Mob hitbox still exists during death animation
The game still targets the selected mob (entity) during the short death animation so does not allow other entities or blocks behind to be hit.
Steps to reproduce.
1. Equip weapon of choice.
2. Kill mob
3. During death animation, try to hit/access things directly behind where the mob was standing - not possible
I would personally prefer to see the hotbox completely disappear just as the death anim starts ![]()
Environment
Win 8 Pro, JRE 1.7
Linked Issues
is duplicated by1
relates to6
Created Issue:
Mob hitbox still exists during death animation
The game still targets the selected mob (entity) during the short death animation so does not allow other entities or blocks behind to be hit.
Environment
Win 8 Pro, JRE 1.7
The game still targets the selected mob (entity) during the short death animation so does not allow other entities or blocks behind to be hit.
Steps to reproduce.
1. Equip weapon of choice.
2. Kill mob
3. During death animation, try to hit/access things directly behind where the mob was standing - not possibleI would personally prefer to see the hotbox completely disappear just as the death anim starts
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relates to
A comment with security level 'global-moderators' was removed.
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is duplicated by
Duplicate of MC-1246
The bug
If a player right-clicks an animal with its spawn egg while it's playing its death animation, the game will spawn a baby animal.
Cause
According to MC-1246, a mob's hitbox doesn't instantly disappear upon death. While a mob is playing its death animation, its hitbox is still there. The game probably doesn't check if the right-clicked animal is still alive or not and therefore spawns a baby animal.
How to reproduce
- Place a repeating and always active command block with the command /kill @e[type=pig] somewhere.
- Spawn a pig via a spawn egg and keep the right mouse button pressed.
- You will see a lot of baby pigs appear and instantly die until the death animation of the initially spawned adult pig ends.
Relates to MC-1246
The reason I stated this as related was because these both involve attacking the hitboxes of dying mobs, but this ticket states a similar bug that is caused by MC-1246. Since my report is very closely related, it may or may not be resolved as "won't fix" depending on the difficulty of fixing the bug.
Probably because their hitbox still exist during their death animation and it may have caused this issue to occur. See MC-1246
Very likely related to MC-1246.
Thank you for your report!
We're tracking this issue as MC-1246, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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As stated by another user, this looks related to
MC-1428. The hitbox also makes arrows bounce.Still a concern in 1.7.4, 1.7.5, 14w08a and 14w10c
A pretty annoying bug indeed, especially when fighting a big group of mobs. Still present in 11b.
Confirmed for 14w21b.
Confirmed for 14w25b
Probably also with players!?
Probably intended..? It's a very short time...
Confirmed for 1.8.
Confirmed for 1.8.1. This is extremely problematic with using a bow against a large group of mobs (the arrows bounce off of the hitbox and can damage passive/unwanted mobs instead).
Still in 1.8.2-pre1.
Confirmed for 1.8.7.
Fixing this would require adding a Marker tag for all entities, which would work exactly as with armor stands. It'd be nice to see it.
May relate to
MC-1080, since the fire animation appears to be linked to the hitbox