Mob pathfinding AI does not regard some blocks as obstructions and is unable to pathfind on top of them
The bug
Mobs pathfinding AI not to regard as some blocks is obstructions and unable to path finding on top.
Affected blocks:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
- Head
- Sea pickle
- Cocoa
- Flower pot
- Lantern
- Ladder
- (Extinguished) campfire
Example
Here is an example in video: https://www.youtube.com/watch?v=BiwSNtxNiZY
Linked Issues
is duplicated by24
relates to16
- Fixed
[Mod] Les3awe
[Mojang] Matthew Gatland- 59
- 28
- Confirmed
Very Important
- Mob behaviour
- AI bamboo bell brewing_stand end_rod grindstone lectern mob pathfinding
16w03a - 20w15a
16w03a 16w04a 16w05a 16w05b 16w06a 16w07a 16w07b 1.9-pre1 1.9-pre2 1.9-pre3 1.9-pre4 1.9 1.9.1-pre1 1.9.1-pre2 1.9.1-pre3 1.9.1 1.9.2 16w14a 16w15a 16w15b 1.9.3-pre1 1.9.3-pre2 1.9.3-pre3 1.9.3 1.9.4 16w20a 16w21a 16w21b 1.10-pre1 1.10-pre2 1.10 1.10.1 1.10.2 16w32a 16w32b 16w33a 16w35a 16w36a 16w38a 16w39a 16w39b 16w39c 16w40a 16w41a 16w42a 16w43a 16w44a 1.11-pre1 1.11 16w50a 1.11.2 17w06a 17w13a 17w13b 17w14a 17w15a 17w16a 17w16b 17w17a 17w17b 17w18a 17w18b 1.12-pre1 1.12-pre2 1.12-pre3 1.12-pre4 1.12-pre5 1.12-pre6 1.12-pre7 1.12 1.12.1-pre1 1.12.1 1.12.2-pre1 1.12.2-pre2 1.12.2 17w43a 17w43b 17w45a 17w45b 17w46a 17w47a 17w47b 17w48a 17w49a 17w49b 17w50a 18w01a 18w02a 18w03b 18w05a 18w06a 18w07a 18w07b 18w07c 18w08a 18w08b 18w09a 18w10a 18w10b 18w10c 18w10d 18w11a 18w14a 18w14b 18w15a 18w22c 1.13-pre1 1.13-pre6 1.13 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43a 18w43b 18w43c 18w44a 18w48a 18w48b 18w49a 18w50a 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre1 1.14-pre2 1.14-pre5 1.14 1.14.1 1.14.2-pre1 1.14.2-pre2 1.14.2 1.14.3-pre2 1.14.3 1.14.4-pre1 1.14.4-pre3 1.14.4-pre4 1.14.4-pre5 1.14.4-pre6 1.14.4 19w34a 19w35a 19w36a 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w45b 19w46b 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre5 1.15-pre6 1.15-pre7 1.15 1.15.1 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13a 20w13b 20w15a- 20w17a
Created Issue:
Mob pathfinding AI not to regard as end rod is obstructions
Mob pathfinding AI not to regard as end rod is obstructions.
Environment
OS : Windows 10 64-bit
Java 8 version : 1.8.0_71-b15 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 361.43
Mob pathfinding AI not to regard as
endrod is obstructions.Mob pathfinding AI not to regard as End Rod is obstructions.
Mob pathfinding AI not to regard asendrod is obstructionsMob pathfinding AI not to regard as End Rod is obstructions
Mob pathfinding AI not to regard as End Rod / Brewing Stand is obstructions.
Mob pathfinding AI not to regard as End Rod / Brewing Stand is obstructions
OS : Windows 10 64-bit
Java 8 version : 1.8.0_71-b1564-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 361.43OS : Windows 10 64-bit
Java 8 version : 1.8.0_77-b03 64-bit
CPU : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
GPU : NVIDIA GeForce GTX 650
Drivers : GeForce 364.72
Mob pathfinding AI not to regard as End Rod / Brewing Stand is obstructions / Unable to path finding on top.
Mob pathfinding AI not to regard as End Rod / Brewing Stand is obstructions / Unable to path finding on top
Mob pathfinding AI not to regard as End Rod / Brewing Stand is obstructions / Unable to path finding on top(The latter affect the end rod).
Mob pathfinding AI not to regard as End Rod / Brewing Stand is obstructions / Unable to path finding on top(The latter only affects the end rod).
relates to
relates to
Mob pathfinding AI not to regard asEndRod /BrewingStand is obstructions / Unable to path finding on topMob pathfinding AI not to regard as end rod / brewing stand is obstructions / Unable to path finding on top
Mob pathfinding AI not to regard as
EndRod/ BrewingStand is obstructions / Unable to path finding on top(The latter only affects the end rod).Mob pathfinding AI not to regard as end rod, brewing stand and bamboo is obstructions / Unable to path finding on top(The latter only affects the end rod).
Mob pathfinding AI not to regard as end rod/brewing stand is obstructions / Unable to path finding on topMob pathfinding AI not to regard as end rod, brewing stand and bamboo is obstructions / Unable to path finding on top
Mob pathfinding AI not to regard as
end rod, brewing stand and bamboois obstructions / Unable to path finding on top(The latter only affects the end rod).Mob pathfinding AI not to regard as some blocks is obstructions / Unable to path finding on top.
Affected block:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
Mob pathfinding AI not to regard asend rod, brewing stand and bamboois obstructions / Unable to path finding on topMob pathfinding AI not to regard as some blocks is obstructions / Unable to path finding on top
relates to
is duplicated by
is duplicated by
Mob pathfinding AI not to regard as some blocks is obstructions / Unable to path finding on top.
Affected block:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
- Head
- Sea pickle
Mob pathfinding AI not to regard as some blocks is obstructions / Unable to path finding on top.
Affected block:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
- Head
- Sea pickle
- Cocoa
- Flower pot
- Lantern
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
Mob pathfinding AI not to regard as some blocks is obstructions / Unable to path finding on top.
Affected block:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
- Head
- Sea pickle
- Cocoa
- Flower pot
- Lantern
- (Extinguished) campfire
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
Mob pathfinding AI not to regard as some blocks is obstructions
/ Unable to path finding on top.Affected block:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
- Head
- Sea pickle
- Cocoa
- Flower pot
- Lantern
- (Extinguished) campfire
Mob pathfinding AI not to regard as some blocks is obstructions and unable to path finding on top.
Affected block:
Brewing stand(Fixed in 1.13.2)- End rod
- Bamboo
- Lectern
- Grindstone
- Bell
- Head
- Sea pickle
- Cocoa
- Flower pot
- Lantern
- (Extinguished) campfire
Mob pathfinding AI not to regard as some blocks is obstructions/ Unable to path finding on topMob pathfinding AI not to regard as some blocks is obstructions and unable to path finding on top
Please attach a screenshot.
Does MC-96319 describe your issue?
Duplicate of MC-96319
This issue has been merged into MC-96319.
This issue has been merged into MC-96319.
This issue has been merged into MC-96319.
Duplicate of MC-96319 - please use the search engine before reporting a bug.
Duplicate of MC-96319
Duplicate of MC-96319
Duplicate of MC-96319
Finally assigned! Hopefully gets fixed for 1.14.1
I was waiting for so long to see this Issue catching the attention of Mojang, specially in this Update where you can find it more commonly with Illagers and Villagers.
Hopefully MC-96319 gets squashed too, it's another Bug that can be reproduced more commonly in this Update.
Duplicate of MC-96319. Please note that bug reports are only accepted in English.
MC-96319 is also getting fixed. And this Issue is directly the problem with Mobs Pathfind not regarding some Blocks as obstructions (Bamboo, Lanterns, Flower Pots, Mob Heads, End Rods, etc.)
Thankfully both Bugs that raised in this Update due to how common are getting reproduced are finally fixed after Months/Years. Kudos on Henrik for the fix of these Issues.
Duplicate of MC-96319
Duplicate of MC-96319
Relates to MC-96319
Duplicate of MC-96319
We’re already tracking this issue at MC-96319, so this report will be resolved as a duplicate. If you have any additional information, we would appreciate you adding it to that report. In the future, please use the search function to see if your issue has already been reported.
Duplicate of MC-96319.
Thank you for your report!
We're actually already tracking this issue in MC-96319, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Duplicate of MC-96319
Thank you for your report!
We're actually already tracking this issue in MC-96319, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
@Dorgami Flowerpots have been fixed in MC-96319, mobs no longer gets stuck in them nor think they can pathfind through them. The list above are the few remaining blocks in the game mobs still try to pathfind through.
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-96319.
Please use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Most mobs (Skeletons are the only exception as far as I know) are unable to pathfind on and/or to carpets with torches underneath.
To reproduce:
- Make a floor out of any block you can places torches on (Stone for example)
- Place torches on top of the stone
- Place carpets on top of the torches
- Spawn a few mobs on the carpets
Here's a video on Streamable showcasing the bug: https://streamable.com/s7qidg
Possibly related to MC-96319




















































This issue relates to
MC-94115/MC-50556/MC-94831Still in 18w22c
Also relates to
MC-142817(partially)Confirmed in 1.14 snapshots ! (19w12b)
Still in 19w13a
Still in 19w14a
Still in 19w14b, it specifically effects villagers with lanterns and flower pots
Still in 1.14 Pre-Release 1
Still in 1.14 Pre-Release 2
Added screenshots for 1.14 Pre-Release 2

Very easy to find these, in almost every desert village.
Still in 1.14 pre-3, 1.14 pre-4 and 1.14 pre-5
Still in 1.14 Release
Fences are affected too.
this bug is related to
MC-134847Most likely related to path-finding as well, so I'll instead add to the issue here:
Mobs get stuck on top of half blocks, whether or not they can collide with them (this in Minecraft Java Edition, version 1.14.1 Pre-Release 2):
These foxes attempt to catch the fish underwater, but get stuck on top of the kelp or sea grass.
In this case, despite seemingly having a continuous path underneath them, the mob will spin in place in a failed attempt at finding the path to its target.
A similar issue of path-finding appears to occur with the villager getting stuck inside a space enclosed with open trapdoors. It most likely happens since it's not taking into account the new 'open' state the trapdoor is in, this since the villager is just pushing himself towards the edge of the trapdoor instead of jumping.
Vortex, your issue is
MC-136318.@violine1101
I see, I believe the filters I set to see if there was already an issue like mine were too limiting. Should I move that comment there or delete it, since the info I add is pretty much already covered there?
Still in 1.14.1 Release
(1.14.1van/Win 10/i7/16 GB)
Special for villagers concerning flower pots with cacti:
Usually, villagers will just run across any flower pot, but they get stuck at any flower pot with a cactus inside.
Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2
(1.14.2v on i7/16GB/Win10)
Can we please add trapdoors to this, or are they really meant to trap animals and villagers?
I have an entire village population (including foxes) trapped in the trapdoor decorations of their village…
Jens-Oliver Tofahrn, that's a separate issue, see
MC-50556.This issue is still in 1.14.2 and Pre-release 2 for 1.14.3
According to
MC-154430, campfires are affected as well.Was directed here from my other bug report here -
MC-156334Villager pathfinding can cause them to be stuck in various configurations when an obstacle is in the way of their 'escape' -
1 - Trap doors in an open position (single trapdoor where they stop instead of hopping over if there's enough space above), or double trapdoors - they will walk up to the double trap door and just stand there instead of path-finding around)
2- Top-side slab (1/2 block above the ground level where the villager is) with a double carpet over it. The villager will approach it and constantly jump.
3 - A double carpet at ground level - The villager will approach the carpet and just stand there.
4 - Water-logged stairs. Villagers will spin for about 10 seconds before attempting to cross. Water-logged slabs are ok.
5 - Fence block in the ground with an obstruction 3 blocks up. The villager will attempt to cross the fence, but can't, even if there is an opening.
(Interestingly enough, when I tried this with a fence gate, the villager did not choose a profession until the fence gate was opened. In all of the other tests, they chose a profession, so they saw a path as valid).
Still in 19w35a
In 19w37a
In 19w39a
In 19w40a
For god sake fix this please. Still an issue in 19w46b. My village is effectively useless as all villagers get stuck on every bloody flowerpot placed on the floor, where there are two blocks headroom. See pic.
In 20w12a
A workaround for flower pots (would need some work for a survival implementation, and you have to wait till something's in the pot)
Armor stand position can be adjusted to make it work for any of these blocks that are affected.
Link: https://pastebin.com/raw/m4qBS0MF
Notes:
Can't believe that this is gonna be fixed in the next snapshot... FINALLY!!!
The fix will make all of the blocks in the description be regarded as solid, except ladders. These is a separate bug for ladder pathfinding.
The fix also makes waterlogged stairs, slabs etc be regarded as solid, not as water.
This bug is only about blocks that should be regarded as solid. I did not fix other pathfinding issues, e.g.
@ Matthew Gatland
In regards to Carpets and specially villagers and this ticket
MC-97799It first became a problem after you changed the height of Villagers in v. 1.9 from 1.8block to 1.95block, before version 1.9, Villagers had no problem walking throug doorways with carpet in front.Possible solutions:
1) Change Villagers Height back
2) Change height of carpet/change collision of carpet
3) Update the structures of Village buildings where there's carpet infront of the doorways (This is rather odd, since you knew about the bug before 1.14 yet some of the new structures, such as "snowy_masons_house_1" have carpet in their doorways rendering the building unusabel by villagers)
So I have done some testing in the latest snapshot 20w17a and found there are still a couple of blocks mobs do not regards as an obstruction.
The following blocks are affected:
See attached screenshots.
Note: I have not tested this with every mob in the game but with villagers and zombies.
They also don't regard turtle eggs as obstructions.
Oh yeah, I forgot to test those.
Shulker Entities are also not considered obstructions
This is still present in 20w18a in regards to the object I listed in my above comment.
Should I create a new ticket for these?
Yes, please. Shulker entities are not blocks and thus not really covered by this ticket.
New ticket MC-181565