Water vision applies too much light for dark areas
This is a repost of MC-126269 for Bedrock Minecraft
The increased brightness effect given by entering water applies a much brighter view of areas that would be much darker in normal circumstances. Simply pouring water anywhere (ie. cave) will function similar to the levels of night vision.
Video Example
Linked Issues
is duplicated by9
- Unresolved
Makzevu- 53
- 16
- Confirmed
- 378906, 1307688
- Multiple
- 1909 (18363.535)
- LightLevel Water vanilla-parity
1.19.0.25 Preview - 1.21.40.23 Preview
1.19.0.25 Preview 1.18.10.27 Beta 1.18.10.26 Beta 1.18.0.22 Beta 1.17.40.20 Beta 1.17.10 1.17.0.54 Beta 1.17.0.50 Beta 1.16.230.54 Beta 1.16.220 1.16.220.50 Beta 1.16.210.58 Beta 1.16.210.56 Beta 1.16.210.55 Beta 1.16.210.54 Beta 1.16.210.53 Beta 1.16.210.50 Beta 1.16.200.57 Beta 1.16.200.53 Beta 1.16.100.57 Beta 1.16.100.56 Beta 1.16.100.54 Beta 1.16.100.52 Beta 1.16.100.50 Beta 1.16.20.53 Beta 1.16.20.52 Beta 1.16.0.68 Beta 1.16.0.67 Beta 1.16.0.66 Beta 1.16.0.64 Beta 1.16.0.63 Beta 1.16.0.61 Beta 1.16.0.60 Beta 1.16.0.59 Beta 1.16.0.57 Beta 1.16.0.58 Beta 1.16.0.55 Beta 1.16.0.53 Beta 1.16.0.51 Beta 1.15.0.56 Beta 1.15.0.55 Beta 1.15.0.54 Beta 1.15.0.53 Beta 1.15.0.51 Beta 1.14.30.51 Beta 1.14.25.1 Beta 1.14.20 Hotfix 1.14.2.51 Beta 1.14.2.50 Beta 1.14.0.51 Beta 1.14.0.50 Beta 1.13.1 1.14.1.3 Beta 1.14.1 Hotfix 1.14.1.2 Beta 1.14.0 1.14.30 Hotfix 1.14.60 Hotfix 1.16.0 1.16.1 1.16.10 1.16.20 1.16.40 Hotfix 1.16.100.59 Beta 1.16.100 1.16.200 1.17.0 1.17.2 Hotfix 1.18.0 1.18.31 1.20.50.24 Preview 1.21.2 Hotfix 1.21.40.23 Preview
Created Issue:
Water vision applies too much light for dark areas
This is a repost of
MC-126269for Bedrock MinecraftThe increased brightness effect given by entering water applies a much brighter view of areas that would be much darker in normal circumstances. Simply pouring water anywhere (ie. cave) will function similar to the levels of night vision.
Video Example
- Unresolved
- Open
- Unconfirmed
- Windows
- 1903 (18362.239)
- 1.14.0.51 Beta 1.14.0.50 Beta 1.13.1
relates to
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The bug is still present in the current preview, 1.20.50.21
The bug is present in Preview 1.20.50.22.
The bug is still present in Preview 1.20.50.24.
This bug is still present in preview 1.20.60.20.
The bug affects the current preview release 1.20.60.21.
Does affect the latest release 1.21.
Bug is still present in version 1.21.40.23
Affects 1.21.50.20
Confirmed: the illumination of blocks underwater is determined first by the sky light level at the player's position. The block light level of the blocks themselves is only visible if it is greater than the player's sky light level.
Underwater skylight bug.mp4
That is similar to the lighting issue with chest minecarts, MCPE-22533. It also relates to the general problem with water lighting being too bright and affecting non-water blocks based on the player being in water, reported at MCPE-57701.
One thing I'd like to mention is that it doesn't get dark enough underwater even at night time. I still can clearly see the bottom of the ocean without the need of other night sources even at night time. I think it's mainly because there isn't much difference between light level 15 and 0 underwater OR it simply doesn't reach light level 0 underwater.
Reply from [Mod] GoldenHelmet: that's the issue tracked at MCPE-57701.
Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Hi there @OcelotOnesie, is there a reason why this report is being marked as a duplicate even though MCPE-57701
was made for a previous beta build and not this specific beta?
Water blocks detract 3 light levels per block instead of only one. This makes the underwater groung look unnaturaly dark when looked at on the surface, and prevents the removal of the forced night vision when underwater (which is being tracked in MCPE-57701).
See the attached pictures for a clearer example.
Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
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Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-124266 and MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main tickets it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-124266, MCPE-125774, and MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Duplicate of MCPE-57701.
Duplicate of MCPE-57701.
Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MCPE-57701, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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In caves, if you are in water, you can see better than in the air.
Reply from [Mod] GoldenHelmet: that's MCPE-57701. This ticket only applies to water near the surface where the player is close enough to sky light.
The issue isn’t that it gets darker when you are deeper in the water (which should be the case), but that the underwater darkness doesn’t render for the player until you are below a certain Y level.
You are granted night vision just below the surface of the water, and can see the ocean floor dozens of blocks down as though it were broad daylight. Once you dive lower, the world begins to look darker (as detailed in this bug report), but the night vision never completely goes away.
This bug is connected to MCPE-57701, which goes into greater detail about the forced night vision. This is a parity issue, and does not align with how underwater lighting works in the Java Edition of the game.



By the look if it, there doesn't seem to be an attempt to fix this issue. Perhaps it's insignificant or too difficult to fix?
Does it effect versions with Renderdragon re-enabled?
Affects 1.16.100
Affects 1.16.200.56 Beta
This continues to affect the current full release and the 1.17 betas, and makes it so that you can see clearly in absolutely pitch black areas, both underground and at the ocean floor.
I personally like the higher brightness underwater. It really helps make underwater caves look beautiful. I'd say all underwater vision needs is the texture overlay
The current underwater lighting allows you to see in completely dark caves, with no light source, just by just placing a bucket of water and a trapdoor (as shown in the video example in the bug report). Leaving it as is means Bedrock players will essentially be able to get free night vision in the new caves.
Affects 1.17.10.20
Affects 1.18.0.21.
The most recently attached image is of an underwater cave in complete darkness (light level zero). You can still see clearly without the use of nightvision.
Affects 1.17.41
Affects 1.18.0.24
Affects 1.18.31
Does it affect latest release?
Still affects most current version (Preview 1.19.50.21).
I’ve attached four more images, which detail a view just above the water (where light levels are visible), and just below the water (where the forced night vision makes light levels impossible to discern). .
Affects the 1.19.50 full release, as well as Preview 1.19.60.22.
The bug still affects the most current version, Preview 1.20.30.22.
I’ve removed redundant images for clarity on this issue, as well as added a gif showing the bug in action.
The bug still affects the most current version, Preview 1.21.0.26.
affects the latest 1.21 release
in Java Edition. In the water and in the air, the brightness of the environment is the same, it does not brighten or darken, it does not change brightness depending on the distance from the water, it is the water block that reduces the light of the block's sky, and the visual effect seems to be only a blue filter on the screen and a thick fog in the distance, which can be solved by changing it like Java
This bug is still present in the current preview, 1.21.40.25
Affects current Preview, 1.21.50.24
Affects current Preview, 1.21.50.25
A new observation for this bug is that the time of day seems to affect visibility, even if the player has zero exposure to the sky. To replicate:
1) Create and stand in a player sized box with no light exposure.
2) Fill it with water
3) Toggle time of day between day and night
Inexplicably, it will get brighter and darker within the box.
Affects version 1.21.50.26.
Affects the most recent Preview, 1.21.60.21.
Affects Preview 1.21.60.23.