Bad hit boxes and eye positions
Remaining issues for hit boxes and eye positions will be split up into their own reports.
If such an issue is a problem for you and doesn't have an own report yet, feel free to create it!
Avoid grouping several similar issues as this report did.
For example if the hit box of zombies and the hit box of wolfs has an issue, that is two reports, one for zombies and one for wolfs.
This report has been split to make it easier to update the reports and hopefully also easier for the devs to fix them.
- MC-143184: Eye level and visible eye position mismatch
MC-142768: Suffocation caused by eye-level outside of collision box- Reports specific to certain entities or situations, e.g.
MC-117619, MC-119372, ...
This report is still about bad hitboxes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
| Mob/Entity | Height | Width | Eye Position | Comment |
|---|---|---|---|---|
| Horse, Donkey | Suffocating below blocks, see |
|||
| Baby Horse | Suffocating below blocks, see |
|||
| Giant | - | |||
| Small Armorstand | - | |||
| Baby Pigman, Baby Zombie/Drowned, Baby Villager | I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. | |||
| Pigman, Baby Pigman, Husk, Baby Husk | The eyes of pigman sit higher than the ones of the other mobs for rendering | |||
| Guardians, Elderguardians, Ghast | - | |||
| Bat | - | |||
| EnderCrystal | *or rather renders too far down compared to the hitbox | |||
| Pigman, Zombie, Villager, Witch, Skeleton | Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) | |||
| Cave spider | Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) | |||
| Vindicator 2016-10-02_04.22.19.png |
- | |||
| Evoker 2016-10-02_04.22.19.png |
- | |||
| Parrot | - | |||
| Polar Bear | See also |
|||
| (Baby) panda | See also MC-142849 | |||
| Fox | Eye level tracked in |
|||
| Unable to reproduce, no collision box visible in quick test | ||||
| Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking | ||||
| The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine |
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.

Linked Issues
is duplicated by13
relates to21
- Fixed
[Mojang] PandaWalter20210
hkniberg- 121
- 37
- Confirmed
- eye-level hitbox sneaking
14w10b - 19w11b
14w10b 14w10c 14w11b 1.7.9 14w17a 14w18b 14w20b 14w21a 14w21b 14w26c 1.7.10 14w27a 14w27b 14w28a 14w28b 14w29a 14w29b 14w30b 14w30c 14w31a 14w33c 14w34a 14w34b 14w34c 14w34d 1.8-pre1 1.8-pre2 1.8-pre3 1.8 1.8.1-pre1 1.8.1-pre2 1.8.1 1.8.2-pre1 1.8.6 1.8.7 1.8.8 15w35b 15w36d 15w37a 15w38a 15w38b 15w39b 15w39c 15w46a 15w47a 15w47b 15w47c 15w49a 15w49b 1.8.9 15w50a 15w51a 15w51b 16w02a 16w03a 16w04a 16w06a 1.9-pre1 1.9-pre2 1.9-pre3 1.9 1.9.1-pre1 1.9.1-pre2 1.9.1-pre3 1.9.1 1.9.2 16w14a 16w15a 16w15b 1.9.3-pre1 1.9.3-pre2 1.9.4 16w20a 16w21a 16w21b 1.10-pre1 1.10-pre2 1.10 1.10.2 16w32a 16w32b 16w38a 16w39a 16w39b 16w39c 16w40a 16w42a 1.11-pre1 1.11 1.11.2 17w13a 17w13b 17w18b 1.12-pre1 1.12-pre3 1.12-pre4 1.12-pre6 1.12-pre7 1.12 1.12.1-pre1 1.12.1 1.12.2-pre1 1.12.2 17w43a 17w43b 17w45b 17w46a 17w47a 17w47b 17w48a 18w08b 18w20b 1.13-pre1 1.13-pre2 1.13-pre3 1.13-pre4 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre10 1.13 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43a 18w43b 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03c 19w04a 19w04b 19w05a 19w06a 19w07a 19w08a 19w08b 19w09a 19w11a 19w11b- 14w10c 19w12a
Created Issue:
Bad HitBoxes and Eyes positions.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox
Adult/Baby Chicken : Bad Eye Position
Skeleton : Bad Hitbox
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox
Adult/Baby Chicken : Bad Eye Position
Skeleton : Bad HitboxThe Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox - Not fixed in 14w10c
Skeleton : Bad Hitbox - Not fixed in 14w10c (Even tought that is a minor problem it should be fixed)Adult/Baby Chicken : Bad Eye Position - Fixed in 14w10c but they are still taking damage when they jump in little spaces 1x
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox - Not fixed in 14w10c
Skeleton : Bad Hitbox - Not fixed in 14w10c (Even tought that is a minor problem it should be fixed)----------------------------------------------------------------------------------------
Adult/Baby Chicken : Bad Eye Position - Fixed in 14w10c but they are still taking damage when they jump in little spaces 1x
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox - Not fixed in 14w10c
Skeleton : Bad Hitbox - Not fixed in 14w10c (Even tought that is a minor problem it should be fixed)----------------------------------------------------------------------------------------
Adult/Baby Chicken : Bad Eye Position - Fixed in 14w10c but they are still taking damage when they jump in little spaces
1xThe Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox - Not fixed in 14w10c
Skeleton : Bad Hitbox - Not fixed in 14w10c (Even tought that is a minor problem it should be fixed)----------------------------------------------------------------------------------------
Adult/Baby Chicken : Bad Eye Position - Fixed in 14w10c but they are still taking damage when they jump in little spaces.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be. The Creeper is from another bug.List :
Baby Zombie and Baby Zombie Pigman : Bad Hitbox - Not fixed in 14w10c
Skeleton : Bad Hitbox - Not fixed in 14w10c (Even tought that is a minor problem it should be fixed)----------------------------------------------------------------------------------------
Adult
/BabyChicken : Bad Eye Position - Fixed in 14w10c but they are still taking damage when they jump in little spaces.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.The Creeper is from another bug.List :
Baby Zombieand BabyZombie Pigman : Bad Hitbox - Not fixed in 14w10c
Skeleton : Bad Hitbox - Not fixed in 14w10c (Even tought that is a minor problem it should be fixed)----------------------------------------------------------------------------------------
Adult Chicken : Bad Eye Position - Fixed in 14w10c but they are still taking damage when they jump in little spaces.The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed)
Adult Chicken : Bad Eye Position.
relates to
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed)
Adult Chicken : Bad Eye Position.The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed)
Villager : Bad Hitbox.
Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed)
Villager : Bad Hitbox.
Crepper : Bad Hitbox
Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed)
Villager : Bad Hitbox.
Crepper : Bad Hitbox/Eye position.
Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
If the mods agree to mark the other tickets as duplicates, why not.
Ah, ok. (I also did it because, I saw other tickets who did the same thing.)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed)
Villager : Bad Hitbox.
Crepper : Bad Hitbox/Eye position.
Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox. (Even tought that is a minor problem it should be fixed), see
MC-54615Villager : Bad Hitbox, see
MC-54615Crepper : Bad Hitbox/Eye position. , see
MC-54120Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox
. (Even tought that is a minor problem it should be fixed), seeMC-54615Villager : Bad Hitbox, see
MC-54615Crepper : Bad Hitbox/Eye position
., seeMC-54120Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Bad Hitbox. - Not fixed in 14w10cSkeleton : Bad Hitbox, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses : Bad Hitbox, see
MC-15383for more info.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman :BadHitbox. - Not fixed in 14w10cSkeleton :
BadHitbox, seeMC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses : Bad Hitbox, see
MC-15383for more info.The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/ Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slighty smaller, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be taller and it should be lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slighty smaller, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be
taller andit should belower, seeMC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slighty smaller, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.
relates to
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slighty smaller, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge in comparizon to body size also eyes are too high.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slighty smaller, see
MC-54615for more info. (Even tought that is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
is duplicated by
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slighty smaller, see
MC-54615for more info. (Even toughtthat is a minor problem it should be fixed)Villager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
Item drops :
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
Item drops :
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
Item drops : Hitbox should be slightly bigger and taller.
relates to
relates to
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
Item drops : Hitbox should be slightly bigger and taller.
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
Chickens: Bad hitbox, see
MC-50367Item drops : Hitbox should be slightly bigger and taller.
is duplicated by
The Hitboxes and Eye Position of the Next Mobs are in a wrong place.
The Adult Zombie Pigman is just to show how the skeleton hitbox should be.List :
Baby Villager Zombie|Baby Zombie/Baby Zombie Pigman : Hitbox to tall. - Not fixed in 14w10cSkeleton : Hitbox slightly smaller, see
MC-54615for more info. (Even though that is a minor problem it should be fixedVillager : Bad Hitbox, see
MC-54615for more info.Crepper : Bad Hitbox/Eye position, should be smaller and eyes lower, see
MC-54120for more info.Cow/Mooshroom : Bad eye position, it should be lower. (Sometimes it takes damages when jumping on small spaces)
Horses and Foals : Hitbox is small in comparizon to body size (And a lot smaller for Foals), see
MC-15383for more info.Enderdragon : Hitbox is too huge it has a incorrect size in comparizon to body size also eyes are too high.
Chickens: Bad hitbox, see
MC-50367Item drops : Hitbox should be slightly bigger and taller.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
Here is a list of them. Cells marked with X show that something probably should be changed.
Mob/Entity Height Width Eye Height Comment Skeleton X - - Height too small, see MC-54615Villager X - - Height too small, see MC-54615Creeper X - X Height too high, eyes to high, see MC-54120Cow - - X Eyes too high, takes damage below blocks Mooshroom - - X Eyes too high, takes damage below blocks Horse (grown) X - X Height too high, eyes too high, takes damage below blocks Horse (small) X - X Height too small, eyes too high, takes damage below blocks, see MC-15383Chicken - - X Eyes too high, takes damage below blocks Wolf - - - Hitbox offset when seen from on top EnderDragon X X X Hitbox too huge, eyes too high Baby Zombie X - - Height too small Baby Pigman X - - Height too small Baby Villager X - - Height too small Small ArmorStand X - - Height too high
Note: I just took over this issue the other day, so this list is not yet complete. There are mobs missing and ideally it would contain the current values and recommended ones.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
Here is a list of them. Cells marked with X show that something probably should be changed.
Mob/Entity HeightWidthEye HeightCommentSkeleton X--Height too small, see MC-54615Villager X--Height too small, see MC-54615Creeper X-XHeight too high, eyes to high, see MC-54120Cow --XEyes too high, takes damage below blocks Mooshroom --XEyes too high, takes damage below blocks Horse (grown) X-XHeight too high, eyes too high, takes damage below blocks Horse (small) X-XHeight too small, eyes too high, takes damage below blocks, see MC-15383Chicken --XEyes too high, takes damage below blocks Wolf ---Hitbox offset when seen from on top EnderDragon XXXHitbox too huge, eyes too highBaby Zombie X--Height too small Baby Pigman X--Height too small Baby Villager X--Height too small Small ArmorStand X--Height too high
Note: I just took over this issue the other day, so this list is not yet complete. There are mobs missing and ideally it would contain the current values and recommended ones.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
Here is a list of them. Cells marked with
show that something probably should be changed.
Mob/Entity Height Width Eye Height Comment Skeleton Height too small, see MC-54615Villager Height too small, see MC-54615Creeper Height too high, eyes to high, see MC-54120Cow Eyes too high, takes damage below blocks Mooshroom Eyes too high, takes damage below blocks Horse (grown) Height too high, eyes too high, takes damage below blocks Horse (small) Height too small, eyes too high, takes damage below blocks, see MC-15383Chicken Eyes too high, takes damage below blocks Wolf Hitbox offset when seen from on top EnderDragon Eyes too high Baby Zombie Height too small Baby Pigman Height too small Baby Villager Height too small Small ArmorStand Height too high
Note: I just took over this issue the other day, so this list is not yet complete. There are mobs missing and ideally it would contain the current values and recommended ones.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
Here is a list of them. Cells marked withshow that something probably should be changed.
Mob/Entity Height Width Eye Height Comment Skeleton Height too small, see MC-54615Villager Height too small, see MC-54615Creeper Height too high, eyes to high, see MC-54120Cow Eyes too high, takes damage below blocks Mooshroom Eyes too high, takes damage below blocks Horse (grown) Height too high, eyes too high, takes damage below blocks Horse (small) Height too small, eyes too high, takes damage below blocks, see MC-15383Chicken Eyes too high, takes damage below blocks Wolf Hitbox offset when seen from on top EnderDragon Eyes too high Baby Zombie Height too small Baby Pigman Height too small Baby Villager Height too small Small ArmorStand Height too high
Note: I just took over this issue the other day, so this list is not yet complete. There are mobs missing and ideally it would contain the current values and recommended ones.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not to nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
See MC-5412015w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon ![]()
too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not to nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height WidthEye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
See MC-5412015w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
See MC-5412015w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
See MC-5412015w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small
- 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small*
*this might be intended to enable them to get through 1/2 high spaces 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small*
*this might be intended to enable them to get through 1/2 high spaces 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big
- 15w36d Enderman too high
- 15w36d Iron Golem too high
- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w36d Cow too small
- 15w36d Baby Cow too small
- 15w36d Horse too high
- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36d Baby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf offset
too low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small*
*this might be intended to enable them to get through 1/2 high spaces 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w36d Creeper too high
too high
See MC-5412015w36d Skeleton too small
See MC-5461515w36d Wither Skeleton too high
too high
- 15w36d Villager too small
See MC-5461515w36d Baby Villager too small
- 15w36d Zombie too small
15w36d Baby Zombie too small
- 15w36d Pigman too small
too low
- 15w36d Baby Pigman too small
too low
- 15w36d Small ArmorStand too high
too big- 15w3 6dEndermantoo high
- 15w3 6dIron Golemtoo
high- 15w36d Mooshroom too small
- 15w36d Baby Mooshroom too small
- 15w3 6dCowtoo small
-15w36d Baby Cow too small
- 15w36d Horse to
o high- 15w36d Baby Horse too small
See MC-1538315w36d Chicken - 15w36dBaby Chicken - 15w36d Wolf offset
too low
Hitbox offset when seen from on top 15w36d Baby Wolf ![]()
offsettoo low
Hitbox offset when seen from on top 15w36d Bat too high
too low
- 15w36d Cave Spider too small*
*this might be intended to enable them to get through 1/2 high spaces 15w36d Ghast too small
too small
- 15w36d EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w36d Giant too small
- 15w36d Wither too small
- 15w36d EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitboxIn the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
, and left out a few of the previous ones as they are probably intended (such as the size of cave spiders). The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks, see MC-1538315w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
Same as above 15w39c Pigman, Baby Pigman above
to low
The eyes of pigman sit heigher than the ones of the other mobs mentioned above 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
While standing the player hitbox is quite a bit lower than the rendering. However when sneaking it's quite a bit higher. In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
, and left out a few of the previous ones as they are probably intended (such as the size of cave spiders). The list is now roughly ordered by importance. The first ones need definite fixing
![]()
All fine here.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks, see MC-1538315w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Pigman, Zombie, Villager , Witch, Skeletontoo small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c BabyPigman, BabyZombie, Baby Villager![]()
too smallSame as above 15w39c Pigman, Baby Pigman above
to
lowThe eyes of pigman sit heigher than the ones of the other mobs mentioned above 15w39c Guardians, Elderguardians, Ghasttoo
small- 15w39c Battoo high
too
low- 15w39c EnderCrystaltoo
far up*too big
*or rather renders too far down compared to the hitbox15w39c EnderDragontoo high
The facing is inveredtoo allother mobs. Height and Width is the AABB aroundall parts so it looks too huge, while it actually isprobablyfine15w39c Playertoo small
While standing the player hitbox is quite a bit lower thantherendering. However when sneaking it's quite a bit higher.In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
, and left out a few of the previous ones as they are probably intended (such as the size of cave spiders). The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks, see MC-1538315w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
Seems too small while standing. However when sneaking it's quite a bit higher, therefore probably intended. (Not confirmed by devs) 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w39c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
, and left out a few of the previous ones as they are probably intended (such as the size of cave spiders). The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks, see MC-1538315w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
Seems too small while standing. However when sneaking it's quite a bit higher, therefore probably intended. (Not confirmed by devs) 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w39c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
relates to
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks, see MC-1538315w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
Seems too small while standing. However when sneaking it's quite a bit higher, therefore probably intended. (Not confirmed by devs) 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w39c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks 15w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
Seems too small while standing. However when sneaking it's quite a bit higher, therefore probably intended. (Not confirmed by devs) 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w39c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse too high
Suffocating below blocks 15w39c Baby Horse too small
Suffocating below blocks 15w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
Seems too small while standing. However when sneaking it's quite a bit higher, therefore probably intended. (Not confirmed by devs) 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w39c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w39c Baby Mooshroom/Cow Suffocating below blocks 15w39c Chicken, Baby Chicken Suffocating below blocks 15w39c Baby Sheep Suffocating below blocks 15w39c Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 15w39c Baby Horse too small
Suffocating below blocks 15w39c Small Armorstand too high
- 15w39c Giant too small
- 15w39c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w39c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w39c Guardians, Elderguardians, Ghast too small
- 15w39c Bat too high
too low
- 15w39c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w39c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w39c Player too small
Seems too small while standing. However when sneaking it's quite a bit higher, therefore probably intended. (Not confirmed by devs) 15w39c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w39c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w 39cBaby Mooshroom/Cow Suffocating below blocks 15w 39cChicken, Baby Chicken Suffocating below blocks 15w 39cBaby Sheep Suffocating below blocks 15w 39cHorse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 15w 39cBaby Horse too small
Suffocating below blocks 15w 39cSmall Armorstand too high
- 15w 39cGiant too small
- 15w 39cBaby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w 39cPigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w 39cGuardians, Elderguardians, Ghast too small
- 15w 39cBat too high
too low
- 15w 39cEnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w 39cEnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w 39cPlayer too small
Seems too small while standing. However whensneaking it'squite a bit higher, therefore probably intended. (Not confirmed by devs)15w 39cPigman, Zombie, Villager, Witch, Skeleton too small
Seems too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w 39cCave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w47c Baby Mooshroom/Cow Suffocating below blocks 15w47c Chicken, Baby Chicken Suffocating below blocks 15w47c Baby Sheep Suffocating below blocks 15w47c Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 15w47c Baby Horse too small
Suffocating below blocks 15w47c Small Armorstand too high
- 15w47c Giant too small
- 15w47c Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w47c Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w47c Guardians, Elderguardians, Ghast too small
- 15w47c Bat too high
too low
- 15w47c EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w47c EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w47c Player too small
Seems too small while standing. While sneaking it's fine. 15w47c Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w47c Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w4 7cBaby Mooshroom/Cow Suffocating below blocks 15w4 7cChicken, Baby Chicken Suffocating below blocks 15w4 7cBaby Sheep Suffocating below blocks 15w4 7cHorse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 15w4 7cBaby Horse too small
Suffocating below blocks 15w4 7cSmall Armorstand too high
- 15w4 7cGiant too small
- 15w4 7cBaby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w4 7cPigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w4 7cGuardians, Elderguardians, Ghast too small
- 15w4 7cBat too high
too low
- 15w4 7cEnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w4 7cEnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w4 7cPlayer too small
Seems too small while standing. While sneaking it's fine. 15w4 7cPigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w4 7cCave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 15w49b Baby Mooshroom/Cow Suffocating below blocks 15w49b Chicken, Baby Chicken Suffocating below blocks 15w49b Baby Sheep Suffocating below blocks 15w49b Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 15w49b Baby Horse too small
Suffocating below blocks 15w49b Small Armorstand too high
- 15w49b Giant too small
- 15w49b Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 15w49b Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 15w49b Guardians, Elderguardians, Ghast too small
- 15w49b Bat too high
too low
- 15w49b EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 15w49b EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 15w49b Player too small
Seems too small while standing. While sneaking it's fine. 15w49b Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 15w49b Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 1 5w49bBaby Mooshroom/Cow Suffocating below blocks 1 5w49bChicken, Baby Chicken Suffocating below blocks 1 5w49bBaby Sheep Suffocating below blocks 1 5w49bHorse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 1 5w49bBaby Horse too small
Suffocating below blocks 1 5w49bSmall Armorstand too high
- 1 5w49bGiant too small
- 1 5w49bBaby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 1 5w49bPigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 1 5w49bGuardians, Elderguardians, Ghast too small
- 1 5w49bBat too high
too low
- 1 5w49bEnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 1 5w49bEnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 1 5w49bPlayer too small
Seems too small while standing. While sneaking it's fine. 1 5w49bPigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 1 5w49bCave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 1.9pre2 Baby Mooshroom/Cow Suffocating below blocks 1.9pre2 Chicken, Baby Chicken Suffocating below blocks 1.9pre2 Baby Sheep Suffocating below blocks 1.9pre2 Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 1.9pre2 Baby Horse too small
Suffocating below blocks 1.9pre2 Small Armorstand too high
- 1.9pre2 Giant too small
- 1.9pre2 Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 1.9pre2 Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 1.9pre2 Guardians, Elderguardians, Ghast too small
- 1.9pre2 Bat too high
too low
- 1.9pre2 EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 1.9pre2 EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 1.9pre2 Player too small
Seems too small while standing. While sneaking it's fine. 1.9pre2 Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 1.9pre2 Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Version Mob/Entity Height Width Eye Position Comment 1.9 pre2Baby Mooshroom/Cow Suffocating below blocks 1.9 pre2Chicken, Baby Chicken Suffocating below blocks 1.9 pre2Baby Sheep Suffocating below blocks 1.9 pre2Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 1.9 pre2Baby Horse too small
Suffocating below blocks 1.9 pre2Small Armorstand too high
- 1.9 pre2Giant too small
- 1.9 pre2Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 1.9 pre2Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 1.9 pre2Guardians, Elderguardians, Ghast too small
- 1.9 pre2Bat too high
too low
- 1.9 pre2EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 1.9 pre2EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 1.9 pre2Player too small
Seems too small while standing. While sneaking it's fine. 1.9 pre2Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 1.9 pre2Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
relates to
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
VersionMob/EntityHeightWidthEye PositionComment 1.9Baby Mooshroom/Cow Suffocating below blocks 1.9Chicken, Baby Chicken Suffocating below blocks 1.9Baby Sheep Suffocating below blocks 1.9Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys 1.9Baby Horse too small
Suffocating below blocks 1.9Small Armorstand too high
- 1.9Giant too small
- 1.9Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. 1.9Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering 1.9Guardians, Elderguardians, Ghast too small
- 1.9Bat too high
too low
- 1.9EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox 1.9EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine 1.9Player too small
Seems too small while standing. While sneaking it's fine. 1.9Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) 1.9Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) List fully checked in 1.9, seems the same in 1.9.1-pre1.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) List fully checked in 1.9, seems the same in 1.9.1-pre
1.In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) List fully checked in 1.9, seems the same in 1.9.1-pre3.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) List fully checked in 1.9, seems the same in 1.9.
1-pre3.In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too high
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit2016-09-28_19.09.14.png - List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Llama Suffocating below blocks List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Llama Suffocating below blocks List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit heigher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit h eigher than the ones of the other mobs for renderingGuardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs (all that are listed here) are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
I tried to create a as complete as possible list of them. I hope I was not too nitpicky
Updated the list to 15w39c. Also tried to have harder rules on what gets the
. The list is now roughly ordered by importance. The first ones need definite fixing
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Small Armorstand too low
-Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 List fully checked in 1.9, seems the same in 1.9.2.
In the world download MobBoxes.zip
most mobs
(all that are listed here)are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- In the world download [^MobBoxes_1_11.zip] most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- In the world download [^MobBoxes_1_11.zip] most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
relates to
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine. Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player too small
Seems too small while standing. While sneaking it's fine.Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking. Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
BadHitBoxes andEyespositions.Bad hit boxes and eye positions
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking. Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
- Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
-Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with
NoAI. It can be really useful for testing.I recommend using F3+B and /gamemode 3. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
relates to
relates to
is duplicated by
is duplicated by
is duplicated by
relates to
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Cod Suffocating below blocks In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Cod Suffocating below blocks In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie/Drowned/Husk, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie/Drowned /Husk, Baby Villagertoo small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstand too low
- Giant too small
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
is duplicated by
is duplicated by
relates to
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Small Armorstandtoo low
- Giant too small
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Baby Giant too small
- Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Baby Giant too small
-Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692 Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: https://bugs.mojang.com/browse/MC-50367?focusedCommentId=333692&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-333692Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: comment Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: comment Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: comment Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- ParrotA little bit high
-In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocks Horse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horse too small
Suffocating below blocks Llama Suffocating below blocks: comment Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Baby turtule Suffocating, but apparently not caused by eye height, see MC-142711In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
relates to
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
![]()
Unsure if issue or intended.
![]()
Minor issue.
![]()
Bigger difference
Mobs suffocate when below blocks.
Mob/Entity Height Width Eye Position Comment Baby Mooshroom/Cow Suffocating below blocks Chicken, Baby Chicken Suffocating below blocks Baby Sheep Suffocating below blocksHorse, Donkey too high
Suffocating below blocks, see MC-76050 for Donkeys Baby Horsetoo small
Suffocating below blocks Llama Suffocating below blocks: comment Baby Giant Suffocating below blocks Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villagertoo small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Baby turtule Suffocating, but apparently not caused by eye height, see MC-142711In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragon too high
The facing is invered too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine Player when sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Polar Bear Too small
A little bit high
Height remains the same when it is standing Llama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox EnderDragontoo high
The facing is inveredtoo allother mobs. Height and Width is the AABB aroundall parts so it looks too huge, while it actually isprobablyfinePlayerwhen sneaking
Too small when not sneaking, too high when sneaking (likely partwise caused by MC-48191 and therefor intended). Eye position does not change when sneaking Pigman, Zombie, Villager, Witch, Skeleton ![]()
too smallSeems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider![]()
too smallSeems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) P olar BearToo small
A little bit high
Height remains the same when it is standingLlama Spit 2016-09-28_19.09.14.png - Vindicator 2016-10-02_04.22.19.png A little bit high
-Evoker 2016-10-02_04.22.19.png ![]()
A little bit high-ParrotA little bit high
- In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- (flag)Llama Spit 2016-09-28_19.09.14.png Unable to reproduce, no collision box visible in quick test (flag)Polar Bear Too small
A little bit high
Height remains the same when it is standing (flag)Player when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking (flag)EnderDragon too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- (flag)Llama Spit 2016-09-28_19.09.14.pngUnable to reproduce, no collision box visible in quick test (flag)Polar Bear Too small
A little bit high
Height remains the same when it is standing (flag)Playerwhen sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking (flag)EnderDragon too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Polar Bear
Too small
A little bit high
Height remains the same when it is standing Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test ![]()
Polar BearToo small
A little bit high
Height remains the same when it is standingPlayer
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
Height remains the same when it is standing
Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
relates to
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
Height remains the same when it is standing
Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
Height remains the same when it is standing
Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
relates to
is duplicated by
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
Height remains the same when it is standing
Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
to low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
too low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
is duplicated by
The hitboxes and eye position of a few mobs/entities are in a wrong place.
The closely related issue of mobs suffocating when below blocks has been moved toMC-142768.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
too low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
This report has been split to make it easier to update the reports and hopefully also easier for the devs to fix them.
- MC-143184: Eye level and visible eye position mismatch
MC-142768: Suffocation caused by eye-level outside of collision box- Reports specific to certain entities or situations, e.g.
MC-117619, MC-119372, ...This report is still about bad hitboxes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
too low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
relates to
This report has been split to make it easier to update the reports and hopefully also easier for the devs to fix them.
- MC-143184: Eye level and visible eye position mismatch
MC-142768: Suffocation caused by eye-level outside of collision box- Reports specific to certain entities or situations, e.g.
MC-117619, MC-119372, ...This report is still about bad hitboxes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
too low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Fox - Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
This report has been split to make it easier to update the reports and hopefully also easier for the devs to fix them.
- MC-143184: Eye level and visible eye position mismatch
MC-142768: Suffocation caused by eye-level outside of collision box- Reports specific to certain entities or situations, e.g.
MC-117619, MC-119372, ...This report is still about bad hitboxes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
too low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Fox - Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
This report has been split to make it easier to update the reports and hopefully also easier for the devs to fix them.
- MC-143184: Eye level and visible eye position mismatch
MC-142768: Suffocation caused by eye-level outside of collision box- Reports specific to certain entities or situations, e.g.
MC-117619, MC-119372, ...This report is still about bad hitboxes.
The hitboxes and eye position of a few mobs/entities are in a wrong place.
All fine here.
Seems wrong, but with explanation and expectation to stay like this.
Unsure if issue or intended.
Minor issue.
Bigger difference
Special issue that may need to be moved into an own report
Mob/Entity Height Width Eye Position Comment Horse, Donkey too high
Suffocating below blocks, see MC-142768. Also see MC-76050 for donkeysBaby Horse too small
Suffocating below blocks, see MC-142768Giant too small
- Small Armorstand too low
- Baby Pigman, Baby Zombie/Drowned, Baby Villager too small
I assume all these have the same height intentionally. Their average rendering height is quite a bit higher than the current hitbox. Especially Pigman rendering goes higher quite a bit. Pigman, Baby Pigman, Husk, Baby Husk below
too low
The eyes of pigman sit higher than the ones of the other mobs for rendering Guardians, Elderguardians, Ghast too small
- Bat too high
too low
- EnderCrystal too far up*
too big
*or rather renders too far down compared to the hitbox Pigman, Zombie, Villager, Witch, Skeleton too small
Seems a little bit too small, but making them higher would make them not fit in 2 high spaces, therefore probably intended. (Not confirmed by devs) Cave spider too small
Seems too small, but making them higher would make them not fit in 1/2 high spaces, therefore probably intended. (Not confirmed by devs) Vindicator 2016-10-02_04.22.19.png A little bit high
- Evoker 2016-10-02_04.22.19.png A little bit high
- Parrot A little bit high
- Polar Bear Too small
A little bit high
See also MC-142848(Baby) panda Too high, especially for baby
See also MC-142849 Fox Eye level tracked in MC-142768Llama Spit 2016-09-28_19.09.14.png
Unable to reproduce, no collision box visible in quick test Player
when sneaking
Too small when not sneaking, too high when sneaking (likely part wise caused by MC-48191 and therefore intended). Eye position does not change when sneaking EnderDragon
too high
The facing is inverted too all other mobs. Height and Width is the AABB around all parts so it looks too huge, while it actually is probably fine
Note: The list might not always be fully accurate for the latest snapshot.
In the world download MoxBoxes_1_11.zip
most mobs are spawned in a row with NoAI. It can be really useful for testing.
I recommend using F3 + B and /gamemode spectator. Also it's good to turn particles to minimum to better see mobs like blazes.
Confirmed for
- 1.8.6 Like [~ericz1] said, the hitbox doesn't include the bottom of the part. Maybe this was a easy solution to make the boot look normal when swimming in water, but it is incorrect.
This might be or at least relates to: MC-50367
Thank you for fixing it!
I wonder whether he found the reason for the buffer overflow.
anyways now the only thing preventing Panda's mushroom cows from being happy in his farm is:
MC-50367
Resolved to MC-50367 in favor of the more general and detailed description provided.
I think this issue has been resolved recently. (15w39c)
There are still a few hixboxes wrong, but I think villagers and skeletons are now as intended, see MC-50367 ![]()
Witch hitbox is still slightly larger than villager hitbox, but I think that's acceptable on account of their hats. Zombie villagers and villagers now have the same hitbox height. Everything else should be covered by MC-50367. Marking as fixed.
Probably caused by the fix of the hitbox size while sneaking (contained in MC-50367)
Relates to MC-50367, also covered there
Hello, I'm coming from bugpost MC-1058
("Some Entities cannot be seen when on the edge of the screen")
Attached 4 screenies: 2x Zombie (looked at edge of screen), 2x Mooshroom, (looking upwards);
both times me/player at Y=73, NOT 63! Entity at Y=75.
I also quickly tested so far Blaze, Skeleton, Villager, all of which didn't have that issue, as far as I can tell in the rush.
It seems it depends on the mob, MAYBE their hitboxes, whether or not this occurrs, when looking either from edge of screen or looking upwards (Edit: The Y=63 problem seems to be another/additional issue).
Don't have the time at the moment, but this needs testing with all entities, sideways+upwards-looking, and seeing if there's maybe a correlation to MC-50367.
Edit: I suggest to conduct a test series with entities on Y=63 as well as above or below, and test both sideways as well as upwards; that'd cover both bugposts and would probably give a clearer picture.
I'll link my comment here into MC-1058.
Regards, Meri
Because it's hitbox is too big (the same as normal armorstand's one). See MC-50367
| Marcono1234 Currently the collision box is expanded by 0.25. I do not know if this rather high expanding is really needed. |
As minecarts are vehicles but also entities, I wonder if their collision box issue should be added to MC-50367 and make it related to this bugpost, what do you think?
I actually hope this bug is not fixed unless part of MC-50367 (bad mob hitboxes) is fixed concurrently. In particular, baby zombies, silverfish, and cave spiders are extremely difficult to hit due to tiny hitboxes. Right now, that hitbox issue is somewhat mitigated by this bug (no melee attack if standing in same block), which causes those mobs to stand next to you, giving you an opportunity to line up your mouse exactly while your weapon is on cooldown, and finally land a hit.
In other words, in my opinion, the game is currently "better" thanks to MC-89938, but only because the game is so rage-inducingly bad as a result of parts of MC-50367.
Inculding in MC-50367.
Duplicate of MC-50367?
Dupe of MC-50367
Updated the information in MC-50367 for the changes made in 16w38a.
I had reported MC-107183, which got marked as a duplicate of this. That confuses me. Bug MC-50367 was created in 2014, but for the problem I'm reporting, people have been making youtube videos that show it works in 1.9 and 1.10, which tells me that the problem I'm experiencing was introduced in 1.10.1 or 1.10.2. How could a bug from 2014 pertain to a problem that was introduced after 1.10 was released? Did 1.10 betas exist in 2014?
Will add to MC-50367.
this is caused by and duplicates MC-50367
Duplicate of MC-50367, besides the version you are using (1.9) is no longer supported.
This issue duplicates MC-50367.
Should be resolved as duplicate/added to MC-50367?
Duplicate of MC-50367. This was fixed in PE (MCPE-15279); maybe that's what you're thinking of? The hitbox hasn't changed since 1.11.2 (it's incorrect in both).
Can confirm for 1.12-pre3.
Could maybe be resolved as duplicate of MC-50367 but then this case needs to be added since that report currently states sneaking is fine.
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-50367.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This is caused by smaller armor stands having a too low eye position.
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-50367.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
This may be the same issue as MC-50367.
Thank you for your report!
However, this issue is a Duplicate of MC-50367.
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
The bug
Baby turtles take (suffocation?) damage when pushed or moving against the ceiling. This is similar to MC-50367, but apparently not exactly the same problem since it looks like their eye level ends below their hitbox.
How to reproduce
- Build an upwards bubble column (soulsand) with a solid block above (e.g. stone)
- Spawn a baby turtle inside the bubble column
→
The turtle takes damage below the ceiling
Mobs suffocate when their eye level is inside solid blocks.
Therefore in cases where the eye height of the mob lies outside of its collision box, the mob doesn't need to be inside a block to take damage from it.
This can lead to mobs weirdly taking damage or dying.
Affected Entities
| Mob/Entity | Eye Position | Comment |
|---|---|---|
| Baby/Grown Chicken | Suffocating below blocks | |
| Baby Mooshroom/Cow | Suffocating below blocks | |
| Baby/Grown Horse/Donkey | Suffocating below blocks, also see MC-76050 for donkeys | |
| Baby/Grown Llama | Suffocating below blocks: comment | |
| Fox | Suffocating below blocks | |
| Baby Turtle | Suffocating below blocks but eye Position seems fine. See |
|
| Cod | Fixed by moving eye height down, see |
|
| Baby Sheep | Fixed by moving eye height down | |
| Baby Giant | Fixed by removing baby giant? |
Ideas to fix this
- Manually move the eye position for the hand full of affected mobs (seems what has been done and is reasonable)
- Adjust the suffocation rule to only trigger when eye height and collision box are inside blocks
- Force the collision box to grow to include the eye height
- Force the eye height to snap into the collision box
This issue was split off MC-50367.
I would suggest we reopen this one. And only make MC-50367 a related issue.
Reason: Changing the players eye height on sneaking is different and significantly more difficult than changing the static collision boxes or eye positions of mobs.
If the players eye height would just jump down that would probably look really weird and be irritating for the player, as the camera is in the eye position.
As mentioned this issue is split up from MC-50367.
The following duplicates should ideally be duplicates of this issue instead of MC-50367: MC-141479, MC-134538, MC-133517, MC-133487, MC-129765, MC-121527, MC-118161, MC-116796, MC-115333, MC-114803, MC-112231, MC-109898, MC-109044, MC-108530, MC-108017, MC-106308, MC-103748, MC-103725, MC-101823, MC-99792, MC-98667, MC-93073, MC-92789, MC-84339, MC-71543, MC-70852, MC-69595, MC-59636, MC-48215,
Also these two related issues of MC-50367 should also be related this one: MC-142711, MC-134755
If any moderator got time and/or tools to do that, that would be awesome ![]()
The length of the list of duplicates goes to show that this (clearly defined and easy to fix) part of the MC-50367 is an actual annoyance to players.
Third Eye Oh ok. I was just trying to split up an old report that contained several issues. I didn't specifically check how the camera behaves when sneaking before commenting.
So it appears the camera position and eye height already both move down a little and it interpolates between the positions for a smooth transition. So what I described is an mostly unrelated and long solved issue ![]()
Still, the point I was trying to make that this issue different enough from MC-50367 to deserve it's own report still stands. The players model (or possibly collision box) not being positioned correctly when sneaking does not equate to mobs generally having unfitting collision boxes.
The goal of the splitting is to make enough clearly defined small issues out of the collection issue. These issues are easier to fix and can be marked as fixed without considering a bunch of more or less related issues.
Thanks Sulnus
Good to see people looking after each other and for polite communication on here.
Also MC-48191is pretty similar to this one, just that it doesn't mention hit/collision-boxes.
This is probably because they fixed MC-50367.
I think it should be in the game though. The player's height when sneaking is 1.5 blocks, so it should fit perfectly.
Confirmed for 19w13b.
This relates to MC-50367
Reopened and confirmed since we split up MC-50367 into separate tickets, however this one seems to have been missed.
Duplicate of MC-50367 which has been fixed. Though if this still affects any of the mobs still make a separate report for each mob and use the search feature in case someone already reported it.

















For chickens, this is particularly tricky because I have a grinder that only drowns the chickens when they grow up, but thanks to the bad eye position the babies drown even when their heads are entirely out of the water (suspended above them).
Yeah its really annoying, Also all the chickens in the world are getting killed or well they "Commit Suicide", I had a ravine full of animals (It had some little holes on the walls), I just played for 3 hours and i only had 3 chickens of the 40 that i had. Its really sad D: (And well the same thing happened to all my other baby animals before this new update that fixed the hitbox of the other animals lol... :/)
Not fixed for skeleton and baby zombie hitboxes
True (Is fixed but not at all), This should be Re-opened and i will edit the info a little.
I'm pretty sure the chickens' suffocation is because of the newly rewritten (harsher) suffocation codes. Horses now aren't safe in a 2 block tall area either (some of their idle animations make their head rise 1 pixel into the block above them and they start taking damage fast). They're trying to prevent X-Ray stuff so they've toughened up the rules. That's also what was causing mined blocks to sometimes go up through the ground to the surface. Less patience when dealing with clipping. Also doesn't it seem unfair that you start taking damage instantly instead of being able to hold your breath for 15 seconds like you can in water? But that one's been there for awhile.
Confirmed for 14w11b
Btw the new block code is getting worse than before. You can still see throught blocks when you are suffocating sometimes.
Confirmed for 14w17a
Fixed for baby chicken in 14w20b ; confirmed for skeleton and baby zombie.
Confirmed for 14w21b.
Please remove screenshots from other tickets.
MC-54120MC-54615I thoght it would be easier to have all of them into one Ticket. but okey.
The last one is for
MC-54615.Nope, I took all of them on my pc, I founded them while I was checking them/updating the topic (Just when you said it was confirmed for 14w21b, I took these screenshots) and after that I saw the other tickets. I didn't knew about the existence of the other when I was taking the screenshots.
Ok.
Horses and foals have bad hitboxes too
MC-15383With foals it is even more extrem, please don't forget them to mention
That is true they should be larger.
And added both c:
Thanks
Confirmed for 14w29b
Also with:
Added and thanks
Confirmed for
Also affects item drops (see screenshot).
Confirmed for 1.8.1-pre1 for Enderdragon and Baby Zombies.
Confirmed for 1.8.1 and 1.8.2-pre1.
Confirmed for
Confirmed for 1.8.7.
15w35: Baby zombie (pigman) hitboxes are now smaller, but they still take damage in one high spaces.
MC-69595is the same for chicken. They should probably be linked together and the chickens should be added to the list here (they can just added to the Cow/Mooshroom as it's the same issue)Done.
Can confirm for chicken, cows and horses in 1.8.8 and 15w36d.
Added a map download with most (maybe even all?) mobs.
This can probably be useful to test it in future versions or even while changing it.
Adjusted some of them.
Some have to stay within certain sizes to allow or disallow them walking under/between/past certain blocks. I think I managed to fix some up without influencing that too much.
The wolf's offset is fixed.
[Mojang] Grum (Erik Broes) Mr. Broes, would you be so kind to add an additional column (or any of the mods) and mark those fixed which you fixed, and those which you won't fix for your mentioned reasons, also add the according text in that additional column?
Thank you!
[Mojang] Grum (Erik Broes) PS: Alternatively, it would be nice to know their fixed/changed/remaining overall size, height as well as width.
This information is crucial for farmers and also the tech community, e.g. for mob farms.
Panda or a mod could add that info then into the additional column, for everyone to see.
Thank you!
[Mojang] Grum (Erik Broes) Thank you

I will update the list after the next snapshot, with the ones that still seem odd.
After that you maybe can just put an "intended stamp" on the ones that got good reasons to be that way as Meri suggested
Meri Diana
I planned to do so anyway, but didn't get to it yet. It would be easier to wait for a full release with MCP to do that though.
Your list is missing witches, isn't it?
Naturally spawned skeletons(not created via spawn egg nor present at world load) seem to be able to fit into spaces where their hit box should prevent them from being able to(ie. 2 block high carpeted space).
[Mod] redstonehelper I think they were missing, I just updated the list. But your comment just got me to think about it again. I will update the list again, trying to explain why some mobs probably won't get an exactly fitting hitbox.
In the case of witches for example, they always fit below 2 high spaces. So it probably is intended to stay that way, so their head doesn't count. That is of course just speculation, but it makes a lot of sense and seems to me like [Mojang] Grum (Erik Broes) thought ahead there
Nick Denton Which version? It seems to be fine in 15w39c
Done updating the list for now for 15w39c. I added
for things that seem wrong at first look but got good reasons to stay that way. Confirmation about those being intended that way would be nice 

Also the list is getting shorter
Can somebody update the list for 15w47c?
Updated the list.
The only thing that changed since 15w39c is the player hitbox while sneaking.
Sorry that I have been a bit inactive on here lately. I should have some time to update my other issues "soon"
Eh, 10 weeks is not too bad - very few people update their tickets regularly. Thanks!
Next snapshot will probably change donkey/mule hitbox (
MC-20431) and baby zombie hitbox (MC-87219/MC-63129).confirmed for 15w49a. also the donkey hasn't been changed.
confirmed for 15w50a
confirmed for 15w51a and 15w51b
confirmed for 16w02a
confirmed for 16w03a
confirmed for 16w04a
confirmed 16w06a
Seems unchanged since 15w49b compared to 1.9pre2.
Also something weird is going on with the test world (NoAI-Failing?) but it still can be used and that is the topic for a different bug post.
[Mojang] Panda NoAI:1 failing as in No Gravity anymore? That's "works as intended" due to another bugpost recently being
fixedresolved: MC-96565I added a workaround for the Creative community there.
Meri Diana Thanks for the info. So that's already taken care of

It's a bit weird how it still works for armour stands but it's probably all discussed in the link you posted already
[Mojang] Panda why don't you just leave the version list out of the description, it's pretty obvious that it effects the latest version in the affected versions list
user-f2760 Good point. The idea was that I don't have to update the full list every time when some of them are still in a newer version.
I just added a note below now, saying when I last went and more carefully checked all of them.
Longest comment ever! I'll put it in a code block so that it doesn't fill half of the page.
Just noticed that the Polar Bear's hitbox does not change when they attack.
I had reported
MC-107183, which got marked as a duplicate of this. That confuses me. BugMC-50367was created in 2014, but for the problem I'm reporting, people have been making youtube videos that show it works in 1.9 and 1.10, which tells me that the problem I'm experiencing was introduced in 1.10.1 or 1.10.2. How could a bug from 2014 pertain to a problem that was introduced after 1.10 was released? Did 1.10 betas exist in 2014?Timothy Miller: This ticket is a collection of all hitbox and height related bug.
If there would be a single ticket for every bad hitbox of every mob, this would clutter the bug tracker.
Of course this ticket was created in 2014, but look at the rather long list of affected versions, there you'll find the current snapshots as well.
Llamas suffocating likely to be fixed next snapshot: https://twitter.com/_LadyAgnes/status/781416299599716352
edit: yes.
Llamas still have a too high eye level causing suffocation in 16w40a. This happens when
Still happens in 1.11pre1.
The player's model is 1.85m tall; the player's hitbox is 1.8m tall.
Confirmed for 1.12-pre4
Confirmed for 1.12-pre7
Ender dragon hitboxes are also super buggy.
The left wing hitbox is much larger than the right and all 3 tail hitboxes are never even remotely aligned with the model when ascending or descending.
The head and neck hitboxes also heavily overlap eachother to the point where it's virtually impossible to hit the head hitbox and neither are ever aligned with the model when turning.
An example of the dragon's tail hitboxes being quite far above where they should be
Guardian hitboxes are hilariously bad if the pitch is below/above about -40/40. I added an image (guardian_hitbox.png) with a guardian and elder guardian at pitch -75 and 75 for demonstration. The guardians render completely outside their actual hitboxes.
/summon elder_guardian ~ ~ ~ {NoAI:true,Rotation:[0f,75f]}Can confirm for 1.12.
@Kevin Posey it might be good to create a seperate issue for that since the bug is rather that the guardian is rendered at the wrong position.
Edit: He created MC-119372.
Confirmed in 17w43b
As of 18w02a, (adult) llamas no longer suffocate when on a repeater; eye positions of illagers are still 1 pixel off though.
I didn't really check much else.
Also affect the cod.
[Mod] Les3awe The cod was fixed as
MC-126144can reproduce in 1.13-pre10
Confirmed for 1.13-release!
Still in 18w30b
Still in 18w31a
Still in 18w32a
Still in 18w33a
Still in 1.13.1-pre1
Still in 1.13.1 release
Still in 1.13.2-pre1
Still in 1.13.2-pre2
Still in 18w43b
can reproduce in 18w50a
The baby giant's eye level is the same of normal giants.
Baby Pigman appears to be mentioned twice, one time with the zombies/drowned, and another with the husks.
@user-f2760, I am not sure if the second entry even still applies. In general this report should probably be split since some parts of it are very specific (e.g. polar bear keeping same hitbox size when standing) and others are pretty similar, e.g. too high eye level causing suffocation.
Marcono1234 Absolutely agree! This has been bugging me for a while. This issue is a collection of way too many different, although related, issues. It also makes it way harder to keep the list up to date.
It also mixed up somewhat subjective issues with the collision boxes with objective issues of mobs suffocating below blocks.
I now started splitting it by moving the suffocation part into its own issue (
MC-142768) and marking special cases which may be moved into their own issues as well in the future.We could also split it into an issue about collision boxes and one about eye positions. The latter tends to be less subjective, as the textures show where the eyes are supposed to be. Whereas it is unavoidable to have some compromise with the collision boxes.
I think
MC-117619is one to be reopened and marked as related. See my comment on the issue.I created MC-143184 now for the inconsistent eye-levels and added a notice at the beginning of this report. Feel free to edit it though.
Still in 19w05a
Still in 19w06a
Still in 19w07a
As of 19w07a, foxes are affected as well.
Still in 19w08a
Still in 19w09a
Still in 19w11a
Still in 19w11b
I tested all mobs from the table in 19w12a. I did not test any other mobs. Here my results:
Horse: Hitbox is a bit higher than the torse, head is mostly outside. Eye height is right at the top, causing it to suffocate in water below solid blocks.
Donkeys have the same hitbox and eye height, despite being smaller.
Baby horses have too low hitboxes and the same suffocation problem.
Giant: Fixed.
Small armor stands: Eye height too low, hitbox a bit too low.
Baby zombie pigman: Hitbox too small, eye height slightly too low.
Baby zombies: Hitbox too small all around (very annoying), eye height ok.
Baby drowned: Hitbox too small, eye height ok.
Baby villager: Looks good. It's debatable whether the arms should be inside the hitbox.
Zombie pigman: Hitbox not high enough, eye height ok.
Baby zombie pigmen are in the list twice.
Baby husk: Hitbox too small, eye height too low.
Guardian: Hitbox too small all around, except for the bottom, eye position is hard to test due to MC-77576, but seems either ok or slightly too low.
Elder guardian: Same as regular guardian.
Ghast: Hitbox too small all around, eye position ok (but it's kind of weird that the eye position line isn't long enough to stick out).
Bat: Hitbox too far back, too high (not sure if intentionally wrong to be easier to hit), eye position is only correct on the lowest point of the up/down animation. It should probably be correct for the average.
Ender crystal hitbox is all kinds of weird, because there's the bedrock part, the up/down movement, it's probably meant to have a big hitbox to make it easier to hit it in the end fight, the eye position is pretty much irrelevant, … No idea what is intended here.
Zombie pigmen are in the list twice.
Zombie: Hitbox just about not high enough, width is debatable, because of torse, head, arms. Eye height ok.
Villager: See zombie.
Witch: See zombie and villager, but there's also the big witches hat.
Skeleton: Hitbox height good, width is debatable, eye height good.
Cave spider: Hitbox just about not high enough and not nearly wide/long enough. Eye position matches the top pair of eyes, not sure if that's intended or if it should be the average.
Vindicator: See zombie and villager.
Evoker: See zombie, villager and vindicator.
Parrot: Hitbox is too far back, height good, width debatable, eye height good.
Polar bear: Hitbox just about not high enough, width is debatable: should be longer and narrower, but all hitboxes are square, so I guess there has to be compromise. The hitbox should also probably be further forward. Eye position is way too high.
Panda: See polar bear, except that they are wider, so the short front/back length of the hitbox is a worse compromise.
Baby panda: See panda, but more extreme.
Fox: Hitbox is way too short in the forward/back direction, height looks good, but is hard to see, because the hitbox is so short that it doesn't even reach to the ears. Eye position looks good.
Llama spit: Can be tested now, hitbox is too small all around, eye position is arbitrary.
Player, not sneaking: Hitbox not high enough, eye position ok. Width debatable, like zombie, villager, vindicator and evoker.
Player, sneaking: Hitbox height looks ok, but is a bit hard to see, width debatable, eye height slightly too high.
Player, gliding: Very unclear, due to
MC-90594. Looks pretty messed up when swimming at least.Ender dragon: Hitbox looks reasonable for the farthest reaches of the head, wings, tail and feet in their animation, except that the tail sticks out slightly. Eye position is way too high.
Fabian Röling, make separate bug reports for the issue that are not fixed.
Are you sure? It's almost all of them.
Fabian Röling Thank you for testing all of it in the latest snapshot
I'm all for keeping this report closed. It was way to many little, sometimes subjective issues combined.
Some of the issues are already confirmed as "WAI" or "Won't fix" as of the comment of [Mojang] Grum (Erik Broes), as certain mobs are supposed to fit through certain spaces, but as they are mixed in with the other issues they never could officially be closed as such (One could argue that the rendering should change in these cases, but that's best done per case basis as well).
Sure, it will be a bunch of little reports that are all related, but at least it is possible to work with them. If we reopen this report it will stay open forever, because there will always be a collision box that could be better as cuboids only have to offer so much.
I would say don't report all of them, but just the ones where you see a significant enough offset or annoyance. Some small grouping might be reasonable if it affects all types of a mob or so.
That's just my take anyway. But the Mod-Team might have discussed a course of action for this issue.
IMO, it really would be best for one ticket per mob, since that's the smallest unit on which they can be fixed. Having a bunch of tickets linked as related does at least make things clearer, though it would be better if tickets could be nested (I think jira supports that somehow, but it's not something in use here) so that a big ticket like this could more accurately track the sub-issues. But lacking that, a ton of tickets is still the right approach.
(This is just my opinion, though. If it seems like it would be too much to, say, separate zombies and zombie pigmen, then consolidating the report makes sense. Do as you think is fit; they can always be adjusted later to some degree at least)
If I do it, I'll want to do it properly, which takes time that I currently don't have much of. So if nobody else does it, I'll do it in June at the earliest.
All is not corrected! Still a problem in 19w12b!
Then please create new tickets. We'll leave this ticket resolved and split it up.
If keeping this issue resolved is not just my opinion, but supported by the Mod-Team/Mojang, there are two steps I would like to recommend:
Otherwise the reporters of the "duplicates" might rightfully feel a bit cheated as their issue was marked as duplicate, just to be sunk into a messy report that gets closed without everything being fixed.
When I got a bit more time again I will try to contribute to the second point as good as I can.
To all those reporters of "duplicates" as well as to the mod team, sorry for the mess this issue created. In my defence, I didn't create it, but just took over ownership to improve it
See
MC-146949or MC-143184 for Cats.Not Corrected in 19w13b.