Roy Sajima
- SaziumR
- saziumr
- Asia/Tokyo
- Yes
- No
0.12.3
As in the title. I
used thecommand/tp @p ~ 4 ~in a superflat void world, and after few seconds I stepped out the platform in survival mode, the game crashed, and kicked me for floating too long. Maybe a WAI feature.
As in the title. I inserted the following command
/tp @p ~ 4 ~into a "always active" repeating command block in a superflat void world, and after few seconds I stepped out the platform in survival mode, the game crashed, and kicked me for floating too long. Maybe a WAI feature.
Shulkers has slightly larger collision box than they look when the shell is open
Confirmed for 15w47c
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
As in the title. They shouldn't drink them after dead, because they're dead.
As in the title. They shouldn't drink them after dead, because they're dead.
In the screenshot, I summoned the witches high above air, and killed it with fall damage.
No previous damages were given to the witches.
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
Shulkers closing sound plays slightlyfaster than they look.Shulkers closing sound plays slightly earlier than they look.
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
When you
press a button, orstand on a pressure plate, it will be powered. In real life, if youpress a button, the bottom part of thebuttonwill go intoawall or something, and the top part will be moved towardstothe wall. Thebuttons andpressure plates in Minecraft are not like that. They look like they are cut, or carved from the unpoweredbuttons andpressure plates(The pressure plates are only noticeable when using HD textures. In thepicture, I used Faithful 32x, for the pressure plate). I will provide a solution model .json file in the attachment.When you stand on a pressure plate, it will be powered. In real life, if you stand on a pressure plate, the bottom part of the plate will go into the wall or something, and the top part will be moved towards the wall. The pressure plates in Minecraft are not like that. They look like they are cut, or carved from the unpowered pressure plates. The pressure plates are only noticeable when using HD textures. In the screenshot, I used Faithful 32x, for the pressure plate. I will provide a solution model .json file in the attachment.
Pushed buttons andPressure Plates textures look like they are cut instead of pressed
Retracting pistons do not have any hitbox, for a slight moment. Normally this would not be a big problem. I think it is related to MC-54546 and
MC-81651
andMC-93631. In the screenshot (btw, it was quite hard to take this screenshot because it's instant), the piston hitbox disappeared, and the stone's hitbox appeared, which is behind the piston.
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
Donkey's chest don't become Christmas textured on Christmas.Donkey's chest does not become Christmas textured on Christmas.
Donkey's chest does not become Christmas textured on Christmas.
Invalid damage propertly error message is not red
The new error message when giving yourself an invalid damage property,
Invalid damage property. Please pick in [0, 1, 2]is not red, even it is an error message.
The new error message when giving yourself an invalid damage property,
Invalid damage property. Please pick in [Valid Damage Numbers]is not red, even it is an error message.
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
MacBook Pro (Retina 13-inch、Early 2015)
OS X El Capitan 10.11.5
2.7 GHz Intel Core i5
16 GB 1867 MHz DDR3
Intel Iris Graphics 6100 1536 MB
Roy Sajima not so fast
Celthim please force a crash by pressing f3+c for 10 seconds, and attach it here
Hi Roy Sajima, if the strongholds you are checking were generated in your world prior to 0.13.0 they would not have iron doors in them after updating to 0.13. Can you confirm whether or not you can find iron doors in a stronghold in a world created in 0.13.0? For example, try the seed 228529541 (starts you facing a village and there's a stronghold under its well). I just tried that seed in single player creative on my Samsung Galaxy S4 Active (Android 5.0.1 running MCPE 0.13.0) and all I could find briefly exploring the stronghold were wooden doors.
Roy Sajima no it's not.
The point is that the pressure plate stays powered.
@Roy Sajima: You can path grass blocks from the side.
Roy Sajima that's not what this report is about, that's MC-88967
No, Dlawso the Really Lucky Rabbit this is purly about the lore of the item not saying +NBT
Roy Sajima that means it has the nbt data in the skull, but normally with control+pick block it also adds the lore +NBT which makes this inconsistant
Roy Sajima no, it's not, the behaviour of it not opening was added intentionally
Cannot confirm
Roy Sajima: Don't understand the relation to this ticket, please explain.
@Roy Sajima Yes, it's only you (I think). Place a block at the bottom of Double Tallgrass or a Large Fern, and you'll see a peony/sunflower flash at the top.
So, confirmed for 1.9-pre3.
Roy Sajima
No. Mobs use the following rules to know if they should pickup a hand Item :
- Pickup item any if they have nothing.
- Pickup a sword if they don't have any.
- Pickup a sword if his base damage is better (if the base damage are the same, pickup if enchanted or better durability).
- Pickup an enchanted bow over a non enchanted one.
The base damage of a sword is calculated from his material, so his attackDamage and attackSpeed attributes are ignored.
A shovel or an axe are treated the same way as a stick.
These rules were written before attributes, but now that some tools are kinda considered weapons, this should be changed.
Roy Sajima, this was marked fixed just over 2 years ago ![]()
Confirmed with 1.20.2 and 23w40a
Roy Sajima
"Maybe, WAI"
I don't think we should write these things.
(I have priorities, but just in case.) It may really be "Works As Intended".
Kumasasa
It is not your decision. It is the developer's decision.
In fact, the priority is given to Low. In other words, the developer has acknowledged it as a bug.
Also, please do not ever impersonate [Mod]! (The real ones are green with white text.)




















































It's a feature not a bug that was added in 1.8
This is not a bug, and will not be fixed.
This could be a feature, but could be "fixed" and added as a feature.
I thought that this is not a bug, since crouching is like walking, just slower.
No information written, please add information to be fixed.
Same as
MC-82986, and already fixed.Why is this "Works As Intended"?
Works As Intended
Fixed in 15w37a
Confirmed on iOS 9.0.2, iPod Touch 5th generation
The world was created in 0.12.1.
Looks like its fixed for me in the same seed and same village. I did not test all villages though.
confirmed for 15w46a
No details. Unable to reproduce.
Confirmed on iPod touch 5th generation iOS 9.1 Version: 0.13.0
Confirmed on iPod touch 5th generation iOS 9.1 Version: 0.13.0
Confirmed on iPod touch 5th generation iOS 9.1 Version: 0.13.0
Fixed in 15w47c
This should be added since armorstands and boats have been added too.
Cannot reproduce in 15w47c
Grum, thank you for fixing this. Now we can use this guy for adventure maps.
confirmed in 15w47c
Cannot reproduce. Invalid.
This is not a duplicate of MC-91224 since barrier blocks are not transparent blocks.
Maybe, maybe not.
Well, that would mean it won't be fixed sigh
OK, OK! Sorry!
But it is confirmed for 15w47c!
BTW, if someone's interested, a guy called Onnowhere made a command block contraption that add these sounds into the game in 1.8 Check his YouTube channel.
Confirmed for the following seed: 228529541 in 0.13
confirmed in 15w49b
Confirmed for 15w49b.
And also confirmed for other blocks such as redstone dust and torches. Is the redstone dust placeable feature intended?
BTW, this was related to
MC-8522, which fixed it only for the buttons, not for the pressure plates. Please reopen.This should be fixed due to
MC-75471being fixed. Confirmed.Cannot confirm on my Windows PC. Do you have anything else to say about the issue?
Confirmed
Confirmed
confirmed for 15w49b
confirmed for 15w49b
Fixed in either 15w38a or 15w38b. Not confirmed for 15w44b.
Confirmed for 15w49b
confirmed in 15w49b
confirmed for 15w49b
Fixed in 1.8.9. Please change the fixed version.
Comfirmed for 15w50a
Confirmed for 15w50a
Confirmed for 15w50a
Confirmed for 15w50a
Confirmed for 15w50a
Pretty cool doesn't mean it's a feature.
Confirmed for 15w50a
It also means that it doesn't have a hitbox during it is retracting due to MC-94003, so if that's fixed, this is also fixed.
Sorry, I was only looking at the normal piston. Please change title to sticky pistons then.
Since equiping armor on a horse does make sound when right-clicked, I can confirm that this is a bug, not a WAI feature.
Invalid
Please paste the crash report please.
Duplicate of
MC-90192Duplicate of
MC-93651Maybe WAI
Can confirm
Duplicate of
MC-84173I hope it is WAI
Can confirm. Needs to be fixed.
Duplicate of
MC-57930Interesting bug. But what if you think that the witch is "helping" the monster to be alive? That would then turn this to WAI.
Can confirm.
Cannot confirm.
Supposedly, this might be WAI, because shulkers were developed so that they look like blocks.
Duplicate of
MC-87296Confirmed for 15w50a
Confirmed for 15w50a
Fixed in 15w47c. Please close issue. Also, related to
MC-92450.Confired for 15w50a, and for all entities that can fit into the enclosed slabs.
Confirmed for 15w50a. What an easy fix.
Confirmed for 15w50a.
Confirmed for sticky pistons. They seem to have changed a little bit. Attached screenshot.
Left is sticky, right is normal.
Work as intended.
Isn't this WAI? It only shares the same sound.
Fixed in 15w50a
That is not a crash report. Please do not report bugs even you don't know what a crash report is. Crashes are often reported automatically as hopper bugs. You must only report crashes when you know what the actual issue of the bug is. And also, this crash is due to the disconnection between the server.
Confirmed 15w50a
Not confirmed fix in 0.13.1.
Actually, it was already fixed in 15w49a. Please fix fixed version.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
Confirmed for 15w51a & 15w51b.
No, Shulkers are supposed to act like blocks. Do blocks have shadows? (Though fallingSand does)
Actually fixed in 15w51a. Please fix fixed version.
I think your mouse wheel is broken (like mine).
I will recommend you to assign the control "Pick Block" other than "Button 3" (I use "R")
Looks like a problem with your graphic card.
Cannot reproduce. Can you give more detail?
Actually this was fixed in 15w51a. Can you still confirm it? Could you attach a video or gif to proof?
Can confirm in 15w51b
Work as intended.
Related to MC-12558
Cannot reproduce. Still can use end_gateways for chunk loaders.
Well nonetheless, this is not a bug, because I suppose a change made by the developers. Work as Intended.
This is called BUD(Block Update Detector), and it is a official feature. Work as intended.
Just a question, are flower pots or other stuff allowed to be placed on extended pistons?
Related to
MC-93631. Maybe WAI due to a change to pistons.Really? Aren't they a feature? (Well I guess it was a bug first, and then changed...?)
I do not what you are talking about. Are you saying that the frost walker enchantment isn't keeping up with your jump running? At least for my test, for running is OK, but maybe not for plus jumping. Either way, this is not a bug, and rather a submission. Work as Intended.
Work as Intended.
Invalid. Please do not report bugs of other versions. This is only for PC.
Not enough details. Please attach a crash report.
Duplicate of
MC-91290Confirmed. Well found.
This is BUD. Duplicate of
MC-108. It is working as intended.OK, I see. Isn't this some kind of server lag?
(BTW, I didn't confirm it yet.)
Duplicate of
MC-91290Cannot confirm in my PC. Looks like it's a problem with lag or something.
Work as intended. This is not a suggestion submitting place. Use https://www.reddit.com/r/MinecraftSuggestions to post your suggestions.
Duplicate of MC-85237. BTW, tallgrass is covering all up the grass hitbox, so it can't be "pathed"
Work as intended. Path blocks aren't a full block. And also, it's "grass path block". It can only be created by grass.
This is not a duplication.
MC-84274is saying about the default, non-resource pack using item location. This one is using resource packs, and changing the item's location.Can confirm.
Confirmed for 15w51b
Cannot reproduce on my PC, singleplayer. Maybe only on Multiplayer? Or, is it a duplicate of
MC-73302?Duplicate of
MC-91404Confirmed.
Can Confirm
WAI. Please close issue.
Confirmed
Interesting... Confirmed
OK... Why?
Are you setting a JVM Argument on your Launcher? If then delete them.
Cannot reproduce
Duplicate of
MC-93105Unable to fix due to how sounds work. Probably.
The fourth screenshot is WAI.
Other, unable to reproduce. It says "test" for all of them (except the last one)
Try using "Needs redstone" for all of them.
Confirmed.
Unable to reproduce
I think this is like a suggestion. Please go to r/MinecraftSuggestions for suggestions.
Confirmed.
I think that he is saying that the sounds do not stop after the mobs die.
if (mob =! Dead) playsoundwill not fix this then.
Work as Intended.
Duplicate of
MC-84939.Duplicate of
MC-93651Record. Upload.
Yes, but normal sounds aren't supported. The pausable sounds are "stream: true" according to the sounds.json file. If the stream parameter is true, it is pausable.
Ok now I see, the return key does not ignore when you confirm your chat.
That is because you are in the void. In the void, night vision does not work. Invalid.
I think this issue will be fixed when villages and strongholds were converted into the /assets/structures file.
The first one is duplicate of
MC-89928.The second one is a suggestion. Please do not post suggestions on the bug report.
Firstly, it is "The End" not "TheEnd". Secondly, it is an "End City" not a "fortress". End Cities are meant to be rare. It is working as intended. We don't care about you wanting to explore more. Find it.
Yes, we all know that.
Invalid
Duplicate of
MC-91290Cannot reproduce. Invalid.
Unable to reproduce. Please give more deep information, or paste a video.
Working as Intended. When was that even a feature? I've never seen that before.
Cannot reproduce.
{inGround:0b}I watched your video. I think you incorrectly made the command block contraption so that when
, the score won't go back to 0.
{inGround:1b}Try making a command block contraption like this.
A repeating command block "/testfor @e[type=Arrow]
" facing into a conditional chain command block "/give @p stone"
It will only give you stone when the Arrow is in ground.
No Problem
It is a feature. Working as Intended.
Water try to flow to near low height places.
Confirmed
MC-41270is only mentioning about normal resource packs. This isn't a big deal because it can be fixed by only restarting the game.This one however only saids about inmap resource packs, which cannot be fixed in any other way. It will ruin some maps, and it is a very serious bug.
I made this bug report to say that this is a serious one. It needs to be fixed.
How can you confirm it? How many times have you tested it? You have to test at least 100 times or so to confirm it.
For adjacent blocks: That was a feature confirmed by Searge, and implemented in 15w49a. See doors' history on the wiki: http://minecraft.gamepedia.com/Door#History
For adjacent doors: That has been a feature for years upon years. Are you a beginner?
open_url is not supported on signs (I think)
This has never been a bug. Work as intended.
Duplicate of
MC-94772Confirmed for 16w02a
Confirmed for 16w02a, ofcourse.
Ofcourse confirmed for 16w02a
Also, the new error message added in 16w02a,
,
and also the new debuging messages for example
is untranslatable.
Looks like the "rare" areas are not determined by the generation process.
Please attach the seed and the coordinates.
Duplicate of
MC-90605Can not reproduce.
Confirmed.
Can not reproduce, neither in complete vanilla 1.8.9 or 16w02a. Try it without mcpatcher, or make another world.
If that happens only for skeletons, that is duplicate of
MC-91290If it happens for all mobs, maybe it is a problem of your own local server. Try force crashing by pressing F3+C long. Attach the crash log.
Is this 1.7.10, or 1.8.9?
Ender Pearls are in the Miscellaneous tab. You could always use the search tab to search.
And also unable to reproduce. Please close issue.
No need seeds.
Cannot reproduce.Confirmed.
Confirmed.
Maybe intended, because when you change the selected slots, it also breaks the line.
Work as intended, due to
MC-12959Unable to reproduce.
Well, it is foot steps though...
Duplicate of
MC-93086Confirmed
And rabbits.
Unable to reproduce.
Unable to reproduce.
Confirmed
Cannot reproduce.
All of the types now have different crafting recipes. Looks like WAI.
This is not a suggestion. The "Invulnerable" tag is not on the witch, even though when an "Invulnerable" Villager is struck by Lighting. Also confirmed for 16w04a.
Invalid.
Work as Intended. 1.8 feature was only for creative, but 1.9 feature is for survival.
No longer an issue because the error message is now unshown.
No longer an issue because the error message is now unshown.