Teleportation of item entity all ticks visually broken
Linked Issues
is duplicated by1
Created Issue:
teleportation of item entity all ticks visually broken
When I use this simple command in repeated_command_block, the movement is not regular as in the video attached.
Command:
- /execute as @e[type=item] at @s run teleport @s ~ ~ ~-0.05
For all other entities, it's works, not for item.
teleportation of item entity all ticks visually brokenTeleportation of item entity all ticks visually broken
relates to
When I use this simple command in repeat
ed_command_block, the movement is not regular as in the video attached.Command:
- /execute as @e[type=item] at @s run teleport @s ~ ~ ~-0.05
For all other entities, it
'sworks, not for item.
relates to
is duplicated by
relates to
The video does not work for me, so I am attaching a new one.
Falling blocks (gravel, sand, anvils, etc.) have a tendency to suffer a momentary visual desync when their motion is changed by an external force. Moving falling blocks with bubble columns, slime block launchers, fishing rods, explosions, or modifying the Motion:[] tag via commands all produce a momentary visual stutter - some cases more severe than others - in which the affected block appears to travel further along its original trajectory (or stop altogether, in some cases) before updating to its new position and motion.
And, for whatever it's worth, this does not seem to affect TNT entities, or falling_block entities attached as passengers to another entity.
See attached videos for examples.
Is this an issue in 1.12.2?
Oh yes, I just saw that, I thought it came from the last snapshot :S
Relates to MC-113006
Confirmed for 1.13.1.
Can confirm in 20w49a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w17a.
Can confirm in 21w20a; also affects falling_block entities.
Can confirm in 1.17.1 Release Candidate 1. This might be the cause of MC-123320.
Can confirm in 1.17.1.
Would this ticket in fact be a duplicate of MC-4? If not a duplicate, then definitely related.
Related. An item entity's position (and motion?) is only updated to the client once every 5 ticks (at least not every tick, per the jitter); if that was changed to always update after a teleport, it'd fix this, but not MC-4; if the precision loss would be fixed, it'd fix MC-4, but not this. If it were to update the position every tick, it'd fix this, and parts of MC-123320, MC-113006 and MC-4, mainly the delay; the motion not being the same between client and server would be a different fix.
The video does not work for me, so I am attaching a new one.
MC-124375.MP4