Mojang Logo Cannot be Changed with a Resource Pack
Alright, so I created a resource pack when 13w47e was out. I was changing some textures, and then I changed the Mojang startup logo to purple. I tested the texture changes, and they all worked. Then, when 13w48a came out, the startup logo was set to default, even after numerous attempts with the resource pack enabled.
What I expected to happen was:
The customized Mojang logo to appear.
What actually happened was:
The default logo appeared.
Steps to Reproduce:
1. Make a change to the default logo.
2. Save it into your resource pack's folder that you will be using.
3. Start up Minecraft on 13w48a with your custom pack enabled.
Environment
Windows 7, Java/Java SE 7 Update 45
Linked Issues
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Created Issue:
Mojang Logo Cannot be Changed with a Resource Pack
Alright, so I created a resource pack when 13w47e was out. I was changing some textures, and then I changed the Mojang startup logo to purple. I tested the texture changes, and they all worked. Then, when 13w48a came out, the startup logo was set to default, even after numerous attempts with the resource pack enabled.
What I expected to happen was...:
The customized Mojang logo to appear.What actually happened was...:
The default logo appeared.Steps to Reproduce:
1. Make a change to the logo.
2. Save it into your resource pack's folder that you will be using.
3. Start up Minecraft on 13w48a with your custom pack enabled.Environment
Windows 7, Java/Java SE 7 Update 45
Alright, so I created a resource pack when 13w47e was out. I was changing some textures, and then I changed the Mojang startup logo to purple. I tested the texture changes, and they all worked. Then, when 13w48a came out, the startup logo was set to default, even after numerous attempts with the resource pack enabled.
What I expected to happen was
...:
The customized Mojang logo to appear.What actually happened was
...:
The default logo appeared.Steps to Reproduce:
1. Make a change to the logo.
2. Save it into your resource pack's folder that you will be using.
3. Start up Minecraft on 13w48a with your custom pack enabled.
Alright, so I created a resource pack when 13w47e was out. I was changing some textures, and then I changed the Mojang startup logo to purple. I tested the texture changes, and they all worked. Then, when 13w48a came out, the startup logo was set to default, even after numerous attempts with the resource pack enabled.
What I expected to happen was:
The customized Mojang logo to appear.What actually happened was:
The default logo appeared.Steps to Reproduce:
1. Make a change to the default logo.
2. Save it into your resource pack's folder that you will be using.
3. Start up Minecraft on 13w48a with your custom pack enabled.
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Insomniac_Lemon, most video game companies (I can't honestly think of a single one) do not change their logos to be game specific, since it would require extra legal paperwork for registering each logo. You also have to consider, that is the company logo, you don't touch company logos, if you tried to make a publicly available change to another companies game that changed their logo, you would probably be sent a cease and desist letter.
Sorry that you don't like that Mojang as a company has redesigned their logo, but it doesn't mean you should throw an entitled hissy fit because Mojang will not allow you to do something that is technically illegal in the first place. Mojang has only given the rights to change in game assets, not their company assets.
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EDITED!
topic may be closed, but edits are still possible. sorry, kumasasa. here is the thread I promised.
http://www.minecraftforum.net/topic/2232280-mc-40961-revisit/
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Duplicate of Works As Intended
MC-40961
Please use search function before posting a new bug report.
Duplicate of MC-40961 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-40961.
Duplicate of MC-40961
They don't want that you change their logo ![]()
The bug
Mojang logo shown when starting the client, can be changed; despite MC-40961 being WAI.
How to reproduce
Load the attached texture pack, start Minecraft and observe that there's a hamster.
Thank you for your report!
We're actually already tracking this issue in MC-40961, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're tracking this issue as MC-40961, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue as MC-40961, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automagically! Please report any issues in Discord or Reddit
Thank you for your report!
We're tracking this issue in MC-40961, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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The customized logo that you see above did not appear at startup, and the default logo appeared instead.
WE LIKE OUR LOGO THIS IS WOKRING AS INTENDED LOOK AT IT AND LIKE IT TOO! YOU WILL YOU MUST NOW> OD IT!
Grum:
Not sure if you're joking, but you should be.
The "new logo" isn't even a new logo. It's A redone logo and text, done (most likely) with a vector editor. And you know what? Mojang devs sure use "it doesn't fit with the Minecraft style" often, and then they do stuff like this.... completely flat, digital, sharp-edged and vector.... this redone logo doesn't fit with Minecraft's style. You could say "we do more than Minecraft", and that's fine and dandy on your website, but we're talking about the version IN the game.
We've been able to change it for most of the life of the game (after texture packs were first created at least), and the point is for us to change things with packs, you shouldn't be taking functionality from it. No, it doesn't matter if it's a joke, this is a bug tracker (srs bsnss) and it's not even april 1st.
For technical raisins we'll from now on be preventing the logo from being changed.
Oh. Well, could you please explain what these reasons are (possibly through twitter if it's easy enough to) what these reasons are? The only thing I can think of is that resource packs won't be loaded quick enough on startup. I can't see why this would be, especially with small (<1MiB) packs, you would intentionally prevent/not make the logo from being loaded by a resource pack.
Me personally, it wouldn't bother me so much if the logo weren't so text-focused and wide, I really liked the beta-style (based on Notch's old Mojang Specifications business card design) logo, where the Mojang logo was big, and the text was under it (and it was all in the middle with a little padding).
Even if you needed to store it somewhere temporarily (for instance, in the assets folder that gets overwritten each time packs are loaded) so it was loaded from on startup there instead of packs directly, I feel like there'd be a trick around it.
Insomniac_lemon, most if not all companies do not have separate logos to go with the art style of their games, each logo requires additional legal paperwork to register the logo with the company. Furthermore it is a tad silly to complain that you are not allowed to change the logo, try forcing a public change on any other game that changes the logo will probably get you hit with a cease and desist (for example, posting a texture overhaul for Skyrim on Bethesda's forums where one of the changes overwrites Bethesda's logo will probably get you a call from their lawyers pretty fast). Sorry that you do not like the new logo, but you are coming off as entitled as Mojang has never intended that you would be able to change the logo (hence why this was probably changed), they have only giving you the right to change in game art assets, not company assets.
I've seen it a few times in my days where they do have game-specific logos (or they re-do by each game). However, it's the same "logo" only redone..... they own the rights to the design of the logo (in basic shape, no matter how it looks otherwise) and they have the rights to the game art as well, so it's no issue. Mojang is using the same actual logo shape, and the same company name, so theoretically they could use any logo in-game if they wanted because it's their content, and they definitely aren't forced to use the same image they use as a banner on their website.
Minecraft is different than most games too, because most games don't have official resource pack support. Such as your example Skyrim, does not have official "texture pack" support, but plugin and content library loading. I might see them doing something like that, but then again, I could see them not doing anything about it as well. It's community content, and as long as it was not trying to claim endorsement or ownership, they probably wouldn't care. A bigger issue would be providing default Skyrim assets. I highly doubt they would send a DMCA over a redone logo....
And anyways, Mojang can "turn a blind eye" to community content using their IP in certain ways. If this was the reason, they'd also have to not allow resource packs to modify the title menu banner, and the creeper. The menu would still say "Minecraft" and the creeper face is one of Mojang's trademarks, and most packs keep the shape to keep the creeper's likeness. Possibly the paintings would be an issue if not for Mojang, but for Kristoffer Zetterstrand. Not to mention music (for C418) which they just allowed modifying (and recently allowed changing music disc names in the .lang).
So no, I don't think IP really would be an issue here, as most packs modify (or completely redo) it in some way, and it is fair use. Community content is not something they need to defend against (in a "use it or lose it sense"), the counterfeit t-shirts Jeb found on his vacation are more of an issue there.
And Mojang kinda did "intend" for us to be able to change it, and that's why it's an asset that has always been changeable. If they really didn't intend for it to be changed, they could have pulled it straight down from their server. As stated above, there are plenty of other IP that we can currently change that Mojang could change their minds on.... but they are fairly used, community changes, and Mojang really has no obligation to start "hawking" it.
In fact, the terms of use (and related documents) do not say you can't. The major rules so far (essentially) are "don't redistribute the game", "don't pass around our assets" and "don't claim association with our name or product". So custom logos would be fine. Distributing the default logo, making a pack called "Mojang's pack", or putting your name above the logo and then "commissioned by" would be things not allowed.
Just because it's not a rule doesn't mean they don't like it. It would be silly to put everything in writing.
In any case, it's their logo. They have a right to have their logo. You're a user, you don't have the right to modify their logo. It's a non-issue, and Mojang has decided. To change it, request it on the Forums or Reddit, though since it is kind of a silly issue I doubt it will be.
Well, you kind of just proved my point. "It's community content, and as long as it was not trying to claim endorsement or ownership, they probably wouldn't care."
That is probably what they are trying to do, make it harder for people to attempt to claim endorsement or ownership. You do make a good point, I think they should NOT allow people from changing the title image.
But honestly, not being able to tamper with a company logo just to make it fit your resource pack (which again, to me, is a form of artificially indicating endorsement), seems to be a weird thing to complain about. Personally I (and I guess Mojang's lawyers as well) think that the Mojang logo should be apart from the community's ability override. I mean, not to armchair lawyer, but going "yeah OK, replace our company logo screen that launches with our game, we don't care" opens up legal issues down the road if ever Mojang needs to protect their IP in court.
Well I personally don't have a problem with the new logo, because it looks cooler, but if someone else hated the logo and wanted to change it to the orange one or even to the Mojang Specifications purple one, they couldn't do it.
I run a HD texture pack I just want to use the HD version of your logo instead of the crappy 256x256 I want a 512x512 to make it feel more native to my TP (All I just want to do is have an HD version of your logo).
Oh well!
[Mojang] Grum (Erik Broes):
[Mojang] Grum (Erik Broes):
[Mojang] Grum (Erik Broes)