Kai Maldonado
- Kai MaldonadoMC
- JIRAUSER638930
- America/New_York
- Yes
- No
Why do I have to add more information?
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[Mod] GoldenHelmet, you are wrong. Parrots on a player's shoulder cannot take damage.
[Mod] GoldenHelmet, can you please delete the issue?
It's already fixed.
Fixed in 1.17.0.50 beta
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I want the main report showing smooth basalt overwriting bedrock.
Can you attach a screenshot with the smooth basalt overwriting bedrock? Tuff is no longer part of geodes and instead replaces deepslate at low levels.
Requesting that mojang priority is set to important, since
MC-220270had the mojang priority set to important before it was marked as a duplicate.
Should it make dirt sounds since it's dirt?Dirt path makes grass sounds not dirt sounds.
Dirt path makes grass sounds, not dirt sounds.
[Mod] Anthony Cicinelli, I don't know how to upload videos.
[Mod] Anthony Cicinelli, can [Mod] Avoma upload the video? I don't know how to upload videos.
Marcono1234, can [Mod] Avoma upload the video?
[Mod] Avoma, please upload the video.
This is an inconsistency, not a feature. Please reopen.
MC-182877is a bug in java, so it should be closed as invalid.
Tridentshurt the ender dragon while landedTrident ranged attack hurts the ender dragon while landed
This is fixed.
This is intended as dying zombies convert to alive drowned which is intended (
MCPE-39978)
This makes no sense. How could a nonsense bug be marked as working as intended?
[MCQA] v-weszaj, this bug makes no sense. Please reopen.
In java dying mobs don't convert. Requesting reopen.
Can you please reopen the issue?
Duplicate of
MC-214814, it should be reopened.
Can you remove 1.16.5 as affected? Glow squids were not added in this version.
Can you remove 1.16.5 as affected? Even if it was released in snapshot process of 1.17, it's does not have caves and cliffs development.
RobinDinVienna, 1.16.6 does not exist.
It's fixed.
This is intended. Bottle bedrock has the datapack installed.
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I attached the screenshot. Can you see it?
Pillagers hold their loaded crossbow with two arms in bedrock edition, so why not for piglins in java?
MCPE-75973Should be closed as WAI.
Why is that intended?
It's fixed.
Fixed in future f
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DrownedZombie, can you attach a screenshot of smooth basalt breaking the end portal frames? Tuff is no longer part of geodes.
The particles don't appear. Resolve as cannot reproduce.
Why is that intended?
[Mojang] Grum (Erik Broes), why is that intended?
455
It's fixed.
Placing turtle eggs in sandmakes a bone meal soundBone meal sound when placing turtle eggs in sand
[Bot] Arisa, can you mark 1.17.0.50 as affected?
Ultraverse, this is not intended.
No, placing turtle eggs in sand should only play the placing sound, they should not play the bone meal sound.
[Mojang] Mega_Spud (Jay Wells), if it still occurs, please reopen.
Drownedmodel whenholding a trident during attackis brokenDrowned holding a trident lower their left arm during attack
Drowned holding a tridentlower their left armduring attackDrowned holding a trident use player model during attack
Drowned holding a trident use player model during attackHumanoid model used on drowned when they are attacking with a trident
[Mod] LateLag you closed the wrong report. Reopen, attach a video, and resolve MCPE-127598 as a duplicate.
It's fixed.
coral block sounds are instead honeycomb blocks in bedrock.
How is that intended? Please reopen.
Durability bars don't show
athotbar in creative. However experience repairs mending tools in creative meaning you need to know how much durability you have left on your tool in creative.Durability bars don't show on hotbar in creative. However experience repairs mending tools in creative meaning you need to know how much durability you have left on your tool in creative.
Durability bars don't show on hotbar in creative. However experience repairs mending tools in creative meaning you need to know how much durability you have left on your tool in creative.
Notes:
MCPE
Durability bars don't show on hotbar in creative. However experience repairs mending tools in creative meaning you need to know how much durability you have left on your tool in creative.
Notes:
MCPE
Durability bars don't show on hotbar in creative. However experience repairs mending tools in creative meaning you need to know how much durability you have left on your tool in creative.
Notes:
MCPE-13625is WAI, so this is not WAI.
They should be combined in creative. This is not WAI.
Why is that WAI please reopen
This is a valid ticket. Marcono1234 please reopen. So this bug is fixed.
[~moesh] jkhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
This makes no sense Marcono1234 check if this is valid or not.
Can confirm in 1.17.0.52.
Damage indicator particles (The dark red heart particles) show when particles option is minimal.
Done.
[Mojang] slicedlime, you did not upload your 21w18a video.
[Mod] Avoma, you used the harming potion. Can you delete your video and create a new one showing the poison potion since the horse takes knockback from the harming potion and makes the saddle barely visible?
ts fixed.
[Mod] GoldenHelmet, why? Did you play on multiple platforms?
I was only playing on windows 10. [Mod] GoldenHelmet why did you change the platform to multiple?
No, in bedrock they take half the time. Ziad El-Moursy you are incorrect.
No, it's about particles showing when particles option is minimal. MC-165991 shows about smoke not showing.
No, it's only about the shockwave particles.
MC-93967shows about the smoke which did not exist anymore. [Mod] Avoma you are incorrect.
Breaking a door while a zombie is attacking it creates ghost door.Steps to Reproduce:
- Use give command for a zombie spawn egg with CanBreakDoors:1b
- Spawn a zombie
- Wait for the zombie to attack the door
- Break the door
Doors that are broken by the player while being broken by a zombie creates ghost doors. (The zombie continues to attack the door after it is broken)
Steps to Reproduce:
- Use give command for a zombie spawn egg with CanBreakDoors:1b
- Spawn a zombie
- Wait for the zombie to attack the door
- Break the door
Still affects 1.17.0.54 beta
As of 21w15a a sound is played when using bone meal. Please reopen.
No, I used the default resource pack.
I used the default pack.
No, it just uses the bone meal in creative.
You can use bone meal on fully grown crops on creative mode.
You can use bone meal on fully grown crops on creative mode.
Steps to Reproduce:
You can use bone meal on fully grown crops on creative mode.
Steps to Reproduce:You can use bone meal on fully grown crops on creative mode.
Steps to Reproduce:
1. Go to survival2. Place crops
3. Use bone meal
4. Go to creative
You continue to use the bone meal despite the crop being fully grown
You can use bone meal on fully grown crops on creative mode.
Steps to Reproduce:
1. Go to survival2. Place crops
3. Use bone meal
4. Go to creative
You continue to use the bone meal despite the crop being fully grown
You can use bone meal on fully grown crops on creative mode.
Expected results:
Now that the crop is fully grown, you cannot use bone meal in creative mode
Observed results:
You continue to use the bone meal despite the crop being fully grown
Steps to Reproduce:
- Go to survival
- Place farmland
- Place some crops
- Use bone meal
- Go to creative
- Use the bone meal again
Getting killed by a guardian's bea
nresults in the death message "<name> was slain by Guardian".Getting killed by a guardian's beam results in the death message "<name> was slain by Guardian".
Getting killed by a guardian's beam results in the death message "<name> was slain by Guardian".
Steps to Reproduce:
- Spawn a guardian
- Wait untill the guardian kills you
- See the death message
Multishot arrows from a pillager (Or a piglin) can be picked up by the player in creative mode.
Multishot arrows from a pillager (
Or a piglin) can be picked up by the player in creative mode.Multishot arrows from a pillager (or a piglin) can be picked up by the player in creative mode.
Multishot arrows from a pillager (or
apiglin) can be picked up by the player in creative mode.
I hope they can spawn in raids in the future!
I attached a screenshot of an illusioner preparing clone while showing its axe using /item.
This is not intended as illusioners show the axe in their hand when casting spell. (Even if illusioners are not supported this is still not intended)
No, the villager turned to a zombie villager and the zombie villager can be cured causing a fake raid.
Why is this intended?
When programmer art is used, the blackstone texture remains the same instead of using the old pre-1.17 texture.
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When programmer art is used, the blackstone texture remains the same instead of using the old pre-1.17 texture.
No. bugsbugsbugs you are incorrect. This is about blackstone not using old texture when programmer art is used. As blackstone has an old texture, (pre-1.17) This is not a duplicate.
No, [Mod] tryashtar blackstone is not new since it was not added in 1.17.
The head now flashes red when the shulker is hurt. This is no longer an Easter egg, please reopen.
My ticket is not a duplicate. (
MC-225245)
Conduit does not play deactivation sound when broken, even if the conduit is activated
No, I broke an activated conduit. [~yusufulus] I am pretty sure this is a bug.
Updated summary. [~yusufulus] this is not intended.
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Spencer you are the real one. the fake spencer was a mistake. Can you request ownership?
Dying mobs can trample farmland causing the crops to be destroyed.
How to reproduce:
1. Place a farmland block somewhere
2. Stand a few blocks above it
3. Make sure that mobgriefing is set to true
4. Run this command:/summonhusk~ ~-2~ {Health:1f,ActiveEffects:[{Id:20b,Amplifier:2b,Duration:999999}]}
It trampled the farmland.
Dying mobs can trample farmland causing the crops to be destroyed.
How to reproduce:
1. Place a farmland block somewhere
2. Stand a few blocks above it
3. Make sure that mobGriefing is set to true
4. Run this command:/summon minecraft:villager ~ ~ ~ {Health:0.00f}
It trampled the farmland.
Dying mobs can trample farmland causing the crops to be destroyed.
How to reproduce:
1. Place a farmland block somewhere
2. Stand a few blocks above it
3. Make sure that mobGriefing is set to true
4. Run this command:/summon minecraft:villager ~ ~ ~ {Health:0.00f}
It trampled the farmland.
Reproduce with villager instead of husk
I don't want steps to reproduce.
R
Fixed
It's already fixed
Fromss
It's already fixed.
with a spawn egg
(Might be intended as MCPE-74881 is confirmed by mojang to be a bug)
Gilded blackstone uses the nether ore sounds despite not being an ore.
Expected results:
It uses stone sounds
Observed results:
It uses nether ore sounds
Steps to Reproduce:
- Break, place, or step on gilded blackstone
(Might be intended as MCPE-74881 is confirmed by mojang to be a bug)
Gilded blackstone uses the nether ore sounds despite not being an ore.
Expected results:
It uses stone sounds or netherrack sounds
Observed results:
It uses nether ore sounds
Steps to Reproduce:
- Break, place, or step on gilded blackstone
Maybe it should have its own sounds.
Gilded blackstone should have its own sounds.
And gilded blackstone is not an ore.
And no issues were reported for gilded blackstone playing stone sounds in java.
This is not intended until mojang decides. Iosiv Visokogorskiy this is not WAI.
Hhh
Can the fix version be removed? Just like [Mojang] slicedlime said this is not fixed in 21w19a.
[Mod] Anthony Cicinelli can you please remove your comment?
Even if the fix version by [Bot] Piston is "Future Version - 1.17+" can the fix version please removed?
But for some reports fix versions are removed. Can the fix version be removed?
But for some reports like
MC-221560fixed versions are removed. Can you please remove the fix version?
Remove the fix version please?
Can you please remove the fix version? Some reports such as
MC-221560have their fix version removed.
Piercing arrows always play impact sounds no matter if the arrow pierced through entities.
Why does [Bot] Arisa reopen issues that are awaiting response?
Parity issues are only accepted for 1.14.0+
[Mod] tryashtar you are not a mojangsta. Can this please be reopened?
I said please reopen!
[Bot] Arisa adds archived versions as affected?
[Mod] Anthony Cicinelli, I know this is incomplete but can you let me add more information?
Dead players no longer disappear.
Steps to Reproduce:
- Create new world
- Use /kill
- Wait untill the smoke appears
[~yusufulus] I don't want to complete
MC-225731.
[~yusufulus] but [Mod] Anthony Cicinelli said
MC-225731is incomplete.
[Mod] Anthony Cicinelli why you don't close reports even you are a moderator?
This must be reopened, since
MC-206107is fixed.
[Mod] Asteraoth the snapshot is out. Please reopen.
Skulk sensor are only ignored by wool itself, some blocks that make wool sounds still trigger skulk sensors
Skulk sensorareonly ignored by wool itself, some blocks that make wool sounds still trigger skulk sensorsSkulk sensor is only ignored by wool itself, some blocks that make wool sounds still trigger skulk sensors
[Mod] Anthony Cicinelli, but they make wool sounds so why should they trigger skulk sensors?
As in the wiki, it is the sound preventing the skulk sensor for activating. This must be reopened.
[Mod] Anthony Cicinelli, I was playing in creative mode. This is not WAI.
[Mod] Anthony Cicinelli, I am playing in creative mode. Seriously this is not intended.
No, only cobbled, polished, and brick slabs and stairs exist. Thommy Siverman please reopen.
user-c84db why do you want regular deepslate walls to be added? Regular stone walls don't even exist.
@yusufulus new account please?
user-c84db can you please create a new account?
@yusufulus can you create a new account so you can continue?
Why? Since it will be resolved as a duplicate, I want this to be deleted.
Please delete this issue!
My bad. Can you please delete this issue?
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It's fixed.
9999
The coal ore generated through the bedrock should be deepslate diamond ore.
WAI per MCPE-4444444444444
fixed
Can archived versions be marked as affected? Does [Bot] Arisa do that?
bugsbugsbugs are you sure? If not, please reopen.
11
It's fixed.
The fix should be reverted because
MCPE-46641is WAI.
MCPE-46641is WAI so this must be reopened.
Sorry.
When opening your inventory you know you have bad omen even if the hotbar icon is hidden. Tom Zbhj this is not WAI.
7774
It's fixed.
444
It's fixed.
Can confirm, however this is mostly WAI.
Emerald above invisible villager head invisibleEmerald above invisible villager head is visible
[Mod] GoldenHelmet, I don't expect emerald above invisible villager head to be visible because that makes an easier way to find invisible villagers.
Can the reporter be changed because user-189af is inactive
[Mod] Urielsalis why did you resolve [Bot] Hopper's report? As [Bot] Hopper is a bot, can you please change the reporter?
Stone can generate exposed to bedrock despite the new deepslate added in 1.16.230.52.
WAI because if fixed deepslate ores would generate above Y=0
[~b]
Why is that intended? It breaks parity with bedrock, please reopen or create a new issue in the bedrock edition project and label it vanilla parity.
d
Reopened.
No seed or coordinates were provided. Close as incomplete.
This is intended. If glow berries didn't generate on mineshafts, then the "A Balanced Diet" advancement would be unobtainable in survival.
Why won't fix? Since
MC-120664is fixed, I think they can no longer drop equipment.
This not a feature. Please reopen.
Please remove beds from the summary and description as villagers don't reach their beds before claiming in java.
[Mod] GoldenHelmet this is not WAI, I expected to drop the saddle in java.
44
Fixed.
145
bugsbugsbugs they should detect when you pick up items in the future.
fixed
This is fixed.
1.17 is the only supported version. Please reopen. (Or [Bot] Arisa will reopen this)
I don't know how to upload videos on Jira or youtube.
As of 21w15a the world height has been reverted to the pre-21w06a levels. Close as invalid.
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414
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566
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Why duplicate of
MC-226316? Either reopen this or the parent ticket.
My other account? Please change to mine.
Actually goats should not ram you when holding their favorite food, despite that in the trailer.
My bad.
All of them are creative onlyso they should have magenta name color.Petrified oak slabs cannot be encountered in survival so they should have a magenta name color
Name color for bedrock, budding amethyst, chorus plant, end portal frame, farmland, dirt path, infested stone, petrified oak slab, player head, and luck potion is incorrectName color for petrified oak slab is incorrect
Petrified oak slabs cannot be encountered in survival so they should have a magenta name color.
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Mobs flee when taking fall damage. They should not flee since they did not take damage from lava, status effects, anvils, cacti, magma blocks, or another mob.Villagers flee when taking fall damage. They should not flee since they did not take damage from lava, status effects, anvils, cacti, magma blocks, or another mob.
Mobs that take fall damage fleeVillagers that take fall damage flee
I cannot reproduce for the cows.
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Kai Maldonado & user-c84db fixed versions won't be removed since they are there for archival purposes. Please stop the conversation here.
Kai Maldonado, regardless of what actions were taken on other reports, the "Fix Version/s" field is kept and the contents within it are not removed for archival purposes, as stated above already by [Mod] Anthony Cicinelli. For further discussion regarding tickets, please head over to the Mojira Discord.
Kai Maldonado: I think you're basing that suggestion on the belief that this will be treated as a parity issue, but I have doubts that Mojang is going to handle it quite like you expect. The village mechanics in Bedrock are quite different from Java's, and I think that's because it has to be to fit the game onto a mobile platform. So I was frankly surprised that Mojang even accepted this bug report instead of closing it as Working As Intended,.
I reckon the reason they accepted it is as a focal point for discussing ways to mitigate the user experience problem rather than to duplicate Java mechanics. That will include discussing not only how they might change the behavior to be less troublesome, but also how much effort it would take them to implement such a change and whether the effort is justified compared to any workarounds available to a player.
Speaking of which, this makes me realize that there is a workaround for this problem, one that I use myself all the time. It just didn't occur to me to write it up until now. Since it's not specific to your comment, I'll add it to the description above a few minutes from now.
Kai Maldonado It is not up to you what the correct behavior of the goats should be in this situation.
Kai Maldonado Source?















The dying zombie converting to an alive drowned (
MCPE-39978) has became WAI.Probably this is also WAI.
Affects 1.17.0.52 Beta
Fixed in 1.17.0.52 Beta
The link is "relates to" it should be "duplicates"
Minimal should mean nothing. Please reopen.
Not intended as the vindicator is not crossing its arms and should show the axe in its hand. bugsbugsbugs I am pretty sure this is a bug.
Duplicate of
MCPE-14373, it should be reopened.No, they are piercing arrows which pierce through mobs. They are shot from crossbows enchanted with piercing.
Why is this working as intended? This is unequivocally a bug.
[Mod] Anthony Cicinelli, I added more information.
Why is that working as intended? This is unequivocally a bug.
[Mod] Asteraoth because the guardian's laser beam is not a melee attack, thus it is a bug.
Duplicate of MC-217397.
The fix should be reverted.
[Mojang] Brandon Pearce you're wrong. As they don't detect punching air, this must be reopened.
Not a duplicate of
MC-110423as when it was created the second skin layer was shown when the stray was invisible.The loyalty trident passed through the enderman before returning so this is not a duplicate.
bugsbugsbugs I don't agree with you. Requesting review.
I don't think this is a bug.
Thommy Siverman zombie villagers should only wear armor when spawned naturally.
MC-184101is WAI so this must be reopened.1.16.5 is no longer supported. Close as invalid.
Can you add the fix version?
In 19w11a changelog states that suspicious stew is required for "A Balanced Diet" so please reopen.
More of an intended feature as MCPE-67489 is most likely a bug.
Updated description since petrified oak slabs are not included in
MC-227911.Why is this intended? Hanging roots, lightning rods and dripleaves have all been fixed so this must be reopened. Discuss why this is intended.
Actually you should not name an armor stand due to Kumasasa's comment in
MC-66058.This is an intended feature.
No, this is not a duplicate. Petrified oak slabs are not included in
MC-227911as I said before.Piglins should not raise their arm when attacking with a hoe since they don't deal extra damage.