Activator rails are not Powered rails
This report is the parent for all reports about confusion between activator and powered rails.
| Activator rail | Powered rail | |
|---|---|---|
| Texture | ![]() ![]() |
![]() ![]() |
| Behavior | Ejects players, activates TNT minecarts, ... | Makes minecarts faster |
The problem is that activator rails in the menu look just like powered rails, and are easily confused.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.
What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.
This happened because I confused activator rails in the menu for powered rails.
Steps to Reproduce:
when selecting items in the creative menu, read the labels. the two are very similar in appearance. This isn't so much an issue in survival, because you will make the item you were looking for, and not a different one.
Environment
Windows 7, Java version 8 update 31
Linked Issues
is duplicated by53
Created Issue:
powered rails do not move minecarts 1.8
powered rails do not work in any world generated in version 1.8 or newer.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.Steps to Reproduce:
has happened every time I tried to do anything with powered rails in a world generated in minecraft 1.8. worlds generated in 1.7 and running in 1.8 still function normally.Environment
Windows 7, Java version 8 update 31
powered rails do not work in any world generated in version 1.8 or newer.What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.Steps to Reproduce:
has happened every time I tried to do anything with powered rails in a world generated in minecraft 1.8. worlds generated in 1.7 and running in 1.8 still function normally.The problem is that activator rails in the menu look just like powered rails, and are easily confused.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.This happened because I confused activator rails in the menu for powered rails.
Steps to Reproduce:
when selecting items in the creative menu, read the labels. the two are very similar in appearance. This isn't so much an issue in survival, because you will make the item you were looking for, and not a different one.
poweredrailsdonotmove minecarts 1.8Activator rails are not powered rails
Clarification noteThis report is the parent for all reports about confusion between activator and powered rails.
Activator rail Powered rail Icon Behavior Ejects players, activates TNT minecarts, ... Makes minecarts faster The problem is that activator rails in the menu look just like powered rails, and are easily confused.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.This happened because I confused activator rails in the menu for powered rails.
Steps to Reproduce:
when selecting items in the creative menu, read the labels. the two are very similar in appearance. This isn't so much an issue in survival, because you will make the item you were looking for, and not a different one.
Clarification noteThis report is the parent for all reports about confusion between activator and powered rails.
Activator rail Powered rail Icons /
/
Behavior Ejects players, activates TNT minecarts, ... Makes minecarts faster The problem is that activator rails in the menu look just like powered rails, and are easily confused.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.This happened because I confused activator rails in the menu for powered rails.
Steps to Reproduce:
when selecting items in the creative menu, read the labels. the two are very similar in appearance. This isn't so much an issue in survival, because you will make the item you were looking for, and not a different one.
Activator rails are notpowered railsActivator rails are not Powered rails
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Clarification noteThis report is the parent for all reports about confusion between activator and powered rails.
Activator rail Powered rail Icons/
/
Behavior Ejects players, activates TNT minecarts, ... Makes minecarts faster The problem is that activator rails in the menu look just like powered rails, and are easily confused.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.This happened because I confused activator rails in the menu for powered rails.
Steps to Reproduce:
when selecting items in the creative menu, read the labels. the two are very similar in appearance. This isn't so much an issue in survival, because you will make the item you were looking for, and not a different one.Clarification noteThis report is the parent for all reports about confusion between activator and powered rails.
Activator rail Powered rail Texture Behavior Ejects players, activates TNT minecarts, ... Makes minecarts faster The problem is that activator rails in the menu look just like powered rails, and are easily confused.
What I expected to happen was...:
I built a rail system with powered rails and normal rails, which should have transported the minecart in an infinite loop.What actually happened was...:
the minecart only traveled as far as I pushed it, and the powered rails did nothing to accelerate it. also when placing a stationary minecart on a powered rail and activating it, it starts to shake as if it had been hit. (does not break from this) also if I sit in the minecart on top of a powered rail and activate it, I am ejected from the minecart.This happened because I confused activator rails in the menu for powered rails.
Steps to Reproduce:
when selecting items in the creative menu, read the labels. the two are very similar in appearance. This isn't so much an issue in survival, because you will make the item you were looking for, and not a different one.
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Those are activator rails, not powered rails. See MC-79835.
Duplicate of MC-79835
You used activator rails, instead of powered rails. See MC-79835.
See also MC-79835
You used activator rails instead of powered rails. See MC-79835
Thank you for your report!
We're actually already tracking this issue in MC-79835, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. Depending on the resolution, that can mean that it either will be fixed in the next version, or that it is not considered a bug and won't be fixed.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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See MC-79835
Hello!
You're probably using activator rails instead of powered rails. Take a look at MC-79835 for more information.
Actually, you're using the wrong type of rails! You're using activator rails instead of powered rails. See MC-79835 for some more information.
Hi there!
See MC-79835; this is intentional. You need to use powered rails.
Hi there! You're using activator rails by mistake. See MC-79835 for more information.
Activator rails are supposed to do that, see MC-79835.
You're using the wrong type of rail, see MC-79835.
You used the wrong type of rail. See MC-79835
Duplicate of MC-79835. You need to use powered rails, in the video you are using activator rails.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
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See MC-79835. You're confusing activator rails and powered rails.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Those are activator rails, this is the intended behavior.
Duplicates MC-79835
See MC-79835
Yes, that is intentional. That is not a powered rail; that is an activator rail, which ejects any entity riding it. See MC-79835.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-79835. Please read the note: powered rails and activator rails are different things.
Activator rails are supposed to kick entities out of a minecart. See MC-79835 for more information.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
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Duplicate of MC-79835.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
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Activator rails are designed to eject players from minecarts, activate TNT minecarts, etc... Powered rails are designed to make minecarts move faster therefore making this a duplicate of MC-79835.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-79835) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
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You seem to be using activator rails instead of powered rails. These two are different types of rails; the first one causes the minecart to shake and eject the entity, while the second one powers the minecart and makes it go forward. See MC-79835 for an explanation.
You're using the wrong rail type; what you're describing isn't a powered rail, but an activator rail.
Duplicate of MC-79835, resolved as "Invalid".
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-79835) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
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Please also check if MC-79835 describes your issue.
The middle rails are activator rails, not powered rails. This appears to just be MC-79835.
Activator rails serve a completely different purpose, to dismount entities.
Thank you for your report!
We're tracking this issue in MC-79835, so this ticket is being resolved and linked as a duplicate.
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Works fine when I try it, generating a new world in 1.8.4.
The behavior you describe sounds like you're somehow using activator rails rather than powered rails.
Regular powered rails with redstone torches.
It has happened on every world I have generated in 1.8.
sorry, Anomie X, you were right, I didn't notice the two nearly identical looking types of rail; I checked it out and I was in fact mistakenly using activator rails instead of powered rails. thanks.
I guess this thread can be closed then, since the problem was mine and not the game's.