All sound sliders except master ignored by high-volume /playsound
The bug
When playing a loud sound from /playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To reproduce
- Set your hostile slider to 100%
/playsound minecraft:block.note_block.pling hostile @p ~ ~ ~ 100000
- Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
- Set the master slider to 1%
- Play the sound at the same volume again to see that now the sound does lower in volume
- What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
- Set hostile volume slider to 100%
/playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
- Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
Analysis (from dupe MC-255436)
The multiplication of the sound sliders happens before clamping the volume value from 0 to 1, rather than after.
Linked Issues
is duplicated by3
Created Issue:
Volume Slider Ignored By High Volume /Playsound
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings.
To test:
1. Set your jukebox/noteblocks slider to max
2. /playsound music.creative records @p ~ ~ ~ 10000
3. Set the jukebox/noteblocks slider to OFF
4. Sound is still playing
5. Set master slider to OFF
6. Sound DOES stop playing
7. What should have happened is when the jukebox/noteblocks slider was set to OFF, the music should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your jukebox/noteblocks slider to max
2. /playsound music.creative records @p ~ ~ ~ 10000
3. Set the jukebox/noteblocks slider to OFF
4. Sound is still playing
5. Set master slider to OFF
6. Sound DOES stop playing
7. What should have happened is when the jukebox/noteblocks slider was set to OFF, the music should have stopped playing, however it continued playing.
VolumeSlider Ignored By High Volume /PlaysoundSound Sliders Ignored By High Volume /Playsound
Sound Sliders Ignored By High Volume/Playsound
duplicates
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your jukebox/noteblocks slider to max
2. /playsound music.creative records @p ~ ~ ~ 10000
3. S
et thejukebox/noteblocks sliderto OFF4. Sound is still playing
5. Set master slider to OFF
6. Sound DOES stop playing7. What should have happened is when the jukebox/noteblocks slider was set to OFF, the music should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your jukebox/noteblocks slider to max
2. /playsound music.creative records @p ~ ~ ~ 10000
3. Slowly lower your jukebox/noteblocks slider down to see that the sound is still playing at the same volume as MAX.
4. Set the jukebox/noteblocks slider to OFF to see that the sound is still playing at the same volume as MAX.
5. Set master slider to OFF to see that sound DOES stop playing
7. What should have happened is when the jukebox/noteblocks slider was set to OFF, the music should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your
jukebox/noteblocksslider to max2. /playsound m
usic.creative records@p ~ ~ ~ 100003. Slowly lower your
jukebox/noteblocks slider down to see that the sound is still playing at the same volume as MAX.4. Set the
jukebox/noteblocks slider to OFFto see that the sound is still playing at the same volume as MAX.5. Set master slider to OFF to see that sound DOES stop playing
7. What should have happened is when the
jukebox/noteblocksslider was set to OFF, themusicshould have stopped playing, however it continued playing.When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 10000
3. Slowly lower your hostile slider down and play the sound again to see that the sound is still playing at the same volume as MAX.
4. Set the hostile slider to OFF and play the sound again to see that the sound is still playing at the same volume as MAX.
5. Set master slider to OFF and play the sound again to see that sound DOES stop playing
7. What should have happened is when the hostile slider was set to OFF, the sound should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 10000
3. Slowly lower your hostile slider down and play the sound again to see that the sound is still playing at the same volume as MAX.
4. Set the hostile slider to OFF
and playthe soundagain to see that the sound is still playing at the same volume as MAX.5. Set master slider to OFF
and playthe soundagain to see that sound DOES stop playing7. What should have happened is when the hostile slider was set to OFF, the sound should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 10000
3. Slowly lower your hostile slider down and play the sound again to see that the sound is still playing at the same volume as MAX.
4. Set the hostile slider to OFF while the sound is playing to see that the sound is still playing at the same volume as MAX.
5. Set master slider to OFF while the sound is playing to see that sound DOES stop playing
7. What should have happened is when the hostile slider was set to OFF, the sound should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 10000
3. Slowly lower your hostile slider down
and playthe soundagain to see that the sound is still playing at the same volume as MAX.4. Set the hostile slider to OFF while the sound is playing to see that the sound is still playing at the same volume as MAX.
5. Set master slider to OFF while the sound is playing to see that sound DOES stop playing
7. What should have happened is when the hostile slider was set to OFF, the sound should have stopped playing, however it continued playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 10000
3. Slowly lower your hostile slider down while the sound is playing to see that the sound is still playing at the same volume as MAX.
4. Set the hostile slider to OFF while the sound is playing to see that the sound is still playing at the same volume as MAX.
5. Set master slider to OFF while the sound is playing to see that sound DOES stop playing
7. What should have happened is when the hostile slider was set to OFF, the sound should have stopped playing, however it continued playing.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to MAX
2. /playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume scales with the slider.
4. Set to OFF and the sound stops playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:
entity.enderdragon.deathhostile @p ~ ~ ~ 100003. Slowly lower your hostile slider down
whilethe soundis playingto see that the sound is still playing at the same volume as MAX.
4.Setthehostile slider to OFF while the sound is playingto see that the soundis still playing at the same volume as MAX.
5.Set master slider to OFF while the sound is playing to see that sound DOES stopplaying
7. What should have happened is when the hostile slider was set to OFF, the sound should have stopped playing, however it continued playing.
Test with a low volume sound to see that it works correctly for low volume sounds:
1.Set hostile volume slider to MAX
2./playsound minecraft:entity.enderdragon.death hostile @p ~ ~ ~ 13. Drag the hostile volume slider down and listen again to see that the volume scales with the slider.
4. Set to OFF and the sound stops playing.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Slowly lower your hostile slider down and play the sound to see that the sound is still playing at the same volume as MAX
4. Set the master slider to max
5. Play the sound at the same volume again to see that now the sound does lower in volume
4. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to MAX
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Slowly lower your hostile slider down and play the sound to see that the sound is still playing at the same volume as MAX
4. Set the master slider to max
5. Play the sound at the same volume again to see that now the sound does lower in volume
4. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing.Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to MAX
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Slowly lower your hostile slider down and play the sound to see that the sound is still playing at the same volume as MAX
4. Set the master slider to max
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to MAX
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3.
Slowly lower your hostile slider down and play the sound to see that the sound is still playing at the same volume as MAX4. Set the master slider to max
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to MAX
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to max
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as MAX
4. Set the master slider to max
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to MAX
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to
max2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as
MAX4. Set the master slider to
max5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to
MAX2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
Certain Sound Sliders Ignored By High Volume Playsound
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (
excluding 'master', any of the other sliders). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as even if the slider is set to OFF, the sound still plays. Additionally, the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.
To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as
even if the slider is set to OFF, the sound still plays. Additionally,the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have the issue.To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have th
eissue.To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 100%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
duplicates
is duplicated by
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 1
00%5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
relates to
is duplicated by
CertainSoundSlidersIgnoredByHighVolumePlaysoundCertain sound sliders ignored by high-volume /playsound
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To test:
1. Set your hostile slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000
3. Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
4. Set the master slider to 1%
5. Play the sound at the same volume again to see that now the sound does lower in volume
6. What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
1. Set hostile volume slider to 100%
2. /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1
3. Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
The bug
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To reproduce
- Set your hostile slider to 100%
/playsound minecraft:block.note_block.pling hostile @p ~ ~ ~ 100000- Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
- Set the master slider to 1%
- Play the sound at the same volume again to see that now the sound does lower in volume
- What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
- Set hostile volume slider to 100%
/playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1- Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
is duplicated by
relates to
The bug
When playing a loud sound from playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To reproduce
- Set your hostile slider to 100%
/playsound minecraft:block.note_block.pling hostile @p ~ ~ ~ 100000- Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
- Set the master slider to 1%
- Play the sound at the same volume again to see that now the sound does lower in volume
- What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
- Set hostile volume slider to 100%
/playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1- Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
The bug
When playing a loud sound from /playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To reproduce
- Set your hostile slider to 100%
/playsound minecraft:block.note_block.pling hostile @p ~ ~ ~ 100000- Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
- Set the master slider to 1%
- Play the sound at the same volume again to see that now the sound does lower in volume
- What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
- Set hostile volume slider to 100%
/playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1- Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
Analysis (from dupe
MC-255436)The multiplication of the sound sliders happens before clamping the volume value from 0 to 1, rather than after, making them useless with high-volume /playsound commands.
Certainsound sliders ignored by high-volume /playsoundAll sound sliders except master ignored by high-volume /playsound
The bug
When playing a loud sound from /playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To reproduce
- Set your hostile slider to 100%
/playsound minecraft:block.note_block.pling hostile @p ~ ~ ~ 100000- Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
- Set the master slider to 1%
- Play the sound at the same volume again to see that now the sound does lower in volume
- What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
- Set hostile volume slider to 100%
/playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1- Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
Analysis (from dupe
MC-255436)The multiplication of the sound sliders happens before clamping the volume value from 0 to 1, rather than after, making them useless with high-volume /playsound commands.
The bug
When playing a loud sound from /playsound, the volume that it plays at ignores the set slider volume in settings (this occurs with any slider other than 'master'). What should be happening is that no matter how loud the volume is set in the playsound, the highest it should play is to the slider level in settings. This must be a bug as the 'master' slider IS able to adjust the volume whereas all the other settings can't when the sound is played on their slider category, thus the other sliders all have this issue.
To reproduce
- Set your hostile slider to 100%
/playsound minecraft:block.note_block.pling hostile @p ~ ~ ~ 100000- Lower your hostile slider down (for example to 1%) and play the sound to see that the sound is still playing at the same volume as 100%
- Set the master slider to 1%
- Play the sound at the same volume again to see that now the sound does lower in volume
- What should have happened is when the hostile slider was lowered, the sound should have played at a decreased volume, however it continued playing at the same volume.
Test with a low volume sound to see that it works correctly for low volume sounds:
- Set hostile volume slider to 100%
/playsound minecraft:block.note.pling hostile @p ~ ~ ~ 1- Drag the hostile volume slider down and listen again to see that the volume DOES now scales with the slider.
Analysis (from dupe
MC-255436)The multiplication of the sound sliders happens before clamping the volume value from 0 to 1, rather than after.
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-98200.
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I see now this is a duplicate of MC-98200, or rather the root cause, and would have the same fix.
Not sure how the mods wish to handle this situation.
This is not a duplicate. This is regarding /playsound with volumes above 1, and how the slider does not change the volume the sound plays at at all. Not regarding the natural minecraft music playing oddly due to the slider. Natural music is not affected the same was as what I am talking about. For natural music, the sound does seem to change with the slider unlike this where playsound makes the slider not change the volume no matter what. This does not occur only when the slider is OFF. This happens at all slider levels. The volume stays the same no matter what. This occurs with any sound used by playsound command, not just music. Please fix.
The issue here in short is that when you playsound with a very loud sound such as /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000, the sound will stay at max volume regardless of the 'hostile' category slider level, for example setting the slider to 1% and playing the sound plays at the same volume as setting it to 100%. This is a bug because the master volume IS able to successfully control the volume of these sounds. You can see that by playing the sound /playsound minecraft:block.note.pling hostile @p ~ ~ ~ 100000 and then adjusting the 'master' slider to see that the volume changes correctly. Thus, all volume sliders other than the master slider cannot adjust the volume of loud sounds.
Reopened and confirmed
Confirmed for 16w20a. Also for step 4 I think you meant to say "Set the master slider to 1%" instead of 100%
This issue seems to be pretty old, but I just stumbled across the weirdness with playsounds volume.
In the new brigadier system there seems to be an easy way to limit any numbers to ranges and they actually did put ranges to the values, but they don't seem all that correct:
Volume should be changed to the same constraints as minvolume and pitch should actually be a value between 0.5 and 2 as far as I remember it.
Issue still present in Minecraft 1.13
Can confirm on 1.18 pre1.
Confirming still present in 1.19.2