Equipping armor/elytra through inventory or dispenser doesn't play sounds
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds.
The sounds only play if you equip armor by right-clicking armor that you hold in your hand, or when you equip armor onto an armor stand by hand or with a dispenser.
Linked Issues
is duplicated by6
relates to6
- Fixed
Connor Steppie
Swekob
[Mojang] Brandon Pearce- 54
- 27
- Confirmed
Normal
- Sound UI
- armor dispense shift-click sound sound-event
15w50a - 22w19a
15w50a 15w51a 15w51b 16w02a 16w06a 1.9-pre1 1.9 1.9.4 1.10-pre1 1.10 1.10.2 16w32a 16w32b 16w33a 16w40a 1.11 1.11.2 17w18b 1.12-pre1 1.12-pre2 1.12-pre5 1.12-pre6 1.12 1.12.1-pre1 1.12.1 1.12.2 17w43b 17w47b 18w03b 18w20c 1.13 1.13.2 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03c 19w04a 19w07a 19w12a 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre2 1.14-pre3 1.14-pre5 1.14.2-pre3 1.14.3-pre3 1.14.3-pre4 1.14.4-pre4 1.14.4 19w34a 19w35a 19w36a 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w44a 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre6 1.15-pre7 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13b 20w18a 20w21a 1.16-pre2 1.16-pre3 1.16.1 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.4-pre2 1.16.4 20w46a 20w48a 20w51a 21w03a 21w05b 21w06a 21w07a 21w11a 21w17a 21w20a 1.17-pre1 1.17 1.17.1 21w37a 1.18 1.18.1 22w03a 1.18.2 22w11a 22w14a 22w18a 22w19a- 1.19-pre1
Created Issue:
Putting armor in armor slots doesn't play sound if not left-clicking
When shift-clicking or putting armor into the armor slots, it doesn't play the equip sounds. The sounds only play if you left-click armor while holding it.
When shift-clicking or putting armor into the armor slots, it doesn't play the equip sounds. The sounds only play if you left-click armor while holding it.
Tags: Armour
When
shift-clicking orputting armor into the armor slots, it doesn't play the equip sounds. The sounds only play if you left-click armor while holding it.Tags: Armour
When equipping armor by shift-clicking, dispensing armor onto player, or just normally putting armor into the armor slots, it doesn't play the armor equip sound events. The sounds only play if you left-click armor while holding it.
Tags: Armour
Putting armorin armor slotsdoesn't play sound if not left-clickingEquipping armor doesn't play sound if not left-clicking
When equipping armor by shift-clicking, dispensing armor onto player, or just normally putting armor into the armor slots, it doesn't play the armor equip sound events. The sounds only play if you left-click armor
while holding it.Tags: Armour
When equipping armor by shift-clicking, dispensing armor onto player, or just normally putting armor into the armor slots, it doesn't play the armor equip sound events. The sounds only play if you equip armor by left-clicking armor that you hold.
Tags: Armour
When equipping armor by shift-clicking, dispensing armor onto player, or just normally putting armor into the armor slots, it doesn't play the armor equip sound events. The sounds only play if you equip armor by
left-clicking armor that you hold.Tags: Armour
When equipping armor by shift-clicking, dispensing armor onto player, or just normally putting armor into the armor slots, it doesn't play the armor equip sound events. The sounds only play if you equip armor by right-clicking armor that you hold in your hand.
Tags: Armour
Equipping armor doesn't play sound if notleft-clickingEquipping armor doesn't play sound if not right-clicking
When equipping armor by shift-clicking, dispensing armor onto player, or just normally putting armor into the armor slots, it doesn't play the armor equip sound
events. The sounds only play if you equip armor by right-clicking armor that you hold in your hand.Tags: Armour
Equipping armor doesn't play sound if not right-clickingEquipping armor doesn't play sound if not right-clicked
is duplicated by
When equipping armor by shift-clicking, dispensing armor onto player, or just
normally putting armor into the armor slots, it doesn't play the armor equip sounds. The sounds only play if you equip armor by right-clicking armor that you hold in your hand.Tags: Armour
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds. The sounds only play if you equip armor by right-clicking armor that you hold in your hand.
Tags: Armour
Equipping armordoesn't play sound if not right-clickedEquipping armor through inventory or dispenser doesn't play sounds
Equipping armor/elytra through inventory or dispenser doesn't play sounds
is duplicated by
is duplicated by
is duplicated by
is duplicated by
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds. The sounds only play if you equip armor by right-clicking armor that you hold in your hand.
Tags: ArmourWhen equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds.
The sounds only play if you equip armor by right-clicking armor that you hold in your hand.
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds.
The sounds only play if you equip armor by right-clicking armor that you hold in your hand, or when you equip armor onto an armor stand by hand or with a dispenser.
is duplicated by
relates to
[Missing sounds] Equipping armor/elytra through inventory or dispenser doesn't play sounds
[Missing sounds]Equipping armor/elytra through inventory or dispenser doesn't play sounds
[Add to category Sounds then delete this line]
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds.
The sounds only play if you equip armor by right-clicking armor that you hold in your hand, or when you equip armor onto an armor stand by hand or with a dispenser.
[Add to category Sounds then delete this line]
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds.
The sounds only play if you equip armor by right-clicking armor that you hold in your hand, or when you equip armor onto an armor stand by hand or with a dispenser.
relates to
relates to
relates to
Still in 20w11a
relates to
relates to
Duplicate of MC-94060
The bug
Dispensing an item with special behavior (e.g. shears, flint and steel) only sometimes plays the sound of using that item in your hand. In addition, the "dispenser success" click is sometimes (but not always) played on top of the item usage sound.
Only item usage sound played
- Firework rocket (plays both bow firing and firework launching sound)
- Arrow, snowball or potion (plays bow firing)
- Fire charge
Both item and dispenser clicking sound played
- Water, lava or fish bucket
- Shearing sheep
- Dispensing armor onto armor stand
Item usage sound not played (only plays clicking)
- Dispensing an empty bucket to collect water or lava
- Flint and steel
- Dispensing armor onto players (see
MC-94060)
Relates to MC-94060
Still relates to MC-94060
Repost of MC-94060 for bedrock edition.
When equipping armor by shift-clicking, dispensing armor onto player, or just left-clicking armor into the armor slots through the inventory, it doesn't play the armor equip sounds.
The sounds only play if you equip armor by right-clicking armor that you hold in your hand, or when you equip armor onto an armor stand by hand or with a dispenser.
Thank you for your report!
We're actually already tracking this issue in MC-94060, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Making animals sit or stand also doesn't play a sound.
Should this ticket be split up? It's a pretty long one. Also can the fixed cases be removed?
Relates to MC-94060
This is likely because when items are activated by a Dispenser or Dropper the Sensor can detect the item hitting the ground, lighting a fire, or placing liquids, however special events such as a boat, minecart, or armor stand entity being created are uniquely ignored. Boats and minecarts, unlike other non-mob entities (item frame, end crystal, painting, and armor stand), do not activate the Sensor when placed by hand.
Relates to:
MC-114111
MC-207258 Refers to driving minecarts rather than placing them.
MC-93281 Indicates placing by hand is intentional, this ticket refers to dispenser success and not to block/entity sounds.
MC-148455
MC-94060
Relates to MC-94060
Can confirm. Might relate to MC-94060.
The bug
MC-94060 was fixed in the first 1.19 pre-release for most equipable items. However, shields are still completely silent when placed in the offhand slot, whether it be by dispenser, shift-clicking, mainhand/offhand switching or manually moving it to that slot. As the first two of these effectively imply that the shield is "gear" with a designated slot, the lack of a sound/subtitle for this is inconsistent.
How to reproduce
- Obtain an armor piece
- Obtain a shield
- Have dispensers equip both of these to you
Expected results
Both of these would play gear equipping sounds where appropriate.
Actual results
Only the armor piece plays a sound - the shield is completely silent.
Further notes
A unique sound event should be implemented for this as per MC-251919, as a generic subtitle is undesirable.
This is intentional as per the fix of MC-94060.

Can confirm. This should be fixed, since it's not often that people equip armor by right-clicking armor that they're holding in their hand.
Since equiping armor on a horse does make sound when right-clicked, I can confirm that this is a bug, not a WAI feature.
Confirmed for 15w51a & 15w51b.
I can confirm this for 1.9.
I noticed the same goes for equipping Elytra.
Confirmed for 1.10-pre1
Roy Sajima can be changed to the reporter if he wants.
Roy Sajima can take ALL my current issues if he wants.
I will not take all of your issues, but I will take some. I will take these:
MC-73139MC-92274
MC-93371MC-93435MC-94060Other ones should belong to you, or else to the mods.
Done.
Confirmed for 1.12-pre2.
Can confirm for MC 1.12.1.
This may also be affecting mobs that equip armour upon picking it up, should this be reported separately?
Affects 18w47b
Affects 18w48a
Affects 18w48b, can I request ownership of the ticket?
Relates to the one on the Bedrock Edition
MCPE-46939.Affects 20w11a
Affects 20w12a
Affetcs 20w13b
This would be an awesome feature if it was fixed. Hoping to see this fixed before 1.16 releases.
This can also be considered inconsistent behavior because it makes a sound when you put armour on a horse, but not when it is put on you.
confirmed for 1.16 pre4
In 20w29a
Confirmed in 1.16.2
Can confirm in 20w48a.
Can confirm in 21w05b.
Can confirm in 21w06a. Video attached.
Can confirm in 21w07a.
Can confirm in 21w11a.
Can confirm in 21w17a.
Can confirm in 1.17.
Can confirm in 1.17.1.
can confirm in 21w37a
Affects 22w18a
In 22w19a.
This issue was "fixed", but it was fixed quite poorly, resulting in the equip sound being played in numerous situations where it shouldn't be played.
Detailed in this video: https://youtu.be/VFv7incNxdQ
And each of those situations have already been reported, and a large amount of them fixed for next snapshot...
This has been awfully fixed it almost seems like you don't have testers at all. As Joey Sodergren stated 4 days ago, now the sound plays anytime the durability of the armor/elytra changes.
Edit: Just found this is being talked about in a new bug report being MC-251859
SrFrancia being a human comes with making mistakes.
That issue is currently being tracked at
MC-251859.