however, is made out of the "proper" materials.
The text of potion effects disappears when you move enchanted items in the inventory, or if you drag your mouse over an empty inventory slot (non-hotbar slot).
The text of potion effects disappears when you move enchanted items in the inventory
, or if you drag your mouse over an empty inventory slot (non-hotbar slot).The text of potion effects disappears when you move undamaged enchanted items in the inventory. Picking up damaged enchanted items produces a graphical glitch instead.
Minecraft
crashes after I stop with streaming to Twitch.tv[11:19:25 INFO]: Client> [11:19:25] [Client thread/INFO]: Streaming at 992/528 at 1999 kbps to rtmp://live.twitch.tv/app/{stream_key} [11:19:26 INFO]: Client> [11:19:26] [Client thread/INFO]: Broadcast to Twitch has started [11:19:37 ERROR]: Game ended with bad state (exit code -805306369)Minecraft hangs after I stop with streaming to Twitch.tv
Crash whenstopping Twitch streamMC hangs after stopping Twitch stream
Standing on a boat in a certain way, so that it doesn't touch land but still doesn't move, causes
extremelyrapid hunger loss.
Entering a boat/minecart/horse while going upwards from jumping causes a kick for flying
Entering a boat while going upwards from jumping
somehow triggers MineCraft's anticheat andcauses the client to get kicked for flying.Entering a boat, minecart or horse while going upwards from jumping causes the client to get kicked for flying.
Video of the bug.
Wild cats can spawn insidehoppersWild cats can spawn inside transparent blocks
Cats spawning in villages can spawn inside hoppers and slabs.
Structure blocks sometimes break powered rails
Rails break when structures load if they're placed on top slabs.Powered rails break when structures load if they're placed on top slabs.
Since 1.16, creepers damage players and other mobs normally when they are on snow layers or carpet. In 1.15 and earlier, they would only do half a heart instead.
This seems like a bug, since
MC-145was closed as WAI, with Grummconfirming that the snow absorbs the explosion damage.
Gamecrashed with "java.lang.NullPointerException: Cannot read the array length because "<local2>" is null"Server crashed with "java.lang.NullPointerException: Cannot read the array length because "<local2>" is null"
@Jeuv: New ticket with detailed description, steps to reproduce and a video if possible, please.
The bug
Non player entities cannot travel through portals if it's not generated on both sides.
How to reproduce (from Jeuv)
- Create a new world and create an unlit portal frame.
- If in an existing world, create an unlit portal somewhere far from any existing portals in both the nether and the overworld.
- Put a boat in the portal frame
- Check the boat's PortalCooldown tag by typing
, note the tag is at 0/data get entity @e[type=minecraft:boat,limit=1] PortalCooldown
- Light the portal
→
Observe that the boat is not teleported but PortalCooldown is now at 300.
Original Description
Basically my bug is that sometimes pig-men come through the nether portal, to the overworld. Issue is that I cannot seem to push them back into the nether, by physically pushing them into the portal whilst it's lit. Not sure if it's changed that the pig-men need to stay there longer (in the portal) to transport. I had one there for around 8 seconds, but didn't get transported.
Note: I haven't gone to the nether, so idk if it's registered a new world for the nether, or if I'll have to go there myself to generate it to then go back and push him back in. I'll check that and update on if that resolved the issue, and then if this even is a bug.
Update: After going to the nether, and back to try pushing him back in again, the issue is still the same. The pig-man won't be transported back through the portal.
Restarting game didn't resolve it either. As can be seen on the video attatchment.
Issue still remains in the newest version of Minecraft (1.14.1)
However I've found out if the pigman goes into the portal on his own, he will be teleported, but if I try pushing him in he will not teleport.
































I did search for bugs like this but I didn't know mc-127 was the same bug as this one.
I think these are valid slime chunks but the reason that they spawn only little slimes is because of complaints that superflat worlds spawned huge amounts of slimes.
In the latest snapshot (13w18c) they don't appear anywhere. I checked at the world spawn point, at the overworld end portal and at x=0 z=0.
If this is a duplicate, I'm sorry. I searched, but I couldn't find anything like this.
btw, despite what the crash report says, I am using the default resource pack.
Done
My laptop (and the graphics card itself) is only 3 months old so that should not be a problem, plus this only happens in minecraft and it happend the first time when the laptop was still brand new.
I updated my java, but because it only happens very rarely I don't know if that fixed the problem.
Latest driver: installed
I will see if it happens again in the next couple of days, if not then this fixed the problem.
Still in 1.6.2
Reproduced in vanilla survival singleplayer. Client log gets spammed with:
[SEVERE] ########## GL ERROR ##########
[SEVERE] @ Post render
[SEVERE] 1281: Invalid value
This message appears each game tick until the helmet is taken off or the player exits the water.
Can reproduce. Grass spawns on submerged dirt blocks, which looks quite stupid.
still in 1.6.2
Btw, I only tested this on multiplayer.
@Atom clark
It was on my private server
Still in 13w39b
Confirmed. Only happens in some directions.
Also applies to skeletons and creepers but only at a shorter range. Does not apply to spiders.
Still an issue (13w39b).
Just reproduced in 13w39b
Still in 13w39b
Still in 13w39b.
For me F3 + b does nothing except that it shows the hitbox of the player in the inventory.
Confirmed in 13w39b.
I did search, I just couldn't find it.
Oddly enough, the glow will update to a new frame if another item frame in the same world gets updated (Item removed/inserted/rotated or Item frame placed/removed).
Still in 13w39b.
Confirmed for 13w39b.
Can only reproduce with portals created before 1.7.
Probably intented.
Confirmed.
Duplicate of
MC-35615.Confirmed for 13w42a.
Still an NPE in 13w42a.
Confirmed for 13w42a.
Reproduced in 13w42a. Quite tricky to do so, though.
Confirmed for 13w42a.
Confirmed in 13w42a.
Reproduced in 13w42a.
Added screenshot.
Performing this with an undamaged enchanted items produces the old effect still. Picking up damaged enchanted items now produces a graphical glitch.
Wearing any piece of armor but not wearing the piece below it (example: wearing the chestplate but not the leggings) causes the box of the piece(s) below it to become darkened.
Reproduced.
Can not reproduce.
Cannot reproduce.
Reproduced with 13. Creepy as hell.
Repruduced in both ways. The first time it showed exactly the same as in Markku's latest comment, the second time it spammed my console with:
Happens with every stackable item that has the enchanted glow effect. Also, excluding with the enchanted golden apple, the item count numbers are only visible when the items are picked up.
How does one even type that on a sign? Alt + 0131 doesn't work on signs for me.
The command is wrong, it creates NBT tags but they are the wrong type.
Confirmed
Seems fixed in 13w42b.
Can not reproduce in 13w42b.
Reproduced.
Still in 13w42b.
This is not a duplicate of
MC-13252, this one is about a "Ticking memory connection" whileMC-13252is about "Exception while updating neighbours".Duplicate of
MC-35728.Duplicate of
MC-35728.Can not reproduce.
Can not reproduce. Might be a graphics card problem.
Still in 1.6.4. Very annoying, especially with animal farms.
Can partially reproduce in 13w42b. Some houses (mainly in the centre of the village) are much more populated than others.
Still in 13w42b.
Yes, corrected.
Can not reproduce in 13w42b.
Stil in 13w42b.
Repoduced in 13w43a.
Duplicate of
MC-849.Still in 13w43a.
How to reproduce nearly 100% of the time:
-Have at least more hunger than the item you are about to consume restores.
-Eat the item and stop holding right click right when you are done eating the first item. (So the second eating animation doesn't start)
-Watch steve eat a second item without any animation.
Michael McCluskey I totally agree with you, it's very annoying when you are listening to your favourite song and background music starts to play.
This is one of the most annoying bugs in minecraft in my opinion, especially together with
MC-35860.Reproduced. Added screenshot. No "wrong location" spam in the log, though.
Just got "wrong location" on reload of the world.
Dark Oak is a 2x2 tree.
This happens on every block.
Video: http://youtu.be/Io16HsX5Nfs
Still in 1.7.2
Still in 1.7.2.
Still in 1.7.2.
Cannot reproduce.
Seed?
The 20x20 area seems to be a complete render chunk + 2 blocks in each direction.
Weighted Pressure plates are affected also.
Probably graphics card related.
Not fixed in Bulgarian, Catalan, Greek, Spanish (Spain), French (Canada), Hebrew, Hindi, Armenian, Italian, Korean, Maltese, Occitan, Serbian, Thai, Turkish, Ukrainian, Vietnamese, Chinese (Simplified) and Chinese (Traditional). Please reopen.
This might be because the server is modded.
Ok, thanks.
@StopDatLagg
Do you even read?
Reproduced in 1.7.2.
Still in 1.7.2. The arrows only appear behind the portal for a split second though.
This might be a dupe of
MC-34749.Duplicate of
MC-35643.Invalid. Modded server.
I think this is a bug, creating a world and then changing the seed to 0 with an NBT editor works just fine.
Still in 1.7.2.
Still in 1.7.2.
After doing various tests it doesn't seem fixed at all. The chickens don't despawn when the zombies do, the chickens still lay eggs and zombies still pick up eggs.
Reproduced in 14w02c.
Can confirm, still in 14w02c.
Cannot reproduce. Maybe you logged in on 1.7.4 by accident?
Green robed villagers were removed in 14w02c. See
MC-44331for more details.Probably because of the Unbreaking III being buggy.
Confirmed.
The command still crashes minecraft in 14w02c. WolfieMario's code also still freezes the server, but it doesn't lock up the launcher anymore.
Still in 14w02c, but with a different crash.
Can not reproduce.
Conformed in 14w02c. A chunck filled with Fences quarteres my fps.
Reproduced in 14w02c.
Reproduced in 14w02c.
Confirmed in 14w02c.
Confirmed in 14w02c.
[20:46:21 INFO]: Client> [20:46:21] [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/notch.json [20:46:21 INFO]: Client> lk: Invalid shaders/program/notch.json: null [20:46:21 INFO]: Client> at lk.a(SourceFile:47) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at brv.<init>(SourceFile:144) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at brx.<init>(SourceFile:26) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at brw.a(SourceFile:262) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at brw.a(SourceFile:136) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at brw.a(SourceFile:84) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at brw.<init>(SourceFile:50) ~[14w02c.jar:?] [20:46:21 INFO]: Client> at bof.c(SourceFile:150) [14w02c.jar:?] [20:46:21 INFO]: Client> at bdr.a(SourceFile:150) [14w02c.jar:?] [20:46:21 INFO]: Client> at beb.a(SourceFile:178) [14w02c.jar:?] [20:46:21 INFO]: Client> at beb.d(SourceFile:240) [14w02c.jar:?] [20:46:21 INFO]: Client> at beb.k(SourceFile:217) [14w02c.jar:?] [20:46:21 INFO]: Client> at bax.p(SourceFile:1343) [14w02c.jar:?] [20:46:21 INFO]: Client> at bax.ah(SourceFile:764) [14w02c.jar:?] [20:46:21 INFO]: Client> at bax.f(SourceFile:718) [14w02c.jar:?] [20:46:21 INFO]: Client> at net.minecraft.client.main.Main.main(SourceFile:154) [14w02c.jar:?] [20:46:21 INFO]: Client> Caused by: java.lang.NullPointerException [20:46:21 INFO]: Client> at brv.<init>(SourceFile:132) ~[14w02c.jar:?] [20:46:21 INFO]: Client> ... 14 moreCannot reproduce in 14w02c.
Still in 14w02c.
Are you in a superflat world?
Still in 14w02c.
Also, the log gets spammed with this.
Still in 14w02c.
Well that just deleted my level.dat...
It's my test world so it's not that important and I fixed it again by creating a world with the same name.
Cannot reproduce.
Well that was quick.
Thats what happens when you use negative coords. Intended.
Still in 14w03b.
The /give command doesn't work anymore aswell, it says: "There is no such item with ID 1"
I wonder why they made this change.
I know it was already announced, I just didn't know why.
Confirmed. The moon looks just like the sun on that altitude.
No, I'm not a Mojang employee, so I can't fix it.
Confirmed.
Works as intended.
This is not the same bug. This one is about that the moon looks exactly like the sun in daytime, the other is about the sun and the moon appearing at the same time, which causes this bug.
Confirmed.
Can't you just make it that there can only be one entity per UUID?
Duplicate of
MC-45004.Confirmed. Had to kill Minecraft with task manager.
@CubeTheThird
You're right, but it is very closely related.
Duplicate of
MC-45071.Duplicate of
MC-45071.Still in 14w03b.
Duplicate of
MC-45071.Reproduced in 14w03b.
I assume the water hit an endeman, which causes
MC-45071.Can confirm. 14w04a: ~20 fps when standing still, 0-5 fps when moving. 1.7.4: ~30 fps when standing still, ~20 when moving. Tested in Nether only.
Reproduced in 14w04b.
Can a mod update this please?
Reproduced in 14w06b.
Still in 14w21b.
The glitchy arrows are picked up when you are ~20 blocks away from them so it's a bit trickier to pull off now.
Edit: They only sometimes are picked up when you get close.
I tried it again, but now the game just hangs whenever I stop streaming.
Also in 1.7.10
Still in version 14w28a.
Confirmed for 14w28a.
Confirmed in 14w28a.
Confirmed for 14w28a.
Confirmed for 14w28a.
Confirmed for 14w28a.
Still in 14w28a.
Confirmed for 14w28a.
Confirmed for 14w28a.
Confirmed for 14w28a.
If you fill up your inventory with enchanted items do you get a frame drop too?
Duplicate of
MC-65533Confirmed for 1.8
Reproduced in minecraft 1.9. Please reopen.
There was no movement inbetween the 2 screenshots.
A bunch of things changed with the rendering of redstone in 1.9 to fix
MC-11149, that might have to do with it.Can confirm in 1.9.
Can confirm in 1.9
Reproduced in 1.9.2. This is honestly one of the most absurd bugs I have seen so far.
This bug makes is basically impossible to power a compact water dispenser setup to break the portals in a nether portal gold farm.
Duplicate of
MC-98727Confirmed in 1.11
This is not a duplicate. I attached a video displaying the bug, taken in 1.11.
Haven't been able to reproduce for a few weeks; possibly fixed in 1.11.
Same deal, this might have been spigot related all along.
Edit: not true
The crash log is to prove it was a vanilla client & server.
Confirmed for 1.11.2
Whoever marked this as a duplicate, missed the L in
MCL-8332.Still in 18w08b.
Still in 18w08b.
Confirmed for 18w08b.
Still in 18w08b.
Still in 18w08b.
Duplicate of
MC-125194, my bad.Walkway cutoff seems to follow chunk borders.
Still in 1.14.1.
They also jump off ledges that are more than 3 blocks tall and take fall damage, even when there is a staircase down 2 blocks away.
And they get stuck on mob heads as well.
Entities (except players) cannot go to the nether if no portal exists on the nether side
Still in 1.14.4, just had 2 swords drop from vexes.
It happened yet again, this time caused by a different redstone wire. This time there were two other people online, who got disconnected with a "server closed" message.
Still in 1.14.4.
On a server the console also gets spammed with "ERROR Can't find any space for item in the inventory"
Another crash yet again, at the same gate as the second time. I will download and attach the world so someone can maybe look to see if something is wrong.
Edit: this time the server didn't crash when someone logged it, but when someone returned from the end.
The save file is quite large, even when zipped (1.7GB) so I uploaded it to a different site instead. https://gofile.io/?c=TRXYYg
The locations the crashes happened at are in the screenshots.
Another crash, at the same location as the last one.
Confirmed for 20w10a. Possibly the cause of
MC-151648After some testing in 1.15.2 and 20w10a, I found out that if an non-player entity tries to travel through a portal when there isn't one on the other side, its Dimension tag gets changed, but it doesn't actually get teleported. This then means that that entity can never travel through a portal again, as its Dimension tag does not match the current dimension. You can reproduce this fairly easily.
Reproduction steps:
1. Create an unlit portal somewhere where far from any existing portals, both in the nether and the overworld.
2. Put a boat in the portal frame
3. Check the boat's Dimension tag by typing
4. Light the portal
5. Observe that the boat does not get teleported
6. Check the boat's Dimension tag again
-> Observe that the boat's Dimension tag changed, without it changing dimensions.
Also not explosion-related, this happened above a hopper at my iron farm, so I think it is a rare occurrence when item entities get removed.
No idea what's up with the Air that gets removed though.
Still in pre-8, this makes getting the advancement Uneasy Alliance really hard.
Edit: I can confirm that mobs that lost their Dimension tag can still go through a portal now, so at least that part is fixed.
Duplicate of
MC-177275?Confirmed in 1.16.1.
Confirmed for 1.16.1. Drowned dropped a trident with 0 durability.