Armor stands are affected by splash potions or lingering potions
Summary:
Armor stands react to splash potions or lingering potions. The following potions have noticeable effects:
- Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and the armor stand will not drop itself. It does drop its worn items, however.
- Poison: Armor stand takes damage over time as if it were a living mob.
- Wither: Armor stand takes damage over time and dies as if it were a living mob.
- Invisibility: Armor stand turns invisible.
- Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
According to Java splash potions or lingering potions should ignore armor stands.
Effects can be given to armor stands only through a command (/effect), but there will be no visible changes (particles, loss of health, slow falling, etc.) - which also works incorrectly in Bedrock now, as with potions, they generate particles, can die, have a slow fall, etc. when receiving an effect through a command.
Steps to reproduce:
- Place an armor stand.
- Throw any splash potions or lingering potions into it (except for the instant healing effect, as there will be no visible changes).
Observed results:
Armor stands receive effects, consume lingering potions, have particles and can have corresponding changes depending on the effect - poisoning, slow fall, invisibility and others.
Expected results:
Armor stands will ignore splash potions or lingering potions.
Notes:
According to Java, effects can be given to armor stands only through a command, but there will be no visible changes (particles, loss of health, slow falling, etc.).
Linked Issues
is duplicated by9
relates to5
- Unresolved
lyca499
- 82
- 28
- Confirmed
- 129758, 387295
- Multiple
- All
- armor_stand java-parity vanilla-parity
1.18.30.27 Preview - 1.21.51 Hotfix
1.18.30.27 Preview 1.18.30.26 Beta 1.17.20.22 Beta 1.17.10 1.16.20.54 Beta 1.16.0.58 Beta 1.16.0.51 Beta 1.14.0.2 Beta 1.2.0.2 1.5.0.14 1.6.0.6 1.8.1 1.10.0.3 Beta 1.11.4 1.12.1 1.13.0 1.14.0 1.14.30 Hotfix 1.16.0 1.16.1 1.16.10 1.16.20 1.16.40 Hotfix 1.16.100 1.16.201 Hotfix 1.17.2 Hotfix 1.18.2 Hotfix 1.18.12 Hotfix 1.19.0 1.19.10 1.20.1 Hotfix 1.20.50.20 Preview 1.20.50.21 Preview 1.20.51 Hotfix 1.21.2 Hotfix 1.21.23 Hotfix 1.21.51 Hotfix
Created Issue:
Armor stand
Armor Stand will have a damage animation (red) when throwing position of harming on it.
is duplicated by
relates to
Armor stands affected by harming potions
Armor stands affected byharmingpotionsArmor stands affected by splash potions
Armor Stand will have a damage animation (red) when throwing position of harming on it.
Armor stands react to splash potions.
In the case of a harming potion, the armor stand will turn red, make a damage noise, and take knockback. Doing this several times will kill the armor stand in a puff of smoke.
In the case of an invisibility potion, the armor stand will turn invisible.
In all cases, the armor stand will have potion particles for the duration of the potion effect.
Armor stands react to splash potions.
In the case of a harming potion, the armor stand will turn red, make a damage noise, and take knockback. Doing this several times will kill the armor stand in a puff of smoke.
In the case of an invisibilitypotion, the armor stand willturn invisible.
Inallcases, the armor stand will have potion particles for the duration of the potion effect.Armor stands react to splash potions.
In the case of a harming potion, the armor stand will turn red, make a damage noise, and take knockback. Doing this several times will kill the armor stand in a puff of smoke.
In the case of a poison potion, the armor stand will do the same thing over time as if it were a living mob.
In the case of an invisibility potion, the armor stand will turn invisible.
In all cases, the armor stand will have potion particles for the duration of the potion effect.
Armor stands react to splash potions.
In the case of a harming potion, the armor standwillturn red, make a damage noise, andtakeknockback.Doingthisseveral times will killthe armor stand in a puff of smoke.
In the case of apoisonpotion, the armor stand willdo the same thing over timeas if it were a living mob.
In the case of an invisibility potion, the armor stand will turn invisible.
In all cases, the armor stand will have potion particles for the duration of the potion effect.Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. If this is done multiple times, the armor stand dies in a puff of smoke
In the case of a harming potion, the armor stand will turn red, make a damage noise, and take knockback. Doing this several times will kill the armor stand in a puff of smoke, and any worn items will be permanently lost .
Poison: Armor stand takes damage over time as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back.Ifthisis done multiple times,the armor standdiesin a puff of smoke
In the case of a harming potion, the armor stand will turn red, make a damage noise, and take knockback. Doing this several times will kill the armor stand in a puff of smoke, and any worn items will be permanently lost.
Poison: Armor stand takes damage over time as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and any worn items will be permanently lost.
Poison: Armor stand takes damage over time as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, andany worn items will be permanently lost.
Poison: Armor stand takes damage over time as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, andany worn items will be permanently lost.
Poison: Armor stand takes damage over time as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
is duplicated by
relates to
is duplicated by
Confirmed on windows 10, Minecraft Bedrock 1.9.0.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
is duplicated by
Armor stands are affected by splash potions
Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, andany worn items will be permanently lost.
Poison:Armor stand takes damage over time as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and the armor stand will not drop itself. It does drop its worn items, however.
Poison: Armor stand takes damage over time as if it were a living mob.
Wither: Armor stand takes damage over time and dies as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
causes
relates to
relates to
Armor stands react to splash potions. The following potions have noticeable effects:
Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and the armor stand will not drop itself. It does drop its worn items, however.
Poison: Armor stand takes damage over time as if it were a living mob.
Wither: Armor stand takes damage over time and dies as if it were a living mob.
Invisibility: Armor stand turns invisible.
Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.Summary:
Armor stands react to splash potions or lingering potions. The following potions have noticeable effects:
- Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and the armor stand will not drop itself. It does drop its worn items, however.
- Poison: Armor stand takes damage over time as if it were a living mob.
- Wither: Armor stand takes damage over time and dies as if it were a living mob.
- Invisibility: Armor stand turns invisible.
- Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
Steps to reproduce:
- Place an armor stand.
- Throw any splash potions or lingering potions into it (except for the instant healing effect, as there will be no visible changes).
Observed results:
Armor stands receive effects, consume lingering potions, have particles and can have corresponding changes depending on the effect - poisoning, slow fall, invisibility and others.Expected results:
Armor stands will ignore splash potions or lingering potions.Notes:
According to Java, effects can be given to armor stands only through a command, but there will be no visible changes (particles, loss of health, slow falling, etc.).
Armor stands are affected by splash potions or lingering potions
Summary:
Armor stands react to splash potions or lingering potions. The following potions have noticeable effects:
- Harming: Armor stand turns red, makes a player-like damage noise, and is knocked back. Doing this several times will kill the armor stand in a puff of smoke, and the armor stand will not drop itself. It does drop its worn items, however.
- Poison: Armor stand takes damage over time as if it were a living mob.
- Wither: Armor stand takes damage over time and dies as if it were a living mob.
- Invisibility: Armor stand turns invisible.
- Slow falling: Armor stand falls slowly.
Other potions have no visible effects for obvious reasons. In all cases, the armor stand will have potion particles for the duration of the potion effect.
According to Java splash potions or lingering potions should ignore armor stands.
Effects can be given to armor stands only through a command (/effect), but there will be no visible changes (particles, loss of health, slow falling, etc.) - which also works incorrectly in Bedrock now, as with potions, they generate particles, can die, have a slow fall, etc. when receiving an effect through a command.Steps to reproduce:
- Place an armor stand.
- Throw any splash potions or lingering potions into it (except for the instant healing effect, as there will be no visible changes).
Observed results:
Armor stands receive effects, consume lingering potions, have particles and can have corresponding changes depending on the effect - poisoning, slow fall, invisibility and others.Expected results:
Armor stands will ignore splash potions or lingering potions.Notes:
According to Java, effects can be given to armor stands only through a command, but there will be no visible changes (particles, loss of health, slow falling, etc.).
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-24341.
Please add a vote and any new information to the main ticket, which will be updated accordingly.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-24341.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-24341, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Armor stands seem to behave very simelar to mobs as they counted to to the mob cap and they are also affected by splash potion MCPE-24341
Thank you for your report!
We're actually already tracking this issue at MCPE-24341, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-24341, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 BDS Wiki – 📖 FAQs
Thank you for your report!
We're tracking this issue in MCPE-24341, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Opposite of MCPE-24341
Thank you for your report!
We're tracking this issue in MCPE-24341, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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I could confirm, Which is significant cause of MCPE-24341

Invisibility effect is actually a necessity for command creations, and possibly the same could be said for how Levitation and Slow Fall works.
I think the issue is making it have those effects, yet have its health like a boat where you must punch it a lot to remove it (items should drop unless stopped by the gamerule), and the "/kill" command.
Like the related report
MC-91050, armor stands reacting to potion effects is fine, but they should ignore splash/lingering potions (lest the mentioned buggy behaviors happen).I would like to add some additional information to the bug report:
Harming has a very small chance to drop armor from stands, but dropped armor will next to no durability. The item the stand is holding will never drop when killed via harming.
-this leads me to think either the rest of the armor broke, or there is a loot table similar to armored mobs in place here.
Decay potions will never drop any items when they kill an armor stand.
Fire resistance also prevents stands from burning.
Can also confirm everything else in the report above for windows 10, and 1.8.1
Along with armor stands in java 1.13.2 not getting affects from any potion type
Confirmed for Win 10 1.11.X
affects 1.13.0.1
This issue still occurs in 1.12.X. A change I believe would be best if armour stands could still be affected by potions because it is useful for the Map-makers in the community, but when hit with splash potion of Harming/Decay or Poison, that it would just drop the armour/item as the durability it originally was so there is no bug where you could get fully repaired armour or almost broken ones, and the armour stand would poof into an item.
Yeah when affected by Instant Damage and Wither, armour stands act as mobs wearing armour. Since Instant Damage is caused by a splash potion of harming thrown by a player, the armour stand is considered killed by a player and any equipped items or armour have an 8.5% chance of dropping, just like how mobs have an 8.5% chance of dropping 'naturally-spawned equipment', which means any dropped tools, weapons or armour will be badly damaged. Wither (status effect) if caused by a non-player source obviously won’t drop any equipment since it’s not counted as a player kill. I feel like armour stands since they are entities, should still be affected by status effects but if affected by Instant Damage, they should just wobble when damaged and break when 'killed' by Instant Damage. Instant Damage should be thought as a venom that eats away all life in entities, even armour stands. Same goes for Wither, it slowly and literally withers away all entities so if armour stands were to continue being affected by these status effects, they should just wobble and break, without playing the player death sound of course (They currently do when hurt by Instant Damage and Wither).
Ok, maybe not 'eats away all life', but like Instant Damage deteriorates entities’ health, but since armour stands are entities that are non-living, they should just wobble when taking damage, just like how they wobble when hit by a player’s fist, and just break into wooden particles when completely broken, just like when they are completely broken by a player's fist.
Sorry I’m just too long-winded, aren’t I? Well ever since I discovered this bug myself in-game I just went nuts thinking of reasons why it was acting like this. 😅
Still Affects 1.16.100
Affects 1.16.200.56 Beta
Armor stands are alive.
affects 1.17.20.23
You can prevent armor stands from taking damage from splash potions with a behavior pack, by adding this component to entities\armor_stand.json:
"minecraft:damage_sensor": { "triggers": [ { "cause": "magic", "deals_damage": false }, { "cause": "wither", "deals_damage": false } ] }Affects 1.17.40.20
This bug is still existing in beta 1.20.50.20 of Bedrock version
This bug is still existing in beta 1.20.50.21 of Bedrock version