/teleport command no longer prevents teleporting to invalid coordinates
The bug
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
To reproduce
Just run /tp @s 100000000 ~ 100000000 and the game will freeze.
Linked Issues
is duplicated by24
relates to5
Created Issue:
Teleport height limit is gone
Whenever I put in a number for the y-axis over 4096, it lets me teleport there.
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
Teleportheight limit isgoneTeleport limits are gone
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Broken in 1.13-pre8. Crash command: /tp @a 29999999 120 29999999
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
To reproduce
Just run /tp @s 100000000 ~ 100000000 and the game will freeze.
Teleportlimits are gone/teleport command no longer prevents teleporting to invalid coordinates
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
relates to
The bug
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is goneas well.Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
To reproduce
Just run /tp @s 100000000 ~ 100000000
and the game willfreeze.Before 20w06a (the first Nether Update snapshot), teleporting at coordinates in any direction was unrestricted on coordinate value, which could cause kick or game crash when trying to teleport to extremely large values.
This was temporary fixed in 20w06a but the fix prevented from teleporting to negative coordinates (
MC-170951), and was reverted more than necessary.Since 20w07a, this issue still occurs only when teleporting to extremely large y coordinates (the value for x and z is now properly bounded).
h3 How to reproduce
Since 20w07a, this issue occurs only when teleporting to invalid y coordinates:/tp ~ 1000000000000 ~->
Game freezes.
Original description
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
/teleport command no longer preventsteleportingto invalid coordinatesCan teleport to invalid y coordinates and crash the game
Before 20w06a (the first Nether Update snapshot), teleporting at coordinates in any direction was unrestricted on coordinate value, which could cause kick or game crash when trying to teleport to extremely large values.
This was temporary fixed in 20w06a but the fix prevented from teleporting to negative coordinates (
MC-170951), and was reverted more than necessary.Since 20w07a, this issue still occurs only when teleporting to extremely large y coordinates (the value for x and z is now properly bounded).
h3 How to reproduce
Since 20w07a, this issue occurs only when teleporting to invalid y coordinates:/tp ~ 1000000000000 ~->
Game freezes.
Original description
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
The bug
Whenever I put in a number for the y-axis over 4096, it lets me teleport there. The +-30 million x and z limit is gone as well.
Inadvertently requesting to teleport out of bound can cause the game to crash or the player to be continuously kicked.
To reproduce
Just run /tp @s 100000000 ~ 100000000 and the game will freeze.
Canteleport to invalidycoordinatesand crash the game/teleport command no longer prevents teleporting to invalid coordinates
is cloned by
is duplicated by
is duplicated by
Relates to MC-122715 (command argument limit gone)
Thank you for your report!
However, this issue is a Duplicate of MC-122715.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MC-122715.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This is caused by the teleporting command having currently no limitation at all, which allows you to get out of bounds, causing the game to either kick you or crash. Will be solved as a duplicated of MC-122715.
Does MC-122715 describe your issue?
Duplicate of MC-122715
This issue duplicates MC-122715.
If you have any additional information, we would appreciate you adding it to that report. In the future, please use the search function to see if your issue has already been reported.
This issue duplicates MC-122715.
If you have not already, please use the search function to see if your issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
☃D83D? Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're already tracking this issue at MC-122715, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Cloning MC-122715
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-122715, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved as Fixed. The fix will arrive in the next version or is already included in the latest development version of the game.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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As of 20w06a (which fixed MC-122715), the error message is simply, "Invalid position for teleport". Hence this issue is now fixed.

The same problem occurs with the X and Z direction past the world border. Teleporting entities past the 32-bit limit (plus or minus a couple hundred blocks) will crash the game and can potentially crash the game indefinitely. My suspected theory is that when changing syntax to many commands in 1.13, the +-30 million x and z limit as well as the 4096 y limit for teleportation wasn't implemented (at least not yet).
Affects 18w22c
Can confirm in 1.13-pre5.
We need tp to go above the 4096 limit for it's even possible to exceed it in survival mode
Confirming on 19w07a after exiting perspective view of a Wither boss. Coordinates close to spawn (~1,000X ~90Y, ~0Z). Singleplayer world forever crashes upon loading and gives the option to return to server list.
Didn't start new thread as another user with a similar bug was classified as a duplicate of this one.
https://photos.app.goo.gl/P44eHDFqXwCVTpMp6
Is there a fix to repair the player? We just lost one of our ops to this error.
To workaround this bug, you will need to shut down the server and use an external program (such as Amidst or MCEdit or NBTExplorer) to move the player back to a valid position (such as spawn). I tried teleporting to 10^34 meters up, but the game froze and I had to use Amidst to move the player from 2^63-1 meters down to the normal 64 meters.
I'm able to teleport myself to Y = -500! This is weird because I can't teleport back and it is impossible to save and close the world or minecraft. Please fix this annoying bug
IMO the y axis limit should become 30 million, for parity with the x and z axes, even if you can't build there and lighting is glitched. Alternatively, it could be made to be 2^31.
The problem is caused because neither
nor
are checking if the target would be inside the world border
Fixed in 20w06a.
this bug is related to
MC-170951Regressed in 20w07a for y coordinates (updated ticket), caused by the fix of
MC-170951, issue cloned by:MC-172374