Tan Chin Cheern
- RobuxShooters
- robuxshooters
- Asia/Kuala_Lumpur
- Yes
- No
Unable to reproduce.
Your game is outdated...
The new Tipped Arrows can't be placed back into the creative inventory when taking a tipped arrow then clicking on another tipped arrow with a different name and effect. Instead, they just stack, even when the effects and names are different.
Tipped Arrowsnotstacking with other types of Tipped Arrows
When you create a potion with this command,
/give @p potion 1 0 {CustomPotionEffects:[{Id:24,Amplifier:1,Duration:200}]}, you will get a potion that says "Water Bottle" and has a potion effect "Glowing II (0:10)" under the name. But the "Glowing II (0:10)" is coloured
grayish(which means it is positive) while it is displayed in the HUD as a negative effect.When you create a potion with this command,
/give @p potion 1 0 {CustomPotionEffects:[{Id:24,Amplifier:1,Duration:200}]}, you will get a potion that says "Water Bottle" and has a potion effect "Glowing II (0:10)" under the name. But the "Glowing II (0:10)" is coloured blue (which means it is positive) while it is displayed in the HUD as a negative effect.
When you get multiple glass bottles and try to put them in using the mouse, it will only place one. But if you were to hold shift then click on the glass bottles, all of them will be placed into the brewing stands'
first slot only.When you get multiple glass bottles and try to put them in using the mouse, it will only place one. But if you were to hold shift then click on the glass bottles, all of them will be placed into the brewing stands' slots. My guess is this is not supposed to happen as there can only be one item in a slot at once (by putting the glass bottles in manually).
Confirmed.
When using this command:
/give @p wooden_sword 1 0 {ench:[],AttributeModifiers:[{AttributeName:generic.attackSpeed,Name:ATKSp1,Amount:-0.75,Operation:1,UUIDLeast:1,UUIDMost:1},{AttributeName:generic.attackDamage,Name:ATKDa1,Amount:4,Operation:0,UUIDLeast:1,UUIDMost:1}]}It will display the attribute again and again for every single inventory place.
It will display:
-When in main hand:
-When in off hand:
-When on feet:
-When onlegs:
-When onbody:
-When on head:When using this command:
/give @p wooden_sword 1 0 {ench:[],AttributeModifiers:[{AttributeName:generic.attackSpeed,Name:ATKSp1,Amount:-0.75,Operation:1,UUIDLeast:1,UUIDMost:1},{AttributeName:generic.attackDamage,Name:ATKDa1,Amount:4,Operation:0,UUIDLeast:1,UUIDMost:1}]}It will display the attribute again and again for every single inventory place.
It will display:
-When in main hand:
-75% Attack Speed
+4 Attack Damage
-When in off hand:
-75% Attack Speed
+4 Attack Damage
-When on feet:
-75% Attack Speed
+4 Attack Damage
-When on legs:
-75% Attack Speed
+4 Attack Damage
-When on body:
-75% Attack Speed
+4 Attack Damage
-When on head:
-75% Attack Speed
+4 Attack Damage
When using this command:
/give @p wooden_sword 1 0 {ench:[],AttributeModifiers:[{AttributeName:generic.attackSpeed,Name:ATKSp1,Amount:-0.75,Operation:1,UUIDLeast:1,UUIDMost:1},{AttributeName:generic.attackDamage,Name:ATKDa1,Amount:4,Operation:0,UUIDLeast:1,UUIDMost:1}]}It will display the attribute again and again for every single inventory place.
It will display:
-When in main hand:
-75% Attack Speed
+4 Attack Damage
-When in off hand: (Despite swords not working)
-75% Attack Speed
+4 Attack Damage
-When on feet:
-75% Attack Speed
+4 Attack Damage
-When on legs:
-75% Attack Speed
+4 Attack Damage
-When on body:
-75% Attack Speed
+4 Attack Damage
-When on head:
-75% Attack Speed
+4 Attack DamageEven with commands with any attribute, it will always display:
-When in main hand
-When in off hand
-When on feet
-When on legs
-When on body
-When on head
When I was making my map, it seems that constant repeating of execution of the "barrier" particle made my game lag.
When I was making my map, it seems that constant repeating of execution of the "barrier" particle made my game lag. This is the command for it,
/execute @e [type=!Player] ~ ~ ~ /particle barrier ~ ~ ~ 0 0 0 0 1 force
Run the above command in a command block with "Always Active" and "Repeat". And the lesser the amount of barrier particles, the faster my game gets.
When I was making my map, it seems that constant repeating of execution of the "barrier" particle made my game lag. This is the command for it,
/execute @e [type=!Player] ~ ~ ~ /particle barrier ~ ~ ~ 0 0 0 0 1 force
Run the above command in a command block with "Always Active" and "Repeat". And the lesser the amount of barrier particles, the faster my game gets.When I was making my map, it seems that constant repeating of execution of the "barrier" particle made my game lag. This is the command for it,
/execute @e[type=!Player] ~ ~ ~ /particle barrier ~ ~ ~ 0 0 0 0 1 forceRun the above command in a command block with "Always Active" and "Repeat". And the lesser the amount of barrier particles, the faster my game gets.
When using this command:
/give @p potion 1 0 {CustomPotionEffects:[{Id:26,Amplifier:1,Duration:600}]}The colour of the word "Luck" and its duration is red in colour. Which is bad. While the Bad Luck status effect is also red. Shouldn't "Luck" be gray in colour to signify its good?
When using this command:
/give @p potion 1 0 {CustomPotionEffects:[{Id:26,Amplifier:1,Duration:600}]}The colour of the word "Luck" and its duration is red in colour. Which is bad. While the Bad Luck status effect is also red. Shouldn't "Luck" be blue in colour to signify its good?
Also, please refer to my other post MC-84661.
Invalid. Request post. This site is for Bug posts only. If you really feel like changing it, then go ahead! Just remember to use "min" and "max"!
"enttiy.zombie.infect": { "category": "hostile", "sounds": [ "mob/zombie/infect"should be:
"entity.zombie.infect": { "category": "hostile", "sounds": [ "mob/zombie/infect"The "entity" word is wrongly typed.
"enttiy.zombie.infect": { "category": "hostile", "sounds": [ "mob/zombie/infect"I think it should be:
"entity.zombie.infect": { "category": "hostile", "sounds": [ "mob/zombie/infect"The "entity" word I think is wrongly typed. My proof is in
MC-91102's sounds.json file after the entity.zombie_pig sounds.
So a weird thing happened to my Minecraft. And it's not starting up anymore. Firstly, I tried uninstalling my Java and reinstalled it back, I have now fixed the problem of starting up, but now its saying:
Error occurred during initialization of VM Could not reserve enough space for 2097152KB object heap Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future releaseHow do I fix this?
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And I also got this:java.io.FileNotFoundException: File 'F:\Users\Tan\AppData\Roaming\.minecraft\assets\indexes\legacy.json' does not exist at org.apache.commons.io.FileUtils.openInputStream(FileUtils.java:299) at org.apache.commons.io.FileUtils.readFileToString(FileUtils.java:1711) at net.minecraft.launcher.Launcher.aE(Unknown Source) at net.minecraft.launcher.Launcher.aK(Unknown Source) at net.minecraft.launcher.game.a.B(Unknown Source) at com.mojang.launcher.b.b.a.b(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob.access$0(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob$1.run(Unknown Source) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
So a weird thing happened to my Minecraft. And it's not starting up anymore. Firstly, I tried uninstalling my Java and reinstalled it back, I have now fixed the problem of starting up, but now its saying:
Error occurred during initialization of VM Could not reserve enough space for 2097152KB object heap Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future releaseHow do I fix this?
![]()
And I also got this:java.io.FileNotFoundException: File 'F:\Users\Tan\AppData\Roaming\.minecraft\assets\indexes\legacy.json' does not exist at org.apache.commons.io.FileUtils.openInputStream(FileUtils.java:299) at org.apache.commons.io.FileUtils.readFileToString(FileUtils.java:1711) at net.minecraft.launcher.Launcher.aE(Unknown Source) at net.minecraft.launcher.Launcher.aK(Unknown Source) at net.minecraft.launcher.game.a.B(Unknown Source) at com.mojang.launcher.b.b.a.b(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob.access$0(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob$1.run(Unknown Source) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)And now its this:
java.io.FileNotFoundException: File 'F:\Users\Tan\AppData\Roaming\.minecraft\assets\indexes\1.8.json' does not exist at org.apache.commons.io.FileUtils.openInputStream(FileUtils.java:299) at org.apache.commons.io.FileUtils.readFileToString(FileUtils.java:1711) at net.minecraft.launcher.Launcher.aE(Unknown Source) at net.minecraft.launcher.Launcher.aK(Unknown Source) at net.minecraft.launcher.game.a.B(Unknown Source) at com.mojang.launcher.b.b.a.b(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob.access$0(Unknown Source) at com.mojang.launcher.updater.download.DownloadJob$1.run(Unknown Source) at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) at java.util.concurrent.FutureTask.run(Unknown Source) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) [03:06:08 SEVERE]: Game ended with bad state (exit code 1)
Try to get your Food Metre to 0 by doing any action or type in /effect @p hunger 10 100 . After th
at, switch your difficulty to Peaceful. Your Food Metre will attempt to saturate itself but you will still get hurt as if you have no food left and the Food Metre will go back down to 0 and refill again. When replicating the above bug, any damage instead of the slow hunger damage will decrease the food metre.Try to get your Food Metre to 0 by doing any action or type in /effect @p hunger 10 100 . After the hunger effect has worn off, switch your difficulty to Peaceful. Your Food Metre will attempt to saturate itself but you will still get hurt as if you have no food left and the Food Metre will go back down to 0 and refill again. When replicating the above bug, any damage instead of the slow hunger damage will decrease the food metre.
I believe that "CookTimeTotal" does not make the item smelt faster in a furnace. Please check:
http://minecraft.gamepedia.com/Chunk_format#Dynamic_tiles
for more info.
Probable translation:
When I use/blockdata ~ ~-1 ~ {CookTimeTotal:20}while standing on a furnace, nothing happens. I expected the furnace to cook 10 times faster. The command does not work on furnaces with non-relative coordinates. It also doesn't work in the server console, but CustomName is working from the chat line and the server command line.
Probably
MC-92?
Please clarify your issue by stating what is wrong with the spawner. The term "don't work" is too vague.
Somehow doesn't look like a blockdust particle...
It looks like the reddust particle instead... not sure though.
Hopefully, this gets fixed in a future release. I think the "fallingdust" particle is really cool. Hopefully the devs also make it so the particle can be used with params.
I believe that flying in Creative mode activates when you are in mid-air. Either that, or Auto-Jump counts as a player toggled "jump" when you automatically jump up a block.
I believe that flying in Creative mode activates when you are in mid-air. Either that, or Auto-Jump counts as a player toggled "jump" when you automatically jump up a block.
When using this command:
/particle fallingdust ~ ~-1 ~ 0.15 0 0.15 1 1 force @p 20The particles that spawn are of the wrong colour.
Affected Blocks:
Block Name (Wrong colour > expected/suggested colour)
- Glass (Black, transparent or white)
- Glass Pane (Black, transparent or white)
- Ice (Blue-ish, Purple-ish hue > blue-r, less purple)
- Glowstone (Yellow is too light > darker)
- Melon Block (Green is too light > darker)
- Mycelium (Lavender > Dark Purple)
- Sponge (Light Yellow > Little bit darker)
- Packed Ice (Blue-ish, Purple-ish hue > very light blue, less purple)
- Purpur Block (Grey > Purple)
- Purpur Pillar (Grey > Purple)
- Purpur Stairs (Grey > Purple)
- Purpur Slab (Grey > Purple)
When using this command:
/particle fallingdust ~ ~-1 ~ 0.15 0 0.15 1 1 force @p 11Some particles are different or of the wrong colour from the actual block.
- Water (White)
- Lava (Now Already reported: Blood red)
- Glass (Black)
- Glass Pane (Black)
*Melon (Lime)- Purpur Block (Grey)
- Purpur Pillar (Grey)
- Purpur Slab (Grey)
- Purpur Stairs (Grey)
- Glowstone (Light Yellow)
- End Stone Bricks (Grey)
- Ice (Blue, Purple)
- Packed Ice (Blue, Purple)
- Stained Hardened Clay (Reverts to colours of dyes and not actual block)
- Sea Lantern (White)
- Bone Block (Grey)
- Vines (Lime Green)
- Lily Pad (Lime Green)
- Grass (White)
- Flowers (All green)
- Brown Mushroom (Green)
- Red Mushroom (Green)
- Torch (Black)
- Ladder (Black)
- Stone Monster Eggs (Blue Grey)
- End Portal (Yellow Green)
- Ender Chest (Grey)
- Leaves (Lime Green)
- Slime Block (Lime Green)
- Double Plants (White)
- End Rod (Black)
- Chorus Plant (Green)
- Chorus Flower (Green)
- Lever (Black)
- Redstone Torch (Black)
- Button (Black)
- Redstone Lamp (Black)
- Tripwire Hook (Black)
- Wooden Button (Black)
- Weighted Pressure Plate (Light) [Grey, should be white just like an iron block]
- Daylight Sensor (Brown like wood)
- Iron Trapdoor (Grey, should be white just like an iron block)
- All types of rail (Black)
I think that's all!
Fallingdust ParticleChanges to Black When UsingWith Specific BlocksFallingdust Particle has a Wrong Colour when Using with Specific Blocks
When a shulker
/boat is on a block, and you have auto-jump activated, you will jump (but fail) on the block.When a shulker/boat is on a block, and you have auto-jump activated, you will jump (but fail) on the block.
Duplicate of
MC-102894.
1. Wrong type of report.
2. Platforms made of wood are now generated over water if the paths go over water or lava (really, cobblestone or something should be spawned instead of wood, but it's just a suggestion).
3. Don't see anything wrong with the farms.
When riding on a tamed horse, mule or donkey, they still use their entity codes.
Horse = entity.horse.name Mule = entity.mule.name Donkey = entity.donkey.name Zombie Horse = entity.zombiehorse.name Skeleton Horse = entity.skeletonhorse.nameZombie Horse and Skeleton Horse can be ridden using the command below:
/entitydata @e[type=EntityHorse] {Temper:0,SaddleItem:{id:"minecraft:saddle",Count:1b,Damage:0s},Tame:1b}
HorsesusetheirentitycodenameHorses Still Use Their Entity Code Name
When riding on a tamed horse, mule or donkey, they still use their entity codes.
Horse = entity.horse.name Mule = entity.mule.name Donkey = entity.donkey.name Zombie Horse = entity.zombiehorse.name Skeleton Horse = entity.skeletonhorse.nameZombie Horse and Skeleton Horse can be ridden using the command below:
/entitydata @e[type=EntityHorse] {Temper:0,SaddleItem:{id:"minecraft:saddle",Count:1b,Damage:0s},Tame:1b}It also works if you use the command below
/say @e[type=EntityHorse]All the results that return from the executed command use the code names instead of the real in-game names.
When using the iconcrack particle with this command
/particle iconcrack ~ ~-2.5 ~ 0.15 0 0.15 0 1 force @p 16735It is supposed to produce the lapis lazuli cracking particle, but instead, it produces the "invalid texture" particle.
The calculation for data values are blockid+(datavalue*4096)
In this case, 351+(4*4096)
When using the iconcrack particle with this command
/particle iconcrack ~ ~-2.5 ~ 0.15 0 0.15 0 1 force @p 16735It is supposed to produce the lapis lazuli cracking particle, but instead, it produces the "invalid texture" particle.
The calculation for data values are blockid+(datavalue*4096)
In this case, 351+(4*4096)=16735
Please attach the crash report here.
Duplicate of
MC-102894.
I think my issue is being them accepting knockback damage and falling. Thought NoAI prevented them from moving?
Basically, the reason this happens is because tilled land is considered a "full block" while dirt paths are not considered a "full block". When you are standing on a dirt path, you will sink to a height of 0.93750, and tilling the dirt path makes it a full block again, so you are essentially stuck in the block.
You need to jump in mid-air with the elytra to fly.
If you had the spawn eggs in your inventory before you updated to the 1.10-pre2 version, then it's intentional. They removed the spawn eggs for those. Duplicate of
MC-103175.
During a normal play of Minecraft, it crashes suddenly on occasion. The attached document down below is the crash report in conjunction with the sudden crash.
I also searched for issues similar to this, but I just can't find one.
Tan Chin Cheern: Maybe, but Mojang or moderators decide.
@Tan Chin Cheern The format has changed: http://minecraft.gamepedia.com/Chunk_format#Projectiles
@Tan Chin Cheern I think it doesn't have to be when there's a Damage (data) value present, but this value is 0, which means it's a water potion (it shouldn't be).
Tan Chin Cheern, I think there is a report exactly about this, but I was lately unable to find it
Tan Chin Cheern you can't, but it'll throw this error, that's what the report is about, I don't see the error myself tho.
SuperKawaii, [Mod] md_5 is a "honorary mod" to quote [Mojang] Nathan Adams, hench why his name is green.
Nope, it was added in 1.8
Tan Chin Cheern the wiki is not an official source.
@Tan Chin Cheern It works anywhere else and without requiring OP status outside spawn-protection.
Tan Chin Cheern Side note: never use @a and @p in the same command, @a can target dead players, @p can't, to prevent issues you have to use @a[c=1] then.
Corrected your command.
As Tan Chin Cheern stated, you cannot use multiple of the same UUID for modifiers. The IDs must be "Universally Unique". Each of the maxHealth modifiers will have to have a unique UUID.











































I did not get a Crash Report upon feeding a carrot.
This probably works as intended. Jump boost will reduce fall damage, but not negate fall damage, unless taking fall damage from at least 4 blocks high whilst having a Jump Boost effect.
As of the wiki, ocelots do not take fall damage from any height given. (Unless there IS a bug there.)
Unable to reproduce. The ocelot runs away first, then you will have to chase it before it goes into its "sneaking" position. If the ocelot comes to you after spawning it and changing to a fish, you have very fast reflexes.
Taming possible, must have all these possibilities:
-Any kind of fish (Uncooked)
-The ocelot must be free roaming and not in an enclosed area. I recommend a 7 by 7 space.
-The player must be standing still, and not moving.
-The ocelot must first slowly approach the player before it can become a tamed ocelot.
-When feeding, the player must not move their mouse too quickly.
Jennica Figueroa:
Confusing Report.
Can't reproduce.
Incomplete report on bug.
"Green Line" not found. Probably a computer issue, like Conor McS said.
I'm not so keen on these computer software stuff, but... As I am aware,
Ctrl+A highlights all text in Minecraft
Ctrl+X copies all text in Minecraft, and "deleting" the text, simplifies that it is "cut and paste"
Ctrl+V Pastes all text into Minecraft, apart from invalid characters. Which are ignored.
I do speak Chinese, in fact, 你好中国 is correct. Translating to "Hello China"
If changed to 中国你好, will output the result as "China Hello", which (usually) makes no sense in Chinese.
I am able to reproduce this, while healing with Regeneration, as I took damage, it showed I died, but my health is still full. And my health is still Regenerating. Once I hit the respawn button, I went all sideways (half dying animation). I'm playing on 1.8.1
My guess of server crash is, game force exited?
Does not support the use of potion effects with a Tier above IV.
It is most likely to be intended. As like you said, a "particle" is not available as a ThrownPotion entity.
I was able to reproduce it, what he means is:
1. Make an active beacon with a chosen effect. (Put an iron ingot into it and select an effect. Then click done. In this case, I chose speed.)
2. Do /effect @p minecraft:saturation 100 100 false (The effect particles should appear. In this case, red, because of saturation. This also works with other effects.)
3. Next, do /effect @p minecraft:saturation 100 100 true (This should disable the particle of Saturation, but at the same time makes the "Ambient" state of particles from the beacon, in this case, I chose Speed. Become "Not Ambient".)
Because of that, I think this issue should be reopened.
Sorry, I do not understand the concept of your explanation. Can you please make it more specific?
Unable to reproduce in 1.8.1
I can reproduce it:
1. Stand on any type of block.
2. Do /gamemode 3, which enters you into spectator.
3. Do not fly up or down, just "sprint-fly" (Holding the sprint key whilst flying.)
4. The particle gets made on the blocks you are "fly-walking" (Get very very close to a block under your feet, but don't touch it. With spectator mode it's easier.) on.
I attached a screenshot to this issue.
This is the attached file of the screenshot I got.
Retested and found out that the portal at -848 -48 has an End Portal, the one at 208 720 does not have one (seemingly, sometimes one spawns as a 1 block high chamber?) and the End Portal at 688 -800 has an End Portal at 689 -836.
I found a very weird chest in the second one while trying to find the End Portal that is found by Carl. It is at 203 24 699, here is an attachment along with it.
Okay, It freaked me out when I opened it, I thought somebody placed it there, as it is in such an organized position.
Confirmed for:
-1.8
-1.8.1
-1.8.2 pre-1
I don't see what's wrong here. "You can only sleep at night" might not be a problem as it says that you are only allowed to rest in the bed during nighttime, but there is no meaning to me why it should be "anything but sleep at night". (I think because I'm a Malaysian. We speak Manglish, very weird English with other "additional" words and other languages directly translated into English.)
Are you sure that this is a dupe? Well, I did say it's a type of X-Ray too, right? Sorry if I was rude.
This is a Mega Taiga biome, as stated, usually it will have Taiga or Cold Taiga near it. But only in the Mega Taiga you can find Podzol and Mossy Cobblestone, the cobblestone are meant to be boulders.
It is still a dupe of
MC-2334as it has stated 'sneaking on shorter than full blocks will make you fall nonetheless'. Carpet is 1/16 blocks high, so it is still considered a not full of a block, making you fall.I have this issue on my world too, seems that in the 1.8 update, cats just don't want to sit. I just wait till my cat sits on a Furnace, Chest, Crafting Table etc.
You might want to take the file of your skin, and refer it to a template somewhere else that shows the net skin (Like a model of a 2-D Cuboid opened) with words that show you the part of that area in your file.
Pumpkins?
MC-62958?Wow, I have only Windows XP and I can't upgrade to Java 8 or higher. WOW.
Did you try using "minecraftjson.com"? Without the quotations.
Try using this instead,
/tellraw @a {"text":"","extra":[{"text":"Hover","hoverEvent":{"action":"show_entity","value":"{id:00000000-0000-0000-0000-000000000000,name:Bob,type:Creeper}"}}]}What is your case? An Incomplete ticket I would say.
Please, no "Minecraft Account Generator" things going on here, I hate it when I look at a "Minecraft Account Generator" thing.
You want to get one?
Tested for 1.8.2-pre1. Still in it, when you are regenerating your health and you stop using, you will need to take damage again at least to reduce your health back to the normal 20.
Works as Intended. Like Physics, velocity movement in water has a so called drag, which what stops the arrow from travelling fast due to drag. I guess it is also implemented in Minecraft. Physics = Yay!
Zombies can pick up items, no matter the difficulty, I think.
This works as intended, although it might be weird, but it could be used for a minecart 'train' like hole.
By the way, is this a new map you're creating? Or is it someone else's? If it's yours can I play it after its up?
That is not a Soul Sand block?
Sorry, I don't understand this issue, but I think this works as intended, it's a new feature. Now, sprinting, sneaking, having the Speed effect, Slowness effect or scrolling while in Spectator Mode all affects the speed of where you are travelling.
Works as intended. I don't think it detects that you are in Creative mode.
What language are you in in Minecraft?
Can very slightly confirm, but not total. Not sure if it is correct.
Tested, looks like it's true. When the /testfor command is used, it does not show the UUID for all entities.
It does not work? Weird, the command I showed you here works for me in my world.
Did you try 'minecraftjson.com' as a tellraw generator by Ezekielelin?
I think that Minecraft considers any block that is not full 'safe' to fall, as you still can build if you fall. I don't know if this is right though.
Confirmed. It's like you are in an Enderman with the particles around it, and you are in it moving your view left to right, but the Enderman is keeping you still in your view. It's like possession in 50/50.
You mean looking at a Fence? Sorry, but I don't understand it. Yeah, about the Fence part, yeah.
A slow loading of the world? It happens to me too, except I have like 499MB of memory allocated, which is 100%.
I don't find this working? All of the /give is not working? Or am I just plain stupid here?
Yes, once a Brewing Stand finishes its brewing, it's input space is considered empty. And thus, the hopper thinks it needs to be filled up.
Can confirm, but not sure if this is a duplicate.
Can confirm in 1.8.2-pre1
Do you have some steps to replicate this?
Can confirm in 1.8.2-pre1.
Why does some not work? To me, any Resource Pack that is x128 or higher, does not work. (Yes, I know that x64 or higher is considered HD, High Definition)
Unable to confirm for 1.8.2-pre1
Can confirm in 1.8.2-pre1.
Update, when a ThrownPotion entity is viewed from an angle (roughly /tp @p ~ ~ ~ 0 130), it has the looks of an Item entity. I'm not sure if this is intended.
The ThrownPotion entity when viewed from a specific angle, it looks like an Item entity that is dropped on the floor.
Unfortunately, I don't have a PS4, or any other devices to play games apart from my PC and my Minecraft Pocket Edition. But anyways, I viewed your issue just 5 minutes ago.
It lags you so you can't get out of Minecraft? (Or is Mineverse a Server?) Is this your question?
All the width of the characters must be of the same size. (But then, using Unicode Font then default has the same results)
Could be a dupe of
MC-34749.I can't copy and paste the /tellraw into a command block. It just dissapears. Do you know the Unicode for it? \u###. Is it only with the Resource Pack that this is possible? I'll try again once the Resource Pack is finished.
Still happening on 1.8.2-pre1
Confirmed for 1.8.2-pre1.
This might be a dupe, I remember a post something like this. You might want to check that post out. I'm not sure of the name.
It looks like the tellraw and give command too changed into the "invalid-texture" squares.
I don't think there is anything such as \t in tellraw. The ones I know of are \n (Create a new line) and \u (type in other characters based on Unicode).
Most likely to be:
I'm not so sure about the two above, but I can't think of other things that would affect it. It works for me though.
Your game does not open because of a Resource Pack that crashes the game is on? I solved that by directly locating the resourcepacks folder and take away the .rar file. But it could corrupt or break your game if you do that. Will it?
Excuse me?
It could also be an invalid if the server uses plugins. Which is very likely.
Confirmed.
Did you change your controls?
It looks like:
-You are glitching partially underground. Are you?
-A very big structure above you and casting an unloaded shadow mass.
But most of all, the black and blue blocks, is a shader on (Super Secret Settings. Doesn't work for me so I don't know)? Try pressing F4 to make it normal again, if that does not work, I have no idea.
Sorry?
I don't know what you mean, but I have experienced speed-ups of my player (jumping up and down, running faster). But I'm not sure why. I thought once "Hmm, it looks like when I get lower in the world, it seems to speed up faster. When I went up, it's gone, so that's why I think of that.
Equipment tag is:
{Equipment:[
{id:"minecraft:hand held item of the mob",Count:1},
{id:"minecraft:boots being worn",Count:1},
{id:"minecraft:leggings being worn",Count:1},
{id:"minecraft:chestplate being worn",Count:1},
{id:"minecraft:head, object being worn (Can be blocks, helmet, etc.)",Count:1}]}
Just like CubeTheThird said, experience orbs might have a 'ding' sound played high pitched. So, this might sound as an instrument playing.
So, your Mouse Sensitivity isn't set to a very high amount?
Achievements are saved per person, are you using a different account to log into Minecraft?
Downgrading is not supported. I think the reason why is because it's saved using minecraft: instead of the item Ids.
I think this is working as intended, I think that sheep will eat grass one block away from the source.
If it is setblock, I think that the Y coordinates will round up instead of down. If for example, if the block you are standing on is 0.850 blocks high, the setblock will round up.
Working as intended. See wiki.
Can confirm, although using F3+B to reveal a mob's hitbox, you still can't hit them. (Silverfish and Endermite)
It's very hard to find an Ice Plains Spikes and Ice Plains biome, could you please provide the coordinates and seed for this world? (To be fair, I thought about going into the Custom type of World and set to Ice Plains Spikes, but not sure it will work. So that's why I asked for the seed and coordinates.)
Downgrading is not supported. And I think it's exactly the same, don't think why not though, it also might be that the double-heighted flowers generated without the bottom part. Can you also get a screenshot of the area?
Sorry, the snow layers are blocking the enchantment particles and the enchantment level "effectiveness" on the Enchantment Table. Try removing the snow layers and try again.
Mobs aren't able to run the command?
Do you have doMobSpawning set to false?
I think that it spawned along with the Deep Ocean biome?
Does this has anything to do to your computer? Such as installing inappropriate programs that might have caused Minecraft to malfunction, or your graphics card, hard disk etc.
You can enable snapshots on your file that you chose to play with.
Should be working as intended.
Summoning a ThrownPotion with CustomPotionEffects is possible, you just need to input the correct command. Also, ThrownPotion with a duration that is shorter than 22 ticks does work, it just wears off really really fast, or not apply the effect if it hits just slightly off you, try with blindness as the effect Id and your screen should be black, then instantly flash.
What Isaac said was true.
Can you try this without the resource pack?
Sown layer allows you to walk through it. Snow layer in the creative menu of PC also displays as Snow, I think this also applies to PE
F3+C?
Speed of your clock matters, your Minecraft username must be 'Whatever', exactly the same and your redstone clock must now be too fast!
You can force crash the game, and attach the crash report here.
I think this should be going to the suggestions page on reddit.
Actually, Villagers craft bread once the wheat is thrown to them. For example,
First throw:
Throw a stack of wheat to a villager. The villager will pick up the wheat, crafting at least 21 bread leaving 1 wheat left.
Second throw:
Throw 2 wheat to a villager, the villager will pick the wheat up but will not craft bread with the 1 wheat in the villager's inventory. And thus having in total of 3 wheat, 21 bread.
This may be fixed soon, but PE is far far different from the PC version.
All mobs count a carpet (or any half block) as a full block, when they jump, they are trying to jump up a block, but fail as the mob is still generally in the block when it lands, thus creating excessive jumping.
This is because that items are most probably stored in minecraft:xxx, and when you change to 1.7.X, it does not recognize the minecraft:xxx thus deleting it. When you go back to 1.8, it's game over man! (Lol, Hardcore Mode reference)
I don't understand this issue.
You can create one yourself, just make a new folder, name it as "resourcepacks", without the quotations and put all your resource packs into it. The thing is I keep a save file of all my things. I copy a whole new .minecraft file onto my computer, if anything goes wrong, I just have a backup (not sure if this can corrupt my minecraft though).
I am very sorry to tell you that it is gone forever, but you can get it back since you are in creative, right?
This should be fixed.
Can you please provide steps to recreate this?
Please don't "downgrade".
The texture pack is probably way to big to be handled by your computer. (I can't use texture packs [resource packs] that are higher than x128)
Wrong use of command. UUIDMost and UUIDLeast must not be same.
{AttributeName:generic.maxHealth,UUIDLeast:1,UUIDMost:1,Amount:10.0,Operation:1,Name:health1}For example, use:
/give @p diamond_chestplate 1 0 {AttributeModifiers:[
]}
If you were to give yourself another item with the same command as above, changing the item name of course, you would also have to change the UUIDLeast and UUIDMost so the item does not match to the UUIDs from the previous armor to allow the armor modifiers to be combined.
Probably an incorrect use of the comparator.
Well, Minecraft does not use some laws of logic like gravity to all blocks (Falling Sand is an entity).
works as intended.
This is random, no such thing. Your world was probably in 'Customized', that is why you can find Lapis on the surface. Lava is also possible for water in 'Customized' settings. For a dark forest, it is called a 'Roofed Forest' and consists mainly of Dark Oak Trees. Killer bunnies have a 1/1000 (I think so) chance to spawn.
Most probably working as intended. /setblock-ing on the edge of a block makes the game think that you are standing on the impossible to get "air" block.
Entity shadows show under the half-slab instead of on it. But my guess that the game registers the half-slab when stood on, as a partial of a full, but the game does not have a 0.5, and is rounded down.
I'm sorry, what do you mean by changing a page? Can you provide an example?
It looks really weird, like your graphics card are broken. Not that it is, it's just what I think it is.
Wait, you can make a new gamerule?
Generally, opposite for undead mobs.
So by that, you mean that sharpness and attackDamage do not combine on each other? But, in my case, if you use the first command, it will give you an axe writing,
When it gives you the axe with sharpness, it does not combine 7.5 extra damage dealt by sharpness with the n+Attack Damage, where n is the number of any attack damage possible, but it will still act as if it counts the Sharpness along with it when the n+Attack Damage does not change.
Most probably working as intended.
You can try to change your controls for cinematic camera toggling.
Remember, Minecraft is not 100% realistic, just ignore the "bug", if it were to be fixed, arrows will have to take damage like any other mob, and this might come to that cacti damages arrows.
Don't use two books? Seems that 4>2, so if 1 written book makes 1 copied book, 2 written books - 4 Book and Quill = -2 Written Books, thus making 0? This is a bug, able to reproduce, my recommendation now is to not use multiple of them written books.
Wall = Block view of creeper?
Sharpness will combine with attackDamage although the number of the original command given as attackDamage, in a way, if you give yourself a sword with +14.25 Attack Damage, and bring out a villager, it should kill him in 2 hits. But when sharpness VI is given along with +14.25 Attack Damage, it will kill the villager in 1 hit. Both tests are conducted in the non-critical state of attacking.
Can you provide the command used?
So that duplicates the item in the hopper?
Slime blocks are pulling the ground along with the slime block, and that explains why you can't push the slime blocks. Try them in the air instead on the ground. That's a feature of the slime block, to pull blocks in the same direction the slime block is being pushed. But it can't push blocks over a limit of blocks possible. Go to this link for more information:
http://minecraft.gamepedia.com/Slime_Block
Duplicate
Your third-person camera is underwater I think.
Because your camera is underwater. Take this for example, if your first-person view is just a camera in your face, then third-person view is a camera directly behind your head, when you dip the camera into water, the screen will go dark. It is not the same as first-person perspective.
watchdog? Is that even a thing in realms?
Rendering problem.
That is not the crafting recipe for fences. It has changed since 1.8, I will add an attachment to show you. Or you can go to:
minecraft.gamepedia.com/Fence
for more information.
There, attached! It's just the opposite for fence gates, just replace the sticks with planks, and the planks with sticks. The planks must be of the same species!
This is not vanilla Minecraft, I'm afraid this is considered invalid.
Yeah, for the angry part, there is some sheeps present.
If you still have the effect while giving yourself an infinite effect, it will not become infinite. For example, if you give yourself /effect @p minecraft:night_vision 10 10 10, then giving yourself infinite night vision, if will go to about 28 minutes.
I don't think particles are added yet into MCPE.
You might want to check the wiki a little bit on that one. You must use a pickaxe to break stone.
Can confirm.
Well, physically, it just changed it to air, and I don't think air is counted, thus making it as 'No blocks were changed'?
Can you provide the commands you have used? Add a screenshot or so about your build.
Using /entitydata on a blank CustomName string to replace names do not work. However, changing a name using CustomName does work (from Bob to Bobb).
Can't replicate. No such particle as "snows" or "snow". TAB cycles all particles listed.
4000? Why? I don't think it's infinite, but it's certainly laggy. It may become of good use if the particle is tiny, like townaura. For the 0 part, it changes the arguments of dx, dy and dz. Some particles like mobSpell and reddust, dx, dy and dz changes color, for others, it changes the direction it is executing in. For example, changing dy to 3 summons a particle that has a 1.5 length below, and 1.5 above you. For dx, it is east and west, for dz, it is north and south. Numbers in dx, dy and dz seem to count by decimals, for example, 0.2 on all dx, dy and dz makes a complete square of the specified particle. Same goes for 0.4, 0.6, 0.8, 1.0 and so on. Keep in mind that odd numbers work too.
JavaScript problems? Or must be some other coding language.
Could be a duplicate of
MC-65040, please check that issue out to see if it does match your issue.WAI. Falling gravel are entities (FallingSand). All particles and entities can be slowed down in cobwebs. For breaking when it hits the ground, the gravel travels through the top of the cobweb, and only breaks when it reaches the middle of the cobweb.
What's wrong with 'Hostile Creatures'?
Please provide a screenshot?
Attach the crash log, please
WAI. That house in the screenshot isn't supposed to have a door. It is the only house that spawns without doors.
For 1, I'm not sure. For 2, I don't think it's implemented yet. And the last one, I don't know it either.
Place a torch on each and every side of the spawner and try again.
Please don't assume that all Pocket Edition updates are to be the same as the PC version.
Confirmed. Works with Cave Spiders. Does not work with any other entities except spiders. Effect:
Could possibly be
MC-62958.WAI. Droppers and dispensers is intended to shoot only one item at a time per activation energy supplied by Redstone. For multiple shoots, use a redstone clock.
Ender crystal might damage the ender dragon when the ender dragon is recovering health from an exploded ender crystal.
I don't you are supposed to be able to type ALT codes into chat. It's like renaming items in an anvil, or typing something in the GUI of a command block.
Situation may not be diagnosed after deleting a world though... I recommend digging up in the nether (just don't die from the random lava patches that spawn) to the topmost layer. Or force crash.
I think the lore display command does that too.
It is static?
UUID does not change when changing names of yourself. They should listen to you. Bug is probably not fixed in version 1.8.3, upgrade to 1.8.4 and try again.
Did you try waiting for a few minutes?
Does it eventually go back to normal?
Please take a look in http://minecraft.gamepedia.com/Saddle.
You can do the command /difficulty 0 (or 1 for easy, 2 for normal and 3 for hard) to change the difficulty that is locked.
A slime block will not connect to glass panes, but allows the placing of rails on it. A glowstone block will connect to glass panes, but doesn't allow the placement of rails (redstone can be placed however).
Seems to be a Savanna/Desert type grass texture.
2x3 portal is intended. It does not generate a portal the same size as the one you built. The portal block itself only takes you to the Nether and generates a portal that is 4x5 automatically. (four wide, five high)
Can confirm.
Works as Intended. Check MC-209 for more info.
Confirmed. Tested also with night vision + blindness ( to make the whole game unplayable except see the beacon light). This can prove useful for blind parkour.
I summoned 2 of these, on invisible and one not. The invisible and not invisible ones goes haywire (teleporting of body parts instead in one location) and the screen turns totally black. I can memory click to the quit game button, so this is how I got the error message.
Dupe of
MCPE-7318.Please provide more information of the bug.
This might be a good addition, since you can make "time bars", just subtract 1 xp on no levels to get a "time bar".
Your hint, kind of:
The 2 resource packs probably counteracted the colour of foliage.
'rivers don't count because rivers itself is a biome.
Solution:
Two same UUIDLeasts and UUIDMosts attributes don't stack. I personally do mine as first item with AttributeModifiers, I will put them UUIDLeast and UUIDMost with 1, and so on.