You can retain entities' shaders by running the "/kill" command while in spectator mode
The Bug:
You can retain entities' shaders by running the "/kill" command while in spectator mode.
Steps to Reproduce:
- Summon a creeper, switch into spectator mode, and begin spectating it.
- Run the "/kill" command on yourself, respawn, and observe your surroundings.
- Take note as to whether or not you can retain entities' shaders by running the "/kill" command while in spectator mode.
Observed Behavior:
You can retain entities' shaders.
Expected Behavior:
You would not be able to retain entities' shaders.
Linked Issues
testing discovered1
is duplicated by14
relates to4
- Unresolved
[Mod] AvomaMichael Salim
- 25
- 15
- Confirmed
Normal
- Platform
- Camera
- Spectator
14w05a - 1.21.4
14w05a 14w34d 1.8 1.8.1-pre3 1.8.8 1.9.3-pre1 16w41a 1.13.1 1.13.2 19w08b 19w09a 1.15.2 20w20b 1.16-pre2 1.16.3 1.16.4 20w46a 20w48a 20w49a 20w51a 21w03a 21w05b 21w06a 21w07a 21w11a 21w17a 1.17 1.17.1-pre1 1.17.1-pre2 1.17.1-pre3 1.17.1-rc1 1.17.1 21w38a 21w39a 21w40a 21w41a 21w42a 21w43a 1.18 1.18.1 22w03a 22w05a 1.18.2-rc1 1.18.2 22w17a 1.19 1.19.1 1.19.2 22w43a 1.19.3 1.19.4 1.20 1.20.1 24w11a 1.20.6 1.21 1.21.1 1.21.2-pre3 1.21.3 1.21.4- 14w05b 15w45a
Created Issue:
Spectator Mode keep filter after dead
When on an entity's camera, either spider or creeper. Dying after changing into survival will cause us having the filter the mob have after reviving
Steps To Reproduce:
1. Spawn a spider and some zombie
2. /gamemode sp
3. View the spider camera
4. Change to gamemode survival
5. Wait until killed by zombie
6. Filter will stay the sameReloging won't fix it. Only way to go back is to do the same thing but with another mob which have the normal filter
relates to
duplicates
is duplicated by
duplicates
relates to
is duplicated by
relates to
is duplicated by
relates to
is duplicated by
is duplicated by
relates to
relates to
relates to
Spectator Mode keep filter afterdeadSpectator Mode keep filter after /kill while still having the mob's shader
is duplicated by
is duplicated by
Seems to be fixed for 1.13.1.
is duplicated by
When on an entity's camera, either spider or creeper. Dying after changing into survival will cause us having the filter the mob have after reviving
Steps To Reproduce:
1. Spawn a spider and some zombie
2. /gamemode sp
3. View the spider camera
4. Change to gamemode survival
5. Wait until killed by zombie
6. Filter will stay the sameReloging won't fix it. Only way to go back is to do the same thing but with another mob which have the normal filter
The bug
When on an entity's camera, either spider or creeper. Dying after changing into survival will cause us having the filter the mob have after reviving
How to reproduce
1. Spawn a spider and some zombie
2. /gamemode sp
3. View the spider camera
4. Change to gamemode survival
5. Wait until killed by zombie
6. Filter will stay the sameReloging won't fix it. Only way to go back is to do the same thing but with another mob which have the normal filter.
The bug
When on an entity's camera, either spider or creeper.
Dying after changing into survival will cause us having the filter the mob have after revivingHow to reproduce
1. Spawn a spider and some zombie
2. /gamemode sp
3. View the spider camera
4. Change to gamemode survival
5. Wait until killed by zombie
6. Filter will stay the sameReloging won't fix it. Only way to go back is to do the same thing but with another mob which have the normal filter.
SpectatorMode keep filter after /kill while still having the mob's shaderSpectator mode keep filter after /kill while still having the mob's shader
is duplicated by
is duplicated by
relates to
relates to
testing discovered
relates to
The Bug:
You can retain a mob's shader in spectator mode by running /kill.
Steps to Reproduce:
- Switch into spectator mode.
- Summon a creeper.
- Spectate the creeper.
- Run /kill.
- →
Notice how you retain the mob's shader despite no longer spectating the entity.
Spectator mode keep filter after /kill while still having the mob's shaderYou can retain a mob's shader in spectator mode by running /kill
is duplicated by
The Bug:
You can retain a mob's shader in spectator mode by running /kill.
Steps to Reproduce:
- Switch into spectator mode.
- Summon a creeper.
- Spectate the creeper.
- Run /kill.
- →
Notice how you retain the mob's shader despite no longer spectating the entity.
Expected Behavior:
The expected behavior would be that you cannot retain a mob's shader in spectator mode by running /kill.
The Bug:
You can retain a mob's shader in spectator mode by running /kill.
Steps to Reproduce:
- Switch into spectator mode.
- Summon a creeper.
- Spectate the creeper.
- Run /kill.
- →
Notice how you retain the mob's shader despite no longer spectating the entity.
Expected Behavior:
The expected behavior would be that you cannotretain a mob's shader in spectator mode by running /kill.The Bug:
You can retain a mob's shader in spectator mode by running /kill.
Steps to Reproduce:
- Switch into spectator mode.
- Summon a creeper.
- Spectate the creeper.
- Run /kill.
Observed Behavior:
You can retain a mob's shader in spectator mode by running /kill.
Expected Behavior:
You would not be able to retain a mob's shader in spectator mode by running /kill.
The Bug:
You can retain a mob's shader in spectator mode by running /kill.
Steps to Reproduce:
- Switch into spectator mode.
- S
ummon a creeper.- S
pectate the creeper.- Run /kill.
Observed Behavior:
You can retain a mob's shader in spectator mode by running /kill.
Expected Behavior:
You would not be able to retain a mob's shader in spectator mode by running /kill.
The Bug:
You can retain a mob's shader in spectator mode by running /kill.
Steps to Reproduce:
- Switch into spectator mode.
- Summon a creeper and spectate it.
- Run /kill.
- Take note as to whether or not you can retain a mob's shader in spectator mode by running /kill.
Observed Behavior:
You can retain a mob's shader in spectator mode by running /kill.
Expected Behavior:
You would not be able to retain a mob's shader in spectator mode by running /kill.
is duplicated by
The Bug:
You can retain
a mob's shaderin spectator modeby running /kill.Steps to Reproduce:
- Switch into spectator mode.
Summon a creeper and spectate it.- Run /kill.
- Take note as to whether or not you can retain
a mob's shaderin spectator modeby running /kill.Observed Behavior:
You can retain
a mob's shader in spectator mode by running /kill.Expected Behavior:
You would not be able to retain
a mob's shader in spectator mode by running /kill.The Bug:
You can retain entities' shaders by running the "/kill" command while in spectator mode.
Steps to Reproduce:
- Summon a creeper, switch into spectator mode, and begin spectating it.
- Run the "/kill" command on yourself, respawn, and observe your surroundings.
- Take note as to whether or not you can retain entities' shaders by running the "/kill" command while in spectator mode.
Observed Behavior:
You can retain entities' shaders.
Expected Behavior:
You would not be able to retain entities' shaders.
You can retaina mob's shaderin spectator modeby running /killYou can retain entities' shaders by running the "/kill" command while in spectator mode
is duplicated by
is duplicated by
Duplicate of MC-46503
If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
How did you manage to kill yourself while spectating ?
Shader not reseting if the host dies was fixed in 14w05b, see MC-46503
Duplicate of MC-46503
For now, Press F4 to clear the Shader.
Duplicate of Reopened MC-46503
Thanks.
reported before, MC-46503, reopening that one
yes, I reopened MC-46503.
Duplicate of MC-46503
Thank you for your report!
However, this issue is a Duplicate of MC-46503.
If you have additional information, please add it to that report.
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Thank you for your report!
We're actually already tracking this issue at MC-46503, so we will resolve and link this ticket as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-46503, which is a report that has not been resolved yet.
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Relates to MC-46503.
The Bug:
Discovered while testing MC-46503. (Original reporter).
When you press F4 while spectating a mob with a shader effect it will toggle the shader effect on and off. But because the game mode switcher is opened using F3 + F4 you will also toggle that effect by opening the menu. This is inconsistent with other F3 shortcuts. For example F3+ D or F3 + A do not perform the action done by pressing these buttons, so you do not move, but this is not the case for F4.
Steps to Reproduce:
- Spawn a Creeper, Enderman, Spider or Cave Spider.
- Put yourself into spectator mode and spectate the mob by left clicking it.
- Open the game mode switcher by pressing F3+ F4.
The shader effect is toggled.
(You can move the selector to spectator mode before closing the menu to prevent you from stopping spectating the entity).
Hi, this is a duplicate of MC-46503. ![]()
Thank you for your report!
We're tracking this issue in MC-46503, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-46503, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-46503, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-46503, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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Caused by
MC-46410You shouldn't be able to be in Survival mode and be in a mob.
try pressing F4 to clear the shader
Reopened and Confirmed for 14w29b
MC-62967Fixed between 1.8.8 and 15w45a
Fixed somewhere between 1.8.8 and 15w45a.
Reopening because of ​
MC-101172Edit:
Nvm, video attached is from 1.8.4Edit 2: See comment below.
Still have it in 1.9.3-pre1 (enderman at least) (now actually tested it).
So found i the bug?? in 1.9.3-pre1?
Still an issue with 16w41a. But the bug's reproduce steps aren't right, because as soon as you switch to survival mode, you'll get detached from the mob and the filter resets to normal. For the proper steps/description, see:
MC-62967Confirmed for 1.13.1.
Please, if you don't mind, I'd like to be the reporter of this ticket, it was very outdated. I'll update it accordingly.
Confirmed in 1.15.2 and 20w20b.
Confirmed in 1.16 Pre-release 2.
confirmed for 1.16.3
Can confirm for 20w46a.
I'd like to request ownership of this report since the reporter has been inactive since October 2018.
Can confirm in 20w48a.
Can confirm in 20w49a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Confirmed for 21w11a.
Can confirm in 21w17a.
Can confirm in 1.17.
After running /kill, if you toggle perspective two times and then return to first person, the mob shader will disappear and return to normal player view without shader.
This occurs in creepers, endermen, spiders, and cave spiders.
Pressing F4 after doing this will toggle the effect