The "/effect" command sets time for instant effects to ticks and not to seconds
When the new saturation effect came out, I used command blocks to give me hunger points. It seemed like at amplifier 0 for 1 second I got 1 hunger point. When I put the same effect on a potion using NBT editors, even 1 second at amplifier 0 filled my entire hunger bar, when it should act the same as /effect. The issue is that when the command says the effect was applied for x seconds, it was actually applied for x ticks.
Linked Issues
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Created Issue:
Saturation Potions don't work like /effect saturation
When the new saturation effect came out, I used command blocks to give me hunger points. It seemed like at amplifier 0 for 1 second I got 1 hunger point. When I put the same effect on a potion using NBT editors, even 1 second at amplifier 0 filled my entire hunger bar, when it should act the same as /effect.
When the new saturation effect came out, I used command blocks to give me hunger points. It seemed like at amplifier 0 for 1 second I got 1 hunger point. When I put the same effect on a potion using NBT editors, even 1 second at amplifier 0 filled my entire hunger bar, when it should act the same as /effect. The issue is that when the command says the effect was applied for x seconds, it was actually applied for x ticks.
Saturation Potions don't work like /effect saturationcustom potions have consistent behavior for all effects, but the command does not
custom potions have consistent behavior for all effects, but the command does not/effect command sets time for Instant Health, Instant Harm, Saturation and custom potions to ticks and not to seconds
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A comment with security level 'global-moderators' was removed.
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/effect command sets time forInstantHealth, Instant Harm, Saturation and custom potions to ticks and not to secondsThe "/effect" command sets time for instant effects to ticks and not to seconds
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Speed still gives me 100 seconds. Are you talking about MC-19648?
Affects all very short effects (those that only last a single tick) - this most likely also includes saturation, see MC-19648.
How to reproduce
- Prevent you from regenerating automatically, for example by using the following command:
/gamerule naturalRegeneration false- Use the following command twice
/summon Arrow ~ ~5 ~ {damage:0.5d,player:1b,Potion:"strong_healing"}You will see that you only take 0.5 damage but don't get any health back
mojang nerfed all the time of all the arrows. Im ok with that... but I find out that the instant health/damage got nerfed as well. and healing 2 hearts turned to be 0 hearts :|
well... sorry if I sound rude but... 0 heart? lol its nothing! Im shooting my self with instant health arrows and get damaged more then healed. :|
mojang... I think you should nerf the instant arrows but not that much!!! :|
I guess its just a bug...
Code analysis by Marcono1234 can be found in this comment.
Duplicates MC-19648
Relates to MC-19648 since these effects also have no icon.
[~brendanfinney@gmail.com], the last part is MC-19648.
There is only one response message for all the effects. Since MC-19648 doesn't get fixed, this one won't get fixed either.
Thank you for your report!
We're actually already tracking this issue in MC-19648, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Hi there!
This looks like a duplicate of MC-19648, which has been marked as Won't Fix by developers.
Duplicates MC-19648
Thank you for your report!
We're tracking this issue as MC-19648, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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Duplicate of MC-19648.
Thank you for your report!
We're tracking this issue as MC-19648, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're tracking this issue in MC-19648, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Duplicate of MC-19648.
Thank you for your report!
We're tracking this issue in MC-19648, so this ticket is being resolved and linked as a duplicate.
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Would MC-19648 describe you're issue?
Thank you for your report!
We're tracking this issue in MC-19648, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MC-19648, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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The actual issue is that the potion is using ticks instead of the reported "seconds". Observe that a potion at 10 ticks will heal the same as an /effect with 10 "seconds". 1 second is 20 hunger points, while 1 tick is only 1 hunger point.
This issue is present for Instant Health, Instant Harm, and now, Saturation: the command will state that the effect was applied for X seconds, when in reality it was applied for X ticks (1/20 of a second).
Please update your ticket and title to make it clear that the issue is in the command for these effects - custom potions have consistent behavior for all effects, but the command does not.
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Confirmed for 1.6.2.
Confirmed.
Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Confirmed for 1.7.4 and 14w04b.
I have a feeling it's intentionally per-tick to allow for fine-grained control (the effects are all "instantaneous", so even the minimum of 1 second would be 20 doses of Instant Health/Harm/Saturation). However, the message claims "seconds", and should be changed to "ticks" for these effects even if it is intentional that they are applied in ticks.
This is probably intended. I would label this as a feature and not a bug. Since these effects are instant, it probably makes sense that they go by the tick. Still true in 1.8
Confirmed in 15w36d
The following command does as expected. It states the effect is applied for 20 seconds and applies the effect for 20 seconds
/effect @a night_vision 20 0
The following command does not do as expected. It states that the command is applied for 20 seconds but actually applies the effect for 20 ticks (1 second)
/effect @a saturation 20 0
The effects should be consistent using either ticks or seconds preferably ticks because that allows more fine control but the actual bug here is that it states it is applying the effect for n seconds but is actually applying the effect for n ticks for certain potion effects
Confirmed for 15w43b.
Fixed for Saturation, so why not the others?
This problem still exists in 1.13 and 1.13.1. The tool tip says <Seconds> but it is actually in ticks.
IMO this should be for all effects.
Agreed. More specifically I think /effect should use the duration system used by /time and the like.
My suggested fix is to change the field from seconds to duration and adding a "t" or "s" after the inputted value determines whether its in ticks or seconds.
Not sure when exactly that was re-introduced, but it does apply to saturation again in at least 1.16.5 and 1.18.1
Um, what does the "and custom potions" refer to in the title?
Also, 100% sure it was never changed for saturation; it always applied in ticks.
Can confirm in 22w12a
Given the changes to the /weather and /title times commands in 23w03a, perhaps this should be reflected in the title of this bug?
That would make this requesting a change, rather than reporting a bug. This issue is about the value being treated differently based on the effect type, not the lack of t, s and d suffix usage.
relates to MC-139527, which needs to be updated.
Still affects modern minecraft up through 1.19.4-pre1.
effect give @s minecraft:saturation 1200 0 trueWill only give 60 seconds of saturation.