When tamed animals fall from a high place, they are teleported to the player
When tamed animals fall from high place, they can teleport to the player but not reset their fall distance, leading to death.
Steps to Reproduce:
- Build a platform high in the air
- Summon wolf on top of it
- Punch the wolf off
→
It will teleport to the player and take a lot of damage/die because of fall damage.
Code analysis
Refer to this comment:
this comment.
Linked Issues
Created Issue:
when tamed animals falling, they are teleport to player
when tamed animals falling, they are teleport to player
1) summon wolf at high place and taming it
2) drop it to the cliff
3) it teleports to player, and die because of falling damage.Environment
Windows10 1years Update
Windows10
1years UpdateWindows 10
when tamed animals falling from high place, they are teleport to player
colored text when tamed animals falling, they are teleport to player
1) summon wolf at high place and taming it
2) drop it to the cliff
3) it teleports to player, and die because of falling damage.
colored text when tamed animals falling, they are teleport to player
1) summon wolf at high place and taming it
2) drop it to the cliff
3) it teleports to player, and die because of falling damage.when tamed animals falling from high place, they are teleport to player
1) summon wolf at high place and taming it
2) drop it to the cliff
3) it teleports to player, and die because of falling damage.
when tamed animals falling from high place, they are teleport to player
1) summon wolf at high place and taming it
2) drop it to the cliff
3) it teleports to player, and die because of falling damage.
Windows 10
when tamed animals falling from high place, they are teleport to playerWhen tamed animals falling from a high place, they are teleport to player
relates to
The bug
When tamed animals falling from a high place, they are teleport to the player.
How to reproduce
- Summon wolf at high place and taming it
- Drop it to the cliff
→It teleports to the player and dies because of falling damage
Code analysis
Code analysis by [~JingyBreadMan] can be found in this comment.
The bug
When tamed animals fall
ingfromahigh place, theyareteleport to the player.
Howtoreproduce
Summon wolf at high place and taming it- Drop it to the cliff
→It teleport
sto the player and diesbecause of fallingdamageCode analysis
Code analysis by[~JingyBreadMan] can be found in this comment.When tamed animals fall from high place, they can teleport to the player but not reset their fall distance, leading to death.
Steps to Reproduce:
- Build a platform high in the air
- Summon wolf on top of it
- Punch the wolf off
→It will teleport to the player and take a lot of damage/die because of fall damage.
Code analysis
Refer to this comment:
this comment.
When tamed animals fallingfrom a high place, they are teleport to playerWhen tamed animals fall from a high place, they are teleported to the player
Related to MC-109060 - same issue, but the teleportation method is different.




Still present in 1.13.1.
Confirmed for 1.13.2-pre2.
Present in 1.13.2.
Tamed wolves are particularly strange. They will fall, die from fall damage while falling but then teleport to the player with low health.
Confirmed for 19w12b. I think the real bug here is that wolves take fall damage after teleporting, which doesn't happen when players are falling and then use an ender pearl. The same should happen with players when eating chorus fruit, which is why this might relate to
MC-112133.Confirmed for 19w14b
Confirmed for 1.14.
Yes, wolves should not take fall damage after teleporting. My wolves died this way, it was so sad. ).;
Confirmed in 1.16.1 and 20w29a.
Probably has something to do with
MC-14167Can confirm in 20w48a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w08b. Video attached.
Can confirm in 1.17.1.
Can confirm in 1.19.3.
still in 23w13a and 1.19.4
Can confirm in 23w33a
I feel like pet teleportation should simply reset fall damage the way other forms of survival teleportation (eg. ender pearls) do. That's the intuitive mechanic, and it makes the came more fun as a result.
Code Analysis (MCP):
Tamed mobs teleporting to their owners is handled inside the 'tick()' method of the FollowOwnerGoal class. Here, the game checks only the distanceToSqr of the owner before teleporting the Cat or Wolf pet to the player. There is no behavior as described in the issue to handle if the entity is falling, and how far.
Possible Fix:
To fix this behavior, the following can be done:
(If I have missed any additional checks, let me know and I will update it)
The fix provides the following expected behavior:
wolf fall damage fix.mp4
This issue also applies to 1.20.1
Affects 1.20.2
Affects 1.21. I would like to request ownership of this issue to add the code analysis I previously provided directly to the report. The original owner has been inactive since 2017.