Thunder volume not affected by weather volume settings
The bug
During a thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
Code Analysis
Code analysis by Oval can be found in this comment
Linked Issues
is duplicated by4
- Unresolved
[Mod] AsteraothDavid Cady
- 60
- 23
- Confirmed
Low
- Platform
- Sound
- thunder volume weather
1.7.4 - 1.21.3
1.7.4 14w05a 14w06a 14w06b 14w07a 14w08a 1.7.5 1.9 1.10.2 16w39c 1.11.2 1.12 1.12.1 1.12.2 17w50a 1.13 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1 1.13.2 18w43b 18w45a 18w46a 18w48a 18w48b 18w49a 19w04b 19w07a 19w12b 19w13b 19w14a 19w14b 1.14 1.14.3 1.14.4 19w37a 1.15.1 1.15.2 20w12a 1.16 1.16.1 1.16.2-rc1 1.16.2 1.16.3-rc1 1.16.3 1.16.4 21w05a 1.17 1.17.1 1.18 1.19 1.19.2 23w45a 1.20.6 1.21.3- 14w26a
Created Issue:
Thunder Volume not affected by weather volume settings
(Could not find similar bug report, most dealt with Music or the fact that thunder is audible even under 60+ layers of rock and dirt. Searched for "thunder," "thunder volume," "weather volume," "weather")
During a Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to 0% was the only way to make it change volume, in which case it was OFF. Adjust weather volume from 1% to 100% had no noticeable effect on the volume of the thunder.
Environment
Windows 7 Home Premium, Java Version: 7
(Could not find similar bug report, most dealt with Music or the fact that thunder is audible even under 60+ layers of rock and dirt. Searched for "thunder," "thunder volume," "weather volume," "weather")
During a Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to 0% was the only way to make it change volume, in which case it was OFF. Adjusting weather volume from 1% to 100% had no noticeable effect on the volume of the thunder.
(Could not find similar bug report, most dealt with Music or the fact that thunder is audible even under 60+ layers of rock and dirt. Searched for "thunder," "thunder volume," "weather volume," "weather")
During a Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to
0% was the only way to make it change volume, in which case it was OFF. Adjusting weather volume from1% to 100% had no noticeable effect on the volume of the thunder.(Could not find similar bug report, most dealt with Music or the fact that thunder is audible even under 60+ layers of rock and dirt. Searched for "thunder," "thunder volume," "weather volume," "weather")
During a Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
(Could not find similar bug report,most dealt with Music or the factthatthunderis audible even under 60+ layers of rock and dirt. Searched for "thunder," "thunder volume," "weather volume," "weather")
During a Thunderstorm,the volumelevel of the thunder was drowning out other noises (like the music I play in the background), so I openedthe volumecontrols to adjust it down to a tolerable level.Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
During a Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
Windows 7 Home Premium, Java Version: 7
is duplicated by
The bug
During a Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
The bug
During a
Thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
The bug
During a thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
ThunderVolume not affected by weather volume settingsThunder volume not affected by weather volume settings
is duplicated by
is duplicated by
The bug
During a thunderstorm, the volume level of the thunder was drowning out other noises (like the music I play in the background), so I opened the volume controls to adjust it down to a tolerable level.
Adjusting weather volume to OFF is the only way to make it change volume. Adjusting weather volume from 0% to 100% had no noticeable effect on the volume of the thunder.
Code Analysis
Code analysis by Oval can be found in this comment
is duplicated by
Relates to MC-177604.
relates to
relates to
relates to
Possibly, that also occurs with the weather volume that hasn't effect on thunders. (see MC-46634)
Duplicate of MC-46634. Please use the search function next time.
This issue has already been reported by another user. We only leave one ticket open if there are multiple about the same problem. You can find the open ticket here: MC-46634
Thank you for your report!
We're actually already tracking this issue at MC-46634, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Duplicate of MC-46634
Thank you for your report!
We're tracking this issue in MC-46634, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Mojang Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues in Discord or Reddit
When you use a /playsound command to play a sound at above 1 volume, it increases the range in which it can be heard; the sound volume itself gets clamped between 0 and 1, so it never plays louder than the actual audio file. However, the multiplication of the sound sliders happens before clamping, rather than after, making them useless with high-volume /playsound commands.
Steps to reproduce:
- Turn the hostile mobs slider to 1%
- /playsound entity.zombie.ambient hostile @s
- Note how silent it sounds

- /playsound entity.zombie.ambient hostile @s ~ ~ ~ 1000
- Note how loud it is

Expected behavior:
The volume would be low due to low % setting.
Actual behavior:
It's just as loud as 100%.
To fix this, all that needs to be done is moving the clamping to before the slider value multiplication.
Fixing this fixes MC-46634 as well as the responsiveness for the ender dragon's wings flapping sound.
Can confirm. When I put the weather volume to 1% I still hear the storm but no the rain
The fix for this problem should fix most of the sound volume related bugs.
This issue still appears to affect 1.9
Anybody else seeing this in 1.9 too?
Can confirm in 1.9
Bump. Still affects 16w39c.
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.
bob, please don't do that. Many of the issues you've commented on are not so old or neglected for us to request that the issue be updated, so you've generated a lot of unnecessary spam, without contributing any useful information in the process. Please leave such requests for our moderation team.
I apologise and won't do it again
Confirmed for 18w30b
Confirmed for 18w31a
Why would this bug need a change in who reported it if it's the same bug i reported 4 1/2 years ago?
David Cady If you reported a duplicate of this bug, that doesn't mean you can become the reporter.
IIRC I personally wrote this report 4 1/2 years ago...
It's weird that Asteraoth is mentioned as the reported while David Cady is mentioned as the first active on this issue, I'm quite certain they weren't the ones who reported it.
Usually a reporter is changed if he or she is inactive for a long period of time. In this case David Cady was inactive for about four years, and [Mod] Asteraoth became reporter by confirming versions for the ticket so that it can be updated without the need of a mod or helper. I can't see you as reporter anytime on the log though.
If this allows someone else to update affected versions, then that makes sense. I'm not really playing Java edition anymore, switched to Bedrock. Can't say I've seen this bug on that version.
Re-confirmed as a problem in 19w12b.
Still an issue in 1.14
Still an issue as of 1.14.3.
I am absolutely flabbergasted that this bug has gone unaddressed for five years.
The following is based on yarn 1.15.1 names.
In the method net.minecraft.entity.LightningEntity.tick() where the ENTITY_LIGHTNING_BOLT_THUNDER sound hook is, the volume is set to 10000.0f, which if you set your volume to 1%, results in 100f but from my observations (using 1.12.2 MCP), you only notice change in sound if the assigned volume to the playSound hook is less than 30f.
My suggestion is to lower it to 5f. That's the same volume as the ender dragon wings flapping (which quite loud too) and will lower the volume, of course.
If you set the audio "volume" parameter of "/playsound" higher than a certain value, it becomes related to spatial "volume" in a way. Maybe this was how it was intended here as well?
Reference: https://gaming.stackexchange.com/a/352304/171580 (Yes, I'm quoting myself.)
Fabian Röling, oh, I didn't know that. The intent is to let the sound travel as far as possible with lightning, but then you get bugs like these. But 10000 as volume for lightning strike seems overkill as the dragon flapping is just 5f, which also needs to be heard from a far.
Affects 1.16-rc1
Can confirm still present on 1.16.4 - went searching to see which category it was in as the lightning was so much louder than the rest of the game and found this. Turned Weather and Ambient/Environment to OFF and still heard the thunder, so thought I was bad at guessing which audio category it's in.
Can confirm in 1.17.1.
Besides the suggested fix by oval, it's also possible to provide a VERY TINY volume in the sounds.json; I'm talking 0.0001; this should still allow the sound to be played literally everywhere, but be completely responsive to the sound slider, even having 99% affect the volume. The one downside is that /playsound would then need to provide such a high volume (10000) as well in order to make it heard. (This is a little trick I use with custom music so it plays everywhere but isn't making sliders unresponsive.)