Entities don't recognize azaleas or flowering azaleas as obstacles when pathfinding
The bug
Mobs can't jump onto the azalea bush and flowering azalea bush (mobs attempt to pathfind through the azalea bush).
Code analysis
Code analysis and potential fix can be found in this comment.
Linked Issues
is duplicated by20
relates to5
- Fixed
BLack_Tea_RGO[Mojang] etanaratsastaja
- 46
- 21
- Confirmed
Normal
- Gameplay
- Mob behaviour
- azalea flowering_azalea vanilla-parity
21w17a - 1.21.1
21w17a 21w18a 21w19a 21w20a 1.17-pre1 1.17-pre3 1.17-pre4 1.17-rc1 1.17-rc2 1.17 1.17.1-rc1 1.17.1 21w37a 21w38a 21w39a 21w41a 21w42a 21w43a 1.18-pre1 1.18-pre7 1.18 1.18.1 22w05a 22w06a 1.18.2 22w11a 22w12a 22w14a 22w15a 22w16b 22w18a 22w19a 1.19-pre1 1.19-pre2 1.19-pre3 1.19-pre4 1.19-pre5 1.19 22w24a 1.19.1-rc1 1.19.1-pre4 1.19.1-pre5 1.19.1-pre6 1.19.1-rc2 1.19.1 1.19.2 22w42a 22w43a 22w44a 1.19.3-pre2 1.19.3-pre3 1.19.3-rc1 1.19.3-rc3 1.19.3 23w03a 23w04a 23w05a 23w07a 1.19.4-pre1 1.19.4 23w18a 1.20.1 23w32a 23w35a 1.20.2-pre3 1.20.4 23w51b 24w05b 24w13a 1.20.5-rc2 1.21 1.21.1- 24w33a
Created Issue:
Mobs can't jump onto the azalea bush
Mobs can't jump onto the azalea bush and flowering azalea bush.
Mobs can't jump onto the azalea bush and flowering azalea bush.
Mobs can't jump onto the azalea bush and flowering azalea bush.
Relates to MC-214040
is duplicated by
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is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
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is duplicated by
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relates to
is duplicated by
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relates to
The bug
Mobs can't jump onto the azalea bush and flowering azalea bush (mobs attempt to pathfind through the azalea bush).
Code analysis
Code analysis and potential fix can be found in this comment .
is duplicated by
Mobs can't jump onto the azalea bushEntities don't recognize azaleas or flowering azaleas as obstacles when pathfinding
relates to
relates to
relates to
is duplicated by
is duplicated by
relates to
The bug
Some blocks are not regarded as obstructions by mobs.
Blocks affected
The following blocks are affected:
- Daylight Detector
- Lit Campfire (they do however see an unlit campfire as an obstruction)
- Lit Soul Campfire (they do however see an unlit soul campfire as an obstruction)
- Snow Layers (2-4)
- Honey Block
- Lily Pads
- Turtle Eggs
- Amethyst Buds/Clusters
- Pointed Dripstone
- Candles
- Big Dripleaf
- Azaleas (
MC-224454) - 'Closed' doors, which do not obstruct pathfinding MC-264433
Examples
See attached screenshots.
Note: I have not tested this with every mob in the game but with villagers and zombies.
Duplicate of MC-224454.
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The Bug:
Goats do not see azaleas or flowering azaleas as obstacles when attempting to ram entities.
Steps to Reproduce:
- Place down a line of azaleas.
- Spawn a goat on either side of the azaleas.
- Stand on the other side of the azaleas and wait for the goat to ram you, or you can use the following command to make it ram you:
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:ram_cooldown_ticks".value set value 1
- →
Notice how goats do not see azaleas or flowering azaleas as obstacles when attempting to ram entities.
Information:
Relates to MC-224454.
Thank you for your report!
We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-224454.
Thank you for your report!
We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicate of MC-224454.
Thank you for your report!
We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-224454.
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We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Duplicates MC-224454
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Duplicate of MC-224454.
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We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Dupe of MC-224454
Duplicate of MC-224454.
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Duplicates MC-224454
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Duplicate of MC-224454.
Thank you for your report!
We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-224454, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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That is odd. MC-224454 did not come up when I tried searching for any bugs that related to azalea. That is probably what through me off. Sorry for the duplicate.
Duplicates/Relates to MC-224454
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Thank you for your report!
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Confirmed. I've updated this ticket a tad bit to more accurately reflect the problem. This ticket relates to MC-224454.
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Can confirm. Could be intentional.
Video attached.
Can confirm.
It was quite amusing until a friend filled the village we live in with decorative azaleas. I have a feeling it's because maybe azaleas are grouped in with plants such as tall grass and flowers, mobs consider all these non-solid?
Can confirm in 1.17.1 Release Candidate 1. Also relates to MC-181565.
This is related to an issue I have found and posted. Azaleas severely ruin AI pathfinding.
Can still confirm for 1.18 Pre-1
I can confirm for 1.18. What I found interesting when I saw the bug is that the zombie did not jump on the nearby moss block either. I will put a screenshot of what I am talking about on this report.
Added vanilla-parity due to recent Bedrock beta changes.
In 22w05a, very noticeable in lush caves
Confirmed with 22w11a
Confirmed with 22w14a
In 22w15a, this also effects the Warden too though with its ranged attack its slightly less of an issue
WardenBushJava.mp4
Confirmed with 22w16b
Still in 22w18a
can confirm for 22w19a
Still in 1.19 Pre-1
In 1.19 Pre-2
Still in 1.19 Pre-3
In 1.19 Pre-4
Effects 1.19 Pre-5
Confirmed with 1.19.1 Release Candidate 1
Confirmed with 1.19.1 Pre-release 4
Confirmed with 1.19.1 Pre-release 5
Confirmed with 1.19.1 Pre-release 6
Confirmed with 1.19.1 Release Candidate 2
Confirmed with 1.19.1
Confirmed with 1.19.2
Confirmed with 22w42a
Confirmed with 22w43a
Confirmed with 22w44a
Code analysis (Mojang mappings, 1.19.2): This is somewhat tentative, but I believe this is what is happening: AzaleaBlock extends BushBlock; BushBlock#isPathfindable(...) calls BlockBehaviour#isPathfindable(...), which returns true (for the land and air path computation type) if it doesn't have a full block collision. Azalea blocks don't have a full block collision (they have a custom collision box), so it returns true. As such, mobs think they can pathfind through them.
The easiest fix would be to create an isPathfindable(...) method in AzaleaBlock that overrides it to always return false:
Confirmed with 1.19.3 Pre-release 2
Confirmed with 1.19.3 Pre-release 3
Confirmed with 1.19.3 Release Candidate 1
Confirmed with 1.19.3 Release Candidate 3
Doesn't even need to be enclosed they can't pathfind around even 1 azalea bush. Uploaded screenshot.
Confirmed with 1.19.3
It confuse all types of AI, Villager, Golems, etc. not only hostile Mobs.
Confirmed with 23w04a
Confirmed with 23w05a
Relates to
MC-260196.They also don't recognize Big Dripleafs as obstacles
Still a bug as of 1.20.4 and snapshot 24w13a