Background music stops at rude moments such as changing gamemode
if you have bg music playing and switch gamemodes the music stops playing...
if you press escape while it playing it will also stop the music.
there are still many issues with the sound
The reason is found, 1.7.3 was a snapshot that adds creative sounds!
Environment
vanilla
win8
java 7 u21
single player
Linked Issues
is duplicated by43
Created Issue:
Bg music stops at rude moments such as changing gamemode
if you have bg music playing and switch gamemodes the music stops playing...
if you press escape while it playing it will also stop the music.
there are still many issues with the sound
Environment
vanilla
win8
java 7 u21
single player
is duplicated by
is duplicated by
is duplicated by
if you have bg music playing and switch gamemodes the music stops playing...
if you press escape while it playing it will also stop the music.
there are still many issues with the sound
if you have bg music playing and switch gamemodes the music stops playing...
if you press escape while it playing it will also stop the music.there are still many issues with the sound
is duplicated by
is duplicated by
is duplicated by
is duplicated by
if you have bg music playing and switch gamemodes the music stops playing...
if you press escape while it playing it will also stop the music.there are still many issues with the sound
if you have bg music playing and switch gamemodes the music stops playing...
if you press escape while it playing it will also stop the music.
there are still many issues with the soundThe reason is found, 1.7.3 was a snapshot that adds creative sounds!
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Bgmusic stops at rude moments such as changing gamemodeBackground music stops at rude moments such as changing gamemode
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is duplicated by
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relates to
is duplicated by
relates to
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Duplicate of MC-36501 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
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Won't Fix (marked as "Works as Intended")
MC-36501
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Works As Intended
MC-36501
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Duplicate of Works As Intended
MC-36501
There is Creative-only music now.
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Duplicate of Works As Intended
MC-36501
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Note that this is marked as working as intended.
Duplicate of MC-36501 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
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Duplicate of MC-36501
WAI. See MC-36501
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Duplicate of MC-36501.
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In recent snapshots, I've noticed that submerging into water causes the background music to suddenly stop, and not begin again until the next track plays. It breaks the general immersion of the game somewhat, like a more frequent version of MC-36501. It does, however. make me think that some kind of muffled effect could be applied to music when you go underwater (at some point later in development). This would be a much nicer effect as it helps with the general idea of the undersea exploration almost being a different world to the land-based gameplay
Duplicate of MC-36501
Thanks for the report, however this is a duplicate of MC-36501 (considered working as intended).
Thank you for your report!
We're actually already tracking this issue in MC-36501, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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In the latest snapshot, when creative mode music plays, switching your gamemode no longer stops the creative mode music playing, even when switching into survival mode (tested in a new superflat world).
This can cause creative mode music to play in survival mode.
I found that there was a bug report saying that the music shouldn't stop, but I also found a comment saying that it was working as intended.
Here are the links:
While this does work as intended, this is actually a duplicate of MC-36501
The stopping of the menu music when entering a world in intended. Just like how entering water, or switching to/from creative or switching dimensions stops music. The music is only supposed to play in a specific situation, and not bleed into others.
See also MC-36501.
Relates to MC-36501.
Working as intended for reasons.
Why is it intended to stop background music when gamemodes are changed? It makes sense to pause the music when the game is paused, but I can't think of a reason why gamemode changing would need music ending as part of it. I'm not trying to be mad or rude, I was just curious as to the motivation for saying that this works as intended in that regard.
the gamemode change is reallly rude and should be changed
please re-open
and only look at the gamemode part!!!!!
Personal Comment: Think guys, maybe something new is in the works? There's been various sound bugs reported showing interesting bug reports. Clearly there have been changes in the sound system. Let's see what happens... maybe you'll get some new toys to play with out of it.
Talven, apparently you were right.
Creative Music confirmed.
And yeah there are the music updates
How is this intended?
Creative mode uses Creative mode music - Survival mode uses Survival mode music.
For example, if you are on Creative mode with Creative background music and then switch to Survival mode, it will immediately stop because the background music is only designed for Creative mode! It also works the other way.
Okay, that is understandable. I don't think there's any separate music for spectator mode though, and I switch between creative and spectator a lot. The music cutting out every single time really ruins it. Perhaps this should be posted as a feature suggestion rather than a bug?
Survival mode music can play in creative, but not the other way around.
Fixed sometime in 1.16.