High levels of the Strength effect make you unable to damage mobs
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
Linked Issues
is duplicated by20
relates to1
- Fixed
MAXS
- 35
- 12
- Confirmed
- 64304 / 65921
- Multiple
- Android 5.1
- status-effect strength
1.18.0.27 Beta - 1.18.11 Hotfix
1.18.0.27 Beta 1.17.10 1.16.200.56 Beta 1.16.100.60 Beta 1.16.100.53 Beta 1.16.0.63 Beta 1.16.0.59 Beta 1.16.0.57 Beta 1.14.1 Hotfix 1.12.0.2 Beta 1.0.5.11 1.0.5.13 1.0.6.0 1.0.5.54 1.1.0.0 1.1.0.1 1.1.0.3 1.1.0.4 1.1.0.5 1.1.0.8 1.1.0.9 1.10.0.4 Beta 1.14.30 Hotfix 1.16.1 1.16.40 Hotfix 1.16.100 1.16.201 Hotfix 1.17.2 Hotfix 1.17.30 1.17.40 1.17.41 Hotfix 1.18.1 Hotfix 1.18.11 Hotfix- 1.18.30
Created Issue:
The / effect strength 10000 61 command causes the mobs no to die when it attacks them. And from this level up to 255 of this effect if attacking a zombie wearing a diamond boot would not die too
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
I can confirm that using the /effect strength command above level 72 means that no damage can be dealt.
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
Steps to Reproduce
1.Using the command / effect @p strength — Lv 61 when we hit a mob they do not die. Also when a zombie is wearing a diamond boot and we use the same effect at the same level or up to 255 they do not die too
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The / effect strength 10000 61 command causes the mobs no to die when it attacks them. And from this level up to 255 of this effect if attacking a zombie wearing a diamond boot would not die tooHigh levels of the Strength effect make you unable to damage mobs
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-20469.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-20469.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MCPE-20469, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue at MCPE-20469, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, this issue is Invalid.
Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets, and it is easier for you to make multiple tickets than for the mods to separate them.
In this case your reports have already been logged, please don't forget to search before logging a report.
MCPE-68978 - Gold
MCPE-20469 - Strength
There isn't enough information to be sure of the latter, if you believe your issue to be different please log a new report with as much information as possible.
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Thank you for your report!
We're actually already tracking this issue at MCPE-20469, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue at MCPE-20469, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
However, unfortunately this report is Incomplete and has been closed.
It does not contain enough information and as such, we've unable to understand or reproduce the bug. This can happen if you apply unusually high levels of strength to your character per MCPE-20469 but your report doesn't include enough information to determine if that's the case.
Please have a read through the Guide on creating bug reports and make sure to include enough information so that a volunteer can easily reproduce the bug you describe.
Screenshots, videos and clear reproduction steps help immensely in getting your report confirmed.
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Thank you for your report!
We're actually already tracking this issue at MCPE-20469, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're actually already tracking this issue at MCPE-20469, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Strength 255 is non-functional, see MCPE-20469. You can't damage mobs at all with strength that high, probably because the damage values overflow the memory allocated to store them.
I think resistance reduces damage by 20% * level, so resistance 5 would reduce damage by 100%. Could you explain why you think that's a bug or what impact it has on the game?
Excessively high strength levels are non-functional because the damage calculation goes higher than the game can process. See MCPE-20469.
Thank you for your report!
We're tracking this issue in MCPE-20469 and MCPE-47766, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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There is a ticket on this issue, MCPE-20469, but 10 is a very low level for this happen. Did you mean strength 100, by chance?
Thank you for your report!
We're actually already tracking this issue at MCPE-20469, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Confirming that jump boost has no effect on magma cubes. Updated summary to focus on just that.
The strength effect is simply unstable at high levels according to MCPE-20469. It's not possible to confirm anything specific to magma cubes with strength.
Reopening to resolve as a duplicate of MCPE-20469.
Reopening to resolve as a duplicate of MCPE-20469.
Hello!
This appears to be a duplicate of MCPE-20469.
Thank you for your report!
We're tracking this issue in MCPE-20469, so this ticket is being resolved and linked as a duplicate.
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The issue isn't the boat, it's that strength 255 is not functional. See MCPE-20469.
You might want to try strength 20.
When the strength effect is very high, the damage value is so high that the number overflows the memory space allocated to store it. ![]()
This tracked at MCPE-20469.
Thank you for your report!
We're tracking this issue in MCPE-20469, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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What level of strength did you give yourself? If it is very high, MCPE-20469 describes your issue.
This issue is reported at MCPE-20469.
Thank you for your report!
We're tracking this issue in MCPE-20469, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-20469, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Thank you for your report!
We're tracking this issue in MCPE-20469, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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I cannot reproduce the stated behavior. However, keep in mind that too strong a force effect removes damage altogether. MCPE-20469
Effect must be no more than level 50
Thank you for your report!
We're tracking this issue in MCPE-20469, so this ticket is being resolved and linked as a duplicate.
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Added test world.
it's an overflow. if the value is greater than 255 (which is the highest number possible with one byte of binary,) the game will treat it like a negative number.
Comments from
MCPE-64542:When I used [/effect @s strength 99999 73]
I got strength level 73 and could not attack any enemies
I could attack enemies when using [/effect @s strength 99999 72]
I tried strength level 80 , 90, 100 , 200 and 255 but also could not attack any enemies
But when I tried strength level 1-10,20,30,40,50,60,70-72 , i could attack enemies
Guys what are you doing with the insane strength levels? Strength 20 is enough to one-shot the Wither with your bare hands.
Justerfrog is probably right that there is an overflow happeneing, but it isn't at damage = 255. For strength level 61 it's at the damage = 32 million mark.
Here is a spreadsheet. Strength Table.xlsx
And a pic in case you don't want to bother with the spreadsheet:
personally I find this feature to be quite useful for disabling entities from dealing damage. Weakness 255 does not work if you are holding a high sharpness diamond sword, for example. I hope this doesnt get fixed, it doesnt negatively affect gameplay either. Strength 20 is plenty.
Bedrock is still using the outdated strength formula. And presumably, is still using outdated integers for health/damage?
When you have strength level 50 (51) applied, it stops dealing damage to mobs; the mob acts like if it got hurt, but doesn't receive any damage (I know this because it occurred with the wither that has a boss bar). So if your doing a sword fight with crazy strength effects, just make sure you use something under level 40-45.
@tryashtar: Yes, Bedrock uses integers for health and damage. For example, a creeper or armorless skeleton takes 10 punches to kill (2 dmg/punch), but an unarmored zombie takes 20 punches to kill due to the zombie's 2 natural armor points. Even though the zombie armor points should only reduce damage by 8% (= .16 for a punch), the actual damage value is truncated/rounded down to the nearest integer. In other words,
However, according to
MCPE-34981Bedrock doesn't use the orginal strength formula of +( 130% * level ), even though that is still shown in the tooltip. What it actually uses is a recursive function,The fact that it's recursive is why the damage values get insanely high very quickly.
Affects 1.17.10. Opposite effect occurs with high levels of weakness (mobs deal damage).
This problem applies to all entities, including mobs. If you give, for example, a zombie 255 the strength effect and he attacks you, you will not receive damage.
Affects 1.18.1
Affects 1.18.10. There are two possible results to this: 1. The mob appears to take damage, but does not take any damage. 2. You are unable to hit the mob at all (the mob does not even appear to be damaged). This seems to happen with lower and higher levels of Strength respectively.
Resolved at some point during or before 1.18.31.