Smooth lighting / block shading does not work properly in certain cases
Linked Issues
is duplicated by18
relates to5
- Unresolved
Connor Steppie
Andy Hill
- 87
- 38
- Confirmed
Low
- Gameplay
- Lighting Rendering
- rendering smooth-lighting smooth-lighting-interpolation-incorrect smooth-lighting-not-smooth
1.14-pre5 - 1.21
1.14-pre5 1.14 1.14.3 1.14.4 19w42a 19w46b 1.15-pre1 1.15-pre3 1.15 1.15.1-pre1 1.15.2 20w09a 20w15a 20w20b 20w22a 1.16-pre3 1.16-rc1 1.16 1.16.1 20w28a 20w29a 20w30a 1.16.2-pre1 20w46a 20w51a 21w03a 1.16.5 21w06a 21w10a 21w16a 21w20a 1.17-pre1 1.17.1 21w38a 21w40a 1.18-pre1 1.18-pre4 1.18.1 22w05a 22w12a 22w16a 22w16b 1.19-pre1 1.19.2 22w44a 1.19.4 23w17a 23w18a 1.20.1 1.20.2-pre2 1.20.4 23w51b 1.21
Created Issue:
Stairs and blocks being lit weirdly and looks dark in lit enviroments
When placing stairs and blocks some of them placed have a shadow-like effect on them as if they are in the dark even though they are properly lit.
I'm using fancy graphics with maximum light setting. If it relates with render distance of 26 chunks.
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Stairs and blocks being lit weirdly and looks dark in lit enviromentsSmooth lighting does not work properly in some situations
When placing stairs and blocks some of them placed have a shadow-like effect on them as if they are in the dark even though they are properly lit.I'm using fancy graphics with maximum light setting. If it relates with render distance of 26 chunks.
When placing stairs and blocks some of them placed have a shadow-like effect on them as if they are in the dark even though they are properly lit.
I'm using fancy graphics with maximum light setting. If it relates with render distance of 26 chunks.
relates to
I'm using fancy graphics with maximum light setting. If it relates with render distance of 26 chunks.
When placing stairs and blocks some of them placed have a shadow-like effect on them as if they are in the dark even though they are properly lit.
is duplicated by
relates to
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
relates to
relates to
is duplicated by
Smooth lighting / block shading does not work properly insome situationsSmooth lighting / block shading does not work properly in two-block-high tunnels
Smooth lighting / block shading does not work properly intwo-block-high tunnelsSmooth lighting / block shading does not work properly in certain cases
is duplicated by
relates to
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is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
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Thank you for your report!
We're actually already tracking this issue at MC-148689, so we will resolve and link this ticket as a Duplicate.
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Thank you for your report!
We're actually already tracking this issue in MC-148689 and MC-1531, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main tickets it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Does MC-148689 describe your issue?
Thank you for your report!
We're actually already tracking this issue in MC-148689, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
However, this issue is a Duplicate of MC-148689.
Please use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, this issue is a Duplicate of MC-148689.
Please use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-148689, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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💬 Mojira Subreddit – 💬 Mojira Discord
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-148689, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
Quick Links:
📓 Issue Guidelines – 🛠 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
💬 Mojira Subreddit – 💬 Mojira Discord
While it may not be particularly helpful to talk about a mod on a vanilla bug forum, I thought it was worth mentioning that a popular mod called Sodium fixes both this issue and MC-148689, amongst others. If within reason, someone might want to ask the developer of the mod (JellySquid) to help out with these issues.
Duplicate of MC-148689.
Duplicate of MC-148689
Would MC-148689 happen to describe your issue? If not, please provide some screenshots or videos of this issue occurring whilst the F3 debug screen is enabled.
May duplicate/relate to MC-148689
Thank you for your report!
We're tracking this issue in MC-148689, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Duplicates MC-148689
Thank you for your report!
We're tracking this issue in MC-148689, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Does MC-148689 describe your issue?
Does MC-148689 describe your issue?
Thank you for your report!
We're tracking this issue in MC-148689, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Is this issue different than MC-148689?


















Let's dig into this a little bit because I think this issue's title is a poor descriptor of the problem and I don't want future bug reports to be wrongly labeled as duplicates of this issue.
This is really an issue with ambient occlusion in smooth lighting, as it only occurs with smooth lighting on (note that minimum and maximum smooth lighting makes no difference, as per https://bugs.mojang.com/browse/MC-58668) and it is unrelated to actual in-game torch or sun light levels. We can see it in full effect if we use an all white texture and night vision:
Some parts are so jarringly un-smooth that it appears that there are some gray blocks, even though there is only 100% white blocks used in the scene.
Contrast with this scene in which wide (2x2) tunnels are used and the ambient occlusion is correct:
(one might say that you can see some subtle lines here that don't make it "truly" smooth, but this is just a side effect of the linear interpolation, and is unnoticeable once a proper texture is applied.)
I think a better title for this issue would be "Tight spaces break smoothness of smooth lighting's ambient occlusion effect"
Still an issue in 1.14.4 and 19w42a
Still present in 1.15 Pre-release 3
The fabric API alone, seems to fix this somehow. Just thought I would share that here, it might be useful,,,?
Confirmed for all 20w snapshots, including up to 20w09a.
Confirmed for 20w10a and 11a
even I reported it 4 times and it did not get fixed. I hope this time it gets fixed.
Confirmed 20w22a. Please add to affected versions!
Can confirm for 1.16 pre relase 5
Affects 20w28a, can I request ownerhip? Original author has been inactive for over a year
Affects all versions through 20w46a.
In addition to that, and while it may not be particularly helpful to talk about a mod on a vanilla bug forum, I thought it was worth mentioning that a popular mod called Sodium fixes both this issue and MC-1531, amongst others. If within reason, someone might want to ask the developer of the mod (JellySquid) to help out with these issues.
Confirmed for 1.16.5 and 21w06a.
Confirmed for 21w10a. Ambient occlusion interacts strangely with smooth lighting, too, creating lots of visual artifacts. I'll attach some screenshots.
Can confirm in 1.17.1.
Can confirm in 21w38a.
Can confirm in 21w40a.
Can confirm for 22w44a
Affects 1.19.4-pre4. I experienced this issue on the west face of a block by digging a 1x2x1 hole in flat terrain
Can confirm in 23w17a.
Still can confirm in 23w18a
Affects 1.20.1 to 1.20.2-pre2
Can confirm in 23w51b.