Testing
- alvingoku123
- JIRAUSER502117
- Europe/Stockholm
- Yes
- No
Cactus flower pot bottom texturechanged from 20w09a to Pre-release 3Cactus flower pot incorrect bottom texture
Cactus flower potincorrectbottom textureCactus flower pot bottom texture uv incorrect changed
Cactus flower pot bottom textureuv incorrect changedCactus flower pot bottom texture due covering with no dirt
Cactus flower pot bottom texture due covering with no dirtCactus flower pot bottom texture due changed
Cactus flower pot bottom texturedue changedCactus flower pot bottom texture is incorrect
There is the bug that cactus flower pot bottom is an hole.
I attach the screenshot and it's bottom texture changed and it's removed a dirt in a pot.
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your eyes
Cactus flower pot underside clearly shaped as a hole similar to 1.15.2 again.
Cactus flower pot bottom texture uv is incorrect
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your eyes
Cactus flower pot underside clearly shaped as a hole similar to 1.15.2 again.
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your eyes
Cactus flower pot underside clearly shaped as a hole similar to 1.15.2 again.
Until Pre-release 4 to be updated
Cactus flower pot bottom texture uv is incorrect again due in Pre-release 3
Flower Pot Underside, Cactus Flower Pot
Models
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your
eyesCactus flower pot underside clearly shaped as a hole similar to 1.15.2 again.
Until Pre-release 4 to be updated
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your vision.
Cactus flower pot bottom texture uv is incorrect again due in Pre-release3Potted cactus missing bottom texture (until pre-release 4)
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your vision.
When you just looking up over potted cactus bottom face, It's still reverted in 20w06a, It's same for old model for potted cactus, accidentally resize cactus model to 6x6/7x7 and removing dirt and uv bottom face actually missing
Potted cactus missing bottomtexture (until pre-release 4)Potted cactus missing bottom face (until pre-release 4)
Until 1.16 Pre-release 4 to fixing flower pot cactus bottom texture
Potted cactus missing bottom face (until pre-release 4)Potted cactus missing bottom face (changed)
Potted cactusmissing bottom face (changed)Potted cactus down uv missing (during developement, until 1.16)
Model
sModel UV
Potted cactus down uv missing (during developement,until 1.16)
Potted cactusdownuv missing(until 1.16)Potted cactus bottom uv missing again
Potted cactus bottomuvmissingagainPotted cactus render bottom is missing
- Place flower pot
- Place cactus on flower pot
- Break the block
- Go down/Land on
- Walk point to flower pot
- Look up over flower pot around your vision.
When you
just looking up over potted cactus bottom face, It's still reverted in 20w06a, It's same for old model for potted cactus, accidentally resize cactus model to 6x6/7x7 and removing dirt and uv bottom face actually missingWhen you place cactus on flower pot, Then look up at the underside, It's incorrect texture.
Model
UVModel and Textures
Wh
en you place cactus on flower pot,Then look up at the underside, It's incorrect texture.While update the pre-release 3, the bottom face changed after this model.
cactus model 1: has no bottom face
cactus model 2: slightly changes to flat block
cactus model 3: normal cacti
cactus model 4 nether update first release: still no bottom face
cactus model 5 nether update: slightly changes and the top texture is slightly darker
cactus model 6 nether update pre-release: no dirt; cacti changes bottom and top face
Model and TexturesPotted Cacti Models
Potted cactus render bottom is missingPotted cacti missing bottom face
Potted cactimissingbottom facePotted cacti has no bottom face
Affects 1.16.1
Candle farming bugDuplicating candle while right-click on 'birthday' cake
Amethyst Blockand Budding Amethystplays harpinstrumentinstead of chime instrumentAmethyst Block plays harp sound instead of chime/new instrument
Some amethyst block variant is placeholder, the note blocks cannot play the chime or new instrument with amethyst block and budding amethyst
It should sound like:
Chime instrument (similarly to packed ice)
Steps to reproduce:
- Use creative mode, then you go to search tab
(Compass icon on the right top corner)- Search 'amethyst' and
clickamethyst blockand budding amethyst- Place on the ground (example: place on the grass block)
- You search the note block
- Place on the amethyst block
and budding amethyst- Play the
instrument(right click)- It sounds like
harp instrument (If you press F3youcheckedtheinstrument state)Hope the instrumentfix!Some amethyst block variant is placeholder, the note blocks cannot play the chime or new instrument with amethyst block and budding amethyst
It should sound like:
Chime instrument (similarly to packed ice)
Steps to reproduce:
- Use creative mode, then you go to search tab in inventory
- Search 'amethyst' and looking for amethyst block
- Place on the ground (example: place on the grass block)
- You search the note block
- Place on the amethyst block
- Play the note block (right click)
- It sounds like default (If you press F3, check the note block debug)
- It will be fixed
New instrument problem!
I will check if its features or nonsense.
I found unused explosion frames its called 'explosion_14' which it never seen, because the explosion frame starts to 1 and ends at 13 frame
Affects 21w03a
Also:
bell_top and bell_side are unused. the model replaced a bell model with entity and the texture.
See MC-213261 cause the old bell model replaced newer as entity model and the texture are replaced in entity files.
bell_bottom we're not replaced as new bell particles.
it may unused and its describing the textures, bell_top and bell_side are not WAI.
Explosion particle missing
Since i found in particle files
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
5 ) Now right click on the lever6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
Since i found in particle files
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
(extra command: /particle explosion (your coordinate)
5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
explosion_14doesn't show upbefore the explosionparticleexplosion_14 is not found before the explosion
Since i found in particle files
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
(extra command: /particle explosion (your coordinate)
5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
Since i can't look at explosion particle rate this won't show up another frame it shown only end-explosion
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
(extra command: /particle explosion (your coordinate)
5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
explosion_14 is not found before the explosionUnused explosion particle
Unused explosion particle frame
Since i can't look at explosion particle rate this won't show up another frame it shown only end-explosion
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
by using command
/give @p repeating_command_block 2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
(extra command: /particle explosion (your coordinate)
5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
Since i can't look at explosion particle rate this won't show up another frame it shown only end-explosion
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
by using command
/give @p repeating_command_block 2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
(extra command: /particle explosion (your coordinate)5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
Since i can't look at explosion particle rate this won't show up another frame it shown only end-explosion
That extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you want to reproduce to step:
1 ) Get repeating command block
by using command
/give @p repeating_command_block 2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
by using on command output
/particle explosion ~ ~ ~ 5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)
Since i can't look at explosion particle rate this won't show up another frame it shown
only end-explosionThat extra frame of explosion particle which never shown as i used my own resource pack to show where the explosion by using black-image that i prevent to look, the function was all to find 13 up to 14 which seems unused it replaced by 15 on below
You did not see it so if you wantto reproduceto step:1 ) Get repeating command block
by using command
/give @p repeating_command_block 2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
by using on command output
/particle explosion ~ ~ ~ 5 ) Now right click on the lever
6 ) If you can see the frame it uses to be 15-frame in below (stopped explosion)
If you not seeing it, You use GIMP or paint.net in Windows 7/10 and you must paint the background of the 'explosion_14' image to black closely
If you want to use your own resource pack to see:
create new folder, then rename it to 'Test' (or you rename something about explosion)
and create new folder inside of your resource pack here's what i list to rename it inside when you create a new folder:
Rename inside of your resource pack to assets
Rename inside of your assets to minecraft
Rename inside of your minecraft files to textures
Rename inside of your texture files to particle
Copy explosion_14 in default resource pack
Paste to 'particle' file in your resource pack called 'Test'
And done!
Now on i replace it to yellow and i didn't see the yellow frame before i upload this issue so
There's no attached screenshot- it shows explosion faster which i can't take the screenshot if you discover the explosion particle frame loads you might resolve it
(I was testing to upload this issue and shows what it does, i have no idea to upload it i'm still a little accident to make mod seeing that hope)Since i can't look at explosion particle rate this won't show up another frame it shown 15 frames of explosion
Steps to reproduce:
1 ) Get repeating command block
by using command
/give @p repeating_command_block 2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
by using on command output
/particle explosion ~ ~ ~ 5 ) Now right click on the lever
6 )
Make your resource pack and make it non-transparent and see in-game and don't forgot to get a resource pack and load it.
Since i can't look at explosion particle rate this won't show up another frame it shown 15 frames of explosion
Steps to reproduce:
1 ) Get repeating command block
by using command
/give @p repeating_command_block 2 ) Get a lever
3 ) Place repeating command block on ground (or grass block in flat only you must be creative mode)
4 ) Put lever on top of repeating command block
by using on command output
/particle explosion ~ ~ ~ 5 ) Now right click on the lever
6 )
Make your resource pack and make it non-transparent and see in-game and don't forgot to get a resource pack and load it.
Since i can't look at explosion particle rate this won't show up another frame it shown 15 frames of explosion
Steps to reproduce:
- /give @p repeating_command_block
- Get a lever in creative
- Place a repeating command block
- Put lever on atop of command block
- Right click the command block and use this "/particle explosion ~ ~ ~"
- Right click a lever and start look at the particle if you use the "TEST" resource pack.
Make your resource pack named "TEST" and make it non-transparent and see in-game and don't forgot to get a resource pack and load it.
Since i can't look at explosion particle rate this won't show up anotherframe it shown 15 framesof explosion
Steps to reproduce:
- /give @p repeating_command_block
Get a lever in creativePlace a repeatingcommand block- P
ut lever on atop ofcommand blockRight click the command block and use this "/particle explosion ~ ~ ~"- Right click
a lever and startlook at the particle if you use the "TEST" resource pack.
Make your resource pack named "TEST" and make it non-transparent and see in-game and don't forgot to get a resource pack and load it.
When explosion_14 not loaded. It may unused when you not see the function of explosion particles.
It keeps making explosion particle texture fast.
Steps to reproduce:
- /give @p repeating_command_block
- Get a lever in creative
- Place a repeating command block
- Put lever on atop of command block
- Right click the command block and use this "/particle explosion ~ ~ ~"
- Right click a lever and start look at the particle if you use the "TEST" resource pack.
Make your resource pack named "TEST" and make it non-transparent and see in-game and don't forgot to get a resource pack and load it.
Unused explosionparticle frameUnused explosion_14 not found in-game
Work as intended that means you put your volume above 100% then you place the amethyst block and you hear it instead
It does NOT generate yet, The biome of deep dark coming soon otherwise it will be WAI
After all the sculk sensor did not trigger the jukeboxes
Reproduce:
Place sculk sensor
Place jukeboxes
Play with other music disc on jukebox when right click it
Picture look like this:
(This is the important test, this is why if intention or feature request (or suggestion) i would find other one when it has a corrupted script which it never works)
After all the sculk sensor did not trigger the jukeboxes
(While they making jukebox
Reproduce:
Place sculk sensor
Place jukeboxes
Play with other music disc on jukebox when right click it
Picture look like this:
(This is the important test, this is why if intention or feature request (or suggestion) i would find other one when it has a corrupted script which it never works)
There is unused placeholder sculk sensor which it meant to be
blocked sculk sensor.There is unused placeholder sculk sensor which it meant to be covered sculk sensor.
This similar top of block when it transparent different. It looks like amethyst block or its old one
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
![]()
There is unused placeholder sculk sensor which it meant to be covered sculk sensor.
This similar top of block when it
transparent different. Itlooks like amethyst block or itsold one
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
There is unused placeholder sculk sensor which it meant to be covered sculk sensor.
This similar top of block when it looks like amethyst block or its
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
There is unused placeholder sculk sensor which it meant to be covered sculk sensor.
This similar top of block when it looks like amethyst block
or its
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
There is unused placeholder sculk sensor which it meant to be covered sculk sensor.
This similar top of block when it looks like old amethyst block
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
There is unused placeholder sculk sensor
which it meant to be covered sculk sensor.
This similar top of block when it looks like old amethyst block
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
There is unused placeholder sculk sensor
Prior to 20w49a which it releases with sculk sensor and the placeholder sculk sensor (blocked clicking stuff).
which it meant to be covered sculk sensor.
This similar top of block when it looks like old amethyst block
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
Yea probably why someone plan about this texture? Is it really find out someone posted this on (twitter and reddit).
I appreciate who planned about this unused sculk sensor.
If its gonna be removed or is it gonna derive to make a function.
There is unused placeholder sculk sensor
Prior to 20w49a which it releases with sculk sensor and the placeholder sculk sensor (blocked clicking stuff).
which it meant to be covered sculk sensor.This similar top of block when it looks like old amethyst block
Its same as 1.15 snapshot which it mentions crystallized honey and wax block.
In game mockup:
Calibrated sculk sensors are not existed in block categories.
The texture were unused and its not in the game.
They were only textures as unusable.
See attached image on below.
The texture are still exists in another snapshot.
Calibrated Sculk Sensor are unused in-game files
Calibrated sculk sensors are not existed in block categories.
The texture were unused and its not in the game.
They were only textures as unusable.
See attached image on below.
The texture are still exists in another snapshot.
Calibrated sculk sensors are not existed in block categories.
The texture were unused and its not in the game.
They were only textures as unusable in files.
See attached image on below.
Calibrated sculk sensors are not existed in block categories.
The texture were unused and its not in the game.
They were only textures as unusable in files.
See attached image on below.
They were not in-game, it suppose to be unused and i attached the screenshot, it renders what it looks like old amethyst block.
Calibrated sculk sensors are not exist
edinblock categories.The texture
were unused and its not in the game.They were only textures as unusable in files.
See attached image on below.
The
y were not in-game, it suppose to be unused and i attached the screenshot, it renders what it looks like old amethyst block.Calibrated sculk sensors are not exist in-game.
The textures are not in-game. It's in game files.
Attached screenshot; it shows old amethyst block.
There is no bottom part for them which it will be removed.
When axolotl has placeholder sound, It doesn't have a mob voice!
since 1.16 that before zoglin has a mob voice.
(This is testing purpose to discover all of bugs that found axolotl)
Axolotl don't have its new mob sounds
Whe
naxolotl has placeholder sound, It doesn't havea mob voice!
since 1.16 that before zoglin has a mob voice.
(This is testing purpose to discover all of bugs that found axolotl)
While axolotl has released. there's placeholder sound, It doesn't have its own mob sound
(This is testing purpose to discover all of bugs that found axolotl)
Axolotl has glitched animation when they stand
So i saw axolotl in
4seconds. it startssplit-seconds makes theanimation glitch and its stopped 1 second. I focused.Step to reproduce:
- build aquarium
- put axolotl inside of aquarium
- Just focus to axolotl when it starts glitching axolotl animation (stare at axolotl closely)
- and done
(Testing purpose: for axolotl where it glitch the animation)
So i saw axolotl in any split seconds. it starts making axolotl's animation glitch and its stopped 1 second. I focused.
Step to reproduce:
- build aquarium
- put axolotl inside of aquarium
- Just focus to axolotl when it starts glitching axolotl animation (stare at axolotl closely)
- and done
(Testing purpose: for axolotl where it glitch the animation)
Axolotl has glitched animation when they standAxolotl has glitched animation when they stood
So i saw axolotl in any split seconds. it starts making axolotl's animation glitch and its stopped 1 second. I focused.
Step to reproduce:
- build aquarium
- put axolotl inside of aquarium
- Just focus to axolotl when it starts glitching axolotl animation (
stare at axolotl closely)- and done
(Testing purpose: for axolotl where it glitch the animation)
So i saw axolotl in any split seconds. it starts making axolotl's animation glitch and its stopped 1 second. I focused.
Step to reproduce:
- build aquarium
- put axolotl inside of aquarium
- Just focus to axolotl when it starts glitching axolotl animation (up and down animation)
- and done
(Testing purpose: for axolotl where it glitch the animation)
Axolotl
idleanimationAxolotl stand animation
So i saw axolotl in any split seconds. it starts making axolotl's animation glitch and its stopped 1 second. I focused.
Step to reproduce:
- build aquarium
put axolotlinside ofaquarium- Just
focusto axolotl when it starts glitching axolotl animation (up and down animation)- and done
(Testing purpose: for axolotl where it glitch the animation)
So i saw axolotl in any split seconds. it starts making axolotl's animation glitch and its stopped 1 second. I focused.
Step to reproduce:
- Build the glass bowl and place the whole water inside of glass bowl
- Put the axolotl inside of water
- Just look closely to axolotl when it starts glitching axolotl animation (up and down animation)
(Testing purpose: for axolotl where it glitch the animation)
So i saw axolotl in any split seconds. it starts making axolotl's animation glitch and its stopped in 1 second. I focused.
Step to reproduce:
- Build the glass bowl and place the whole water inside of glass bowl
- Put the axolotl inside of water
- Just look closely to axolotl when it starts glitching axolotl animation (up and down animation)
(Testing purpose: for axolotl where it glitch the animation)
Axolotl stand animationGlitched animation
So i try to find a rare color of axolotl. I right click and didn't find blue one.
Its clearly unused color or i think?
Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
(Testing purpose: may intended or not)
So i try to find a rare color of axolotl. I right click and didn't find blue one.
Its clearly unused color or i think?
Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
Axolotl Spawn
EggAxolotl Spawning
Blue Axolotldoesn't appear while spawning axolotlBlue Axolotl inconsistently not appear while spawning axolotl
So i try to find a rare color of axolotl. I right click and didn't find blue one.Its
clearly unusedcolor or i think?Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
Blue axolotl cannot be spawned which its unusual spawning.
Its probably unused axolotl type.
Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
BlueAxolotlinconsistently not appear while spawning axolotlAxolotl don't have blue type
Blue axolotl cannot be spawned which its unusual
spawning.Its probably unused axolotl type.
Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
Blue axolotl cannot be spawned which its unusual color type.
Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
But it doesn't spawn. We didn't see them spawn rarely
also did you use command to find blue axolotl?
It doesn't spawn why mojang can't spawn them rarely?
Clearly unused if its exist, Don't forget to not retexture blue axolotl to pink axolotl
Axolotl don't have blue typeBlue axolotl does not spawning
Blue axolotl
cannot bespawnedwhich itsunusual color type.Reproduce:
- Get axolotl spawn egg in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to find.
It does not spawn blue axolotl why is it only cyan it makes sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- Its only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?
(Testing purpose: may intended or not)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to find.
It does not spawn blue axolotl why is it only cyan it makes sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It
s only Pink, Brown, Yellow and Cyan
I can't find them, any solution to find blue one?(Testing purpose: may intended or not)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to find.
It does not spawn blue axolotl why is it only cyan it makes sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to
find.
It does not spawn blue axolotl why is it only cyan it makes sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to spawn and the spawn rate is really unknown.
It does not spawn blue axolotl why is it only cyan it makes sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to spawn and the spawn rate is really unknown.
It does not spawn blue axolotl why is it only cyan it makes sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn as much its rare to spawn and the spawn rate is really unknown.
It does not spawn blue axolotl why is it only cyan it makes no sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue,
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl
is have a rare chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawnas much its rare to spawn and the spawn rate is really unknown.It does not spawn blue axolotl
why is it only cyan it makes no sense to spawn
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue,
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl have chance that didn't get spawned. Which its whole thing that people using creative to make axolotl spawn other color.
It does not spawn blue axolotl. I don't think how i keep spawning it but its still regular type..
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue,
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl does not spawningBlue axolotl don't spawn rarely
Blue axolotl have chance that didn't get spawned
. Which its whole thing that people using creative to make axolotl spawn other color.It does not spawn blue axolotl. I don't think how i keep spawning it but its still regular type..
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue,
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl have chance that didn't get spawned its hard to spawn any axolotl.
It does not spawn blue axolotl. I don't think how i keep spawning it but its still regular type..
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue,
Any solution to discover blue axolotl?
(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl have chance that didn't get spawned its hard to spawn any axolotl.
It does not spawn blue axolotl. I don't think how i keep spawning it but its still regular type..
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue
,
Any solution to discover blue axolotl?(Testing purpose: may its intended or not, did you found them yet?)
Blue axolotl have chance that didn't get spawned its hard to spawn any axolotl.
It does not spawn blue axolotl. I don't think how i keep spawning it but its still regular type..
Reproduce:
- Get the axolotl spawn egg/bucket in creative mode
- Spawn them repeatedly
- It shown 4 color types (e.g. Pink, Brown, Cyan and Gold)
These axolotl have no chance to spawn blue by using axolotl bucket/spawn egg.
(Testing purpose: may its intended or not)
I found out why axolotl stand on slime block, it literally make their head jiggling and their arms and legs are really fast to move.
Steps to reproduce:
- Put slime block on ground
- Grab axolotl egg and spawn atop of slime block
- The animation of axolotl starts shaking fast
(If its intended, could it be not true. i remind to test it happens, i cannot record the video i have only problem without video attachments)
There's a problem that axolotl movement is really fast while stand on slime block.
The issue is not inconsistent a honey block but it barely do inconsistently slime block issues.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking when stand on it.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
Axolotl rapidly shakes when standingon slime block
There's a problem that axolotl movement is really fast while stand on slime block.
The issue is not inconsistent a honey block but it barely do inconsistently slime block issues.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking when stand on it.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it had: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but it barely do inconsistently slime block issues.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking when stand on it.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
Due this sticky situation on slime. It may rapidly shaking when axolotl stuck in slime block.
(Thanks for video link Mark!)
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it had: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but
it barely do inconsistently slime block issues.What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking when stand on it.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it had: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking when stand on it.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it had: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking when st
and on it.How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it had: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it
had: https://youtu.be/ZNpX9EvOAeY(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for using the video issue)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for u
singthevideoissue)The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for upload this video)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
The bug
There's a problem that axolotl movement is really fast while stand on slime block.
Here's video what it affects: https://youtu.be/ZNpX9EvOAeY
(Thanks to Mark for upload this video)
The issue is not inconsistent a honey block but slime blocks are affecting axolotl it will make fast.
What do you expect:
I placed axolotl on slime block.
What it happens:
It starts shaking fast when stood.
How to reproduce
- Put slime block on the ground
- Grab axolotl spawn egg and spawn atop of slime block
- The animation of axolotl starts getting shake while stand on the slime block
Fix result:
Axolotl never shake when wander/bounced on slime block
It should be fixed in 2021 snapshot or may another snapshot.
I confirmed it let me attach image what it looks before.
really what is this? what could it be use??
a mouth or a improved neck inside of axolotl's head?tell me on comment what is this thing on axolotl's texture?
Axolotl's mouth texture is inconsistently not shown in-game renders.
Attached image shown red circled-mark.
If you see in-game, if you feed
Axolotl's mouth texture is inconsistently not shown in-game renders.
Attached image shown red circled-mark.
If you see in-game, if you feed them, it never shows opening mouth wide
Axolotl's mouth texture is inconsistently not shown in-game renders.
Attached image shown red circled-mark.
If you see in-game,
ifyou feed them, it never shows openingmouth wideAxolotl's mouth texture is inconsistently not shown in-game renders.
Attached image shown red circled-mark.
If you see in-game, you feed them, it never shows open mouth wider. or if axolotl has unused face.
Unused axolotl mouth or neck?Axolotl inconsistently mouth not shown in-game
Axolotl's mouth texture is inconsistently not shown in-game renders.
Attached image shown red circled-mark.
If you see in-game, you feed them, it never shows open mouth wider. or i
f axolotl has unused face.Axolotl's mouth texture is inconsistently not shown in-game renders.
Attached image shown red circled-mark.
If you see in-game, you feed them, it never shows open mouth wider. or it has no eye pixel.
Wow the feature has colored axolotl i think its gonna be WAI or not?
Invalid, you can rename other by using Google Translaton for example:
Search this: English to (choose language what do you use)
Finally my cauldron particle fixed
Every time someone has error for cauldron particle.
There's issue about cauldron particle code?
I still only have to use my solution: before i reset my libraries files (idk?)
I don't know that someone did that happen
Which it should be datapack or using something
feature request, items can glow in item frames and the item will render glow.
Attaching screenshot for a minute:
Pufferfish spawn egg for example.
(except water bottle im finding another screenshot and replacing it)
(hold on refreshing page and attaching would work)
Work as intended
It does not any item inculde anything's 3D
its only few things changed to 3D item
Azalea and Flowering Azalea undersides areblack.Azalea and Flowering Azalea undersides are darkened.
The bug
When bonemealing on small dripleaf, it will break blocks on above while it grows.
Steps to reproduce:
- Place clay on ground
- Place small dripleaf
- Get a bonemeal
- Place the block on small dripleaf above. (For example: Place bedrock on above of small dripleaf)
- Right click on small dripleaf
- It breaks a block
See attached screenshot of steps.
(NOTE: Show the screenshot that provides how the steps using bone meal while you place other block)
The bug
When bonemealing on small dripleaf
, it will breakblockson above while it grows.Steps to reproduce:
- Place clay on ground
- Place small dripleaf
- Get a bonemeal
- Place the block on small dripleaf above. (For example: Place bedrock on above of small dripleaf)
- Right click on small dripleaf
- It breaks a block
See attached screenshot of steps.
(NOTE: Show the screenshot that provides how the steps using bone meal while you place other block
)The bug
When bonemealing on small dripleaf with block on above, it will break while it grows.
Steps to reproduce:
- Place clay on ground
- Place small dripleaf
- Get a bonemeal
- Place the block on small dripleaf above. (For example: Place bedrock on above of small dripleaf)
- Right click on small dripleaf
- It breaks a block
See attached screenshot of steps.
(NOTE: Show the screenshot that provides how the steps using bone meal while you place other block.
It's possible to break a bedrock.)
Can confirm, it affects other blocks who can be breakable
I'll report it as related.
I've made
MC-213822as how introduces to step when it breaks.Your report is duplicated.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines but none of using this texture.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines but none of using this texture.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines, before i placed the glow berries on the ceiling and the texture is not loaded.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines but none of using this texture.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines, before i placed the glow berries on the ceiling and th
etexture is not loaded.I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines but none of using this texture.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines, before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not loaded.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines but none of using this texture.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines, before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not
loaded.I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines but none of using this texture.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines, before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not used.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines
but none of using this texture.Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines, before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not used.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines not root vines.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines or root vines addition, before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not used.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines not root vines.
Here's i found in game files:
You can't find the name in setblock it may unused.
and not found in debug.
This was meant dead cave vines or root vines addition (likely root_vines_body), before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not used.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines not root vines.
Here's i found in game files:
You can't find the
name in setblock itmayunused.and not found in debug.
This was meant dead cave vines or root vines addition (likely root_vines_body), before i placed the glow berries on the ceiling and this texture(unused cave vines variants) is not used.
I was discovering the block files and found the unused texture it cannot find in-game.
In-game is only cave vines not root vines.
Here's i found in game files:
You can't find the state in setblock its unused.
and not found in debug.
I was discovering the block files and found the unused texture it cannot findin-game.In-game is only cave vines not root vines.
Here's i found in gamefiles:
You can't find the state in setblock its unused.
and not found in debug.
root_vines_head is unused, it won't use the texture in-game.
In-game is only cave vines not dead cave vines/root vines.
In game-files:
You can't find the state in setblock its unused and its not found in debug.
root_vines_head is unused, it won't use the texture in-game as part of cave vines variant.
In-game is only cave vines not dead cave vines/root vines.
In game-files:
You can't find the state in setblock its unused and its not found in debug.
root_vines_head is unused, it won't use the texture in-game as part of cave vines variant.
In-game is only cave vines not dead cave vines/root vines.
In
game-files:
You can't find the state in setblock its unused and its not found in debug.
root_vines_head is unused, it won't use the texture in-game as part of cave vines variant.
In-game is only cave vines not dead cave vines/root vines.
In-game files:
You can't find the state in setblock its unused and its not found in debug.
root_vines_head is unused, it won't use the texture in-game as part of cave vines variant.
In-game is only cave vines not dead cave vines/root vines.
In-game files:
You can't find the state in setblock its unused and its not found in debug.
Confirmed. JAPPA makes the palette over the textures it would make a bug report.
bell_top and bell_side are
unused, bell_bottom are used as particle.
bell textures are used as entity model. not stone stand and planks.
It was presented in 18w44a and this was unused in any versions than before 1.14.Its still in latest version.
History:
18w44a were block models.
18w50a were replaced with entity models.
Click attached four bell models.
(Note for attached models)
The models are entity and the particle was used this texture "bell_bottom"
There is no "bell_top" and "bell_side" in bell models.
bell_top and bell_side are not used.
instead they use entity texture.
bell_bottom is used as particle in bell model instead separate particle texture.

















oh i apologize
ok thx for telling me for that
Sorry, it doesn't oxidize because its only item without converting to weathered.
Wow, can the flowing lava turn black. i confirm it hopefully for the next snapshot
Affecting 20w45a
Confirmed, It's separated color variants of the dyed candle
That's why you cannot put a 1 nether wart block into 9 nether warts it is only intentional so you cannot convert it
Simply. only you stand on collision of amethyst cluster/crystal
It's still intentional only
Sorry, it doesn't matter to fix, however they don't fix the model, its still a 'cross-typed' blocks and other collision blocks that appears different destroy stages
Maybe it's placeholder copper block
Thanks for the misreading information!
you have to do the feedback, then you suggest them to make it better
oof idiot, its not new texture, its released (sorry what i meant to be late-1.13 bugs)
1.12.2 outdated its now 1.14.4 may have problematic of duplicate because the lava white shade pixel is missing
wow fixed it. now go on the new version because the one is outdated
same
Should it be fixed when "pick block" filled cauldron it gives you nbt+ tag which it gives you function to place cauldron what inside of it there's a purple tag that says 'Water Cauldron' for example.
Ctrl+Middle Click (If you're not pressing middle click with a mouse your finger hurts? sorry, use custom keybind to pick block control)
To get cauldron on water with your crosshair it gives you a cauldron with nbt+ tag on it
should it not fixed, but i don't think it should be WAI
Related to
MC-204602I mention amethyst block note different.
how did it fixed, it still not fixed forever
There's unused explosion_14 which it never seen the explosion frame plays at end
yes
How do i do that? Reproduce to step please?
Yo guys, Suggest the new chime block!
Uhh, maybe that guy said yes this is true like someone using resource pack
MC-207169I made a new one which i can't find explosion particle that appear to be yellow (explosion_14 image) while i test this game with my own resource pack using repeat command block (note: its not a bug of the 'color' thing, its for missing explosion particle frame)Yea, ruby was mentioned in cave and cliffs update which ruby can use for recipe or something a suggestion for ruby recipes
Same, The geodes are rare because of ravine, i can't find them really really long and i can try dig straight down and straight line which the cave biome is not generating an amethyst geode but its only ravine exclusively that excludes other cave biomes and its only rare to find whatever you do
also same for 20w48a
You can grab a powder snow with a bucket like you grabbed fast just like real life it spills snow and its full of snow in a bucket
It will remove powder snow block due that command with carry 'block' state, that changes water, lava, and powder snow, even portal and unobtainable items that enderman carries when used command block or /commands
You meant, to fix when soup can now make a drink sound with no particle sound instead of eating sound with particle?
Oh right! Jukebox active is not vibrating sculk sensor which it plays music till the same one any disc plays, that never disturb sculk sensor
Either happens too in 20w49a (maybe ok)
Still confirm 20w49a.
(NOTE: Notch is not removing this. which it meant to place item on minecart like, cave and cliffs mentions because how storage on minecart when you place gold and iron stack was it? If you want to get rid of it, delete the stacked texture right above the middle)
Or snow golem with no pumpkin has z-fighting neither (Shows it has dark texture inside)
I don't know why shadow don't go up the slabs.
Also it affects 20w49a
This is mistake. It is not used.
Because the game files were added which its not added
Wax block was meant to use inside of bee nest and it drops unusual behaviour
We need anvil really long character limit instead.
"Lightly Weathered" a bit limited.
Minecrafter did really mistake at all
Easy! You have to make a solution to fix the language!
It will fix maybe 20w52a would fix it.. It does not make a progress
Minecraft has issue for losing memory and unsee the character font.
There's another 1.17 unused block textures was
MC-208551I think someone download it the file is outdated (outdated)
Ok the gameplay is right!
Like the "hurt" sound doesn't make them sound like
Ok i see thanks
He set to minimal, I shown the heart particle
But it didn't spawn before i use the egg, the chance is too rarely to spawn.
The only one ways to use, using command to find blue which it never found by spawning the egg 55 times i did.
Did you retexture other axolotl to blue one?
its barely have unknown chance
Also thanks for attaching the screenshot!
idk why i tried to spawn the egg let me rename and change the description.
yea [Mod] Chandler, I did know why blue axolotl didn't found i was spawn it shown only 4 color types. so its not responded. there's some rate to spawn it. i spawn it immediate and i can't found them yet again
also antonio, thanks for not retexturing it, where it found by you did use solution for blue axolotl, can we change the spawn rate of blue axolotl? the patch notes seems not to do make a rare chance
Well, its early Axolotl color type!
yea they forgot blue one type, there's no solution :/
patch note may forget the blue one were found, all i try to spawn it fastest but not shown when youtuber upload which they only seen regular color.
there are 4 color only but 1 color missing it is impossible to spawn blue axolotl chances
Here's solution
:summon axolotl ~ ~ ~ {Variant:4}
I found them that is not spawned and it didn't spawn on axolotl spawn egg and axolotl bucket
Antonio i think you used summon command that you found blue axolotl. it didn't spawn with axolotl-spawned items.
We need to reveal blue axolotl spawn rates it should be 0.5% chance to spawn with some items
Confirmed.
Axolotl is really make a fun of spinning around, its like dog barking around guardians
I confirmed the opaque getting transparent a bit
yea, summon is only to spawn axolotl variety
some reason that illusion when you place more bundle inside, it should make a fun of couple of bundles and BUNDLES inside over them. that's all you do not try it!
I confirm.
Causes axolotl don't keep safe from dangerous pit (lava pit)
Makes sense its really darker.
Confirmed 20w51a (its now)
Affects 20w51a.
It's really bright on its under wings
It's too lightly. I also confirmed it.
The armor glint is really whiten.
It's not Invalid. I didn't see them inside on this texture, its part of unused parts. check in-game you see them normal face,
its like opening mouth really high, it would be appear to others axolotl color texture.
check the attached image
That was weird, it doesn't arrange legs tho
I affect 20w51a it should be fix sometimes.
Yup 20w51a affected (and other 1.17 snapshots)
It makes the chat scale distorted
Confirmed in 20w51a
Confirms 20w51a
Confirmed 20w51a
Affects 20w51a
Same. I place item frame/painting then i break it then i place it twice then it breaks behind the block.
Its getting happen to me, this important i replace my painting to something's sizing and it broke 1 block and i built 1 block-hole that broke, still happen.
Closely; Breaking item frame in-split second it breaks a block in creative
This mention if you have bundle you right click on item it will get 1 item inside.
Will fix 20w52a soon or 1.17 release. (after last snapshot was 20w51a and could be release 1.17)
Also flowing lava and flowing water (down flow) was not rendering too
Confirm 20w51a.
Can confirm the lightning spawner will have a small render or no longer uses as spawner
It doesn't fix now.
Confirmed in 20w51a!
It should be
This custom death message: "(player) was impaled by stalagmite"
or this: "(player) was spiked by stalagmite".
In java edition: it can be mirrored as X-crossed
In bedrock edition: It has XI cross on it.
Always not fixing. It matches java model and bedrock has simply weird model thus.
What the heck why is that duplicate?
This is dupe resolved or something?
This is placeholder sound, there was no recording goat animal sounds, It will make new one very very soon.
I have suggestion:
To make new goat horn playing animation,
You might make this look like:
O== c C C C C
|/
/\
(sorry this text art is wrong it spaced too far a bit
)
oh my goodness, it will loop the sound!
I confirm latest snapshot.
I attach this screenshot before:
Still in 20w45a to 20w51a.
Because this feature was exclusive in bedrock and ps4 and other consoles. Java is have sorta lagging in 3rd person when you eat it otherwise it does not play animation.
It still invalid, people disappointed for not eating into their head point, There was same thing predicate function, this example animation predicate:
Spyglass: can view in their eyes
Trident: can aim throwing
Bow: can start targeting
Crossbow: can hold when aiming
otherwise food eating animation can exclude 3rd person view.
Suggestion is too long for update, they upvoting too much so they excited and sadly, never updated in suggestion its very long to update, no longer
Wow how drinking don't start burp, drinking water in any country can burp in real life.
Affects 20w51a.
While you eat cake, it does not play "eating" sound
It is not intended and reopened.
This also honey can be drinkable.
I confirm this should be in progress.
when they make other color spawn.
i have suggestion:
to make nbt axolotl color in the bucket. it should works.
plus make nbt of baby axolotl in bucket (includes color)
Confirmed.
However player do crouch then there's down on the edge below.
Mob could try to do pathfinding (fixed for piglins and zombies in 1.16.4)
Axolotl do the same thing when they fall off the lava pool from below
Minimal is the particle not shown that can be use for settings when "decreased" its a few particle shown
Confirmed.
Axolotl kinda thirsty to get up in a boat while raining environment.
yea just example its not a bug:
/summon axolotl ~ ~ ~ {Variant:4}
not a whole long command character.
They got squashed and crammed on 2x1 block with water.
Axolotl could fit in hitbox and squished.
This happen any of waterlogged things. it spins toward like axolotl drilling on ground.
I confirm.
Baby axolotl's eye level was same to axolotl's eye level.
Affects 20w51a.
Confirms 20w51a
It should be "Stalactite drips" or "Stalactite dripping"
Confirms 20w51a.
Confirms 20w51a.
Can someone change this duplicate to fixed? It already fixed there is no "duplicates"
thanks
Affects any snapshot here:
20w46a
20w48a
20w49a
20w51a
Affect version is:
1.16.200
1.16.201
bootiful! sunflower always great to rotate east the way
the wikipedia of sunflower rotate only east and west.
Suggestion: Sunflower rotates faces current: east, west.
This happens to me if plant generates on sand and gravel and other block that generates in-natural.
Also the plants and grasses are floating on air
This affects other latest snapshot, if it could be fixed above the future.
There's chance to make you fall from any seeds where you go to coordinate to walk for:
0.1/2 chance to find where you wander to walk on collision-less block
(Even the gap of -
>|<- block on center will fall you down)This is intended, the particle produced when craft include:
Chest (and Trapped) > Oak Planks
Ender Chest > Obsidian
In December 23/24.
The particle of Gifted Chest were using oak planks instead of other block(wool) particle
See:
MC-94849as duplicated.It works that render is fixed for me
by using F3+ESC (especially 1.15 or 1.14)
Confirms latest snapshot.
In 20w51a.
Affects 20w48a 20w49a 20w51a.
Affects 20w51a.
i see inventory model with brighter saw, in-game render when place on block and a saw blade is slightly dark. (look like stone blade)
Sometime when you touch the saw, I don't think this game physic is really meant the mention of the concept of stone-cutter.
Sheep wool and Wolf collar are remain invisible.
Its not possible to fix their render on spawner. this should be fix in any above of future version.
Work as intended.
It does not spawn to those mobs with spawn egg.
Fixed the website if you beg to delete your account it will shown "Inactive"
This was another bug of Java sequel that java fixed the doors, gates and trapdoors.
Confirm latest snapshot. See minecraft gamepedia and look at bedrock's version.
I confirm the audio sounds.
I confirm, in my resource pack i remove unused 5 orbs remaining it!
I appreciate if orb did not shown looks different.
This happens if the orb is glowing green and yellow, must be fixed the same as java edition.
But nothing happens to fix.
WAI, People decide its only translucent.
It does not glow instead.
Confirmed in 20w51a. (the future 1.17 snapshot in 2021: 21w52a?)
I confirm that also didn't make a function giving a regeneration effect for player (multiplayer also petting axolotl if you think) and removing mining fatigue for player (multiplayer; all player can be removed their mining fatigue effect, if you test with other players using mining fatigue in /effect give @a mining_fatigue whether the code using)
This also my axolotl's are not protecting me
i confirm
Don't report 10 times what "sprint" does.
Or it may Awaiting Response later.
What is your problem, Your FPS drops? whatever, that didn't upgrade your environment.
Yea. it does not separate.
it should be use the map file with "icon" folder inside of it. it should work anymore
I also confirm 20w48a 20w49a 20w51a.
This fact, totally get spit on death.
Have a suggestion: "(player) was spitted by Llama", "(player) was spat by Llama"
I think if you bonemeal on tall flower it creates itself drops
so you can farm the tall flower using bone meal
its work as intended now
the code when bonemeal on tall flower will drop
suggestion: make bonemeal on tall flower no longer when rightclick it (its not fixed still)
Affects 20w46a
Affects 20w48a
Affects 20w49a
Affects 20w51a
still not fixed
Phew that was close
I know why i saw non-transparent items
Because i joined minecraft was in 1.15 now i saw cake looks black
now its fixed
trying my best to reproduce:
This is not my reproduce it's really retesting reproduce for me
Hello!
The spyglass item model changes the rotation!
And the spyglass changed to 3D!
I confirm but
I think this is intentional
When you kill bunch of wandering trader with bunch of trader llama appears.
They will spit you over and over so you're not unstoppable to them
Confirmed in 20w49a and 20w51a
Confirm.
When you sleep you woke really fast
But we'll wait In Progress transitions.
Confirm. will In Progress can release another snapshot oh boy!
Confirm in 20w49a, 20w51a
Hmm okay i refrain
This is awaiting response, there's no chance to where armorer villager trade shown its invisible name.
Mine is have visible name that i shown to armorer villager with enchanted armor trades, its still normal. Okay it is AR, no one reproduce where the armorer villager trades came from
Confirm in 20w51a
Affects 20w46a, 20w48a, 20w49a, 20w51a.
Because it reduces lagging when smoke is trigger because the tnt will increase radius of explosion that'll cause the lag.
It still open, nothing is fixed. but if smoke can never make tnt lagging tick in this issue this will helps too long.
Confirmed in 20w49a and 20w51a.
I didn't see text black and blocks being black.
It's visibly looks like normal but now the screen is completely turn it look like a void!
I confirm.
The issue that enchanted item has caused z-fighting
Can confirm in 20w51a.
Don't do anything with debug it will crash your game because its a test block function
I confirm in 20w51a
that black dot appears on end of hoglin's and zoglin's hair and other one zoglin's broken leg has appear instead
Confirmed 20w51a
Testing on reproduce there.
Steps to reproduce:
2. Get grindstone in inventory and place on the ground.
3. Middle mouse click on unbreakable enchanted diamond sword and put on any slot you placed.
4. Right click on grindstone and put 2 unbreakable enchanted diamond sword on 2 output and there is 2 diamond sword with unbreakable tag and its 2 stack slot.
Confirm, would in progress waiting for long time to update in snapshots.
Confirm. In-progress, could wait for these first snapshot of C's-a-C's 2021 update!
Confirm in 20w49a, 20w51a.
That where the same duplicating item as "Unbreakable" Tag enchanted sword.
This is invalid
See: http://www.9minecraft.net/default-3d-resource-pack/
is making W.I.P models. Its outdated, use 1.16 to look at.
That's the same thing as tallgrass.
Works as intended. Its intentional because blockstate offset change the X-Z between the gaps with their hitbox are on center.
Confirm. I see the upper chorus stem(plant) look like a bit stairs.
Invalid.
Creative mode can SHIFT+LMB it will get you 64 stack of item when you point your mouse on example: point your cursor on stone and press shift and left click at same time
Also are you in survival?
Seems i confirmed. this issue is not intended. Can someone demonstrating the video?
Show them how it does like the reproducing.
Confirmed! In-progress waiting for release the first snapshot of 2021 in 1.17!
Not for intented, it didn't capitalizing the "c" to "C"
Can confirm, There are 4 eggs that can break 1 only but if the last egg breaks it will vibrate the sculk sensor. It should be fixed
@Connor Steppie Can you add "wall_redstone_torch" and "template_wall_torch_with_extra_planes" instead?
Can confirm because when you blow candle away it will not play the vibration that will fix sooner.
Affects 20w48a, 20w49a, 20w51a
I confirm.
Here's the resolved idea when mojang fixed this:
Making bundle destroyed only one item instead of multiple drop (aka. double item drops)
Confirm in 20w51a.
This idea:
"leash_knot.png"
I confirm the snapshot but its not happen to me was not desync the candle appear and placed on candle
fluff is already removed
affects 20w51a, it never fixed, until its done yet.
its just an entity, not a block.
Confirmed.
It may very hard to arrange the tool durability bar pixels. like java edition has correct pixels.
I confirm
I confirm
I confirm.
Confirm in 20w51a.
I confirm 20w51a.
(NOTE: i checked and it shows "snowy: false" and was rarely generated
using F3 that will show "snowy" states. and i use F3+A that shows normal top grass.)
I confirm, the render of glowing item frame is too dark inside of 10x10 blocks or going to place glowing item frame inside somewhere where you build
This also affects brightness low level or medium level. except high level
ok, the point is item color glows and item glows.
is it intentional?
21w03a.
yes
All spawn egg and other distinct rgb items are also affects the different color on item frames.
Think this is a bug
Attaching screenshot for example: pufferfish has different color is glowing yellow
In 20w51a is normal color for spawn eggs in-game.
In 21w03a is different in-game.
Change the title: Other spawn eggs are miscolored on item frames
Attached cropped screenshot here's the item looks correct.
Related to
MC-209029This affects slime block, should it be fixed.
Also affects 21w05a
Affects 21w03a
Example for resource pack:
On the side were stretched because its done.
It can be seen, the pixels are 4x4, instead of 2x2.
For default resource packs it seems a bit different pixels.
(NOTE)
Red x-crossed = Not affected as bug
Red border mark = Affected as the bug
Still in 21w03a
The textures were flipped upside down.
Still 21w03a and 1.16.5.
Lists that bottom model is missing:
Fences
End rod
Walls
Grindstone
1 sea pickle block
Flower pot
Candle
Hopper
Saplings are intentional.
No, the bell textures like side and top were unused and not any used in model files on the bell model. its not used, they used as entity texture in entity files.
otherwise you see in block files, there is separate texture of bells.
top and sides are unused, it uses entity instead but
bottom bell texture are used as model particle.
it doesn't use as both texture. try and check the attached model
it used bottom texture instead of side and top, there's no texture inside of it, this used as entity model instead.
Can confirm in 21w03a.
Can confirm.
Confirmed 21w05a.
Confirm in 21w05a.
I made this better, it should be fixed.
See the below of status effect bottom pixel as i attached it.
That isn't duplicate. It's a custom model lighting bug it says "side" not "underside"
The report is only default model issue.
This is duplicate of
MC-213804not related, you can see underside and its darkened.
Wait for mods resulting it
Can confirm 21w05a.
@Jiatong please what both reporters said "duplicate"
Confirmed in 21w05a.
Affects 21w05a
It should be fixed when its affected as how it moves other sides
Can confirm its really buggy for making chunks very lag.
It should be fixed in far away of new snapshots.
Can confirm, if you place more tinted glass floors. it will work this is likely grass block spawning mobs via. other blocks.
Can confirmed.
When RGB also what color of glow ink on default sign text
aren't displayed as light green or displayed as glowing black/slightly gray text.
I confirm, the diamond/other axe is faster to break the moss.
Hoes should be appropriate as how it fast to break.
Hoes are confirm to be fixed as appropriate to break all planted/farming blocks.
Affects 21w05a.
Anthony Cicinelli, that isn't duplicate. its a link to itself.