karstvgl
- karstvgl
- karstvgl
- Europe/Stockholm
- Yes
- No
The XPbar doesnt show up in survival before reaching level 1
XP bar doesnt show up
The Rope
doesnt have a name (yet)The Rope and the hay bale don't have a names (yet)
(Edit: + hay bale)
Using a NBTeditor I changed a Donkey with chest Into a Horse with chest:
What I expected to happen was...:
Opening Up the Inventory of a horse, but with a chest on itWhat actually happened was...:
The game directly shut down when I sneaked in it; back logged in I went to sit on the horse and pressed E, the game shutted down again. Now I have 2 crashreport as Attachment added.Steps to Reproduce:
1. Get/Find a Donkey/Mule
2. Tame it, give it a saddle and a chest.
3. Get in MCEdit, select the Donkey/Mule and run the (incl. in attachment) NBT Editor Filter.
4. Edit the NBT Data called 'Type' from 1 or 2 to 0, 3 or 4
5. Launch the game via the Devlauncher (0.8.1)
6. Open your world and 'sneak rightclick'/'press E while riding' the Horse you created
gamerule commandBlockOutput false doesnt work on minecart with Commandblock.
Cant screenshot it because I cant make PICTURES of my chat >.
Update: gamerule commandBlockOutput false doesnt work too on the normal CommandBlocks
I saw you cant look trough ice if you have it in your inventory or in your hand. This is a kinda anoying with some texturepacks and for some people
![]()
Edit: You can't Look Trough Stained Glass too, if you have it in your hand (thanks zombie hunter)
I saw you cant look trough ice if you have it in your inventory or in your hand. This is a kinda anoying with some texturepacks and for some people
Edit: You can't Look Trough Stained Glass too, if you have it in your hand (thanks to zombie hunter)
You cant look trough ice or stainedcla if you have it in your hand, but you can if it is placed
You cant look trough ice or stainedclaif you have it in your hand, but you can if it is placedYou cant look trough ice or stained glass if you have it in your hand, but you can if it is placed
Enchanted ItemsCan'tgetdamagedEnchanted Items don't have damage bars, but are damaged
Damaged Enchanted Items don't have damage bars, but are damaged
Falling Sand on a Slimeblock doesn't bounce, but makes a grafical glitch and turns directly into sand, gravel, anvil, enderegg and more falling blocks I might forgot about.
How to reproduce:
1. Place a slimeblock
2. make a tower on 1 side
3. Place sand on the side where the slimeblock is, on top of the tower
4. See the bug
(Gamemodes don't effect this)Since this bug is resolved for being a suggestion:
This is not a suggestion but really a bug, all entities should bounce, they do bounce, the sand does bounce a little, but it becomes solid in less then 1 gametick
Falling Sand on a Slimeblock doesn't bounce, but makes a grafical glitch and turns directly into sand, gravel, anvil, enderegg and more falling blocks I might forgot about.
How to reproduce:
1. Place a slimeblock
2. make a tower on 1 side
3. Place sand on the side where the slimeblock is, on top of the tower
4. See the bug
(Gamemodes don't effect this)
Sincethisbug is resolved for being a suggestion:This is not a suggestion but really a bug, all entities should bounce, they do bounce, the sand does bounce a little, but it becomes solid in less then 1 gametickFalling Sand on a Slimeblock doesn't bounce, but makes a grafical glitch and turns directly into sand, gravel, anvil, enderegg and more falling blocks I might forgot about.
How to reproduce:
1. Place a slimeblock
2. make a tower on 1 side
3. Place sand on the side where the slimeblock is, on top of the tower
4. See the bug
(Gamemodes don't effect this)In this youtube video I show you the bug aswell:
http://www.youtube.com/watch?v=pvZRoE35G48Since this bug is resolved for being a suggestion:
This is not a suggestion but really a bug, all entities should bounce, they do bounce, the sand does bounce a little, but it becomes solid in less then 1 gametick
You can push Slimes in Spectator Mode (Whilest you should not be abled to do interact with them)
How to reproduce:
{Size:5}
Create a creativeworld to test it and go into gamemode 3
1. Summon a slime (Make it easy for yourself and do /summon Slime ~ ~ ~)
2. Try To Push It
3. You Push ItIf still there is an image needed, or a mod or someone can ask me to add a picture. But I think it is a little useless, because this is clear enough
You can push Slimes in Spectator Mode (Whilest you should not be abled to do interact with them)
How to reproduce:
{Size:5}
Create a creativeworld to test it and go into gamemode 3
1. Summon a slime (Make it easy for yourself and do /summon Slime ~ ~ ~or just summon one with a spawnegg)
2. Try To Push It
3. You Push ItIf still there is an image needed, or a mod or someone can ask me to add a picture. But I think it is a little useless, because this is clear enough
How to reproduce:
1. Go in a world in the snapshot
2. Get a log and place it down
3. World crashes
- It doesn't corrupt the world, and doesn't place the log, it only crashes
Well place a torch, I dont get the particles
Well place a torch, I dont get the particles.
It doesn't show it at Video Settings Particles All or Decreased anywhere. With decreased it should also show up something. But Maximum doesn't even work.
If you throw a splash potion. It looks like a splash water potion. For example this Jump Boost potion.
(So I don't mean anything with Directions. Thatone I reported earlier on already, so that doesn't make sense to rereport)
I am not 100% sure, but after I screenshoted this the server did directly crash, it might crashes the server
Put the summary of the bug you're having here
What I expected to happen was...:
Join a serverWhat actually happened was...:
Joined the server got disconnected and pressed back to title. And I crashedSteps to Reproduce:
I don't know manPut the summary of the bug you're having here
What I expected to happen was...:
Join a serverWhat actually happened was...:
Joined the server got disconnected and pressed back to title. And I crashedSteps to Reproduce:
1. Click quick connect
2. Fill the ip up completely with charracters till it is filled up completely.
3. Click connect
4. crash
Crash when trying to connect to a server with more than63 characters addressCrash when trying to connect to a server with more than 73 characters address
I found this out when I ate a melon when I was working on the enderender and needed to gather some materials.
You can reproduce:
1. Goto the End and defeat the Enderdragon if not done yet
2. Give yourself the Hunger effect, or something so you can eat
3. Eat something and jump at the same time into the Endportal
4. You will see that the eating sound is looping.I will post a video on youtube when I am at home again with record materials.
Jumping in the Endportal whilest eating food makes you hear the eating sound the whole credits
I found this out when I ate a melon when I was working on the enderender and needed to gather some materials.
You can reproduce:
1. Goto the End and defeat the Enderdragon if not done yet
2. Give yourself the Hunger effect, or something so you can eat
3. Eat something and jump at the same time into the Endportal
4. You will see that the eating sound is looping.I will post a video on youtube when I am at home again with record materials.
Jumping in the Endportal whilest eating food makes you hear the eating sound the wholecreditsEndportal in end and Eating something loops eatsound in credits
Bug occurs again in 20w20b
I don't exactly know how to reproduce this glitch but I have had to relog quite a few times to fix the issue. See the gif below to see what's going on.
![]()
I don't exactly know how to reproduce this glitch but I have had to relog quite a few times to fix the issue. See the gif below to see what's going on.
Edit: It seems to be happening when getting off a boat.
![]()
I completed my slime farm earlier today and I have noticed my minecarts with hoppers getting stuck randomly. I don't really understand what the hek is goin on, but it's definitely not working as intended.
As extra information: I created this world in the first snapshot of 1.16 and has been in every single snapshot that has been brought out thusfar on the server version of Java.
Edit: After a bit of trying I found out that a spectator account can stop a minecart.
I completed my slime farm earlier today and I have noticed my minecarts with hoppers getting stuck randomly. I don't really understand what the hek is goin on, but it's definitely not working as intended.
As extra information: I created this world in the first snapshot of 1.16 and has been in every single snapshot that has been brought out thusfar on the server version of Java.
Edit: After a bit of trying I found out that a spectator account can stop a minecart.
I completed my slime farm earlier today and I have noticed my minecarts with hoppers getting stuck randomly. I don't really understand what the hek is goin on, but it's definitely not working as intended.
As extra information: I created this world in the first snapshot of 1.16 and has been in every single snapshot that has been brought out thusfar on the server version of Java.
Edit: After a bit of trying I found out that a spectator account can stop a minecart. But I feel the minecarts already got stuck before i went through the rails with my spectator account.





























































































Yup, But also in 13w05b
Did you may use a Mod earlier?
This is may a thing that should happenend.
There was also a bug with TMI that spawners and snow crashes your map when deinstalled TMI
Can you give us any tips from what mods you used ever in that map orso?
Affects to many snapshots later also
Ok thanks, now i can ready my machine
But maybe they can change this???
Ok guys, I downloaded the newest snapshot (two times cuz there was a crash bug) and the bug from this texture is still not fixed. Do something on it. (13w06a)
Why did they do this? It makes it only dificultier
Actually this isnt duplicate but that other is, this was made earlier, but what ever
Is that server actualy online?
If it went offline, it is possible.
This is already sayed.
It get fixed in the snapshot of today
HOW DID YOU GET THAT SO BIG
Try out this: http://www.planetminecraft.com/mod/memory-increase-for-minecraft/
It is a kinda mod, for increasing memory of your minecraft.
This may lag your pc more, but it doesnt run out of memory.
PS, check your debug screen and look by the letter "E". If this is a realy high number, this is maybe a point.
I heard this problem from a few people. I dont have this problem myself, only if I use very hard mods or using to many TNT.
Also 13w10b
I did, welllllllllllllllllllllllll i didnt know
thats right
tested in snapshot and Prerelease, still this bug
Quote what I said 6 dayz ago, use this, it realy works, my brother has the same problem, and it realy works
Try out this: http://www.planetminecraft.com/mod/memory-increase-for-minecraft/
It is a kinda mod, for increasing memory of your minecraft.
This may lag your pc more, but it doesnt run out of memory.
PS, check your debug screen and look by the letter "E". If this is a realy high number, this is maybe a point.
I heard this problem from a few people. I dont have this problem myself, only if I use very hard mods or using to many TNT.
Can people vote up this?
Same problem When i gave myself a wool:16 on a Bukkit server, random multiplayer
Not realy, I also is the same with default, I'll add some pictures
These are in the default texture
reopen plz
Also added as picture
the images :/
In image it duplicated the horse aswell
This is not a Bug/Glitch it is really really usefull for redstone meganics. If they fix this, the BUD gets removed again. Dont remove this awesome feature!!!
Maybe, but that is invalid. This one is complete with everything, and easy to reproduse. I don't understand
MC-16234really wellMC-16370<- this one is valid@Dinnerbone in the textures of horses can you find the textures of chests. It should be possible to get a chest on a Horse using NBT edit. It is needed for custom maps. Please fix it :/
How to reproduce? And remove the spawner using MCEdit than you can enter it again (I guess).
What spawner did you place?
.U have to type something in yourself. Nobody can something with this.What version? Snapshot? 1.5.2?
0.8 is only the launcher version
Also by starting up MC sometimes in all other versions from 1.5.2 and higher doesnt the sound come up. By restarting the game it does. And when does horses get sounds? They are anoying without a bit :/
That is in the real also a feature of horses. They have to wait a time before they can ride quick again
They have to have a saddle, before you can control it.
C:\users\PCName\AppData\Roaming\.minecraft\crash-reports\crash-report.txt
get it
Not only mobs, but also it is with players many times
Effects 1.5.2 aswell
Ok than I did it wrong :/ But I still lost my levels and my book, so it should give a X, because you can't enchant it then, shouldn't it?
well change it.
Horses can wear chests, look their code and texture, otherwise it shouldnt be possible to get it right? It should be awesome for custom maps you know?
It is not a suggestion listen. It is a bug that the game crashes when try to open your inventory.
And I say it should be fixed, because it is useful in custom maps, than the game shouldn't crash
Right that helps allot
Forgotten to say: In that folder I selected is a versions map, but that is only including version 13w19a for some reason
Following launcher versions aswell:
+ 0.9.1
+ 0.9.2
... Why reopened?
I still think we should stop this.
1. You break many redstone mechanisms
2. It is actually a removed feature than, so this should never be accepted anyway by mojang.
easy to fix.
JUST USE A HALFSLAB!
Futher dont fudging fix this bug.
Because you can place a normalblock and place redstone over it. U can use a upsidedown halfslab to fix this.
1. place a halfslab (upsidedown)
2. place redstonedust on it
3. try to power a block 2 blocks under it
4. You see that that shouldnt work. So than it is fixed.
im a redstoner. and if this bug gets fixed, many systems shouldnt work anymore
I think: "Works As Intended"
The Swamp biome Trees are also not abled to reproduse
Maybe they will add it later on. I mean it are oak leaves.
It is not a bug actually, but maybe they can add a special sapling 2 it
I watched JL2579, confirmed
same happend 2 me
Can't We Just Lock This Page?
IT WORKS AS INTENDED.
I, as redstoner, I don't want this "BUG" (not in my opinion a bug) to be removed. All systems will break with BUD-switches.
So said Grum that already
Edited
The Glass "placed" & in Creative Inventory Added (Works 2 in hand, Tested)
Tested in snapshot 13w42a, and it is fixed
In inventory: 'fixed'
In Hand: 'fixed' for stained glass 'not fixed' for ice
I use windows 7 home premium myself. And i have never seen so many duplicate links. Please vote!
Fixed
I did but didnt find it
I show it here: --
redacted--@George that was already said in the title. But anyways, it is true
@Adam download the newest snapshot, than you will be abled again.
Chat is also a GUI
I am not even 1 min online when this was created and it gives this count already.
Confirmed for 13w48b
This might be another bug, but instaid of just
{recordname}you don't get anything in the screen.
This counts as bug in 1.7.4.
I edit this when I upload a video to show exactly what I mean
(Unless I don't need too, but the fix is not a good fix)
@ [Mod] Kumasasa Yup this is another bug. I mean if you place a music disk into a jukebox you should get a text from what song is playing, what it doesn't anymore, as I said, I will show you in a video
Allright, the uploading is done. I show here what I mean: http://youtu.be/fnjJaKeCy0U
It is totally not a suggestion, all entities bounce on a slimeblock less falling sand
Made it a little completer
Added Video To Show It Is A Real Bug: http://www.youtube.com/watch?v=pvZRoE35G48
It works as intended, @e looks for all entities, a player is an entity aswell (Look in a complete entity free world, press F3 and you see there would be 1 entity, that is you)
If you could stop flying you would fall out the world, No-Clip
Indeed works as intended
Cannot Reproduce?
Well it is really easy, like the titles says and as expected:
Press Shift + Space @ once and you will get a shocking screen and you go up
Confirmed the following:
In Spectator Mode you will get a splash, but only for yourself (I used 2 different accounts on lan 1 in spectator mode the second one in all 4 different modes)
Second account picks up:
GM0,1,2 No practiles and sounds
GM3 Practiles and sounds
Only if you should not be abled to see practiles from other spectators in gm3 it would a bug for gamemode 3.
Futher there is no bug in else gamemodes
Okay,
Needs the following:
Resolved: Status Fixed: Fix Version: 14w05b
(Tested in 14w05b and it is fixed)
Confirmed for 14w06a/b
As I said it is not a suggestion, but a bug.
Please read my explaination:
"Note: Because this can look like a new feature instaid of a bug, it is really a bug. It reminds me of: https://bugs.mojang.com/browse/MC-29510 . It is a same kind of bug."
Fixed in 14w07a
@lorenzo +1
Yep, it is quite anoying :/
Aswell 10c but that was added already
As of 14w18b (Server was that version couldnt check 19a yet, but there it is propaply fixed aswell) it is fixed.
Resolved -> Fix versions (Or 14w11b or 14w17a or 14w18b)
Confirmed for:
It seems to be effected by resourcepacks.
After I place 2 resourcepacks above eachother it seems to be fixed.
With 1 resourcepack loaded it is bugged
Most times with 0 resourcepacks loaded it is bugged
Both don't show particles
Both made with this settings
This is very strange indeed. I restarted my computer and it seems to work again. I think it is some kind of bug that causes it sometimes to disappear :/
It will propaply occur more times in the future
I'll Force a crash when it occurs once again
All right. It seems my settings don't save propaply. My Particles were to All, but it still showed the minimal. What should not do that. It should aswell save my settings and don't reset it to the most anoying parts. What happend in 1.6.4 and before. And it seems it now starts once all over again
The crash is a forced crash, so mojang can see what is going on in my world. I use F3+C for 10 seconds.
@FVbico. You should not have to do that. It should automaticly do that.
Don't forget about this:
How to do this?
1. Open a world
2. Create a 2x2x2 water tank with any block next to it. only 1 wide otherwise you cant see it happening
3. Fill the tank with many, many, many squids
Tested in the latest snapshot - Confirmed (14w26c)
@Djfe true, but still the mobs 'sink' through solid blocks. What should not do that, even with so many entities. I think it is quite the same as this bug. But you might can call it else
Confirmed to be not fixed in 14w27a!
Aswell comparators are not working. Not giving any output
Confirmed for 14w27a
@Blah this doesn't go about the 3D animation. This goes about it turns into a water potion instaid of the green shiny one
Not fixed in 14w27a!
Yes I do. Because it needs a reopen.
This aswell occurs with Trapdoors
Thanks for that kazblox
They should add that to the 14w27c snapshot orso
As I said before. This is not a duplication of projectiles going north or south appear sideways. It goes about how the color is not about the facing. Please learn to read before you add such comments @Blah.
Please reopen
Because
MC-59917was said to be the same bug as thisone I'll say that Splash Potions render as Splash Water Bottles and not as the correct Splash Potion with color and enchanting glance.This is what I mean with that
Fixed in 27b. Altough a new bug occures it looks like it shows 4 ticks instead of 1 tick when placed. This is a grafical issue
@Samuel Scholten @FVbico, that is right, it is ment to stop causing lag to people.
14w27c is not out yet.
Yes it is still in 28a. Sorry to disappoint you Searge :/
This shows the same with this resourcepack:
http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1223548-
Can you attach an 1.7.10 screenshot of your fps then in the same world, same location?
This computer I made the screenshot with had before this 15-30 fps. At the screenshot you see the new fps with the newest snapshot.
http://i.imgur.com/VyKlf4j.png
ty dinnerbone
Confirmed for 32d. this is a better discription:
If you have an inverted Daylight Sensor, it does not turn off at daytime, actually it never turns off. A non-inverted daylightsensor does turn off at nighttime so an inverted should do that on daytime.
I am asking if this can have a reopen?
They should add a Dimension changer too. Like TP and Dimension changer.
You can switch to different dimensions when tping to people from other dimensions in spectator
Confirmed: 14w32d
Confirmed: 14w32d
The pickaxe, nor axe nand shovel efficiency don't work on ice either.
Actually the ice is not the bug you just senr, that is glowstone. In before snapshots was even added that you can mine packed ice now as fast as ice, and you can mine them the fastest with an efficiency pickaxe.
I tested both. You can mine packed ice as fast with a normal diamond pick as with efficiency.
Officially Confirmed not fixed for 14w32d.
Efficiency is not working on Packed Ice nor Normal Ice
Confirmed for 14w33a
Confirmed the related
MC-34772too. If possible a mod can add those to it and reopen?Not fixed in newest snapshots. Boats are bugged up aswell much more. For example, when holding ctrl (sprint button) in a boat has a high chance of putting you back 100 blocks orso and then you have to swim to there. [SMP]
Confirmed. Happend to me too.
Confirmed
Colin Smith are you sure you didn't accidentaly used 32d?
I can not reproduce
Also if you stand on soulsand you get this. In all versions before this post and 34d
Not completely. You can reproduce using a sword, holding as a shield (rightclicked) and trying to break a block. In survival
A friend of mine had this next problem in pre-2:
[14:37:11] [Client thread/WARN]: File minecraft:sounds/mob/ghast/fireball.ogg does not exist, cannot add it to event minecraft:item.fireCharge.use
It crashed.
There is no crash-report and this was the log:
http://pastebin.com/58Jvysug
Edit: This is what keeps him crashing:
[15:03:42] [Chunk Batcher 0/WARN]: Needed to grow BufferBuilder buffer: Old size 524288 bytes, new size 2621440 bytes.
I was in teamspeak and wanted to join a server I bound my speak to V
it was like eu.oc.tcvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
second crash
yep
@Jordan well my computer is not fast at all (I get arround 20-30 fps without mods) and I don't have it anymore. I sometimes have it for like 1 milisecond, but I don't have problems with this anymore. In 31a it was ways and ways worse.
@Aaron Rhodes it didnt in 32d. Also if the time was between those. It is fixed.
Ow btw. The splash was from the Resourcepack I just disabled. I don't know if that bug is reported yet.
Okay, because I joined with 100% vanilla 1.8.1-pre
and it caused me to crash. Not the server. Just my client. I am not sure why.
I don't crash in 1.8 btw. So it could be a vanilla bug. I just wanted to mention this. I reported it now to their site too: https://oc.tc/forums/topics/543ee0375f35b914a1001044
Edit: To their github too :https://github.com/OvercastNetwork/Issues/issues/1269
Confirmed for both 1.8.1-pre1 and 1.8.1-pre2
1.8.1-pre2 crash.
I am not sure why. But because the client isn't modded, shouldn't the client send me back to main menu with an error instead of crashing me anyways?
[Attachment Note]
Confirmed for 1.8 & 1.8.1-pre1 & 1.8.1-pre2 & 1.8.1-pre3
Confirmed for 1.8.1-pre(1&2)
Well, the point is, Realms is still a server, and this is what dinnerbone said:
'This update is compatible with 1.8 servers'
This means that all (fully and vanilla) 1.8 servers (Realms are vanilla servers, so those too) are compatible.
Confirmed not fixed in 1.8.1-pre2
Please re-open
The crash starts now to happen at 73 characters.
You are still abled to type the max of 128 characters
Mmm, okay, so I created one in 1.8.1-pre2 on a 1.8 vanilla server.
The enderdragon is floating.
But an invisible enderdragon is destroying everything.
Did you restart the launcher?
If you have the launcher on: 'Hide and re-open when game closes' or on 'Keep Launcher Open' the launcher did not restart.
If you have done this, it should work.
If not, there might be someone else logged in on your account somewhere else. Then I advice changing your password. But that is all I know of that, I know there are some people who can hack accounts.
Altough it might not be completed. They did add something so you can add armor to the giant.
Anyways, the problem here is the rendering. The rendering of the giant is at the feet, lets say, it is a normal zombie, if you look at rendering. If you don't see the two high anymore, you will not see it anymore.
Related to:
MC-68247But what [Mod] Mustek already said, this probably won't be fixed.
Still not fixed in pre-3
Well fixed now. In pre-3
The head in the Tab list + how the actual head looks like (with hat).
It is the exact thing I try to say.
Confirmed for 1.8.1-pre4
VBO's are on by default, which also quite bad
http://gyazo.com/69b1aa4f07baf57a38f599795d26588d
Confirmed for 1.8.1
Okay, fine, a reliable source https://mojang.com/2012/10/minecraft-snapshot-12w42a/
Okay, when I am back home I'll compare 1.4.2 with 1.8.1, if bats activate tripwire in 1.4.2, ot is WAI, if they don't it is definately a bug.
Also I will post a video of that here, if it is a bug. I keep you up to date with the progress.
Okay. It might be akward, but bats are not a activating tripwire at all in nor 1.4 nor 1.8
You can mark it as invalid and I'll tell MumboJumbo that it is a mistake.
Edit: After much more testing
If you spam damage pots it is still occuring. Although this is only possible in Creative, since you need more than 9 damage pots to have it occuring.
But sometimes it is not damaging, that is the truth.
(Tested in 1.8.1 & 1.8.2pre1)
For 1.8, 1.8.1 & 1.8.2-pre confirmed. Also was added before.
Went up from one to 13.
Confirmed for 1.8.1
It is fast clicking, I have a doubleclick button on my mouse.
Okay, I am with TheMogMiner in a TeamSpeak and I figured out how to reproduce.
1. Create a world with seed: -5514359264657335283 in creative
2. Teleport to -239 90 595, you will now be in a birch forest
3. Execute the following commands:
/spawnpoint
/gamerule keepInventory true
/gamerule randomTickSpeed 100
/gamerule doDaylightCycle false
/time set 18000
4. Get a flint and steel and set the forest on fire at many places, kind of like on this picture is shown http://imgur.com/1b47MUX
5. Fly out a few 100 blocks to be sure that the chunks unload.
6. Stay here a minuit orso to be sure that the fire is gone (how higher the randomTickSpeed how faster you can get back. But how more lag and how more likely the bug to fail. (Sounds strange))
7. Teleport back to -239 90 595 if it is right the trees are burned down and a ghost lighting is still there. Which will still be there also a world download will be available on the dropbox down below.
https://dl.dropboxusercontent.com/u/84211284/Ghost%20Lighting.zip
Confirmed fixed kind of. You can teleport using the 1 2 3 4 5 6 7 8 9 buttons. Also to other dimensions. Although through the nether/end portal is still not fixed.
Yes, that is what I mean, you teleport to players even when they are in other dimensions
Added the world with ghost lighting as attachment. If it is fixed this world should not show any light glitches anymore.
thanks.
I think these two images make it maybe a bit more clear. I screened this in 34a
Confirmed for 15w34a
@Kumasasa then my question is, if there are no datavalue's/damagevalue's, why am I still able to do this in 15w34a? I might have chosen the wrong name. try the command given in the description. If I am able to give myself a command block with the datavalue (or idk the name of it completely) why does it give a no-texture block. If my explaination isn't clear enough, please tell me where the problem is. I'd appreciate that.
I tested it in the latest snapshot (34a). Both shields are protecting you from damage (tested using skeletons on both shields). Even though both shields block, only one of the shields get damaged for it
MC-86655is not completely this bug, they are related though. Only the main hand shield gets damaged, while indeed both shields block you from damage.I tested it using skeleton arrows, and also the off-hand shield blocks you from damage from the side.
Before this snapshot command blocks did indeed not have datavalues, due to their new rotation ability they now do. I am, because of that, able to give myself a command block with a datavalue higher than 0, but the texture you get for any of these are Purple Black checked items (which is the default for "no texture"). The only bug in here is that you can give yourself an item, which has no intention to be cheated in, which has no texture. That is the reason why I reported it here. Not because "damage values don't exist" (because they do, still, otherwise the command in the description should not work). Since this snapshot, command blocks use damage values (rotation values to be a bit more clear).
(Edit: I was denying myself, fixed that)
No, that you can give yourself ""invalid" items" is not the case. The case is that the items don't have textures. There is most likely something wrong with the animation files and the model files (combination of both)
(Edit: It is a valid item, you can use the item using /setblock to change the direction the commandblock is facing, it is important, just the case that it doesn't have a texture when in your inventory.)
The bug has been fixed as of 15w34b, though the maps seems to be lagging a bit. Which wasn't the case before (15w34a). Now I am attempting to add an animation to show it is fixed
Animation of fix
It seems it is quite irregular. This is like a minute later. https://gyazo.com/615f1fd05c753353eda1bf04902c9baa
It is indeed not entirely fixed.
I am not sure, but this issue does not look like
MC-12949at all.Alright, I just wanted to bring this back, because even after a few years, the crash itself hasn't been fixed.
{Tame:true,ChestedHorse:true}The possibilty of a horse with a chest could be really cool for mapmakers, and totaly with all new features added in last game. Even in last snapshot (15w36c) the crash still occurs.
How to reproduce:
1. Open a world with cheats enabled.
2. Run the following command /summon EntityHorse ~ ~ ~
3. Open your inventory (Previously the crash would occur now)
4. Place an item in the chest slot from the horse.
5. When placing in the item in this inventory your minecraft will crash.
Yes, as dinnerbone stated, Horses are indeed not supposed to have chests, but it is still possible to do with only a single ingame command.
Just wanted to see reflection of mojang after 2 years. I'd understand it if they won't want to fix it anyways. Though it'd be a bit disappointing.
`Confirmed for 18w08b
Fixed in latest 18w10d
Relates to
MC-70738Hey there!
I am having the same issue. I am running 20w19a right now and can confirm it happens to me. And has happend in previous snapshots aswell. It happens during the beginning of the loading faze. Basically I am too fast, it's not a game breaking crash or anything, but it is something to keep in mind. When the game launches and the window pops up (is about halfway at loading) I expand it to make it fullsize. The loading screen stays the same size as before and there's now black borders around it, the window freezes up and will not load. Also the crash does not provide you with a crash report. I cannot reproduce this bug on 1.15.2, I have only been able to reproduce this bug on several 1.16 snapshots.
I have noticed that unlike 1.15.2 there's a few loading hiccups on the loading screen, it seems if you expand the window at those hiccups the window will freeze up entirely. I hope I provided you here with enough info to re-open the bug for mojang to take a look at! If you have any more questions, feel free to contact me.
Same issue here. There's 0 guardians spawning in my guardian farm, while it was working efficient in previous snapshot. Might have something to do with structures being renamed to lowercase. My creeper farm is working just fine for example.
@Poyraz Sivrikaya Your English is perfect
Confirmed for 1.16-Pre1
Same occurs for me on own run server. Environment: AMD Ryzen 7 3800x, Nvidia GeForce RTX 2070super. So I don't think the environment matters in this case
Thisone doesn't look completely right yet, Pretty sure the lead needs to be connected to in between the fists.

I got a creeper farm and a slime farm working from the same afk spot to check what the results would be and it seems that the minecarts have lost momentum at some point, one of the carts moved from track lane aswell. It's very strange. This and the spectator bug are probably two seperate bugs I have noticed. This is ran on a server from my own computer. It's very possible that the bug relates to the spectator bug but I do not think that it's an exact duplicate. The screenshots I have shown have not interacted with the spectator account at all, and I have confirmed this by an overnight afk session. I feel perhaps something like serverlag could have minecarts lose momentum.
Here is a world download if you wish to check it out: https://drive.google.com/file/d/1sdIbsyxWPNO32vx7hxqkKakjtPFLV-Tr/view?usp=sharing
Here's a gif https://imgur.com/a/56Bkd0p
Ah thank you, for some reason I cant seem to find duplicates using the searching system
@Alex I have fixed the issue by dragging in an ocean monument from an older backup (the region file of it) into the new world file. That fixed it for me. I dont know if there's an option for it, but you could always look into MCEdit to see if there's a fix in there that could make it spawnable space for Guardians once again.
Use the following tool to find the correct region file.
Use the coords from your monument.
https://dinnerbone.com/minecraft/tools/coordinates/
Noticed this too, they are gone when reloading the world though!
Yep can confirm.
I have been floating around for about 30 minutes through a bunch of caves and I have yet to spot a naturally spawned Axolotl, it seems like their spawning has been forgotten to be implemeneted with the lush caves as of yet.
Confirmed for 21w13a
I am running into the same issue. When switching microsoft accounts on the launcher it pops up for a slight second after which it disappears into nothingness and you will have to switch once again. Extremely frustrating that I cannot seemlessly switch between my alt accounts or family/friends playing on my computer. Would like to see thisone resolved, because until then this version of the launcher is inferior to the already existing launcher.