Baby zombie types' hat layer is smaller than the head
The bug
Baby zombies' heads are enlarged to create a larger 'infant proportioned' head, however this enlargement is only applied to the 'skin' portion of the model not the 'hat' portion of the model. The 'hat' is still being rendered but is inside the lager baby head.
Steps to reproduce
- Apply the attached resource pack Test Pack.zip
This resource pack adds a full-black hat to the drowned overlay (except front back and bottom face), zombies, zombie villagers and husks, and a full-white hat to the inner drowned texture /summon zombie ~ ~ ~ {IsBaby:1b,NoAI:1b} /summon drowned ~ ~ ~ {IsBaby:1b,NoAI:1b} /summon husk ~ ~ ~ {IsBaby:1b,NoAI:1b} /summon minecraft:zombie_villager ~ ~ ~ {IsBaby:1b,NoAI:1b}- Observe the hat layer not being visible.
- Inspect the inside of the head via spectator mode.
- Observe the hat layer is inside the head.
- Additionally, for zombie villagers, observe the hat slightly sticks out below the head.
Notes
- This also affects drowned, but not the overlay texture; the second layer exists on both textures, and both hats are affected.
- When this is fixed, the outer layer of the drowned can actually get placed as the second skin layer of the base drowned texture, and the outside layer removed entirely. The same result would be achieved with a texture file less.
Linked Issues
is duplicated by7
- Unresolved
user-f2760Rick McGlenister
- 34
- 17
- Confirmed
Low
- Gameplay
- Textures and models
- baby drowned entity-model hat husk zombie zombie_villager
1.6.2 - 23w43b
1.6.2 1.7.2 13w48b 1.7.4 14w02b 14w02c 14w08a 14w17a 1.8.1 1.8.2-pre7 1.8.3 1.8.7 1.11.2 17w13b 1.12-pre6 1.12-pre7 1.12.2 18w11a 18w32a 1.13.1 1.13.2-pre2 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03a 19w03b 19w04a 19w05a 19w06a 19w07a 19w11a 19w12a 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre2 1.14-pre4 1.14-pre5 1.14.2-pre2 1.14.2-pre3 1.14.2-pre4 1.14.3-pre1 1.14.3-pre3 1.14.3-pre4 1.14.4-pre1 1.14.4-pre4 19w34a 19w35a 19w36a 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w44a 19w46a 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre6 1.15-pre7 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 20w06a 20w07a 20w08a 20w20b 21w07a 1.17 1.17.1 1.18.1 1.19.2 1.19.3 1.19.4 1.20.2 23w43b
Created Issue:
baby zombie texture issue
Glitch with baby zombie head, possibly baby villagers (not confirmed).
Baby Zombies' heads are enlarged to create a larger 'infant proportioned' head, however this enlargement is only applied to the 'skin' portion of the model not the 'hair' portion of the model. The 'hair' is still being rendered but is 'inside' the lager baby head.
This can be seen with my zombie texture (based on a texture by Misa) that has only eyes in the 'skin' area of the zombie texture and the rest of the head in the 'hair' area of the texture to create a layer effect for the eyes.
When this texture is used on the BZ's you can see the eyes outside the head indicating that the 'baby head enlargement' for babies (at least baby zombies) is applied to the 'skin' potion of the model only.
Environment
PC Win7 x64
is duplicated by
is duplicated by
Zombie Pigman Baby 1.8.2-pre7
babyzombietexture issueBaby Zombie (pigman) hat texture is smaller then the head
Baby Zombie (pigman) hat texture is smaller then the headBaby Zombie (pigman) hat texture is smaller than the head
Glitch with baby zombie head, possibly baby villagers (not confirmed).
Baby
Zombies' heads are enlarged to create a larger 'infant proportioned' head, however this enlargement is only applied to the 'skin' portion of the model not the 'hair' portion of the model. The 'hair' is still being rendered but is 'inside' the lager baby head.This can be seen with my zombie texture (based on a texture by Misa) that has only eyes in the 'skin' area of the zombie texture and the rest of the head in the 'hair' area of the texture to create a layer effect for the eyes.
When this texture is used on the BZ's you can see the eyes outside the head indicating that the 'baby head enlargement' for babies (at least baby zombies) is applied to the 'skin' potion of the model only.
The bug
Baby zombies' heads are enlarged to create a larger 'infant proportioned' head, however this enlargement is only applied to the 'skin' portion of the model not the 'hair' portion of the model. The 'hair' is still being rendered but is 'inside' the lager baby head.
This can be seen with my zombie texture (based on a texture by Misa) that has only eyes in the 'skin' area of the zombie texture and the rest of the head in the 'hair' area of the texture to create a layer effect for the eyes.
When this texture is used on the BZ's you can see the eyes outside the head indicating that the 'baby head enlargement' for babies (at least baby zombies) is applied to the 'skin' potion of the model only.
PC Win7 x64
BabyZombie(pigman)hat texture is smaller than the headBaby zombie and baby pigman hat texture is smaller than the head
is duplicated by
Baby zombie and baby pigman hattextureis smaller than the headBaby zombie and baby pigman hat layer is smaller than the head
is duplicated by
MC-161750Baby zombies and baby zombie villagers have the outer head layer inside their headDuplicate
duplicates
relates to
duplicates
is duplicated by
Baby zombieand baby pigmanhat layer is smaller than the head
relates to
relates to
Baby zombie (villager) and drowned hat layer is smaller than the head
is duplicated by
The bug
Baby zombies' heads are enlarged to create a larger 'infant proportioned' head, however this enlargement is only applied to the 'skin' portion of the model not the 'hair' portion of the model. The 'hair' is still being rendered but is 'inside' the lager baby head.
This can be seen with my zombie texture (based on a texture by Misa) that has only eyes in the 'skin' area of the zombie texture and the rest of the head in the 'hair' area of the texture to create a layer effect for the eyes.
When this texture is used on the BZ's you can see the eyes outside the head indicating that the 'baby head enlargement' for babies (at least baby zombies) is applied to the 'skin' potion of the model only.
The bug
Baby zombies' heads are enlarged to create a larger 'infant proportioned' head, however this enlargement is only applied to the 'skin' portion of the model not the 'hat' portion of the model. The 'hat' is still being rendered but is inside the lager baby head.
Steps to reproduce
- Apply the attached resource pack Test Pack.zip
This resource pack adds a full-black hat to the drowned overlay (except front back and bottom face), zombies, zombie villagers and husks, and a full-white hat to the inner drowned texture/summon zombie ~ ~ ~ {IsBaby:1b,NoAI:1b} /summon drowned ~ ~ ~ {IsBaby:1b,NoAI:1b} /summon husk ~ ~ ~ {IsBaby:1b,NoAI:1b} /summon minecraft:zombie_villager ~ ~ ~ {IsBaby:1b,NoAI:1b}- Observe the hat layer not being visible.
- Inspect the inside of the head via spectator mode.
- Observe the hat layer is inside the head.
- Additionally, for zombie villagers, observe the hat slightly sticks out below the head.
Notes
- This also affects drowned, but not the overlay texture; the second layer exists on both textures, and both hats are affected.
- When this is fixed, the outer layer of the drowned can actually get placed as the second skin layer of the base drowned texture, and the outside layer removed entirely. The same result would be achieved with a texture file less.
Baby zombie(villager) and drownedhat layer is smaller than the headBaby zombie types' hat layer is smaller than the head
This ticket has been marked as a duplicate of MC-33420, in favor of the more general or better information provided.
Duplicate of MC-33420
Thank you for your report!
We're actually already tracking this issue in MC-33420, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Actually, I think we already have another ticket for this: MC-33420
Closed this as a duplicate of that one.
Duplicate of MC-33420.

















Please attach your resource pack.
My entire resource pack is 25mb so cant' attach. I trimmed it down to just the zombie folder.
You will note that the texture is hi-res, however I do not run a true HD texture pack, nor do I mod MC with HD texture mod. Minecraft has always allowed (since I first started playing, around beta 1.2) mob textures, and some others, to be hi-res (while the balance, like blocks, remain 16bit) as long as the texture proportions were correct.
Writing this I just considered the (slim) possibility that this may be causal so reduced the texture to normal size (64x64) and tested this normal sized texture in vanilla MC 1.6.2 with same results.
Included my texture, as seen in first pics. A new low res version of said texture and a couple of pics of this low-res texture in action.
Note how in the one pic one of the zombies is wearing hi-res armor. Armour is another one of those textures that can be any size in non-modded MC.
Sorry, this is my low-res texture test.
Confirmed with your resource pack
Is this still a concern in the latest Minecraft version 13w48b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the latest Minecraft version 14w02c? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Confirmed in 14w02c.
Confirmed in 08a with the baby pigmen.
Confirmed in 14w17a with the baby zombie pigman (yes the ticket for the zombie pigman version of this has been closed and people have been redirected here)
Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 / Launcher version 1.5.3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Confirmed in 1.8.2-pre7, launcher 1.6.11
@Trip Dering: Use Attach files instead of Attach Screenshot
Confirmed in 1.8.3
Confirmed 1.8.7 / Launcher 1.6.13
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w43a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
It's an issue with any resource pack that adds a second layer to the zombie head.
Affects 18w32a
Confirmed for 1.13.1.
Confirmed for 1.13.2-pre2.
Affects 18w47b
Affects 18w48b, can I request ownership of the ticket?
Affects 18w49a
Also affects baby zombie villagers, see
MC-158425.May result in the snouts being inside of the head in the next snapshot. Either that, or this issue will only affect custom texture packs, severely hurting the chances of this being fixed.
No longer willing to maintain this ticket as zombie pigmen have been retconned and this requires a resource pack to reproduce now. If anyone else is willing to take this then go ahead.
Please transfer ownership of this ticket to someone else
Can anyone confirm that this still affects zombified piglins (Formerly known as the zombie pigman)?
DrownedZombie it can't affect zombiefied piglins since they don't have "hat" layer, but this still affect baby zombie villagers (for example: swapm and snow type)
can confirm for 21w07a
can confirm in 1.17.
I've attached a more simple testing resource pack that more clearly shows the issue, for all affected zombie types, and easy commands in the description to test this.