Villagers and mobs are spawned in floating and offset in villages upon world generation, occasionally getting stuck and suffocating
The bug
Villagers, zombie villagers and passive mobs inside villages are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
How to reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"} - Run
/tp @s -5967 68 2598
- Look around
→
You will notice that all villagers are floating inside of the air, and the villager near /tp -5986 68 2555 even is stuck inside of the wall of its house
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
See another example in this comment.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Linked Issues
is duplicated by22
- Unresolved
Player- 45
- 23
- Confirmed
Normal
- Gameplay
- Structures Village system World generation
- mob spawning stuck villager
19w12b - 25w02a
19w12b 1.14 1.14.2 1.14.3-pre2 1.14.4 19w35a 19w46b 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre5 1.15-pre6 1.15-pre7 1.15 1.15.1 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w13a 20w13b 20w15a 20w17a 20w18a 20w19a 20w20a 20w20b 20w21a 1.16-pre3 1.16-pre5 1.16-rc1 1.16 1.16.1 20w28a 20w30a 1.16.2-pre1 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4-rc1 1.16.4 20w46a 20w48a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w08b 21w11a 1.17-pre2 1.17.1-rc2 1.17.1 21w40a 21w41a 21w43a 21w44a 1.18-pre1 1.18-pre4 1.18-pre5 1.18-pre7 1.18-rc3 1.18-rc4 1.18 1.18.1-rc1 1.18.1 22w03a 22w05a 22w07a 1.18.2 22w11a 22w15a 22w18a 1.19-pre2 1.19-pre3 1.19 1.19.1-pre5 1.19.2 22w44a 1.19.3 23w03a 23w04a 1.19.4 1.20.5 1.21 1.21.1 24w34a 1.21.4 25w02a
Created Issue:
Villager Spawns Floating
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village and after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and i had no barriers or anything invisible that the villager can touch from the ground and the villager will not look any other way but the way he was looking if you were to hit him, or be near him he wouldn't move his direction like an NPC the seed for this "floating villager and village" was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created
Environment
Floating Villager
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village and after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and i had no barriers or anything invisible that the villager can touch from the ground
and the villager will not look any other way but the way he was looking if you were to hit him, or be near him he wouldn't move his direction like an NPCthe seed for this "floating villager and village" was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village
andafter i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground andihad no barriers or anything invisible that the villager can touch from the ground the seed for this "floating villager and village" was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is createdI found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground the seed for this "floating villager and village" was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground
the seed for this "floating villager and village" was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is createdI found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager and village" was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager and village
"was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is createdI found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created. And nearby is another village with most blocks (like the concrete, grass path) underwater.
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created. And nearby is another village with most blocks (like the concrete, (I don't know if its terrocatta, clay, or concrete) grass path) underwater.
Villager Spawns Floatingthis ticket has been open for months please close it
this ticket has been open for monthsplease close itthis ticket has been open for month(s) please close it
this ticket has been open for month(s) please close itVillager Spawns Floating
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created.
And nearby is another village with most blocks (like the concrete, (I don't know if its terrocatta, clay, or concrete) grass path) underwater.
Villager Spawns FloatingVillager are spawning floating in villages upon world generation, occasionally getting stuck
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created.
Floating Villager
Villager are spawningfloating in villages upon world generation, occasionally getting stuckVillager are spawned in floating in villages upon world generation, occasionally getting stuck
is duplicated by
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created.
Villager are spawned in floating and offset in villages upon world generation, occasionally getting stuck
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created.
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created.
Villagers are spawned in floating and offset in villages upon world generation, occasionally getting stuck
is duplicated by
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created.
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}
- Run
/tp @s -5967 68 2598
- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when i hit it it somehow went through the wall in a house in a village after i broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created. Also this happened in the version 19w12b.
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}
- Run
/tp @s -5967 68 2598
- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when
ihit it it somehow went through the wall in a house in a village afteribroke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created. Also this happened in the version 19w12b.The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}
- Run
/tp @s -5967 68 2598
- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house.
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when I hit it, it somehow went through the wall in a house in a village after I broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created. Also this happened in the version 19w12b.
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
To reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}
- Run
/tp @s -5967 68 2598
- Look around
You will notice that all villagers are floating inside of the air, and the villager near -5986 68 2555 even is stuck inside of the wall of its house
.If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Original description
I found a villager spawned floating it was not on the ground when I hit it, it somehow went through the wall in a house in a village after I broke the block it was in it somehow fell on the ground the screenshot is when it was flying without touching the ground and when it was through the wall. I had no barriers or anything invisible that the villager can touch from the ground. The seed for this "floating villager," and village was -5321774707891543431 then start flying up and go straight to find this village and try to find a house with the floating villager that villager stays in the exact same spot once the world is created. Also this happened in the version 19w12b.
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
How to reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
→You will notice that all villagers are floating inside of the air, and the villager near /tp -5986 68 2555 even is stuck inside of the wall of its house
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
Villagers are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
How to reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
→You will notice that all villagers are floating inside of the air, and the villager near /tp -5986 68 2555 even is stuck inside of the wall of its house
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Villagers and mobs are spawned in floating and offset in villages upon world generation, occasionally getting stuck
The bug
Villagers, zombie villagers and passive mobs inside villages are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
How to reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
→You will notice that all villagers are floating inside of the air, and the villager near /tp -5986 68 2555 even is stuck inside of the wall of its house
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
is duplicated by
The bug
Villagers, zombie villagers and passive mobs inside villages are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
How to reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
→You will notice that all villagers are floating inside of the air, and the villager near /tp -5986 68 2555 even is stuck inside of the wall of its house
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
The bug
Villagers, zombie villagers and passive mobs inside villages are spawned into the world one block too high. This causes them to occasionally get stuck, especially since they also are shifted into the wall occasionally.
All types of villagers are affected (unemployed, nitwits, babies, and zombie villagers). Also, all biome variants of villagers are affected.
How to reproduce
- Create a world with the seed 5322602735514886292
- Run
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}- Run
/tp @s -5967 68 2598- Look around
→You will notice that all villagers are floating inside of the air, and the villager near /tp -5986 68 2555 even is stuck inside of the wall of its house
If you reproduce this without the command block, most villagers will be able to roam around freely, but some still are stuck in walls.
See another example in this comment.
The cause
All villagers in the villager structure files are spawned on top of the jigsaw block instead of inside of it. Also, some villagers (especially baby villagers) spawn with their hitbox partially outside of the block they're standing in.
Villagers and mobs are spawned in floating and offset in villages upon world generation, occasionally getting stuck and suffocating
relates to
is duplicated by
is duplicated by
is duplicated by
Duplicate of MC-146770
Thank you for your report!
We're actually already tracking this issue in MC-146770, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-146770, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146770, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146770, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146770, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
I am unable to reproduce this issue in 20w51a. Upon generating the world, I ran this command
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=villager,nbt=!{NoAI:1b}] run data merge entity @s {NoAI:1b}"}
to freeze the villagers in place upon them being generating. (Reproduction step from MC-146770). Doing this showed that no villager spawned on top of any buildings / in any caves when the village was first generated and when the villagers were first spawned. I believe the reason as to why you are experiencing this problem, is because the villagers are able to naturally wander in to caves, and / or on top of buildings, if there is a way for them to do so.
For the villagers supposedly stuck in caves, they aren't able to reach the surface because in this specific seed, once they fall into the cave, there is no possible way for them to get out of it. As for the villager on the roof, the village generated in a way which allowed them do so. There is a cobblestone structure placed right next to the house, which allows them to gain access to the roof and is the reason as to why you are experiencing this issue. I assure you that there is no problem here.
Hello there! Does MC-146770 happen to describe your issue?
Duplicate of MC-146770.
Duplicates MC-146770
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
You're experiencing this issue due to the fact that villagers sometimes spawn floating and offset, causing them to suffocate, therefore making this a duplicate of MC-146770.
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
this report duplicates MC-146770 -Villagers and mobs are spawned in floating and offset in villages upon world generation, occasionally getting stuck (unresolved)
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Does MC-146770 describe your issue?
That bug is about villagers spawning a block too high and being able to suffocate inside of village house walls, but this bug is about the fact that mobs can spawn inside of trees, likely because the game doesn't realize that the tree is there when the mobs spawn (I'm pretty sure trees are separate from the village structure itself). The iron golem in the seed I found would have suffocated even if it would have spawned one block lower anyway. Because this bug doesn't have to do with the village structure itself and the mechanics of how jigsaw blocks spawn villagers and golems, MC-146770 isn't exactly the same thing.
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated. Please note as well that issues must be reported in English, as that is the primary language used on the bug tracker.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-146770, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki















1.14
1.14.1
1.14.2
1.14.3
1.14.4 Confirmed
Affects even their animals
confirmed for 1.15.2
Seeing this in 20w18a.
Can confirm in 1.17.1 Release Candidate 2.
Can confirm in 21w40a.
Confirmed in 21w43a. I reproduced this by generating a large area of terrain using a redstone mechanism. Occasionally the log gets messages about villagers suffocating and includes coordinates. The coordinates turned out to be villager houses.
This also affects zombie villages. Can confirm in 21w44a.
Can confirm in 1.18 Pre-release 1.
Can confirm in 1.18 Pre-release 4.
I have confirmed this and have a solid repro case. I think it is OK to just keep adding the affected versions instead of leaving comments.
3984153921072542614
/execute in minecraft:overworld run tp @s 2778.34 74.16 12476.52 289.83 27.30
This issue isn't exclusive to villagers, I just witnessed two cows spawn floating on generation and one of them got stuck in a wall and died.
In 1.19 Pre-2.
Can confirm in 23w03a
i confirm in 23w04a. the seed is -8347609665039207485, and the location is /execute in minecraft:overworld run tp @s -3647.30 65.00 6011.57 685.17 79.95
With the new /tick command's functionality, I think this bug could finally be fixed relatively easily. I believe the issues at the source of this problem are that previously, having mobs with AI inside jigsaw blocks wouldn't have been possible, and the mobs would have needed to be contained by barrier blocks while their structures are being saved. This would have allowed some mobs to move towards the edge of their 1x2x1 barrier enclosure, which causes slight overlap between their hitboxes and the adjacent blocks.
Now, however, someone can run /tick freeze and then recreate these jigsaws pieces containing entities. You can summon mobs with AI sitting at the same height as the jigsaw block, since they won't be forced out while ticks are frozen. Likewise, mobs can't move to the edge of their barrier enclosures while ticks are frozen (barriers wouldn't even be needed), thus preventing any overlap with adjacent blocks. If entities are summoned at the bottom of the jigsaw block and at the block's horizontal center, and then those jigsaw pieces are saved to replace the old ones, this should fix both villagers getting stuck in the ceiling and villagers getting stuck in walls. I believe this would also fix issues with village-generated zombie villagers, pigs, cows, and sheep. It might not fix issues with any village-generated iron golems, horses, or camels, as those entities all have hitboxes that pass the bounds of a 1x2x1 volume.
I have tested a tiny bit in creative: structure blocks can still be saved and loaded while ticks are frozen, and after unfreezing ticks these mobs loaded from structure blocks have AI and act normally. (I have not confirmed that my proposed fix would actually fix the issue, but if I should do that I can try.)
In 1.20.5
Confirmed in 1.21.4