Interacting in adventure mode, changing block states, has inconsistent results
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.
Expected
People in adventure mode not being able to alter certain blocks (or their states).
Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Following a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
—
Can be interacted with in adventure mode
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches them
Minecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.
Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.
—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
Linked Issues
is duplicated by4
- Unresolved
Meri DianaCedric Klöpsch
- 37
- 18
- Confirmed
Low
- Platform
- Block states
- Adventure
- adventure block-state blockstate flower_pot gamemode inconsistency interact interaction right-click rightclick
1.11-pre1 - 21w37a
1.11-pre1 1.11 1.11.2 17w06a 17w18b 1.12 1.12.1 1.12.2-pre1 1.12.2-pre2 1.12.2 17w43a 17w43b 17w45a 17w45b 17w46a 17w47a 17w47b 17w48a 17w50a 18w01a 18w02a 18w03b 18w05a 18w16a 18w19a 18w22a 1.13-pre1 1.13-pre2 1.13-pre3 1.13-pre6 1.13-pre7 1.13-pre8 1.13 1.13.1-pre1 1.13.1 1.13.2 18w47a 18w47b 18w48a 18w48b 18w49a 19w03b 19w03c 19w05a 19w06a 19w07a 19w12b 19w13b 1.14.1 1.14.2-pre2 1.14.2-pre3 1.14.3 1.14.4-pre2 1.14.4 19w40a 1.15.2-pre1 1.15.2 20w06a 20w09a 20w12a 20w13a 20w13b 20w14a 20w17a 20w19a 20w21a 1.16-pre5 1.16.1 1.16.2-rc1 1.16.3 1.16.4-pre2 20w46a 1.16.5 21w16a 21w17a 21w20a 1.17-pre1 1.17-pre2 1.17-pre4 1.17-pre5 1.17 1.17.1 21w37a
Created Issue:
Flowerpot bug in Adventuremode
First I would like to say, that I am from Germany and I'm sorry for my bad english.
Today I found a bug with the flowerpot:
When you are in Adventuremode(Gamemode 2) you normally can't break blocks or change them, but when you rightclick on a flowerpot you can put in a flower or take it out. But I'm not sure if this is wanted.
I hope some of you read this bugreport as soon as possible and can me say if it is wanted or not.
~Panzerflocke
First I would like to say, that Iamfrom Germany and I'm sorry for my bad english.Today I found a bug with the flowerpot:
When you are in Adventuremode(Gamemode 2) you normally can't break blocks or change them, but when you rightclick on a flowerpot you can put in a flower or take it out. But I'm not sure if this is wanted.
I hope some of you read this bugreport as soon as possible and can me say if it is wanted or not.
~Panzerflocke
When you are in game mode 2 (adventure mode) you normally can't break blocks or change them, but when you right-click on a flower pot you can put in a flower or take it out. I'm not sure if this is intended.
Flowerpot bug inAdventuremodeFlowerpot bug in adventure mode
is duplicated by
When you are in
game mode 2 (adventure mode)you normally can't break blocks or change them, but when you right-click on a flower pot you can put in a flower or take it out.I'm not sure if this is intended.
Flower pots can be interacted with in adventure mode
Flower pots can be interacted with in adventure modeAdventure Mode inconsistency: can rightclick/interact and thus change block states
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches them—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
As soon as possible I will add some own suggestions how to possibly solve this issue, but also add those of other map-/contraption makers I already contacted or will soon contact into this bugpost as well.
AdventureModeinconsistency: can rightclick/interact and thus change block statesInteracting in adventure mode, changing block states, has inconsistent results
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
Ender Crystals: blow up when player punches or shoots them.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
As soon as possible I will add some own suggestions how to possibly solve this issue, but also add those of other map-/contraption makers I already contacted or will soon contact into this bugpost as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Can be leashed as well as unleashed.
—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
As soon as possible I will add some own suggestions how to possibly solve this issue, but also add those of other map-/contraption makers I already contacted or will soon contact into this bugpost as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
Ender Crystals: blow up whenplayer punchesor shootsthem.Living entities: Can be leashed as well as unleashed.
—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
As soon as possible I will add some own suggestions how to possibly solve this issue, but also add those of other map-/contraption makers I already contacted or will soon contact into this bugpost as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
As soon as possible I will add some own suggestions how to possibly solve this issue, but also add those of other map-/contraption makers I already contacted or will soon contact into this bugpost as well.
Question, I wanted to open a similar bugpost, but by listing all affected blocks which shouldn't be interactable with if in regular adventure mode; flower pots are of course part of the list I started to make.
Should I still open another bugpost, just with the other things listed except the flower pots, or should I eventually list them here and you're going to change this bugposts's title and complete its description with all affected blocks?
Thank you, I hope that's fine for the original bugpost opener.
I'll start working on it asap and will complete it over time after I tested everything.
Wanted to also get feedback from some mapmakers before I list anything they may not agree with, as my personal opinion may be differing to theirs; I'll ask within the next days.A good weekend to all Watchers.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
As soon as possible I will add some own suggestions how to possibly solve this issue, but also add those of other map-/contraption makers I already contacted or will soon contact into this bugpost as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected:
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
(full lists will follow as soon as I got the time, anyone is invited to contribute as well)
—
Can be interacted with in adventure mode:
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes:Can be opened, things taken out and put in
Ender Chest:Can be opened, things taken out and put in
Dispenser:Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart:Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
—
Can be interacted with in adventure mode
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
Furnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
—
Can be interacted with in adventure mode
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detectorFurnace in Minecart (unlike the regular furnace >>> inconsistency)—
Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
The bug
The bug/inconsistency:
If you're in Adventure Mode, you can still alter some blocks or their states, which could be an issue, even more so if map-/Vanilla mod makers use different textures for each block state.Expected
People in adventure mode not being able to alter certain blocks (or their states).Example
Jukebox: Player can eject music disc, but not insert
Note blocks: rightclick still changes the tone and thus the possible alternate texture/model
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted againFollowing a list of blocks which can be interacted with as well as not interacted with; the listing does not suggest to change all of them, but is just made for an overview, to better decide which make sense to keep their current behaviour, and which should be changed.
—
Can be interacted with in adventure mode
(Trapped) Chests: Can be opened, things taken out and put in
Chests in Minecarts: Can be opened, things taken out and put in
Shulker Boxes: Can be opened, things taken out and put in
Ender Chest: Can be opened, things taken out and put in
Dispenser: Can be opened, things taken out and put in
Furnace: Can be opened, things taken out and put in
Crafting table: Can be accessed, things can be crafted
Flower Pot incl. content: Content can be taken out of flower pot as well as inserted again
Buttons: Can be activated by rightclicking
Wooden buttons: Can be activated by player shooting an arrow at them
Pressure Plates: Can be activated/stepped on
Armor Stand: Armour can be taken from a regular armor stand (and equipped)
Furnace in Minecart: Can be broken (into furnace + cart, then picked up) when player punches them
Chest in Minecart: Can be broken (into chest + cart, then picked up) when player punches themMinecart: Can be broken if player punches them.
Boat: Can be broken if player punches them.
ItemFrame: Things can be inserted as well as taken out, (not invulnerable) itemframe pops off by player punching or shooting them (e.g. bow, snowballs, egg)
Painting: Pop off if player punches them.
Ender Crystals: blow up when player punches or shoots them.Living entities: Those which can be leashed as well as unleashed in Survival-, can also in Adventure Mode.
Chicken Eggs: Player in adventure mode can throw eggs and also spawn eventually a chicken by doing so.
Snowballs: Can be thrown, as a result can pop off (not invulnerable) itemframes/paintings.—
Can not be interacted with in adventure mode:
Repeater
Comparator
Daylight detector
—Which of the above mentioned blocks should be possible for someone in Adventure mode to be accessible or changeable or breakable, is of course up to Mojang, but it'd be great if map makers could add their opinion as well.
is duplicated by
relates to
is duplicated by
relates to
is duplicated by
Thank you for your report!
However, this issue is a Duplicate of MC-109963.
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Thank you for your report!
However, this issue is a Duplicate of MC-109963.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
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it was changed in version 16w39b.
Maybe to fix the bug
MC-107405Confirmed for 17w18b
confirmed for 1.12
Can confirm for MC 1.12.1.
Confirmed for all 1.13 snapshots
I'll just change you to the reporter and you can add them to this ticket yourself; that's probably the easiest way.
Things I noticed that are still missing from the list:
Just some opinions here:
Also you can't use a carrot on a stick if you're in the adventure mode and watching on a block.
Manuel This could be
MC-123366, carrot on a stick is mentioned there!Confirmed for 1.13-pre6.
Confirmed for 1.13-pre7.
Confirmed for 1.13-pre8.
Confirmed for 1.13.
Confirmed for 18w47b
Confirmed for 1.14.3 official. Stil can't insert music disc to jukebox, by example.
Still able to remove anything from or place anything in flower pots. (1.14.4)
Sorry for the duplicate issue just now. Tried searching "cannot insert discs" to see if it had already been reported, and nothing came up. And now I've been told to use the search function properly, because apparently I didn't. Oh, I'm such a fool.
Confirmed for 21w17a
Confirmed for 21w20a
Confirmed for 1.17 pre-release1
Confirmed for 1.17 pre-release2
Confirmed for 1.17 pre-release 4
Confirmed for 1.17 pre-release 5
Confirmed for 1.17 release
Confirmed for 1.17.1 release
Confirmed for 21w37a
Wanted to use Suspicious Gravel and Sand in an Adventure map. Can't use the brushing feature. It'd be great if there was a CanBrush-Tag for the brush, CanStrip-Tag for the axe.
You just need CanPlaceOn entries for the desired blocks for those items, Ohtacaro.
Doesn't seem like I can lock/seal flower pots in adventure mode in 1.21; although with the lack of consistent documentation I can't be sure that I just don't know how. I did figure out how to lock/seal item frames and paintings, but those are entities, and the flower pot is a block.