Hitboxes for some blocks are broken
The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation :
http://www.youtube.com/watch?v=y1kon5Wax8I
Steps to reproduce :
- Place 2 double chests
- Walk in the corner and slowly look at the other chest while walking
https://www.youtube.com/watch?v=p-8G_R8tLr4
Linked Issues
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- Fixed
Wolf Clément
[Mojang] Grum (Erik Broes)- 75
- 11
- Community Consensus
- Creative
- anvil chest hitbox ironbar
1.4.3 - 15w37a
1.4.3 1.4.5 1.4.6 1.4.7 13w03a 13w07a 13w10b 1.5 13w11a 1.5.1 1.5.2 13w18c 13w19a 13w21b 13w22a 1.7.2 1.7.4 1.7.5 14w11b 1.7.6-pre1 1.7.6-pre2 1.7.9 14w19a 14w21b 14w26b 14w26c 1.7.10 14w27a 14w27b 14w28b 14w29a 14w29b 14w30c 14w31a 14w32a 14w33c 14w34a 14w34b 14w34d 1.8 1.8.1 1.8.2-pre1 1.8.2 1.8.3 1.8.4 1.8.5 1.8.7 1.8.8 15w35e 15w36c 15w37a- 15w38a
Created Issue:
Can get stuck in chests with new hitbox
It seems the new hitbox allwaos the user to get stuck in double chests, by jumping on the side of the chest. Maybe a server desynchronisation issue.
Video :
http://www.youtube.com/watch?v=f_Xc7GrFkrcHow to reproduce :
Place two chests next to each other. Jump, multiple tries may be needed. Orientation may change the results.
Linked Issues
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TRASH-492
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It seems the new hitbox allwaos the user to get stuck in double chests, by jumping on the side of the chest. Maybe a server desynchronisation issue.
Video :
http://www.youtube.com/watch?v=f_Xc7GrFkrcHow to reproduce :
Place two chests next to each other. Jump, multiple tries may be needed. Orientation may change the results.EDIT : Still works as of 13w03a. You can simply try it by placing an anvil and a fence diagonally and trying to walk trough them.
It seems the new hitbox allwaos the user to get stuck in double chests, by jumping on the side of the chest. Maybe a server desynchronisation issue.
Video :
http://www.youtube.com/watch?v=f_Xc7GrFkrcHow to reproduce :
Place two chests next to each other. Jump, multiple tries may be needed. Orientation may change the results.EDIT : Still works as of 13w03a. You can simply try it by placing an anvil and a fence diagonally and trying to walk trough them.
Explanation of the bug in this video: http://www.youtube.com/watch?v=y1kon5Wax8I&feature=youtu.be
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TRASH-492
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Can get stuck in / walk through chests with new hitbox
is duplicated by
It seems the new hitbox allwaos the user to get stuck in double chests, by jumping on the side of the chest. Maybe a server desynchronisation issue.
Video :
http://www.youtube.com/watch?v=f_Xc7GrFkrcHow to reproduce :
Place two chests next to each other. Jump, multiple tries may be needed. Orientation may change the results.EDIT : Still works as of 13w03a. You can simply try it by placing an anvil and a fence diagonally and trying to walk trough them.
Explanation of the bug in this video: http://www.youtube.com/watch?v=y1kon5Wax8I
&feature=youtu.beThe hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation and steps to reproduce :
Can get stuck in / walk through chests with new hitboxHitboxes for some blocks are broken
The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation
and steps to reproduce:The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation :
http://www.youtube.com/watch?v=y1kon5Wax8I
Steps to reproduce :
- Place double chests in a 90 degree angle
- Walk in one of them and slowly look
The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation :
http://www.youtube.com/watch?v=y1kon5Wax8I
Steps to reproduce :
- Place double chests
in a 90 degree angle- Walk in one of them and slowly look
The hitbox of some blocks (chests, anvils) are not correctly registered and you can get stuck, or at least trigger a client/server desync while walking/jumping into sides of those blocks.
Steps to reproduce changed with the updates, but the glitch still exists. Here is a detailed explanation :
http://www.youtube.com/watch?v=y1kon5Wax8I
Steps to reproduce :
- Place 2 double chests
- Walk in the corner and slowly look at the other chest while walking
https://www.youtube.com/watch?v=p-8G_R8tLr4
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Duplicate of MC-1635 , please use the search function to see if your bug has already been submitted. Currently over 35% of tickets are being closed as duplicate.
Duplicate of MC-1635 , please use the search function to see if your bug has already been submitted. Currently over 45% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 49% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 51% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MC-1635, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being resolved as duplicate.
Duplicate of MC-1635 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-1635
@Talon2863 It's possible that this issue includes solid blocks in some way.
A while back mobs glitched through wooden floors when you looked at item frames because the renderer changed the collision box of wood to render item frames.
What kind of solid blocks is it? Maybe there is some cross connection there. Even though I doubt it.
I also just found MC-1635 which is describing the issue for chests and anvils.
Why is this not a duplicate of MC-1635?
I believe this is a duplicate of MC-1635.
Please also see MC-1635 for the reason for this bug
Please note that it's not MC-1635. (Looks different for me.)
I got this bug when I was playing on a realm server.
Whenever I ran into a anvil block on it's side, I walked "into" it a little bit and than got "ejected" out the block. My guessing is that the hitboxes of anvil blocks aren't broken in the client side while those in the server side are, making the players walk into the "illegal" part of the block and get teleported back to the last "legal" spot.
Watch the attached video for more info. ![]()
Most likely caused by the fix of MC-1635
Fixed somewhere between 15w34d and 15w44b, probably with MC-1635.




You can reproduce the problem by looking at the near side of the chest, walking forward until you're touching it, then looking at the far side of the chest and moving forward. If you look at the far side while you are first walking forward, you'll notice that when you look at the near side you can actually walk forward a bit more.
You can also walk through them by arranging them like
where # is a chest and O is you, walking into the corner, and looking back and forth between the chests in the corner. It's easier if the chests are eye level, and just as possible with them stacked two high.
This also works in survival, and can be used to reproduce
MC-1749.The Minecraft Team could fix this real easy. Instead of render update --> set global block bounds, get collision box --> return global block bounds change it to get collision box --> return changed block bounds.
Just change the global block bounds to a block bounds for each bock.
Happens to me but i dont mind
MC-3804andMC-1669are the same reports like this one. There should be only one report open. Total votes for this bug: 47 Currently they are scattered in 3 open reports.Those issues are not necessarily the same:
MC-3804: He writes of getting stuck in stairsMC-1669: Being pushed back by an anvil, but not stucking inside the anvil.The three tickets are linked as "related to" to ensure when one will be fixed that the devs will look at the other tickets too.
It's because both things happen The first reporter reported both the "stuck" part and the jerky movement part while the second one only reported the "stuttering" movement which happens when pressing movement keys. When this happens you are actually stuck because normally when pressing a movement key you should be able to move.
A different but similar issue is happening in the 1.5 pre where I can just walk into the chest I'm going to post a scene shot of me doing this. The method I took to achieve this is as follows
Place two double chests on top of one another.
Place a sign one the front of the two chests.
Place a dog at a angle
walk into sign side keeping crossbar on the dog
Result is shown by screenshot
My screenshots
Can confirm in 13w11a, not personnaly happened with me, but with my dogs... Added two screenshots with my dogs stuck... They're stuck in chests when sitting, when standing they can walk out of them. Anvil in my toolbar was between chests, maybe it happened because anvil was there. idk. =D
i have even seen mobs getting stuck in chests. even on youtube, i found a cat getting stuck inside a chest
Very annoying bug indeed
Please fix it Mojang.
Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still in 1.7.2
Still in 1.7.4
Seems much reduced in 14w02c but still partially reproducible with anvils.
http://www.youtube.com/watch?v=p-8G_R8tLr4
I have made a video showin how to consistently recreate this issue.
First you start walking against the chest,
then you look at any chest, you should start jittering,
then look away from the chest, you should have gone through
Tested in 14w04b
Still confirmed for 14w19a
Still affects 1.7.10 & 14w26c, but the glitch is now rarely triggered by the player. Updated steps to reproduce.
Still exists in 14w27b.
Still exists in 14w28b.
Still exists in 14w29b.
Still exists in 14w31a.
Still exists in 14w32a.
Still exists in 14w34b.
Still exists in 14w34d.
still exists in 1.8
Still exists in 1.8.1.
Why is this only marked as “relates to
MC-73302”? It should be closed as duplicate.Fenhl, this one talks about broken hitboxes. That one talks about mobs glitching through blocks.
No, Fenhl is right.
MC-73302is about a bad piece of code which causes this and a lot of other bugs.@Sonic The 'broken hitbox' this ticket is stating is basically same thing as
MC-73302This one has more votes though and is 2 years older (making it easier/more "importance" for Mojang to see). Perhaps copy parts of that description to this one? (since that one is rather long)
Still exists in 1.8.2 pre1.
Still exists in 1.8.3.
Still exists in 1.8.4.
I found a solid way to reproduce this and at least a starting point to look for the bug(s).
Walk up to a side of a double chest. Carefully tune your up/down viewing angle.
Sometimes, when the angle is between -90 and 27.1, the hitbox starts at X.238. I don't know what causes this. As soon as you get stuck, the hitbox resets to 0.300 for those angles.
With this, I suspect there are at least thrree bugs contributing to this:
I suggest not immediate fixing the first bug (if is's correct), because that would mask the other bugs.
@Mark Jeronimus Try not to edit comments that much, it sends an email to everyone who's following this issue.
Still exists in 1.8.5.
Affects 1.8.8.
Still exists in 15w36c.
Still exists on 15w37a.