Dropped anvil makes no sound when it breaks
Dropped anvil makes no sound on impact if it breaks
*Desired effect:*
Should make a shattering sound when it meets the ground
What actually happened was...:
No sound at all
Steps to Reproduce:
1. Drop heavily damaged anvil from 14 high
Code analysis by null in this comment
Environment
Windows 7 x64
Java 1.7u10
Linked Issues
is duplicated by1
- Fixed
Mustek[Mojang] Agnes Larsson
- 86
- 17
- Confirmed
- sound
1.4.1 - 1.10.2
1.4.1 1.4.4 1.4.7 13w02b 13w03a 13w10b 1.5 1.5.2 1.6.1 1.6.2 1.6.4 13w38c 13w39b 13w41a 13w41b 13w42a 13w42b 13w43a 1.7.1 1.7.2 13w48a 13w48b 13w49a 1.7.3 1.7.4 14w02c 14w03a 14w03b 14w05b 14w06b 14w07a 14w08a 1.7.5 14w10b 14w10c 1.7.9 14w21b 1.7.10 14w33c 14w34a 14w34b 14w34c 14w34d 1.8-pre1 1.8-pre2 1.8-pre3 1.8 1.8.1-pre2 1.8.1-pre3 1.8.1-pre5 1.8.1 1.8.2-pre1 1.8.3 1.8.4 1.8.5 1.8.6 1.8.8 15w31a 15w33a 15w33b 15w41b 15w43a 15w44a 15w45a 15w46a 15w47a 15w47b 15w47c 15w49a 15w49b 15w50a 15w51b 16w02a 16w05b 16w06a 16w07a 1.9-pre1 1.9-pre3 1.9-pre4 1.9 1.9.1 1.9.2 16w14a 16w15b 1.9.3-pre2 1.9.4 16w20a 16w21a 16w21b 1.10-pre1 1.10-pre2 1.10 1.10.1 1.10.2- 16w32a
Created Issue:
Dropped anvil makes no sound when it break
Dropped anvil makes no sound on impact if it breaks
*Desired effect:*
Should make a shattering sound when it meets the groundWhat actually happened was...:
No sound at allSteps to Reproduce:
1. Drop heavily damaged anvil from 14 highEnvironment
Windows 7 x64
Java 1.7u10
- Unresolved
- Open
- Public
- Unconfirmed
- sound, survival
- 1.4.1
is duplicated by
is duplicated by
A comment with security level 'global-moderators' was removed.
is duplicated by
Dropped anvil makes no sound on impact if it breaks
*Desired effect:*
Should make a shattering sound when it meets the groundWhat actually happened was...:
No sound at allSteps to Reproduce:
1. Drop heavily damaged anvil from 14 high
Code analysis by null in this comment
Dropped anvil makes no sound on impact if it breaks
*Desired effect:*
Should make a shattering sound when it meets the groundWhat actually happened was...:
No sound at allSteps to Reproduce:
1. Drop heavily damaged anvil from 14 high
Code analysis by null in this comment
Confirmed in 1.8-pre1, breaking the anvil also makes no sound...
relates to
Duplicate of MC-9 , please use the search function to see if your bug has already been submitted. Currently over 30% of tickets are being closed as duplicate.
Duplicate of MC-9, please use the search function to see if your bug has already been submitted. Currently over 45% of tickets are being closed as duplicate.
Ok, prepare for something... Could please a mod mark the versions for every bug I tell you here? That would be nice.
I have a world set up for fast bug testing. That means that going into each bug report and saying "Confirmed for 1.10.1" is way more work than actually testing it. So I want to confirm for 1.10.1 with this comment:
MC-4, MC-9, MC-14, MC-87, MC-112, MC-201, MC-212, MC-234, MC-258, MC-460, MC-577, MC-667, MC-679, MC-696, MC-697, MC-849, MC-868, MC-926, MC-957, MC-997, MC-1040, MC-1127, MC-1133, MC-1168, MC-1207, MC-1218, MC-1297, MC-1390, MC-1429, MC-1530, MC-1531, MC-1538, MC-1541, MC-1555, MC-1578, MC-1673, MC-1685, MC-1691, MC-1981 and MC-2023.
All of these are tested in 1.10.1. For some others I have additional information:
MC-711 not testable with my setup because of a crash that's new in 1.10.1.
MC-779: At least some appear outside, didn't test all. What's sure is that no general solution got introduced.
Confirmed MC-1511 for stone button, lever, torch, redstone dust, normal rail, end rod, tripwire hook, ladder and flower pot. Others are untested.
Confirmed MC-1874 for chest, brewing stand, enchanting table and flower pot. Others are untested. It's apparent that there isn't a general solution here either.
Not sure if is actually a bug or just something that doesn't happen - however can confirm that I get the behaviour in the description.
Not technically a bug, more like a feature request.
Is this still a concern on Minecraft 1.4.4 Pre-Release? If so, please update the version affected.
This ticket is a grey area whether this is intended, or a bug, however, for now please confirm if its still an issue.
Hey I have an attachment to this if you drop an anvil on a half slab, it will pop out of the ground and possibly turn into a slightly damaged anvil, then slightly to very. However, if you drop a nery damaged anvil high enough so that it will become damaged,it stays as an entity. Yes, I know it's an entity because it lays on the skab as if the slab were a solid block.
Can you replicate this issue in latest version of the minecraft? If so, can you update the ticket?
How is this fixed when there is no assignee?
It's not, it's gonna be.
So it's just a planned fix?
Yes.
Can we get a confirmation of whether this happens in 13w10a and an update to the affected versions?
Confirmed for 08a
Confirmed in 14w10c
It appears that this bug (
MC-61794) is now preventing this from occuring in 30c.Confirmed in 1.8-pre2.
Confirmed in 1.8-pre3.
Confirmed in 1.8.
Confirmed in 1.8.1-pre2.
Is this still a concern in Minecraft 1.8.1 pre-release 4? If so, be sure to update the "Affects Versions"
Still an issue in 1.8.1-pre5.
(Also I'm not sure if normal users /can/ upgrade the version list themselves on somebody else's submitted bug report.)
Unfortunately not, only the reporter or mods can update an issue.
Still in 1.8.2-pre1
Remember to add 1.8.3 as an affected version. Hopefully this is fixed before the 1.9 release.
Confirmed for 1.8.4
Confirmed for 1.8.6
Confirmed for Snapshot 15w31a
Confirmed for 15w41a
Confirmed for 15w44a.
Confirmed for 15w45a
Confirmed for 15w46a
Confirmed for 15w47a
Confirmed for 15w47b
Does it work for 15w47c?
Confirmed for 15w47c
Confirmed for 15w49a
confirmed for 15w49b
Comfirmed for 15w50a
Confirmed for 15w51a & 15w51b.
confirmed 16w02a
Confirmed 16w07a
Confirmed for 1.9-pre1
Confirmed for 1.9-pre3
Confirmed for 1.9-pre4
Confirmed in 16w15b
Confirm for 1.9.3 pre-2
Confirmed for 1.9.4
Confirmed for 16w20a
Confirmed for 16w21a.
Confirmed for 16w21b.
Confirmed for 1.10-pre1.
Confirmed for 1.10-pre2.
Confirmed for 1.10.
Confirmed for 1.10.1.
Confirmed for 1.10.2
Since Marcono1234 hasn't done a code analysis for this bug yet, I guess I'll do it myself. Minecraft 1.10 decompiled with MCP 9.30
The sound is played in net.minecraft.block.BlockAnvil.onEndFalling(World, BlockPos); the issue is that that method is not called if the entity is not set as a block when it lands.
To fix the bug, net.minecraft.block.BlockFalling.onEndFalling(World, BlockPos) could simply be called even if the entity does not set a block when it lands.
It now makes a sound as if it would be used (for combining etc.). But no sound for landing.
[~FaRoGaming] if you listen better, you hear it's the sound when it breaks on use.
Yes, that contains the usage sound. Is it one sound file together? What I meant is that it shouldn't play the sound of the three metallic hits, but instead the one of a falling anvil. It just sounds like a normal anvil breaking after using it.
It's one sound.
I too think a different (new) sound would be better, but that's a feature request.
Well, the falling sound is still missing.