'cloud' and 'sneeze' particles fall through the ground when player is nearby
The bug
The particles minecraft:cloud (naturally shown when placing a wet sponge in the nether and when a raid starts) and minecraft:sneeze (naturally shown when a panda sneezes), move very fast towards the ground when a player is nearby.
This looks rather weird because the particles do not collide with blocks and just "fall through" the ground. During this they also become dark / black when they fall through a solid block.
Note: Despite looking similar, death particles are of type minecraft:poof and are not affected.
Reproduction steps
- Summon two repeating command blocks with the appropriate commands already inputted inside of them by using the commands provided below.
/setblock ~1 ~ ~1 minecraft:repeating_command_block{Command:"particle minecraft:cloud ~2 ~1 ~ 0 0 0 0 10",auto:1b}/setblock ~1 ~ ~1 minecraft:repeating_command_block{Command:"particle minecraft:sneeze ~2 ~1 ~ 0 0 0 0 10",auto:1b} - Move close towards the particles
They fall through the ground
Created Issue:
Summoned "cloud" particle attracted to players like items
Death-cloud particles created using the /particle command will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summon Chicken ~ ~ ~ {HealF:0}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
Environment
Windows 7 Home Premium 64-bit,
java version "1.7.0_09"
Java(TM) SE Runtime Environment (build 1.7.0_09-b05)
Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode)
Death-cloud particles created using the /particle command will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close. This applies to players in survival as well as in creative.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summon Chicken ~ ~ ~ {HealF:0}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
Death-cloud particles created using the /particle command will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close. This applies to players in survival a
s well as in creative.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summon Chicken ~ ~ ~ {HealF:0}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
Death-cloud particles created using the /particle command will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close. This applies to players in survival, adventure, and creative mode, but not spectator.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summon Chicken ~ ~ ~ {HealF:0}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
Windows 7 Home Premium 64-bit,
java version "1.7.0_09"
Java(TM) SE Runtime Environment (build 1.7.0_09-b05)
Java HotSpot(TM) 64-Bit Server VM (build 23.5-b02, mixed mode)
Death-cloud particles created using the /particle command will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close. This applies to players in survival, adventure, and creative mode, but not spectator.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summonChicken ~ ~ ~ {HealF:0}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
Death-cloud particles created using the /particle command will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close. This applies to players in survival, adventure, and creative mode, but not spectator.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summon chicken ~ ~1 ~ {Health:0f}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
Death-cloud particles created usingthe/particlecommand will be accelerated towards nearby players, just like items. Death-clouds created by dying entities seem to be unaffected, floating in place regardless of player proximity, but manually created ones will fly towards the feet of any player that gets too close. This applies to players in survival, adventure, and creative mode, but not spectator.
To reproduce the bug, you can use the command
/particle cloud ~2 ~1 ~ 0 0 0 0 10which will produce a small cloud two blocks from you in the positive x direction. Stay away and it hangs in midair normally, but walk up to it and it will be "sucked up" by your feet.
As a counterpoint, use the command/summon chicken ~ ~1 ~ {Health:0f}to summon a dead chicken. The death cloud produced will not be affected by the presence of players.
The bug
The particles minecraft:cloud (naturally shown when placing a sponge in the nether and when a raid starts) and minecraft:sneeze (naturally shown when a panda sneezes), move very fast towards the ground when a player is nearby.
This looks rather weird because the particles do not collide with blocks and just "fall through" the ground. During this they also become dark / black when they fall through a solid block.
Note: Despite looking similar, death particles are of type minecraft:poof and are not affected.
Reproduction steps
- Place a repeating command block with the following command
/particle cloud ~2 ~1 ~ 0 0 0 0 10- Activate the command block
- Move close towards the particles
They fall through the ground
Summoned "cloud" particle attracted to players like items'cloud' and 'sneeze' particles fall through the ground when player is nearby
The bug
The particles minecraft:cloud (naturally shown when placing a wet sponge in the nether and when a raid starts) and minecraft:sneeze (naturally shown when a panda sneezes), move very fast towards the ground when a player is nearby.
This looks rather weird because the particles do not collide with blocks and just "fall through" the ground. During this they also become dark / black when they fall through a solid block.
Note: Despite looking similar, death particles are of type minecraft:poof and are not affected.
Reproduction steps
- Place a repeating command block with the following command
/particle cloud ~2 ~1 ~ 0 0 0 0 10- Activate the command block
- Move close towards the particles
They fall through the ground
The bug
The particles minecraft:cloud (naturally shown when placing a wet sponge in the nether and when a raid starts) and minecraft:sneeze (naturally shown when a panda sneezes), move very fast towards the ground when a player is nearby.
This looks rather weird because the particles do not collide with blocks and just "fall through" the ground. During this they also become dark / black when they fall through a solid block.
Note: Despite looking similar, death particles are of type minecraft:poof and are not affected.
Reproduction steps
Place arepeating command block with thefollowing command/particle cloud ~2 ~1 ~ 0 0 0 0 10- Activate the command block
- Move close towards the particles
They fall through the ground
The bug
The particles minecraft:cloud (naturally shown when placing a wet sponge in the nether and when a raid starts) and minecraft:sneeze (naturally shown when a panda sneezes), move very fast towards the ground when a player is nearby.
This looks rather weird because the particles do not collide with blocks and just "fall through" the ground. During this they also become dark / black when they fall through a solid block.
Note: Despite looking similar, death particles are of type minecraft:poof and are not affected.
Reproduction steps
- Summon two repeating command blocks with the appropriate commands already inputted inside of them by using the commands provided below.
/setblock ~1 ~ ~1 minecraft:repeating_command_block{Command:"particle minecraft:cloud ~2 ~1 ~ 0 0 0 0 10",auto:1b}/setblock ~1 ~ ~1 minecraft:repeating_command_block{Command:"particle minecraft:sneeze ~2 ~1 ~ 0 0 0 0 10",auto:1b}- Move close towards the particles
They fall through the ground
Roark 1.21 is already listed as an affected version





Screenshots don't really show this bug well, but I did my best.
Confirmed for 14w33c. Strange.
Here's a video example of the cloud particle adding unwanted downward motion (you can add the link to your description if you want).
Confirmed for 14w34d
Found this only happens if cloud particle is at feet or eye level height.
Confirmed for 1.8. Quite strange as particles (except for mobappearance) should not be affected by player position/movement.
EDIT: Mob deaths aren't affected by this since according to the wiki they use the "explode" particle instead of "cloud":
http://minecraft.gamepedia.com/Particles
Also affects 1.8.1-pre1.
Confirmed for
Can confirm for 1.12.1.
This affects many particles and appears to be intended to get them out of your face more quickly
Confirmed in 1.16.1.
Can confirm in 20w46a.
I have update the report because cloud is not used for the death particles, there poof is used (which is not affected), and I have also included the sneeze particle which is affected as well. I hope that is alright for you AjaxGb.
It appears this behavior is explicitly implemented this way (see method net.minecraft.client.particle.PlayerCloudParticle.tick()), however it is not clear whether this fast speed and the missing collision is intended as well.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w07a.
Video attached.
Can confirm in 1.16.5 and 21w08b.
Can confirm in 21w17a.
Can confirm in 1.17.1.
Can confirm in 1.18.1.
Also can be recreated with wet sponges in the Nether.
As it turns out, when the particles are ticked it looks for any player entity in close proximity and immediately changes its Y-velocity.
Can confirm in 1.18.2 and 22w11a. You can execute the following commands to make reproducing this much simpler.
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"particle minecraft:cloud ~2 ~1 ~ 0 0 0 0 10"}/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"particle minecraft:sneeze ~2 ~1 ~ 0 0 0 0 10"}Can confirm in 1.19.
Can confirm in 1.19.2.