Pierrot Charles
- pierrotlulu
- pierrotlulu
- Europe/Paris
- No
- No
When you change the language of the game, the game will start to crash a little bit long .When you change the language of the game, the game will start to crash a little bit long .
[14:30:37] [Client thread/INFO] : Setting user: pierrot
[14:30:47] [Client thread/WARN] : Skipping bad option: lastServer:
[14:30:47] [Client thread/INFO] : LWJGL Version: 2.9.4
[14:30:52] [Client thread/INFO] : Reloading ResourceManager: Default
[14:31:20] [Sound Library Loader/INFO] : Starting up SoundSystem...
[14:31:20] [Thread-3/INFO] : Initializing LWJGL OpenAL
[14:31:20] [Thread-3/INFO] : (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org )
[14:31:21] [Thread-3/INFO] : OpenAL initialized.
[14:31:21] [Sound Library Loader/INFO] : Sound engine started
[14:31:45] [Client thread/INFO] : Created: 1024x512 textures-atlas
[14:31:57] [Client thread/INFO] : Narrator library for x86 successfully loaded
[14:32:01] Realms Notification Availability checker #1/INFO : Could not authorize you against Realms server: Invalid session id
[14:32:17] [Client thread/INFO] : Reloading ResourceManager: Default
[14:32:29] [Client thread/INFO] : SoundSystem shutting down...
[14:32:29] [Client thread/WARN] : Author: Paul Lamb, www.paulscode.com
[14:32:29] [Sound Library Loader/INFO] : Starting up SoundSystem...
[14:32:29] [Thread-7/INFO] : Initializing LWJGL OpenAL
[14:32:29] [Thread-7/INFO] : (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org )
[14:32:30] [Thread-7/INFO] : OpenAL initialized.
[14:32:30] [Sound Library Loader/INFO] : Sound engine started
[14:33:00] [Client thread/INFO] : Created: 1024x512 textures-atlas
[14:33:14] [Client thread/INFO] : Reloading ResourceManager: Default
[14:33:25] [Client thread/INFO] : SoundSystem shutting down...
[14:33:25] [Client thread/WARN] : Author: Paul Lamb, www.paulscode.com
[14:33:25] [Sound Library Loader/INFO] : Starting up SoundSystem...
[14:33:26] [Thread-9/INFO] : Initializing LWJGL OpenAL
[14:33:26] [Thread-9/INFO] : (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org )
[14:33:26] [Thread-9/INFO] : OpenAL initialized.
[14:33:26] [Sound Library Loader/INFO] : Sound engine started
When you change the language of the game, the game will start to crash a little bit long .
[14:30:37] [Client thread/INFO]: Setting user: pierrot
[14:30:47] [Client thread/WARN]: Skipping bad option: lastServer:
[14:30:47] [Client thread/INFO]: LWJGL Version: 2.9.4
[14:30:52] [Client thread/INFO]: Reloading ResourceManager: Default
[14:31:20] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:31:20] [Thread-3/INFO]: Initializing LWJGL OpenAL
[14:31:20] [Thread-3/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:31:21] [Thread-3/INFO]: OpenAL initialized.
[14:31:21] [Sound Library Loader/INFO]: Sound engine started
[14:31:45] [Client thread/INFO]: Created: 1024x512 textures-atlas
[14:31:57] [Client thread/INFO]: Narrator library for x86 successfully loaded
[14:32:01] Realms Notification Availability checker #1/INFO: Could not authorize you against Realms server: Invalid session id
[14:32:17] [Client thread/INFO]: Reloading ResourceManager: Default
[14:32:29] [Client thread/INFO]: SoundSystem shutting down...
[14:32:29] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[14:32:29] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:32:29] [Thread-7/INFO]: Initializing LWJGL OpenAL
[14:32:29] [Thread-7/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:32:30] [Thread-7/INFO]: OpenAL initialized.
[14:32:30] [Sound Library Loader/INFO]: Sound engine started
[14:33:00] [Client thread/INFO]: Created: 1024x512 textures-atlas
[14:33:14] [Client thread/INFO]: Reloading ResourceManager: Default
[14:33:25] [Client thread/INFO]: SoundSystem shutting down...
[14:33:25] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[14:33:25] [Sound Library Loader/INFO]: Starting up SoundSystem...
[14:33:26] [Thread-9/INFO]: Initializing LWJGL OpenAL
[14:33:26] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[14:33:26] [Thread-9/INFO]: OpenAL initialized.
[14:33:26] [Sound Library Loader/INFO]: Sound engine startedWhen you change the language of the game, the game will start to crash a little bit long .
[14:30:37] [Client thread/INFO]: Setting user: pierrot [14:30:47] [Client thread/WARN]: Skipping bad option: lastServer: [14:30:47] [Client thread/INFO]: LWJGL Version: 2.9.4 [14:30:52] [Client thread/INFO]: Reloading ResourceManager: Default [14:31:20] [Sound Library Loader/INFO]: Starting up SoundSystem... [14:31:20] [Thread-3/INFO]: Initializing LWJGL OpenAL [14:31:20] [Thread-3/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [14:31:21] [Thread-3/INFO]: OpenAL initialized. [14:31:21] [Sound Library Loader/INFO]: Sound engine started [14:31:45] [Client thread/INFO]: Created: 1024x512 textures-atlas [14:31:57] [Client thread/INFO]: Narrator library for x86 successfully loaded [14:32:01] [Realms Notification Availability checker #1/INFO]: Could not authorize you against Realms server: Invalid session id [14:32:17] [Client thread/INFO]: Reloading ResourceManager: Default [14:32:29] [Client thread/INFO]: SoundSystem shutting down... [14:32:29] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [14:32:29] [Sound Library Loader/INFO]: Starting up SoundSystem... [14:32:29] [Thread-7/INFO]: Initializing LWJGL OpenAL [14:32:29] [Thread-7/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [14:32:30] [Thread-7/INFO]: OpenAL initialized. [14:32:30] [Sound Library Loader/INFO]: Sound engine started [14:33:00] [Client thread/INFO]: Created: 1024x512 textures-atlas [14:33:14] [Client thread/INFO]: Reloading ResourceManager: Default [14:33:25] [Client thread/INFO]: SoundSystem shutting down... [14:33:25] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [14:33:25] [Sound Library Loader/INFO]: Starting up SoundSystem... [14:33:26] [Thread-9/INFO]: Initializing LWJGL OpenAL [14:33:26] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [14:33:26] [Thread-9/INFO]: OpenAL initialized. [14:33:26] [Sound Library Loader/INFO]: Sound engine started
1 - Create a new world
2 - Press the button " More World Options..."
3 - Disable the "generate structures"
4 - Load the world
5 - Dungeons will still appearexample :
Seed : 5457129542847631625
coordinated : X = 236,811 Z = 77,211 Y = 41,00000
Theshulker boxes don't display the correct colors on thecardsshulker boxes don't display the correct colors on the maps
shulkers boxes of any color (pink, purple, blue ect ...)
Make a right click on a blankcardnext to the shulker boxes, the shulker boxes are green in the cardsshulkers boxes of any color (pink, purple, blue ect ...)
Make a right click on a blank map next to the shulker boxes, the shulker boxes are green in the cards
shulkers boxes of any color (pink, purple, blue ect ...)
Make a right click on a blank map next to the shulker boxes, the shulker boxes are green in thecardsshulkers boxes of any color (pink, purple, blue ect ...)
Make a right click on a blank map next to the shulker boxes, the shulker boxes are green in the maps
Mobs
when I bring up a zombie horse with the command / summon or with a creature egg the zombie horses are invisible have seen a black circle on the ground instead, it isn't affected by the invisibility effect
make : /summon minecraft:zombie_horse
Or
take a zombie horse egg
1. create a new world
2.type: flat world
3.go to customize the flat word
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn to the left of you
3;minecraft:bedrock,230*minecraft:stone,5*minecraft:dirt,minecraft:grass;3;stronghold,biome_1,decoration,dungeon,mineshaft
the igloo is not part of the preset
1. create a new world
2.type: flat world
3.go to customize the flat word
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn to the left of you
3;minecraft:bedrock,230*minecraft:stone,5*minecraft:dirt,minecraft:grass;3;stronghold,biome_1,decoration,dungeon,mineshaft
the igloo is not part of the preset1. create a new world
2.type: flat world
3.go to customize the flat word
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn to the left of you
the igloo is not part of the preset
3;minecraft:bedrock,230*minecraft:stone,5*minecraft:dirt,minecraft:grass;3;stronghold,biome_1,decoration,dungeon,mineshaft
1. create a new world
2.type: flat world
3.go to customize the flat word
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn
to the left of youthe igloo is not part of the preset
3;minecraft:bedrock,230*minecraft:stone,5*minecraft:dirt,minecraft:grass;3;stronghold,biome_1,decoration,dungeon,mineshaft1. create a new world
2.type: flat world
3.go to customize the flat word
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn
Normally the structures that can have in the "Tunnelers' Dream" presets are strongholds, abandoned mineshafts and dungeons
1. create a new world
2.type: flat world
3.go to customize the flat wordl
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn
Normally the structures that can have in the "Tunnelers' Dream" presets are strongholds, abandoned mineshafts and dungeons
1. create a new world
2.type: flat world
3.go to customize the flat wordl
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn
Normally the structures that can have in the "Tunnelers' Dream" presets are strongholds, abandoned mineshafts and dungeons
1. create a new world
2.type: flat world
3.go to customize the flat world
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the / locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn
Normally the structures that can have in the "Tunnelers' Dream" presets are strongholds, abandoned mineshafts and dungeons
1. create a new world
2.type: flat world
3.go to customize the flat world
4 .use the presets "Tunnelers' Dream"
5.Igloos can appear
6.use the /locate command and it's going to workexample :
Seed : -1222959427155532512 in flat world with Tunnelers' Dream preset
an igloo will appear next to the spawn
Normally the structures that can have in the "Tunnelers' Dream" presets are strongholds, abandoned mineshafts and dungeons
Sea grass can be generated onstones or other blocksSea grass can be generated on crevices or underwater ruins
sea grass can be generated on underwater ruins on chests or other blocks or crevices in obsidian ' magma block or stone
Sea grass or kelp can be generated on crevices or underwater ruins
Windows 10
sea grass or kelp can be generated on underwater ruins on chests or other blocks or crevices in obsidian ' magma block or stone
sea grass or kelp can be generated on underwater ruins on chests or other blocks or crevices in obsidian
'magma blockorstonesea grass or kelp can be generated on underwater ruins on chests or other blocks or crevices in obsidian , magma block , stone , gravel ect...
sea grass or kelp can be generated on underwater ruins on chests or other blocks or crevices in obsidian , magma block , stone , gravel ect...
example :
Seed : -75180449935666939
Cordinates : X : -34
Y : 38
Z : 327
sea grass or kelp can be generated on underwater ruins on chests or other blocks or crevices in obsidian , magma block , stone , gravel ect...
examples :
Seed : -75180449935666939
Cordinates : X : -34 ,-11 , 48
Y : 38 , 11 , 20
Z : 327 , 578 , 631
Sea grass or kelp can be generated on crevicesorunderwater ruinsSea grass or kelp can be generated on crevices , underwater ruins or shipwrecks
sea grass or kelp can be generated on underwater ruins on chests or other blocks
orcrevices in obsidian , magma block , stone ect...examples :
Seed : -75180449935666939
Cordinates : X : -34 ,-11 , 48
Y : 38 , 11 , 20
Z : 327 , 578 , 631sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
Seed : -75180449935666939
Cordinates : X : -34 ,-11 , 48
Y : 38 , 11 , 20
Z : 327 , 578 , 631
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
Seed : -75180449935666939
Cordinates : X : -
34 ,-11 , 48
Y :38 , 11 , 20
Z :327 , 578 , 631sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
Seed : -75180449935666939Cordinates : X : -34 ,-11 , 48
Y : 38 , 11 , 20
Z : 327 , 578 , 631for underwater ruins :
Seed : 362754994010269427Cordinates : X : -188
Y : 32
Z : 51for shipwrecks :
Seed : 3387646467764804913Cordinates : X : -189
Y : 50
Z : 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
Seed : -75180449935666939Cordinates : X : -34 ,-11 , 48
Y : 38 , 11 , 20
Z : 327 , 578 , 631-75180449935666939 X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
Seed : 362754994010269427Cordinates : X : -188
Y : 32
Z : 51for shipwrecks :
Seed : 3387646467764804913Cordinates : X : -189
Y : 50
Z : 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
Seed : -75180449935666939Cordinates : X : -34 ,-11 , 48
Y : 38 , 11 , 20
Z : 327 , 578 , 631-75180449935666939 X : -34 ,-11 , 48Y : 38 , 11 , 20Z : 327 , 578 , 631for underwater ruins :
Seed : 362754994010269427Cordinates : X : -188
Y : 32
Z : 51for shipwrecks :
Seed : 3387646467764804913Cordinates : X : -189
Y : 50
Z : 92sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
Seed : 362754994010269427Cordinates : X : -188
Y : 32
Z : 51for shipwrecks :
Seed : 3387646467764804913Cordinates : X : -189
Y : 50
Z : 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
Seed : 362754994010269427Cordinates : X : -188
Y : 32
Z : 51for shipwrecks :
Seed : 3387646467764804913Cordinates : X : -189
Y : 50
Z : 92sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939X : -34 ,-11 , 48 Y : 38 , 11 , 20 Z : 327 , 578 , 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939/tp @s -34 38 327
/tp @s -11 11 578
/tp @s 48 20 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939/tp @s -34 38 327
/tp @s -11 11 578
/tp @s 48 20 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
362754994010269427 XYZ : -188 32 51for shipwrecks :
3387646467764804913 XYZ : -189 50 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
362754994010269427XYZ :-188 32 51for shipwrecks :
3387646467764804913XYZ :-189 50 92sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
-75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
362754994010269427 /tp @s -188 32 51for shipwrecks :
3387646467764804913 /tp @s -189 50 92
sea grass or kelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
Seed : -75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
Seed : 362754994010269427 /tp @s -188 32 51for shipwrecks :
Seed : 3387646467764804913 /tp @s -189 50 92
sea grass
orkelp can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planksexamples :
for crevices :
Seed : -75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
Seed : 362754994010269427 /tp @s -188 32 51for shipwrecks :
Seed : 3387646467764804913 /tp @s -189 50 92sea grass , kelp or coral plant can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect... and on shipwrecks in wooden planks
examples :
for crevices :
Seed : -75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
Seed : 362754994010269427 /tp @s -188 32 51for shipwrecks :
Seed : 3387646467764804913 /tp @s -189 50 92
Sea grass, kelp and coral plant can be generated on crevices, underwater ruins or shipwrecks
sea grass , kelp or coral plant can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect...
and on shipwrecks in wooden planksexamples :
for crevices :
Seed : -75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631for underwater ruins :
Seed : 362754994010269427 /tp @s -188 32 51for shipwrecks :
Seed : 3387646467764804913 /tp @s -189 50 92
sea grass , kelp or coral plant can be generated on underwater ruins on chests or other blocks , on crevices in obsidian , magma block , stone ect...
examples :
for crevices :
Seed : -75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631
[Mod] Neko I want my issue to be resolved again please !
Sea grass, kelp and coral can be generated oncrevicesSea grass, kelp and coral can be generated on magma blocks
sea grass , kelp or coral plant can be generated on
underwater ruins on chests or other blocks , oncrevices inobsidian ,magma block, stone ect...examples :
Seed : -75180449935666939 /tp @s -34 38 327 /tp @s -11 11 578 /tp @s 48 20 631
[Mod] Neko I'm sorry for annoying me when you reopened my issue but I understood why you reopened it with your comment
the grass in the grass block texture normally becomes snow when snow is put on it but when the grass blocks are generated in the "ice plains"
and"cold taiga" biomes the grass blocks keep their normal texture and are not snow-coveredit also appeared during snapshots of the 1.13 a little older (18w07a, 18w08a, 18w08b and 18w09a)
the grass in the grass block texture normally becomes snow when snow is put on it but when the grass blocks are generated in the "ice plains" , "cold taiga" and "mountains" biomes the grass blocks keep their normal texture and are not snow-covered
it also appeared during snapshots of the 1.13 a little older (18w07a, 18w08a, 18w08b and 18w09a)
the grass in the grass block texture normally becomes snow when snow is put on it but when the grass blocks are generated in the "ice plains" , "cold taiga" and "mountains" biomes the grass blocks keep their normal texture and are not snow-covered
it also appeared during snapshots of the 1.13 a little older (18w07a, 18w08a, 18w08b
and18w09a)the grass in the grass block texture normally becomes snow when snow is put on it but when the grass blocks are generated in the "ice plains" , "cold taiga" and "mountains" biomes the grass blocks keep their normal texture and are not snow-covered
it also appeared during snapshots of the 1.13 a little older (18w07a, 18w08a, 18w08b 18w09a ect...)
the grass block texturedoes not become snow when it is generatedin snow biomesthe grass block texture has wrong texture in snowy biome
the grass blocktexturehas wrong texture in snowy biome
watercascadesthatare generated in the mountains or other by generates itself badly, the cascades of water disappear and reappear every time and its infinitiesthe cascades of water or lava which are generated in the mountains or other by generates itself badly, the cascades of water or lava disappear and reappear every time and its infinite
waterfalls or lavafalls are struggling to generate themselves
How to reproduce :
1. Place at least 9 souls sands in the water
2. All sounds will stop (place, undermine, sound of creatures, sounds of bubble columns, attack, walk ect ...)even with / playsound the sound stops
/playsound entity.wither.death ambient @p
/playsound block.anvil.destroy ambient @p
this ocean monument to a problem of generation of holes are generated by everything and walls outside
Seed : -3895903609005900944 /tp @s 73 56 -231
I tried all the seeds with their coordinates and the ocean monument was in normal
1. /give @s diamond_sword
2. /enchant @s minecraft:fire_aspect
3. spawn a cod or a salmon in the land
4. hit them with the enchanted sword
5. they drop raw cod when it's a cod or raw salmon when it's a salmon
when you kill a skeleton horse isn't the same you don't get the advancement "monster hunter" but you kill a zombie horse you can get it
normally this advancement can be achieved by killing the following mobs:
.Blue spider
.Spider
.Zombie Pigmen
.Enderman
.Polar bear
.Blaze
.Creeper
.Evoker
.Ghast
.Guardian
.Husk
.Magma Cube
.Shulker
.Silverfish
.Skeleton
.Slime
.Vagabond
.Vindicator
.Witch
.Wither skeleton
.Zombie
.Zombie Villagermoreover you can see in the screenshot n ° 1 the zombie horse is invisible and makes appear its shadow on the ground you will have more information on this issue
MC-124147when you kill a skeleton horse isn't the same you don't get the advancement "monster hunter" but you kill a zombie horse you can get it
normally this advancement can be achieved by killing the following mobs:
.Blue spider
.Spider
.Zombie Pigmen
.Enderman
.Polar bear
.Blaze
.Creeper
.Evoker
.Ghast
.Guardian
.Husk
.Magma Cube
.Shulker
.Silverfish
.Skeleton
.Slime
.Stray
.Vindicator
.Witch
.Wither skeleton
.Zombie
.Zombie Villagermoreover you can see in the screenshot n ° 1 the zombie horse is invisible and makes appear its shadow on the ground you will have more information on this issue
MC-124147
when you kill a skeleton horse isn't the same you don't get the advancement "monster hunter" but you kill a zombie horse you can get it
normally this advancement can be achieved by killing the following mobs:
.Blue spider
.Spider
.Zombie Pigmen
.Enderman
.Polar bear
.Blaze
.Creeper
.Evoker
.Ghast
.Guardian
.Husk
.Magma Cube
.Shulker
.Silverfish
.Skeleton
.Slime
.Stray
.Vindicator
.Witch
.Wither skeleton
.Zombie
.Zombie Villagermoreover you can see in the screenshot n ° 1 the zombie horse is invisible and makes appear its shadow on the ground you will have more information on this issue
MC-124147the zombie horse isn't a hostile mobs.
advancement "monster hunter" can be get when killed zombie horse
I see a warm ocean with sea pickles but no corals appeared
the coral reefs don't generateSeed : 6787073320864338268
/tp @s -3136.54 48.00 1293.54 -95.95 90.00I see a warm ocean with sea pickles but no corals appeared. The coral reefs don't generate sea pickles appear in warm oceans and can be seen.
Seed : 6787073320864338268
/tp @s -3136.54 48.00 1293.54 -95.95 90.00
lava is very dark
The bug
Blocks like sand, gravel, stone or dirt are generated inside shipwrecks preventing to enter the other room.
How to reproduce
Seed: 3797540044910547845
/tp @s 86003.47 35.00 6331.64 -789.91 90.00Seed: -1489124352054281455
/tp @s -652.31 43.00 990.64 -1443.60 42.90/tp @s -635.30 48.00 306.42 -3322.51 85.65
The bug
Blocks like sand, gravel, stone or dirt are generated inside shipwrecks preventing to enter the other room.
How to reproduce
Seed: 3797540044910547845
/tp @s 86003.47 35.00 6331.64 -789.91 90.00Seed: -1489124352054281455
/tp @s -652.31 43.00 990.64 -1443.60 42.90/tp @s -635.30 48.00 306.42 -3322.51 85.65/tp @s -637.47 50.00 311.70 -494.26 58.65
The bug
Blocks like sand, gravel, stone or dirt are generated inside shipwrecks preventing to enter the other room.
How to reproduce
Seed: 3797540044910547845
/tp @s 86003.47 35.00 6331.64 -789.91 90.00Seed: -1489124352054281455
/tp @s -652.31 43.00 990.64 -1443.60 42.90/tp @s -635.30 48.00 306.42 -3322.51 85.65/tp @s -637.47 50.00 311.70 -494.26 58.65Seed : -8300275442758179407
/tp @s 565.48 49.00 -608.50 -2778.16 90.00
the warm ocean biomes, lukewarm ocean, cold ocean and frozen ocean as well as their depth variant arenot generatedthe warm ocean biomes, lukewarm ocean, cold ocean and frozen ocean as well as their depth variant aren't generated
each seed of generation there is a single ocean-type biome, the classical ocean as well as its deep variant and the other oceans are never generated, I cross a giant ocean and no warm ocean,
hot, cold and frozen.each seed of generation there is a single ocean-type biome, the classical ocean as well as its deep variant and the other oceans are never generated, I cross a giant ocean and no warm ocean, lukewarm, cold and frozen.
the sound{code}minecraft:block.fire.extinguish{code}is played whenever a phantom, zombie, skeleton, drowned or a stary are in the water
the sound minecraft:block.fire.extinguishis played whenever a phantom, zombie, skeleton, drowned or a stary are in the waterthe sound minecraft:block.fire.extinguishis played whenever a phantom, zombie, skeleton, drowned or a stray are in the water
How to reproduce :
1. spawn a phantom, zombie, skeleton, drowned or stary in water
2. and the soundthe soundminecraft:block.fire.extinguishis played every time
<a href="https://bugs.mojang.com/secure/ViewProfile.jspa?name=chiguai&selectedTab=com.atlassian.streams.streams-jira-plugin:user-profile-stream-panel" target="_blank">Le site de l'IUT</a> can you attach a screenshot showing the biome generation bug Mesa (Bryce) please.
please reopen
the/ locateerror message is not translatedthe command error message is not translated
Underwater caveappearwith air pocketUnderwater cave spawn with air pocket
it's the same for other fish
can someone reopen it please, the cod suffocates by swimming over a solid block and not a transparent or semi-transparent block
debug stick text still not translate in other language in 18w20a
When you go in the new oceans biomes (warm ocean,
hotocean, ocean and frozen ocean and especially their deep deviation) the game will crash little by little especially when you are deep (underwater faults).When you go in the new oceans biomes (warm ocean, lukewarm ocean, cold ocean and frozen ocean and especially their deep deviation) the game will crash little by little especially when you are deep (underwater faults).
When you go in the new oceans biomes (warm ocean, lukewarm ocean, cold ocean and frozen ocean and especially their deep deviation) the game will crash little by little especially when you are deep (underwater faults).
How to reproduce
1.Swim in an ocean
2.Going deep in ocean
3.The game will crash and will recover and so on.
When you go in the new oceans biomes (warm ocean, lukewarm ocean, cold ocean and frozen ocean and especially their deep deviation) the game will crash little by little especially when you are deep (underwater faults) and it's very annoying.
How to reproduce
1.Swim in an ocean
2.Going deep in ocean
3.The game will crash and will recover and so on.
When you go in the new oceans biomes (warm ocean, lukewarm ocean, cold ocean and frozen ocean and especially their deep deviation) the game will crash little by little especially when you are deep (underwater faults) and it's very annoying.
How to reproduce
1.Swim in an ocean
2.Going deep in ocean
3.The game will crash and will recover and so
on.
appear to be fixed in 18w20c
The pufferfish don't poison some hostile mobs while other hostile mobs are poisoned.
Here is the list of these hostile creatures who are not poisoned by the puffer fish:
.Zombie
.Skeleton
.Spider
.Phantom
.Drowned
.Whiter Skeleton
.Zombie Pigmen
.Stray
.Husk
.Cave SpiderZombie horse and skeleton horse haven't the poison effect also
And the pufferfish doesn't attack aquatic mobs (turtles, dolphins, squids, guardians, elder guardians and other fish).
Some hostile mobs attacked by pufferfish haven't the poison effect /Pufferfish don't attack aquatic mobs
The pufferfish don'tpoison some hostile mobs while other hostile mobs are poisoned.Here is the list of these hostile creatures who are not poisoned by the puffer fish:
.Zombie
.Skeleton
.Spider
.Phantom
.Drowned
.Whiter Skeleton
.Zombie Pigmen
.Stray
.Husk
.Cave SpiderZombie horse and skeleton horse haven't the poison effect also
And the pufferfish doesn't attack aquatic mobs (turtles, dolphins, squids, guardians, elder guardians and other fish).
the pufferfish doesn't attack aquatic mobs (turtles, dolphins, squids, guardians, elder guardians and other fish).
Pufferfish doesn't attack aquatic mobs
ok
f3.The Bug
The
MC-125872has been fixed in 18w19a but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c.f3. How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
Superflat preset "the void" don't generate the starting platform in 18w22c
f3.The Bug
The
MC-125872has been fixed in 18w19a but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c.f3. How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.The Bug
The
MC-125872has been fixed in 18w19a but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c.How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
Superflat preset "the void" don't generate the starting platform in 18w22c and 18w22b
The Bug
The
MC-125872has been fixed in 18w19a but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c.How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.The Bug
The
MC-125872has been fixed in 18w19a but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c or in 18w22b but not in 18w22aHow to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c or in 18w22b but not in 18w22aHow to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22c. the starting platform don't generate anymore in 18w22c or in 18w22b but not in 18w22aHow to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22c or in 18w22b .The starting platform don't generate anymore in 18w22c or in 18w22b but not in 18w22aHow to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22c or in 18w22b .The starting platform don't generate anymore in 18w22c or in 18w22b but not in 18w22a.How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
Superflat preset "the void" don't generate the starting platform in 18w22cand 18w22bSuperflat preset "the void" don't generate the starting platform in 18w22b and 18w22c
The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22cor in 18w22b.The starting platform don't generate anymore in 18w22cor in 18w22bbut not in 18w22a.How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22b or in 18w22c .The starting platform don't generate anymore in 18w22b or in 18w22c but not in 18w22a.How to reproduce
1.Create a superflat world
2.Go o customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
The Bug
The
MC-125872has been fixed in 18w19a or + but this isn't the case in 18w22b or in 18w22c .The starting platform don't generate anymore in 18w22b or in 18w22c but not in 18w22a.How to reproduce
1.Create a superflat world
2.Go to customize
3.Select the preset "the void"
4.And the starting platform is not generated at all.
fish bounce too slowly on land in superflat world
Background music stop playing when you get underwater or underlava
When the player swims underwater and stops, he is still swimming and sinking. In addition we can not leave the swimming amination under water, which was the case before.How to Reproduce
Go underwater, and go into Swim mode, then let go of the controls. You'll see you're stuck in swim mode.
In Addition
When Stuck in Swim mode, when looking up or down without touching the controls, you automatically go up or down.
Side Notes
In my opinion this could also be useful in some cases, you can just literally float there and look around, and it looks cool, but its also annoying...
How to Reproduce
Go underwater, and go into Swim mode, then let go of the controls. You'll see you're stuck in swim mode.
In Addition
When Stuck in Swim mode, when looking up or down without touching the controls, you automatically go up or down.
Side Notes
In my opinion this could also be useful in some cases, you can just literally float there and look around, and it looks cool, but its also annoying...
How to Reproduce
Go underwater, and go into Swim mode, then let go of the controls. You'll see you're stuck in swim mode.
In AdditionWhen Stuck in Swim mode, when looking up or down without touching the controls, you automatically go up or down.
Side Notes
In my opinion this could also be useful in some cases, you can just literally float there and look around, and it looks cool, but its also annoying...
How to Reproduce
Go underwater, and go into Swim mode, then let go of the controls. You'll see you're stuck in swim mode.
In AdditionWhen Stuck in Swim mode, when looking up or down without touching the controls, you automatically go up or down.
Side Notes
In my opinion this could also be useful in some cases, you can just literally float there and look around, and it looks cool, but its also annoying...
h3.How to reproduce
Go underwater, and go into Swim mode, then let go of the controls. You'll see you're stuck in swim mode.
In Addition
When Stuck in Swim mode, when looking up or down without touching the controls, you automatically go up or down.
Side Notes
In my opinion this could also be useful in some cases, you can just literally float there and look around, and it looks cool, but its also annoying...
h3.How to reproduceGo underwater, and go into Swim mode, then let go of the controls. You'll see you're stuck in swim mode.
In Addition
When Stuck in Swim mode, when looking up or down without touching the controls, you automatically go up or down.
Side Notes
In my opinion this could also be useful in some cases, you can just literally float there and look around, and it looks cool, but its also annoying...
Matthew How did you to be moderator ?
The bug
When you use the decoration tag for creating superflat world. No structures, no trees or no lakes appear.
How to reproduce
Simply choose any preset and no decoration
example:
The preset "Desert" will no longer generate cactus, dead sh
ruband structureThe preset "Tunnelers' Dream" will no longer generate trees.
The bug
When you use the decoration tag for creating superflat world. No structures, no trees or no lakes appear.
How to reproduce
Simply choose any preset and no decoration
example:
The preset "Desert" will no longer generate cactus, dead bush and structure
The preset "Tunnelers' Dream" will no longer generate trees.
decoration tag in superflat world doesn't work anymoredecoration tag in superflat world doesn't work at all
duplicate of
MC-132252
Dupe of
MC-132252
affect 1.13-pre5
for swamp hut and mineshaft it is fixed in 1.13-pre6
I don't understand why it's marked for a future version whereas it was well fixed in 1.13-pre6.
it is fixed in 1.13 or not ?
it is fixed in 1.13 or not ?
Ok, I understood the changes in 1.13 :
1) "Could not find that structure nearby" error message is fixed in 1.13
2) Vanilla lag when generating explorer maps or typing locate is not fixed in 1.13
3) FPS drop to 0-1-2 it's fixed in 1.13
4) Error or success message come to us late may be been fixed in 1.13
Please remove the bugs n°1 (FPS drop only), 2 and 3 in description
Some waterlogged block stillshowthe drip animation underwaterSome waterlogged block still display the drip animation underwater
Caused by the fix of
MC-127025The drip animation still show in som water
logged blockAffect stairs, slabs and trapdoors
Example :
When you find a shipwreck upside down you can see the trapdoors and slabs with the drip animation.
Caused by the fix of
MC-127025The drip animation still show in some waterlogged block
Affect stairs, slabs and trapdoors
Example :
When you find a shipwreck upside down you can see the trapdoors and slabs with the drip animation.
Caused by the fix of
MC-127025The drip animation still show in some waterlogged block underwater
Affect stairs, slabs and trapdoors
Example :
When you find a shipwreck upside down you can see the trapdoors and slabs with the drip animation.
Cannot reproduce in 18w31a
This also availade in 1.12.2
The bug
Pressing Q + right-clicking a block while holding a double block only shows the top of the block. Bed disappear
How to reproduce.
1)had a double block in the inventory bar
2) Look a block
3) Do Q (throw an item) + right click (place a block) while having a double block in hand
4)The item thrown will go into the lower half of the block and there is only the upper half of the block.
The bug
Pressing Q + right-clicking a block while holding a double block only shows the top of the block. Bed disappear
How to reproduce.
1)had a double block in the inventory bar
2) Look a block
3) Do Q (throw an item) + right click (place a block) while having a double block in hand
4)The item thrown will go into the lower half of the block and there is only the upper half of the block.
The bug
Pressing Q + right-clicking a block while holding a double block only shows the top of the block. Bed disappear and the double chest becomes a normal chest with a buggy part.
How to reproduce.
1)had a double block in the inventory bar
2) Look a block
3) Do Q (throw an item) + right click (place a block) while having a double block in hand
4)The item thrown will go into the lower half of the block and there is only the upper half of the block.
The bug
Pressing Q + right-clicking a block while holding a double block only shows the top of the block. Bed disappear and the double chest becomes a normal chest with a buggy part.
How to reproduce.
1)
had a double block in the inventory bar2) Look a block
3) Do Q (throw an item) + right click (place a block) while having a double block in hand
4)The item thrown will go into the lower half of the block and there is only the upper half of the block.
The bug
Pressing Q + right-clicking a block while holding a double block only shows the top of the block. Bed disappear and the double chest becomes a normal chest with a buggy part.
How to reproduce.
1) Had a double block in the inventory bar
2) Look a block
3) Do Q (throw an item) + right click (place a block) while having a double block in hand
4)The item thrown will go into the lower half of the block and there is only the upper half of the block.
This also availade in 1.12.2
Not fixed in 1.13. Monsters still spawn at Y=256 and still not burn in 1.13 release.
The bug
The F3 + A and F3 + Q
shortcuts have been reversed.
How to reproduce
- Click on the F3 keys and you can see the text "For help: press F3 + Q"
- Press F3 + Q and it's reload chunk
- Press F3 + A and it's chow the list of the keys bindings
It's inconsistent in the list it show "F3 + A = Reload chunks" and "F3 + Q = Show this list"
The bug
The F3 + A and F3 + Q keys bindings have been reversed.
How to reproduce
- Click on the F3 keys and you can see the text "For help: press F3 + Q"
- Press F3 + Q and it's reload chunk
- Press F3 + A and it's chow the list of the keys bindings
It's inconsistent in the list it show "F3 + A = Reload chunks" and "F3 + Q = Show this list"
The bug
The F3 + A and F3 + Q keys bindings have been reversed.
How to reproduce
- Click on the F3 keys and you can see the text "For help: press F3 + Q"
- Press F3 + Q and it's reload chunk
- Press F3 + A and it's
chow the list of the keys bindingsIt's inconsistent in the list it show "F3 + A = Reload chunks" and "F3 + Q = Show this list"
The bug
The F3 + A and F3 + Q keys bindings have been reversed.
How to reproduce
- Click on the F3 keys and you can see the text "For help: press F3 + Q"
- Press F3 + Q and it's reload chunk
- Press F3 + A and it's show the list of the keys bindings
It's inconsistent in the list it show "F3 + A = Reload chunks" and "F3 + Q = Show this list"
I can't reproduce this bug. There are the portal and the ender dragon in 18w43c
Parrots don't imitate pillager, illager beastorpandaParrots don't imitate pillager, illager beast and panda
Parrots don't imitate pillagers, illager beasts and pandas
Parrot don't imitate the new mobs in 1.14 (Pillager, Illager beast and Panda).
The pillagers and the illager beasts are agressive and the pandas are neutral.
Parrot don't imitate the new mobs in 1.14 (Pillager, Illager beast and Panda).
The pillagers and the illager beasts are agressive and the pandas are neutral (except worried panda).
Liquids and entitys don't deleted after creating a debug world
The bug
After create a default word and deleted this, create a debug world don't delete liquid and entity
How to reproduce
- Create a default world with the seed 780714021944318231 and use this command
/execute in minecraft:overworld run tp @s 154.36 64.00 30.68 -361.80 29.85
- Leave and delete the default world
- Create a debug world
- check the liquids and the entitys won't disasppear
The bug
After create a default word and deleted this, create a debug world don't delete liquid and entity
How to reproduce
- Create a default world with the seed 780714021944318231 and use this command
/execute in minecraft:overworld run tp @s 154.36 64.00 30.68 -361.80 29.85
- Leave and delete the default world (by maintain Shift)
- Create a debug world
- check the liquids and the entitys won't disasppear
It's very fine with me in 18w47a chunks are generated rapidly than previous snapshots
I'ts fine with me in 18w47a chunks loading or generation is normal.
still in 18w44a
tall grass and large ferns still drop 2 tall grass or two ferns in 18w44a
Cats and ocelots run away from players in creative mode
Why is "Work As Intented" please reopen
I posted a video in youtube demonstrating the bug fixed :
Please resolved
I can paste text but i can't still move my cursor in 18w45a
When I make an adult
creatureappear with baby and make a command like / kill or / tp there is a new weird selector pointing to the adult creature...When I make an adult mobs appear with two babys and make a command like / kill or / tp there is a new weird selector pointing to the adult creature...
When I make an adult mobs appear with two babys and make a command like / kill or / tp there is a new weird selector pointing to the adult creature.
..
Please provide the seed and the coordinates
Not fixed in 18w47a and 18w47b
Seed : -1664628441
/execute in the_end run teleport @s 5835193 64 58300Please reopen
affect 18w44a
it don't need a crash report
Windows 10
Pierrot Charles, the bug was that the villagers accepted only tools with Damage:0, now they accept every damage value, including zero or the tag isn't even there.
This is not fixed in 1.13-pre2. I think Pierrot Charles didn't really understand it, but he ment the right thing. Normal obtained tools still have no Damage tag and are still not accepted by villagers.
Pierrot Charles, no need to be sorry, there is absolutely nothing wrong in saying "Dupe of MC-XXX".
At least you're helpful in contrast to likemojang2 who's flooding the bug tracker with duplicates and spitting out impertinent comments.
@Pierrot Charles Did you test every structure? Because I'm still getting this bug with fences in shipwrecks, but not in mineshafts.
Pierrot Charles, the comment of Early Reflections is about a month old.
What did you mean with your comment?
Pierrot Charles, can you provide a small video in the latest snapshot with the debug screen enabled (hit the F3 key) demonstrating the issue?
Can confirm with the reproduction steps Pierrot Charles provided. Except that we're indeed talking about snowy tundra here.
Pierrot Charles, respectfully, it doesn't matter if you can't reproduce it. The fact is that plenty of people can, so it should stay open.
Pierrot Charles, why do you want to delete this report? If you want, we can also remove you as reporter of this ticket (reporter becomes 'nouser').
































































































The villages also doesn't generate completely
it is normal it is a novelty of the 1.13
Kyle Cuthbert thank you
Daniel Huerta it's true but it can grow on chests and we can't put them in the chests
I attached a screenshot about your bug with a shipwrecks
Antonio Salinas no
in my screenshot we can see that there is no lava lake
it doesn't happen anymore igloos without beds now
Duncan if, the coral reefs were added in 18w10d
check this article: https://minecraft.net/en-us/article/minecraft-snapshot-18w10a
ZockerAxel you find ?
if it drop cooked cod
not fixed in 18w15a
https://www.youtube.com/watch?v=-ylicbU0LbM
cold oceans are extremely rare also
confirmed in 18w14b and 18w15a
I understood I wasn't in the middle of the warm ocean so there was no coral
Please delete this issue
in addition to the water generated when we choose the nether or the end!
it's the same for the Husks, Drowned, Zombie Pigman and Zombie Villager
[Mod] FVbico (Steven Verbene) it doesn't prove that it is intented progress is achieved with only hostile or neutral creatures while the zombie horse is not hostile and they spawn in survival the creatures included in "Monster Hunter"
ok I didn't understand
the conduit power is considered a negative effect also
It is not necessarily above the stairs that the sea grass is generated poorly.
cods still suffocate above a solid block in 18w19a
ok I didn't understand
appear to be fixed in 18w20c the furnaces in blacksmith work.
still happens in 18w20a
Fire still spread to quick and doesn't disappear in 18w20a
yes but with me they always spread too quick
yes
yes the water still not tinted in 18w22a
still in 18w22c
the preset "the void" still not generate the starting platform
MC-130550affect 1.13-pre1
affect 1.13-pre1
Please add an screenshot
it's the same for the other structures
still in 1.13-pre2
The game still crash when give an item with empty name
confirmed in 1.13-pre2
affect 1.13-pre2
still in 1.13pre-2
Villager still accept tools with Damage:0 in 1.13pre-2
affect 1.13pre-2
affect 1.13pre-2
appears to be fixed in 18w19a
confirmed in 1.13-pre3
I'ts the same for go underlava
still affect 1.13-pre3
fixed in 1.13
affect 1.13-pre4
At least we can create superflat world
appear to be fixed in 1.13-pre4
affect 1.13-pre5
appear to be fixed in 1.13-pre5 ,you can now create default world and large biomes
confirmed in 1.13-pre5
duplicate of
MC-124934affect effect potion also
duplicate of
MC-132292duplicate of
MC-132252Dupe of
MC-132278duplicate of
MC-132252sorry
Duplicate of
MC-132278This bug has already been fixed in 1.13-pre4 (
MC-132064).Please do a search before posting a bug.
Please provide seed and cordinate
Duplicate of
MC-132252can confirmed
please attach a screenshot
confirmed in 1.13-pre5
Carthographer still not unlock woodland mansion map trades in 1.13-pre6
I think this is not update in crowndi otherwise it should be fixed in 1.13-pre6
appear to be fixed in 1.13-pre6
it is fixed with me
Please provide seed and coordinate
It is WAI, the skeleton is an undead mobs and undead mobs don't drown in water.
Cannot reproduce at all in 1.13-pre6
Ocean monument is not bugged
Duplicates of
MC-122846affect 1.13-pre6
Please don't put your description in Environment.
Shipwreck no longer generate inside iceberg in 1.13-pre6. It is fixed
but now generate below the icebergDuplicate of
MC-132631Please don't put your description in "Environment".
Yes, this very annoying bug as been fixed 😊
I think it is not fixed for trees but for other it is fixed
affect 18w30b
affect 1.13 release
I think it's caused by the fix of
MC-125872Early Reflections Are you sure this is still ? I upgrading a 1.12.2 world in 1.13 and it does work.
not fixed in 1.13 and 18w31a, please reopen.
Kumasasa I was on vacation all the month of July and I did not really have an internet connection
Please don't put your description in environment.
I tested several times your "18w31a testing" with subtitles : on and there are no subtitles "Minecart rolls" or the sound of the minecart that is played when I load the world.
Duplicate of
MC-135385no need a video it's fixed in 1.13.1-pre1
Duplicate of
MC-9553Duplicate of
MC-133205Confirmed in 18w43b
Please Don't put your description in environment
can confirm in 18w43c the others wolves still have red eyes after die
Cannot reproduce. I tame a ocelot.
To tame a ocelot remains sneaking and motionless holding a raw fish to 10 blocks from him, he will gradually move little by little towards you and right click on him and he will become a cat.
confirmed in 18w43c
still in 18w43c
confirmed in 18w43b
confirmed in 18w43b and 18w43c
in fact it's not fixed in 18w43c sorry to have believed
affect 18w43c
affect 18w44a
affect 18w43c
affect 18w44a
It also affect desert pyramid
Can you please add the ressource pack for testing
Please don't put your description in environment
Please don't put your description in environment
thanks
Ok in survival and adventure mode it crash but in creative and spectator mode it didn't crash
Why is "Invalid" please reopen
not fixed in 18w45a plase reopen
affect 18w44a and 18w45a
I'ts duplicate of MC-136136
affect 18w46a
Duplicate of
MC-138979affect 18w45a
Why is the duplicate of
MC-138108my problem is not the same as the other. The difference is that the other problem is that the liquids generated in the unloaded chunks while mine is describing the liquids and the entities in loaded chunks in the debug world.
It wild be resolved at "Invalid" or "Work As Intented"
For me i cannot reproduce this bug i can play in multiplayer
affect 18w45a
not fixed in 18w46a please reopen
fixed in 18w46a due to the fix of
MC-139000Confirmed i have found an end city in the air
Seed : 5721507737871021674
affect 18w46a
Villager still don't run away from illager beast
affect 18w46a
affect 18w46a
Banner can no longer be craft in a crafting table.
You must use loom to craft banners
When i use this command it gives me "An unexpected error occured trying to execute that command" but it give me a sign.
affect 18w46a
Please provide seed and coordinates
i cannot reproduce
confirmed for 18w46a
It affected all transparent blocks
Please don't put your description in environment. The environment is for your operating system, Java version, etc.
It affect all transparent block.
Please don't put your description in environment
Can you provide the seed and the coordinate please.
Seed and coordinate please.
Please provide seed and coordinates
Fixed in 18w47b
Please provide seed.
Fixed in 18w47b
Not confirmed you forget the ] and } in command.
And after killing the mob that is ridden by the pillager; the pillager's arm stuck.
Please provide the seed and coordinates
Please don't put your description in environment.
I cannot reproduce this bug in 18w48b seem to be fixed.
Please provde seed and coordinates.
Please provide seed and coordinates.
Why is duplicate of
MC-140240there is poppys in village please reopen.think it's duplicate of
MC-140136Invalid. You must use /locate New_Village for locating new village.
Won't Fix Really ?
Why you can't fix it ?
I have found a well without bottom
Seed : 3969905427921514139
Please reopen
Duplicate of MC-140233
Confirmed in 18w49a
confirmed in 18w48a 18w48b and 18w49a
please resolve it.
affect 18w49a
Seem to be fixed in 18w49a
Please reopen, we can reproduce this bug
this would be resolved at "Cannot Reproduce"
Fixed in 18w50a due to the new texture of the bell
Fixed in 18w50a
In the beginning i don't remarced it
Fixed in 18w50a with the new desert villages. Please resolved as fixed ofr 18w50a
Confirmed in 18w48a, 18w48b, 18w49a and 18w50a
Fixed in 18w50a with the new desert village
Bell play sound whitout error, i think it's fixed on the same versions
Confirmed in 18w48a, 18w48b, 18w49w and 18w50a
Please resolve it.
Confirmed in 18w48a, 18w48b, 18w49a and 18w50a.
[Mojang] Cory Scheviak I created a buffet world with the world generator : "surface" and with the snowny tundra biome with this seed
and the coordinates are
There are 6 villagers in this village. In the same coordinates I gave myself the Bad Omen effect
I takes 1min and 30s because of
MC-138114andMC-138550for the first raid. the raid starts for 16 seconds and then the raid bar disappear after being filled.confirmed in 18w50a
Please attach a screenshot of the new villagers bugged.
affect 18w50a
Confirmed in 18w49a and 18w50a0
The crosshair is not bugged in 18w50a, I think it's fixed in 18w50a.
Please provide seed and coordinates.
Please marked as fixed in 18w50a
It's fixed in 18w50a.
Cannot confirmed in 1.13.2, please remove "Minecraft 1.13.2" from the affect versions list. The scaffolding not existed in 1.13.2.
affect 18w48a, 18w48b, 18w49a and 18w50a.
Please upgrade the summary on "Ender dragon and exit portal does not spawn when render distance is set to 10 or bellow". And also upgrade the description.
please attach an screenshot.
I get these warning :
Can someone delete this ticket please ?
I do not mind you changing the reporter that would be good